Crash Force cover
Crash Force screenshot
Genre: Shooter, Role-playing (RPG), Indie

Crash Force

Patch v.1.3.2438


Changes.



  • Server will now rotate through the 3 available maps
  • Entering a queue now will open a lobby and the countdown will start the game with as many bots needed to have a 3v3 match(based on actual players in lobby).
  • If you enter the queue and there is a game that is in progress without the minimum number of players(12), you will be added in the match.


Bug Fixes.



  • General Optimization. Better FPS, Better performance overall.
  • Fixed an issue, where the Garbage Collector would cause the game to lag.


Minor UI enhancements.



  • Increased the size of the combat chat.
  • Adjusted the position of the status feed.
  • Improved the Scoreboard design.
  • Redesigned Ammo Packs.
  • Added SFX (in progress).

Patch v.1.3.2350



Changes.



  • Server will now rotate through the 3 available maps
  • Entering a queue now will open a lobby and the countdown will start the game with as many bots needed to have a 3v3 match(based on actual players in lobby).
  • If you enter the queue and a game that is in progress without the minimum number of players(12) is found, you will be added in the match.


Bug Fixes.



  • Fixed an issue where the victory screen would stay on screen indefinitely.
  • Fixed an issue where statuses(stun, root etc) would apply multiple times.
  • Fixed an issue where bots were not shown on the scoreboard.


Added Features.



  • Increased number of hit directions to 8 and repositioned them closer to the crosshair.
  • Tutorial level redesign and general bug fixing.
  • Further improvements on bots.

Patch v.1.3.2289



Changes.



  • Server will now rotate through the 3 available maps.
  • Entering a queue now will open a lobby and the countdown will start the game with as many bots needed to have a 3v3 match(based on actual players in lobby).
  • If you enter the queue and a game that is in progress without the minimum number of players(6) is found, it will connect you as a spectator to be added in the lobby as soon as the game ends.
  • Upon match end you will automatically be included in the lobby for the next match (no traveling back to menu).
  • Selection of hovercrafts and skilltrees will happen in the lobby.
  • Skins and decals can be equipped from the menu (Hovercraft Gallery) for each hovercraft and will automatically be applied when selecting a hovercraft in the lobby.
  • Skins and Decals can now be purchased under the "Skins and Decals" section for each hovercraft.
  • The store section will now be consisted of only consumables such as "Reset Tokens" & "Exp Boosts" as well as the 4th-5th Skill Tree Slots.


Bug Fixes.



  • Fixed an issue where the skilltrees would not apply correctly.
  • Fixed K/D Value in the Overview Section of the profile tab.
  • Fixed an issue where Aquila Claim(Aquila Audax 3rd ability) would leave targets rooted indefinetely.


Added Features.



  • Major menu UI re-design.
  • In-game HUD reskinned.
  • 360° view of hovercrafts in menu under "Preview Hovercraft".
  • Skin previewer in menu.
  • Added a verification box when trying to purchase items.


Full Patch Notes:
http://www.ascanioentertainment.com/index.php?option=com_k2&view=item&id=354:early-access-patch-v-1-3-2289&Itemid=916&lang=en

Patch v.1.2.2188



Bug Fixes.



  • Fixed disappearing cursor.
  • Fixed an issue where pressing escape in-game would cause the screen to flicker.
  • Fixed some aesthetics in market (now called Shop).
  • Fixed an issue where resolution quality would not apply.


Added Features.



  • Locked Aquila Plains, Unlocked Cicuma Forest.
  • Aquila Audax is now available.
  • Added Tutorial button on the Home screen.


Community Happenings


<*> Double XP Weekend on the 11-12th of February.

Full Patch Notes here:
http://www.ascanioentertainment.com/index.php?option=com_k2&view=item&id=338:early-access-patch-v-1-2-2188&Itemid=916&lang=en

Double XP Weekend on the 11th -12th of February

We are kicking off February with a Double XP weekend, on Saturday and Sunday, February 11th - 12th from 8pm CEST to 11pm CEST AND 8pm CEST to 11pm PST!

Log into Crash Force during these hours and receive double experience from playing matches in Crash Force.

Get to level 30 faster, and earn your first Aviation point!

See you in the battlefield!

You can join our Curse Server during the event here:
https://www.curse.com/servers/To79Sj

And our Discord Server here:
https://discord.gg/zwEVaj9

Devtip: If you buy an XP Win Boost you can quadruple your experience gained when you win a game.

Patch v.1.2.2161

Bug Fixes.



  • Fixed Ability Icons Rebinding on the "In-Game HUD".
  • Fixed clearing all game actors upon "Match End".
  • Fixed Market "Data-Transfer" widget bug.
  • Fixed the "End Match Summary" report.
  • Fixed an issue with the Re-spawn sequence.
  • Fixed the priority of the explosion effect upon death.
  • Fixed in-game chat scroll issue.
  • Fixed ability cool-downs display on the in-game HUD.
  • Fixed stunned status disruption.


Changes.



  • Changes on the rates of the leveling system.


Added Features.



  • Points of Interest have been added on the mini-map.
  • Implemented further voice effects.

