Standard RPGmaker battles get boring after awhile so I am adding minigames to both mental and physical battles. The idea is that in simple battles there would be around a 25 percent chance of a minigame coming up. The minibattles provide a buff to you or a debuff to the enemy or vice versa depending on whether you succeeded or not.
For physical battles there are
reaction time. memory test. Mental minigames
1. Math
2. Synonyms
3. Trivia
4. Court
This update also brings many improvements to gameplay. Fast battles. Better balance. Easter eggs. Improved dialogues and storylines.
We always welcome feedback and constructive criticism to make improvements.
The price for the main game has increased to $20 but you can try the game free in the Broke Ass Nagger Edition :) Coming within the next few days once the demo file is approved by Steam.
njoy!
Minor update 1.6
Minor update 1.6 notes 3:29 PM 9/13/2022 Removed speed change when entering bias busting camp. Fixed FF debate leader actions Fixed FF meeting start before near stage Improved forklift job minigame and ramifications of running over coworkers Improved battle dialogues
Log for update 1.55
5/24/2022 improved forklift in factory fixed exiting bookstore to prevent loading below map bug improved uzi improved pit enemies and the exit when many levels deep Adjusted battle message location in Window_Battlelog Fixed hired switch check for gun shop timeclock. Added random encounters to the pit. Added Freedom fighter leader battler. Added encounter battle. Added freedom leader debate. Added more FF dialogue.
5/24/2022 fixed loading save in dungeon bug. It was caused by scene_load fix for reloading map save(common event 166). Added preserve TP between battles to every class. Gimped confusion state and made confusion type of magic more expensive to prevent state spamming by enemies.
Major update 1.5
Added message about posting bug location and details in forum to the error reporting popup. Improved banker communication loop. Improved text in bar owner dialogue. Made pimp fight escapable and added hospital visit to fight. Improved mall job balance. Increased MP recovery for wait skill and added TP recovery to it also. Fixed Hopsital icon in financial district. Fixed location recording which was causing occassional player image to not show when exiting nonrandom maps. Increase book reading to one per day but only once per book. Changed battlelog messages to show in upper middle 3rd rather than the upper left corner. Set battlestatus faces to be centered. Added new pet skills. Increased battle animation fps. Disabled autodash and increased walkspeed 2x. This allows sprinting. Added new face graphic and battler for Pawn shop Added new dialogue for pawn shop interview and book shop interview.
First Patch Sale
First patch sale. Save 50% as an early user. Thanks for your feedback on helping improve Crazy World.
Updates for 1.04 Feb 9th 2022
I've made some updates from the community feedback. I appreciate your feedback which will help me improve the game. Thank you.
Made quick start to bypass intro text and guide text skip option.
Added delay to suburb police to allow movement after escaping battle.
Added save menu to church dungeon stairs and disabled the saving anytime. Loading a save in the dungeon now works.
Shortened the darkness time in the church dungeon.