Crash the Core cover
Crash the Core screenshot
Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Indie, Card & Board Game

Crash the Core

Upcoming - 1.1 Update

It has been almost a year that Crash The Core has been out and I have heard the community loud and clear on what you want changed and I happen to agree with almost everything you have been saying so an update is coming! Here are some of the systems that are going to be reworked:

Reworks



  • Battle GUI Rework
  • Card Selection GUI Rework
  • Enemy Balance Rework
  • Events Rework
  • Accessories Rework
  • Settings Rework






There are also bugs and smaller features that I have added to improve the overall life of the game so thank you to everyone who has left comments and let me know what features matter to you almost all of them have been added.

There will also be a lot more enemies and card variety with new content added. I will talk about the specifics of that during the release of the update.

I posted this to ask what kind of things you would be looking for, expect, or would want in a 1.1 update of Crash The Core. Let me know in the comments or on Discord.

Thanks so much!

- Jerome

Thank you for the great launch!

I want to thank all the players and community members for giving my first game a try and I am happy that players have enjoyed it! That being said I feel like I want to do more for my players and to be honest the launch was not as great as I wanted it to be because there were issues with the game at launch and I apologize for that.

This is my first ever commercially released game and it is also a solo developer project so I worked very hard to get the game done but I did feel that I rushed the release of the game as I needed more time to playtest, bug fix, improve onboarding and add all the features I think should be in the game. Even editing incorrect spelling and grammar as writing is not a strong suit of mine.

By releasing the game early I was able to get a lot of great feedback and I have been updating the game and will continue to fix bugs wherever I can. There is more that I want to do and I plan to do but unfortunately I have been working on this game for the span of more than two years and I overworked myself trying to release it and patch it as soon as I possibly could. So I am burnt out on the project and I want to step away from it for a while

My plan is to have a larger quality of life update which rebalances enemies, changes up the starter cards, add more lore and story elements, and overhaul the parts of the GUI and map outside of combat. This is already in the works I am designing and trying to see what I can do to make the game better.

It may be a long time until I can release these updates though as a problem that has set the updates back is that I made some mistakes and rushed my code years ago and so it is harder to update and work with the code I have set there and some things need to be rebuilt better. For a roguelike deck builder having your code work consistently and having clarity is essential and that's something I need time to work on.

For anyone who has stuck with the game this long despite bugs or issues, you have had I really don't know if I deserve that but I am very grateful for the amazing support and the great community we have here on Steam. Please do not hesitate to reach out to me or let me know about issues, bugs, or suggestions you have for the game. I really want to fix every issue that comes up and make the game better. I just need time to get it done right.

Thank you,

Jerome Labelle

Crash The Core - Discard System Fix Patch 1.0.6

Discard System Fix - Patch 1.0.6



  • Fix a Bug with the Discard System when using Starter Gadgets
  • Fix a Bug where using Starter Gadgets adds Lighting Blast to hand
  • Fix a Bug where Counter Strike did not always work when enemy attacks
  • Fix a Bug where Missions did not fully reset after a successful mission
  • Fix a Bug where the Loan Shark Event would not affect Gold properly

Crash The Core - New Tooltips, Menu and Balance Changes Update 1.0.5

New Tooltips, Menu and Balance Changes Update 1.0.5




  • Fixed a Bug where Settings would not save properly on restart
  • New 4K (3840x2160) Screen Resolution Added
  • You can now use the mouse wheel to scroll through menus
  • Reduced Damage of Enemies that did Double Attacks
  • Reduced The Effect of Power Ups for Some Enemies
  • Fixed a Bug where Weapon Power is not increased with ring
  • Some UI Elements Visually Improved
  • Added Tooltips to the Map
  • Added Tooltips After Enemy Battles
  • Fixed a Bug where the Weapon Menu would crash when replacing Weapons

Crash The Core - Bug Squashing Patch Update 1.0.4

Crash The Core - Bug Squashing Patch Update 1.0.4




  • Fixed a Bug where you would draw a ‘Strike’ card each turn
  • Fixed a Bug were tutorial tooltips would sometimes still be active during Missions
  • Fixed Bug where ‘Chaos Portal’ summoned more than 5 Gadgets
  • Fixed a Bug were Starter Gadgets occasionally had the wrong Durability/Cost on the card
  • Fixed a Bug were Starter Summons would return to your deck before being destroyed/salvage
  • Fixed a Bug were ‘Energy Converter’ did not expose the player’
  • Changed Energy Axe so it Now Gives you 1 Energy Next turn goes 30 Damage and cost 2 Energy
  • ‘Galaxy Pull’ Energy cost reduced from 5 to 3
  • ‘Scrapy Guard’ changed to ‘Scrapy Shield’ and now has a per turn draw limit
  • Fixed a Bug where the game would crash while buying accessories during co-op

Also, I wanted to say thank you for all the amazing support, bug reports, and kind reviews. I am very fortunate to have such a great player base!