Crash Override cover
Crash Override screenshot
Genre: Indie

Crash Override

Version 0.11.17.1 - New Features and Content + Fixes

New Features and Content



  • Finished major rework of UI
  • Created new particle effects system
  • Added AI Assistant NPC
  • Added character dialogue support for future quest system


Rezz Teleport




AI Assistant




Fixes and Improvements



  • Interacting with doors now pauses the action until the door opens or the interaction is canceled by the player
  • Upgrade popup choices now highlight the biggest upgrade number and type per choice
  • Streamlined game transitions by removing overlay boxes for introduction and lose condition
  • Added alternate dialogue for AI Assistant based on previous end run conditions
  • Updated avatar states; rezz, derezz, involuntary derezz, dash and on hit effects to use new particle system
  • Updated effect punch to use relative volume instead of absolute
  • Added options popup
  • Added master volume control to options popup
  • Updated main menu
  • Added a new menu accessible during gameplay to replace escape popup
  • Replaced old UI navigation
  • Various text size changes
  • Added a new in-game cursor
  • Upgrade popup now waits for controller to return to neutral before navigating selections
  • Added retry button to post-run screen (skips main menu to show pre-run setup)
  • Fixed rare issue where volume drop on hit wouldn't return volume back to normal levels
  • Fixed issue with Steam big picture mode related to text input fields
  • Various UI polish
  • Various issue fixes


Upcoming Features



  • New avatars
  • New achievements
  • Environment obstacles

Version 0.11.16 - New Features and Content + Fixes

New Features and Content



  • Data can now be spent to unlock; avatars, starting loadout weapons, and avatar bonuses
  • Player avatar bonuses have been added
  • Avatars can now have base bonuses
  • Added pre-run setup screen
  • Pre-run screen allows for selecting and unlocking avatars
  • Weapons can now be unlocked and selected for starting loadout
  • Glitch vault showcases enemies defeated during previous runs
  • Added post-run review screen showing statistics including achievements earned
  • Added 5 new avatar unlock and 11 new weapon unlock achievements


Pre-Run Setup




Avatar Bonuses




Unlock Achievements




Post-Run Review





Fixes and Improvements



  • Cache popup animation can now be skipped
  • Updated Steam integration with new preprocessor directives
  • Updated screen transitions
  • Added transition titles
  • Updated some dialog boxes
  • Updated text copy for some game messaging
  • Fixed main menu start button so it's now input source reactive
  • Various issue fixes


Upcoming Features



  • New avatar
  • Remaining rework of UI
  • New particle effects
  • New achievements

Version 0.11.15.1 - Fixes and Improvements

Fixes and Improvements



  • Game will now pause when the weapon stat button is held
  • Can now use middle mouse button to view weapon stats
  • Added a pulsing visual for CPU drops for better visual clarity
  • Added a progress display for opening doors
  • Removed weapon slots as a possible reward for CPU upgrades and caches
  • Forced virus location to always have columns
  • Main menu NG+ display is now more noticeable when NG+ changed


Upcoming Features



  • End of run review screen
  • Showcase for items that have been collected from previous runs
  • Showcase for enemies that have been encountered from previous runs

Crash Override Early Access Released Today!

Happy to announce that Crash Override released today as an Early Access title on Steam for Windows PC.

Crash Override is the retro cyber action roguelite with a unique 2D monochrome 80s CRT visual style, and a driving retro synthwave soundtrack.

Become part of the conversation as we work towards adding more game features and content.

Thank you to all who helped get this game to Early Access! You're all amazing!

The game is now for sale - but that doesn't mean things end here. There's still lots to do, and new features / content to add over the next 6-12 months before full release. Hope that you'll want to stay for that journey.

As detailed in the last regular update on Monday, currently in-progress are; a post-run review screen, showcase for weapons collected, and another for enemies encountered.

The plan is to do minor and regular updates as we get reported bugs to fix, and as new features are completed.

Here's to many more updates to come!

Version 0.11.15 - New Features and Content + Fixes

The 'Of Fragments, Rewards and Upgrades' update is now here in anticipation of Steam Early Access release in 2 days.

