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Genre: Role-playing (RPG), Adventure, Indie

Crea

Achievements For Everyone

I just released a new patch that enables achievements for all - v1.0.8



I have decided to remove the achievement disabling "feature" for now. The motivation behind this feature was to make achievements truly count and not be easily obtained through the plethora of ways Crea's modding makes it possible. The blanket disabling of achievements for all mods greatly deters modding which essentially undermines exactly what I was wanting to achieve with Crea from the start - a moddable sandbox game.

I hope that in the future I will come up with a viable method to disable achievements in a mod friendly fashion. For now though, everyone can enjoy mods and if you want to cheat to get achievements then good for you.

Update 1.0.7 Released

Here's the daily update! Still making good progress overall but hit somewhat of a wall with many of the high impact issues. I added in a few things into this build to help assist in tracking them down.

Despite having released so many updates recently the game is still riddled with bugs and I appreciate everyone's patience and assistance. I apologize if I haven't managed to resolve an issue you're encountering. I am doing my best and will get to it as soon as I can. Be sure to provide as much information on your issue as possible so when I do start tracking it down I can quickly find the cause and fix it. Thanks!

Again, I am pushing this to everyone since I will be around all day working away on Crea and can quickly respond to any issues that pop up. Please report any new issues on the Development Stream so I can immediately address them.


Changelog


  • Resolved issue with server-side characters not working with Steam Cloud properly
  • Resolved issue where monsters would be invincible for longer than they should
  • Added better crash handling to help assist in tracking down the cause of crashes
  • Resolved localization mod issue when the localization doesn't define a "lore" or "help" font
  • Lowered level requirement for glove accessories
  • Added missing Impact Gloves Scroll
  • Greatly increased scraps yield from scrapping equipment
  • Reduced number of squirrel arrows needed to craft Squirrel Quiver from 999 to 99
  • Fix typo in Knockout modifier description
  • Removed '.' from end of Wood Wall name
  • Added achievement disable notification at the top of enabling a mod for an existing world
  • Added additional profiling to help track down a performance issue

Update 1.0.6 Released

Trying to get out daily updates as much as I can. Here is another full day worth of work. I am releasing it to everyone since I will be around to fight any fires that pop up. If you do run into any new issues please report them to me on my development stream and I'll be sure to address it immediately.

Once again I'm continuing to focus on multiplayer and other large impact issues.

Changelog


  • Resolved issue where innovation skill was not factored in for what recipes the client could learn
  • Researching now gives more consistent TP even when researching lower level items
  • Resolved issue with camera not showing the side of horde realms and dungeons when zoomed in
  • Fixed a few inconsistencies with treasure chest names and their locked state (needing a key)
  • Resolved issue where deleting a character with the a name that is the start of another character's name would result in deleting that character
  • Added more details to the Altar of Chaos description
  • Resolved issue where more infusions could be used than available
  • Resolved issue with Agmore Chestplate lonis seed material being replaceable
  • Added scroll lock on research materials when translating a scroll is needed to finish researching that material
  • Added potential fix for retina displays

Update 1.0.5 Released

Continuing my quest to rid Crea of issues! Yesterday I managed to track down and free us all from the titan known as "Exploding Base". I also took some time to get down easier to fix issues out of the way such as invisible dead trees in multiplayer and Xbox One controllers not working 100%.

For now this is available on the Unstable beta branch.

Today I will be continuing to work on multiplayer bugs and other high impact issues that come my way. I will be looking into performance issues again soon and try tracking down those remaining few.

If you run into issues be sure to report them on the forums following this guide:
http://steamcommunity.com/app/280520/discussions/0/618460171327332986/

Changelog



  • Resolved "base exploding" issue caused by traveling to a region that is currently being unloaded
  • Resolved crash on host when client attempts to craft using the same upgradable item twice (sword, mattock, etc.)
  • Resolved issue with some trees (Dead Trees and Mushroom Trees) being invisible for clients
  • Resolved issue where treasure and/or return crystal in horde realm would not be created properly
  • Resolved issue with Xbox One controllers would not work 100% correctly
  • Fixed join error message with version mismatch
  • Lore text now supports utf-8 characters and can have its font changed
  • Resolved issue with dungeon system not being cleaned up properly

Update 1.0.4 Released

Hello again my friends, I once more bring you my day's work bounty.

For now this is available on the Unstable beta branch. If things are looking good in the morning then I'll release it to everyone. (and update Humble)

I finally got to spend a good chunk of my day fixing multiplayer bugs and got some huge nasty ones resolved. There are still a lot of weird desyncing issues and other assorted multiplayer issues that I will be working on.

Crashing when entering dungeons? FIXED!
Crashing when exiting dungeons? FIXED!
Host have a broken grappler in dungeons? FIXED!

I will be continuing my bug onslaught tomorrow. I will be continuing my efforts on the high impact issues - crashes, performance issues and that exploding base issue. If you are having problems with any of these then join my Development Stream tomorrow and I'll personally help you.

Changelog



  • Resolved crash when entering another realm on the client
  • Resolved crash on clients (multiplayer) after leaving a realm
  • Resolved a crash on the host (multiplayer) when quickly shift+clicking to transfer an item multiple times
  • Resolved issue on some GPUs that would cause the game to crash upon entering multiple dungeons or saving and exiting and reloading
  • Resolved issue with grapplers not working in other realms on multiplayer
  • Optimized the load time for traveling to new realms
  • Mining multiple blocks of the same type only play one sound now
  • Limit length of seaweed and lava stalactites
  • Resolved issue with bamboo bed and bamboo dresser not being learnable correctly
  • Loosened requirements to obtain Corsaltus Crystal Scroll (boss item)
  • Changed firey dungeons to use Soot as the material (Change size or play random dungeon to reroll current item requirement)
  • Fixed Stegara's Rampage Boots (Lv40) name
  • Increased distance controller cursor will target
  • Attacking Target Dummies does not grant TP anymore
  • Increased change and amount of TP gained from casting Heal
  • Discovering new items can now grant Explore TP
  • Lowered Explore level requirement to learn Shadow Folding

Version 1.0.3 Hotfix

Wow! I am so sorry everyone that tried creating a new world in the last 2 hours. I rushed this update out before heading out to look at a few apartments. As always, I failed to test something (world generation) so it was of course broken.

Moving forward, I will start employing a "Unstable" branch that player's can opt into to get the latest version. Once it has time to prove itself I will then push it to everyone. Again, I am deeply sorry and feel like a jerk. Now you can go create a world and name it "Jasson Sucks". ;)

Love you all, (don't hate me)
Jasson

Version 1.0.3 Update Released

Yesterday was a productive day with several bugs fixed. I will of course continue to work through issues as fast as I can. Progress!

Today I will begin focusing on some of the multiplayer bugs. I hope to also look at the nasty "exploding base" issue. Once again, thank you all for your patience, support and help fixing these issues.


Changelog


  • Resolved performance issue caused by monster spawners not being updated and maintained properly. This should fix dropped FPS from longer play sessions.
  • Resolved issue with music box not working in multiplayer
  • Resolved issue with previously defeated bosses since the previous patch not scaling properly. Defeating previously defeated bosses will cause them to start scaling properly.
  • Resolved issue with grappler suddenly not working anymore
  • Resolved issue where treasure chests with an apostrophe in its name would not correctly open up anymore
  • Resolved issue with Warden items and Hunter Talisman not displaying tooltip correctly during crafting and researching
  • Resolved issue with sticky throw-able items not being destroyed properly
  • Changed Glow ball and Sticky Glow Ball descriptions to mention that they are throwable