Version 0.11.17.1 - New Features and Content + Fixes
New Features and Content
Finished major rework of UI
Created new particle effects system
Added AI Assistant NPC
Added character dialogue support for future quest system
Rezz Teleport
AI Assistant
Fixes and Improvements
Interacting with doors now pauses the action until the door opens or the interaction is canceled by the player
Upgrade popup choices now highlight the biggest upgrade number and type per choice
Streamlined game transitions by removing overlay boxes for introduction and lose condition
Added alternate dialogue for AI Assistant based on previous end run conditions
Updated avatar states; rezz, derezz, involuntary derezz, dash and on hit effects to use new particle system
Updated effect punch to use relative volume instead of absolute
Added options popup
Added master volume control to options popup
Updated main menu
Added a new menu accessible during gameplay to replace escape popup
Replaced old UI navigation
Various text size changes
Added a new in-game cursor
Upgrade popup now waits for controller to return to neutral before navigating selections
Added retry button to post-run screen (skips main menu to show pre-run setup)
Fixed rare issue where volume drop on hit wouldn't return volume back to normal levels
Fixed issue with Steam big picture mode related to text input fields
Various UI polish
Various issue fixes
Upcoming Features
New avatars
New achievements
Environment obstacles
Version 0.11.16 - New Features and Content + Fixes
New Features and Content
Data can now be spent to unlock; avatars, starting loadout weapons, and avatar bonuses
Player avatar bonuses have been added
Avatars can now have base bonuses
Added pre-run setup screen
Pre-run screen allows for selecting and unlocking avatars
Weapons can now be unlocked and selected for starting loadout
Glitch vault showcases enemies defeated during previous runs
Added post-run review screen showing statistics including achievements earned
Added 5 new avatar unlock and 11 new weapon unlock achievements
Pre-Run Setup
Avatar Bonuses
Unlock Achievements
Post-Run Review
Fixes and Improvements
Cache popup animation can now be skipped
Updated Steam integration with new preprocessor directives
Updated screen transitions
Added transition titles
Updated some dialog boxes
Updated text copy for some game messaging
Fixed main menu start button so it's now input source reactive
Various issue fixes
Upcoming Features
New avatar
Remaining rework of UI
New particle effects
New achievements
Version 0.11.15.1 - Fixes and Improvements
Fixes and Improvements
Game will now pause when the weapon stat button is held
Can now use middle mouse button to view weapon stats
Added a pulsing visual for CPU drops for better visual clarity
Added a progress display for opening doors
Removed weapon slots as a possible reward for CPU upgrades and caches
Forced virus location to always have columns
Main menu NG+ display is now more noticeable when NG+ changed
Upcoming Features
End of run review screen
Showcase for items that have been collected from previous runs
Showcase for enemies that have been encountered from previous runs
Crash Override Early Access Released Today!
Happy to announce that Crash Override released today as an Early Access title on Steam for Windows PC.
Crash Override is the retro cyber action roguelite with a unique 2D monochrome 80s CRT visual style, and a driving retro synthwave soundtrack.
Become part of the conversation as we work towards adding more game features and content.
Thank you to all who helped get this game to Early Access! You're all amazing!
The game is now for sale - but that doesn't mean things end here. There's still lots to do, and new features / content to add over the next 6-12 months before full release. Hope that you'll want to stay for that journey.
As detailed in the last regular update on Monday, currently in-progress are; a post-run review screen, showcase for weapons collected, and another for enemies encountered.
The plan is to do minor and regular updates as we get reported bugs to fix, and as new features are completed.
Here's to many more updates to come!
Version 0.11.15 - New Features and Content + Fixes
The 'Of Fragments, Rewards and Upgrades' update is now here in anticipation of Steam Early Access release in 2 days.
New Features and Content
Data fragment drops have been added: Use them to open doors, and open locked caches (the remainder is stored post-run)
Created framework for data fragments: Use them to purchase pre-run loadout choices (TBD)
Main menu now has a stored data fragment display when the player has 1 or more data fragments
Added RAM and data caches which give a large amount of drops, and a guaranteed major upgrade
Added cache areas
Enemy glitches can now be auto-named with Twitch chat usernames (displayed above glitches during gameplay)
6 new Steam Achievements (total 46 out of ??)
Data (Fragment)
Upgrades
Data / RAM Cache
Fixes and Improvements
Added interactable doors
Danger text now continues to cycle while escape dialog box is open
Weapon fire no longer plays while dialog boxes or popups are open
Increased duration for starting message at beginning of run
Gamepad R1 button can now be used to fire weapons
Fixed an issue with enemy damage not applying properly
Music no longer fades out in error after re-enabling music on main menu
Increased size of store display Twitch vote text
Updated danger colour animation
Overhauled upgrade system to increase player choice
Re-balanced combat and economy
Fixed performance issue
Fixed enemy drops showing out-of-bounds
When a new module is picked up the old one is now dropped as a pickup
Gamepad right trigger button can now be used to dodge
Shorten timeout on dialog box button activation
Upcoming Features
End of run review screen
Showcase for items that have been collected from previous runs
Showcase for enemies that have been encountered from previous runs
Version 0.11.13 - New Features and Content
The 'Of Magnetism, Repulsors and Dodges' update is now here in anticipation of Steam Early Access release in 1 week.
New Features and Content
Added support for special modules
Added 3 new modules; Magnet, Dodge, and Repulsor (total 3 out of ??)
3 new Steam Achievements (total 40 out of ??)
Special Modules
One module can be in the your loadout at any time.