Crawling of the Dead comes finally out of Early Access!
Exciting news! We finally ship Crawling of the Dead! After nearly 3 years in one man development the game is now out of early access!
It was a long journey and quite frankly a little bit over-ambitious to make fully-fledged VR game with all the story, melee combat, rpg elements, procedurally generated dungeons and more in one man;) But hey, I was not satisfied with the current VR melee games which were just arenas and/or had terrible melee combat system, so I had to make one for myself;) If that succeeded or not is now up to you to judge, but I am somewhat pleased with the result. I would also like to send huge thanks to Bunzo, our community manager and tester for his feedback, enthusiasm and never-ending stream of ideas;) Without him, the game would never be in such a shape as it is now and possibly never even finished.
If you like to share you experience, feedback or if you have any ideas, please join us at our Discord server and let us know! ( https://discord.gg/DNc5hqx )
Now I can only wish you to have fun and great time!
Content update - v0.61
Hi guys! Finally instead of new features I was able to put some new content out;) As it might not be interesting for new players, old players have now something new to explore!
List of changes:
old catacomb floor removed
new 3 catacomb floors. Each with different rooms
story pushed further
new enemy type in deeper catacombs
3 new swords and 1 new shield
experience necessary to master any equip lowered
Have fun!
Better onboarding update is here - v0.58
So yet another update is here. This one focuses primarily on better onboarding process. That means that experience in first floors are much more refined and there is a vr intro cinematics now which starts off the story a little bit;)
The changes in first floor are aimed at new players. We tried to make the start not so punishing to new players and give them time to learn how the combat works and train themselves before advancing farther.
Regarding the vr intro cinematics.. well.. I have never done such thing before so let us know what do you think of this style on our discord server;) ( https://discord.gg/DNc5hqx )
I would also like to point out that on floor 4 in cellars is now a new storage room which was created by our beloved Bunzo!;) It is his first room, but it is already great! More of his creative constructions are in pipeline;)
List of all changes:
Goblins on floor1 deal only 50% damage
Death penalty is not applied until player levels up to level 2
more healing potions on floor1
5 new steam achievements
Goblin Lord and Troll Hermit can now come home.. so beware;D
potions in the backpack and the belt can no longer be smashed by training dummy.. yay
new storage room on floor4
vr intro cinematics when one starts new game slot
v0.52 - New story and german language update
Greetings everyone, new update is here. This update is mainly around new story and german translation.
We changed the story completely, so it has more depth and sense. We now have complete story written and voiced over so no unknowns in that area and I only have to make the dungeon content for it;) Because all the story pages were changed, their number, occurence and ordering it is recommended to start new game from empty save slot. Otherwise you can miss some pages and some already collected pages in your notebook will be bugged.
Next big thing is that the game is completely translated in german! It took quite some time and effort to find all the labels but we are pretty confident that finally we have them all;) These are the problems when you do not ever plan to translate your game, but you ultimately do;) Big thanks to Bunzo who voluntarily translated the entire game. The only thing which will not be translated is the voice over. Sorry. If you want to see the game in your language, join our discord and let us know;) ( https://discord.gg/DNc5hqx )
List of all changes
new deeper story with full voice over
german translation
more loot in dungeon chests
new room on floor 5
new equip and decorations on floor 5
new Goblin Guard on floor 1 guarding the next floor
Huge thanks to all who support this game and made this update possible!
Dark Dungeons update - v0.44
One other update before xmas is here! This one is called "Dark dungeons" because the most prominent feature here is the darkness;P Do not worry, CotD is still not a horror game and it is not trying to be such. No jumpscares, no horror stuff here, but cellar and catacomb floors now have various levels of illumination. There are even passages in total darkness, so don't forget to equip your torch on your belt to have it ready to light those candles along the way up!:)
Next, there are two new rooms in upper cellars to make the procedurally generated dung more variable and I plan to gradually add more rooms to further push on this front. There is also one more special optional room in cellars with a special enemy. But beware before entering;)
Complete list of changes:
various illumination of dungeon floors
torch is now droppable, so you can throw it on ground to light up the area in combat if necessary
two new rooms in upper cellars
new special enemy and room in upper cellars
upper floors slightly shortened
hardcore mode unlocks sooner (on floor 4 instead of 6)
some tweaks in length, branching and room sets of all cellar floors
backpack and shield on your back do not put candles out
more restore bottles in chests
goblins have more variety in attacks (but they are still first lame opponents;))
Hope you will enjoy these changes. If you have any ideas please join our Discord server and let us know! https://discord.gg/DNc5hqx
Belt update - v0.40
After a long time the belt is finally here! We had some unexpected delays from various sources, but we are here, alive and kicking!;)
The main focus of this update was feature desired by many - the belt. It is basically a set of quick slots where you can quickly put your gear aside. You can put weapons on the left and right side of your hip. One healing potion can be put in front of your hip, so you can now easily heal during the battle. Torch can be put on back of your hip and shield can be put behind one of your shoulders. Backpack is behind the other shoulder so now you can not usually grab it with both hands.