Patch v.1.2.2124



New in-Game HUD



  • The UI has been changed in order to be easier to see your abilities and cooldowns (located at the bottom center part).
  • The minimap has been relocated for easier visibility. (located at the bottom right).

In general, bigger fonts and better accessibility.

Main Menu UI.



  • Changed the cursor to its default configuration, since cursors designed with umg seem to be having some sort of acceleration, hence hard to handle on machines that produce
    low frame-rates.


Ammo Packs.



  • Ammo packs now display a timer when picked up, indicating how long until the next pack is available.


Voice Fx.



  • We have implemented voice effects for better feedback when performing certain actions in the game.

We will continue developing the feedbacks systems in general so stay tuned for more.

Clava Diphylla is now available.


Being the second hovercraft of the Clavae family.

Weapons

  • Weapon 1: Rifle
  • Weapon 2: Bladerunner


Abilities

  • Ability 1: Diphylla can target an enemy and curse him for x ammount of time impairing his movement and damaging the enemy.
  • Ability 2: Diphylla sacrifices health to increase it's power. Less health, more power.
  • Ability 3: Diphylla sacrifices energy to regenerate health.
  • Ability 4: Diphylla scans the environment making it able to see enemies behind objects and sturctures.


Bug Fixes



  • Fixed empty messages bug.

Patch v.1.2.2081

Fixed:
<*> Fixed an issue where SteamVR would open when you launched the game.
<*> Fixed an issue where resolution options would sometimes not show up.
<*> Fixed an issue where some achievements were awarded incorrectly.

Thank you for your feedback. Stay engaged.

The Ascanio Entertainment Team
Crash is imminent...

Early Access - Lobby/Match-making arrangement Update

After monitoring the game creation, queue times and all the games on the servers, we have decided to push a temporary update in order to shorten the queue times and make matches a more engaging and interactive experience. To do so we will temporarily limit the possible combinations of map/mode selection. That way, we will meet in bigger lobbies and have a better experience with much lower queue times.

We also want to let you know that we are taking your ideas and suggestions in the Discussions under serious consideration and we encourage you to keep doing so.
Update:


  • Removed Cicuma Forest as an option in Map Selection
  • Removed Clava Tombs as an option in Map Selection
  • Removed Team Showdown as an option in Map Selection


We want to remind you that this is just a temporary measure until more people hit the servers.

The Ascanio Entertainment Team


Crash Force is now available for Early Access

We are proud to announce that Crash Force will be available via the Steam Early Access today. You can join our Crash Force community and help us improve and adjust Crash Force here:
• Steam Store page: http://store.steampowered.com/app/535690
• Steam Community HUB: http://steamcommunity.com/app/535690
• Official Early Access Trailer: https://www.youtube.com/watch?v=WzAiiw5zkGI

Steam Early Access will help us, the developers, collect feedback from players. Through this feedback, we will be able to balance Crash Force and help us understand of what features players like or would like to see adjusted and/or removed from Crash Force. Additionally, we hope to gain a better knowledge of the playerbase through data of what regions our players are situated and optimize our servers or even expand them if enough demand is met. Finally, we are confident that through feedback and communication between us and the players, we can build a strong community for Crash Force.

We have estimated that Crash Force will stay in Steam Early Access for four months, with no expectation of its price changing when Crash Force is released.

When Crash Force enters its Early Access the following features will be available:
• Five Hovercrafts (out of nine) will be available for playtesting. We have disabled the level lock for the hovercrafts for the Early Access period.
• Three maps (Aquila Plains, Cicuma Forest and Clava Tombs).
• Two game modes (Deathmatch and Team Deathmatch).
• Solo and Party Queue.
• Levelling Up, Aviation Points and Ranks.
• Skills Trees with Offensive, Defensive and Utility skills.
• “Bonuses” for Early Access players.
• Status effects for abilities (Stun, Slowed, etc.)
• Kill/Death Cards
• Friendly and enemy health bars remastered.

During the Early Access of Crash Force we will be releasing more features and hovercrafts for the players to play test, up until the release of Crash Force. At the same time, we will be balancing all the weapons, abilities and stats of the hovercrafts and Skills Tree through constructive criticism and feedback from Early Access players. We urge all players, to post on the Steam discussion boards of Crash Force link here:
http://steamcommunity.com/app/535690/discussions/

The following features are intended with the release of Crash Force:
• More Hovercrafts.
• A better-balanced game.
• Better visuals.
• More optimisation.
• Level lock for each hovercraft.
• New Game Modes.
• New Maps.
• Market, where you can buy Skins, Decals, Insignias, and XP Boosts.

In additional news, we have created a Wiki page for Crash Force, where players can find detailed explanations of abilities and stats for hovercrafts in Crash Force. You can check it out here:
• http://crash-force.wikia.com/wiki/Crash_Force_Wiki

Lastly, some official links for keeping up to date with any news related to Crash Force:
• Official webpage for Crash Force: http://crashforce.ascanioentertainment.com/)
• Official Facebook page: https://www.facebook.com/crashforcegame/
• Official Twitter account: https://twitter.com/crashforcegame