Creation and Conquest: The Future War cover
Creation and Conquest: The Future War screenshot
Genre: Simulator, Strategy, Indie

Creation and Conquest: The Future War

V0.693

1. Increase the exclusive accessories of factions and upgrade the command center to level 3, which can be unlocked in the science and technology panel.



2. Now Each of the area will have a military building slot.

3.Optimizing AI Logic

V0.682

Increase 2 game modes


1. Conquest: Develop on an equal footing with the enemy. Build bases to destroy enemy command centers. Set enemy strength on the menu.

2. Defense: Build bases and troops to resist the enemy's attack until they survive. The enemy may land anywhere. Before the invasion, there will be warning and reservation of the enemy's landing points. The number and time of the enemy's invasion can be set in the menu.

3. Attack: Build base and army, destroy the enemy's command center, the enemy will not attack you actively, but the initial force range is very large, you need to step by step, you can set the initial force range of the enemy in the menu.

Other changes:

1. Optimizing Ai algorithm greatly improves CPU performance
2. Fix Some BUG

V0.670

Major updates: redo resources and building systems
Because most feedback games are too fast, the building system has been redone to slow down the game.

Building systems:


Architecture is now divided into civil, commercial, industrial, scientific, technological, military and defensive buildings. Different types and quantities of buildings can be constructed in different areas.

Civil Buildings: Speeding up Population Development

Commercial Buildings: Providing More Financial Support

Industrial Buildings: Energy and Resources for Buildings and Vehicles

Science and Technology Architecture: New Equipment can be Developed to Strengthen the Army

Military building: can produce military units

Defense Buildings: Can Attack Enemy Forces

It is now necessary to colonize adjacent areas in order to occupy them.

Resource system:


Manpower: All kinds of construction troops need manpower to support each manpower to provide +5 sources of funding and consume 1 resource.

Funds: Building anything requires financial support and building and army needs funds to maintain it.

Resources: More resources, mainly for maintaining manpower and parts of buildings and infantry, can increase population growth.

Energy: Mainly used to provide energy for buildings

Metal: Mainly used for upgrading buildings and vehicle maintenance

Infantry Science and Technology: Used to Develop Infantry Accessories

Vehicle Science and Technology: Used for Research and Development of Vehicle Parts

In addition, five factional characteristics were added to remove the original characteristics. Each faction has five characteristics of eco-military commercial industry and science and technology.

Ecology: Can improve the efficiency of civil buildings and soldiers HP

Military: Enhances armor and penetration for all troops

Commerce: Can improve the efficiency of commercial buildings and soldiers injuries

Industry: Can improve the efficiency of industrial buildings and vehicles HP

Science and Technology: Improve the Efficiency of High-tech Buildings and Vehicle Injury

Other amendments:

1. Adding some architectural sound effects

2. Display part information when joining production

3. Add a small map camera position display

4. Optimizing UI for Building Selection

5.Ai assistance can now be turned on or off in real time in the game

All modifications are in-game. If you have any questions, please leave a message here.

V0.651

New General Turret [WaveForce]



The WaveForce is Battle turret. its track electromagnetic gun fired by it with high penetration rate is very suitable for dealing with vehicles. The disadvantage is its low Armor ability and very low launching rate.



The number of defensive buildings built in each area has increased to 2, which reduces the cost of defensive buildings and adjusts some factions to take the lead technology.

V0.645

Now you can choose 6*6 map size. Increasing the diversity of maps will result in invalid areas on maps



Default Open Part Ai Effectiveness Optimizing Tutorial Optimizing Infantry AI They're always on the front line, not patrolling their own area.

V0.640

Adding a simple tutorial boot, removing unit upgrade costs, and setting the default map size to 4X3
Other parts of UI event optimization

V0.631

Add New Turret Firestorm



The Firestorm is a striking turret with extremely high range and can kill targets by bypassing obstacles, but with low accuracy.


V0.615

Fix Some Bugs.
Increasing Formation Function and Preset Scheme Function.

V0.613

Fix some BUG, optimize AI construction function, add the function of selecting birthplace and reduce the difficulty of AI

V0.612

Universal Technology Add:

Added General Technology Function: Can spend a lot of infantry or vehicle technology to upgrade the basic capabilities of infantry or vehicles