New Features and Content



  • Data fragment drops have been added: Use them to open doors, and open locked caches (the remainder is stored post-run)
  • Created framework for data fragments: Use them to purchase pre-run loadout choices (TBD)
  • Main menu now has a stored data fragment display when the player has 1 or more data fragments
  • Added RAM and data caches which give a large amount of drops, and a guaranteed major upgrade
  • Added cache areas
  • Enemy glitches can now be auto-named with Twitch chat usernames (displayed above glitches during gameplay)
  • 6 new Steam Achievements (total 46 out of ??)


Data (Fragment)




Upgrades




Data / RAM Cache





Fixes and Improvements



  • Added interactable doors
  • Danger text now continues to cycle while escape dialog box is open
  • Weapon fire no longer plays while dialog boxes or popups are open
  • Increased duration for starting message at beginning of run
  • Gamepad R1 button can now be used to fire weapons
  • Fixed an issue with enemy damage not applying properly
  • Music no longer fades out in error after re-enabling music on main menu
  • Increased size of store display Twitch vote text
  • Updated danger colour animation
  • Overhauled upgrade system to increase player choice
  • Re-balanced combat and economy
  • Fixed performance issue
  • Fixed enemy drops showing out-of-bounds
  • When a new module is picked up the old one is now dropped as a pickup
  • Gamepad right trigger button can now be used to dodge
  • Shorten timeout on dialog box button activation


Upcoming Features



  • End of run review screen
  • Showcase for items that have been collected from previous runs
  • Showcase for enemies that have been encountered from previous runs

Version 0.11.13 - New Features and Content

The 'Of Magnetism, Repulsors and Dodges' update is now here in anticipation of Steam Early Access release in 1 week.

New Features and Content



  • Added support for special modules
  • Added 3 new modules; Magnet, Dodge, and Repulsor (total 3 out of ??)
  • 3 new Steam Achievements (total 40 out of ??)

Special Modules


One module can be in the your loadout at any time.


[table border="0"][tr][td]

[/td]
[td]
Magnet Module
Increases drop pickup distance.
[/td][/tr][/table]


[table border="0"][tr][td]

[/td]
[td]
Repulsor Module
Periodically pushes close enemies away.
[/td][/tr][/table]


[table border="0"][tr][td]

[/td]
[td]
Dodge Module
Increases maneuverability during dodge, and decreases dodge power cost.
[/td][/tr][/table]



Upcoming Features and Improvements



  • New in-game currency: Data fragments (used to open doors, unlock caches, and are stored between runs)
  • Cache areas
  • Data and RAM caches (dropped by mini bosses and found in cache areas)
  • Overhaul of upgrade system

Version 0.11.12 - New Features and Content + Fixes

The 'Of Difficulty, Lasers and Enemy Glitches' update is now here in anticipation of Steam Early Access release in 2 weeks.

New Features and Content



  • NG+ difficulty scaling up to NG+6
  • Weapon stats are now viewable by hovering mouse over weapon slot, or by using gamepad's (triangle / Y) button
  • Mini boss AI improved
  • Added new weapon: Laser (total 12 out of ??)
  • 3 new spider enemies (Spider, Spider Big Head, Spider Mini Boss) w/ new move set (total 27 out of ??)
  • 3 new Steam achievements (total 37 out of ??)


Laser (Weapon)



Level 1


Level 3+


Level 10+


Spider (Enemy Glitches)




Fixes and Improvements



  • Selecting input fields when using a gamepad no longer blocks selecting buttons afterwards
  • Reduced the number of health drops in rest areas
  • Player hit box adjusted to be a bit bigger
  • CPU drops have been darkened so enemies are easier to see when enemies move over CPU drops
  • Better player hit indication; stronger camera shake, bigger hit effect, adjusted audio clips, and added master audio volume drop
  • Fade health bar in and out when at 35% health or lower
  • Added alert sound at 35% health
  • Dialog box now has a drop shadow
  • Level start music will no longer play a second time until all other tracks have been played
  • Updated Boss path indicator and danger text
  • Fixed background colour at start of level
  • Combat re-balancing for latest features / content
  • Increased size of enemy units by 50%
  • Added a pop-up explaining speed run mode
  • Fixed sorting and collision issues caused by increased enemy size
  • Adjusted the brightness of enemy visuals


Upcoming Features



  • Support for special equipment

    • Dodge (improves maneuverability and reduces power consumption of base dodge)
    • Magnet (improves base magnet CPU / RAM capture radius)
    • Repulsor (periodically pushes close enemies away)