Next are rare dungeon chests. These can be found in deeper floors and are even juicier that regular chests;)
And arguably the most important and groundbreaking feature of them all - relighting candles!:) Well, maybe it is not such a big deal, but it opens door for next update.. see more in video;)
List of all changes:
belt added + shield on your back
rare dungeon chests in deeper floors
durability of Tall and Kite shields were lowered
big bosses suffer less damage from falls
candles in dungeon can be relit with torch
minor balance in loot drops
a lot of bug fixing - especially disappearing weapons and duplicate torches
many bugs surely remain and possibly some new introduced!:)
Also check out the accompanying video which sums up the recent updates pretty well and maybe even teases next update stuff;) It was made by our amazing Bunzo, so please join our discord ( https://discord.gg/DNc5hqx ) and give him some love;) or tell us what’s wrong with the game.. or anything else.
[previewyoutube="dNuolOetQxQ;full"]
Berserk! and many other improvements! - v0.25
So another update is here. This one brings many small improvements and some combat changes.
First the berserk was added. Now enemies can got berserk for a limited time which means they will frantically attack you no matter what. It is recommended to get defensive and try to weather this frenzy with as little injures as possible. It adds a nice variety to the combat.
Next. Because of some bad press saying the combat is too passive/turn-based/reactionary by people playing just few minutes and fighting only a deliberately slow tutorial goblins, we made goblins in first floor twice as fast and we shorten the pause between each attack. This results in more intense combat with less waiting and more fighting. Together with new berserk feature it also increases overall difficulty a bit.
An option to swap the action button demanded by some players is now in settings room. Now you can swap between trigger and grip button as you wish.
List of all changes and improvements:
<*>New berserk mode <*>More intense combat with shorter pauses <*>Faster enemies in first floors <*>Bed reminder for those who misses a bed functionality <*>Map reminder for those who do not realize they need not to necessarily die down there;) <*>Skeletons do not bleed now;) <*>Option to swap an action button between trigger and grip <*>Application menu button gives hints based on player's location on how to get to options <*>You can now go from in-game back to menu! Finally, you do not need to restart the game;) You can use either map or main house door <*>Webs in cellars are not so bright anymore
Thanks to all who support this game and its development!
Free locomotion update is finally here! v0.21
Finally a free locomotion is ready. It took a lot of testing and many incremental updates to do it right, but it finally seems to be working right.
There are now two free locomotion control options in settings room besides teleport. Touchpad control and arm swinger. With touchpad control you use your touchpad on Vive or joystick on Oculus to move around, while in arm swinger mode you press the touchpad to activate walking and you walk by swinging your arms along the body like walking.
Beware of motion sickness though. If you are prone to motion sickness in VR games, I highly recommend you turning the vignette on to block your peripheral vision, keep the movement speed low or to stick with teleport control mode.
That being said, I would like to thank our dedicated tester Bunzo, who has a stomach like a sailor and who relentlessly tested each beta update. Thank you.
List of changes in this update:
added Touchpad free loco control option
added Arm Swinger free loco control option
optional vignette added to smooth rotation
speed options for smooth rotate
cautious but free movement during combat (when using free loco)
Oculus support with new rotation options! v0.14
Glad to announce the very first update. It focuses on adding various rotation options so all players (even those without 360degree tracking) can now play the game!
We decided to split the update and push this as soon as possible and add free locomotion in next update rather than wait;)
Here is the list of changes in this update:
option to disable damage indicators for greater immersion
option to disable overhead ui for enemies (hp bar and name) for greater immersion
Snap rotate option for any controller (+optional 180 turn)
Smooth rotate option for any controller (+optional 180 turn)
Teleport+Snap rotate option for any controller (+optional 180 turn)
Teleport+Smooth rotate option for any controller (+optional 180 turn)
15% smaller body collider, so you can block a little bit closer to the body and still not get hit
better system to keep you inside the room. Should not push you outside the room when colliding with a wall (rare)
option to disable hurt screen effect (pixmax issue)
trash bin for game saves now enabled when at least one game slot is used
added label designating Hardcore mode to the backpack. Now you can prove anyone you are badass
fixed glitchy flashing particles while sharpening swords
Work on first update begins
First update will contain various options for free locomotion.
We plan to add touchpad control and arm swing control with press to rotate or smooth rotation options.
We also plan to add an option to hide health bars and damage pop ups for better immersion as well as other suggestions from community. So let us know your suggestions in discussion or our discord ( https://discord.gg/DNc5hqx )