Improvements to the feel of camera and player movement
Increased the amount of hang time for the player's jump
Improved screen shake and added screen shake to more things
Wrong clones now only make terrifying noises when not held
Wrong clones now have a visual indicator that they're making a terrifying noise
Slowed down humans (they're still very fast)
Reduced intro video volume
Fixed an issue where the camera could stutter for a frame on the initial zoom in from the map
Fixed an issue where the player would shake when falling into a 1x1 gap near the center of the rotational ring
Terrifying Wrongclone Update 1.0.5
Update 1.0.5
It is now possible to traumatize your enemies with the wrong clone
The wrong clone walks away from you the first time it gets up
The wrong clone is slightly faster
Pinger and Clacker are now angered by the wrong clone
Added maps for Meat Packing
Added maps for Tactical Training
Changed props and backgrounds that conflicted with themes for Electrical and Tactical Training
Made mannequin matter costs the same as human matter costs.
The decelerator scientists have better things to do than stand around and wait for you to come back now
Prevented mannequins from getting back up (too creepy)
Tutorial prompts no longer flash ui elements if you've devoured the scientists who are supposed to give you the prompts
Improved the decelerator clamp colliders
positioned builder boxes so that items don't fall behind them
Added screen shake when Palti falls on his butt
Gave acid traps more juice
Tools now do full hitting damage
Improved the way damage knockback works
Made shooting rail lasers more consistent
Adjusted song volumes
Improved camera smoothing
Fixed an issue where restocking the items and enemies in an area could change the background blocks
Fixed an issue where you could jump less high holding a mannequin
Fixed an issue where the player swung the wrong way when swinging from the ground on the decelerator in Crate Mode. (winner of the most specific bug award)
Fixed an issue where guards could drop an invincible gun in rare situations
Fixed an issue where ragdoll heads could freeze for a frame when a character starts ragdolling
CreatorCrate enters 1.0!
I made the decision to move the versioning up to 1.0 in preparation for the game's release this fall. No more beta disclaimer, and the debug info is off by default now. Thank you so much to everyone who's playtested and been excited for the game's development. We're in the final stretch now!
Update 1.0.2
Removed wishlist and beta messages from non-demo builds
Debug info is off by default in the closed Beta
Added many new maps in Electrical and Quarters areas
Made more objects swingable in the Crate Mode challenge
Made shoveballs release your hold on platforms in the Palti fight in the Crate Mode challenge.
Made ascending into the decelerator in Crate Mode easier
Blocks blow up easier in the Action Movie challenge
Removed repair prompts from infinite matter mode because the challenge prevents repairing
The player now stops swinging when a block you're grabbed onto is destroyed in crate mode.
Fixed an issue with the menu music not looping
Fixed an issue where players could activate and load from a checkpoint that could prevent getting the shoveball
Fixed an issue with the ship terminal speaking at the wrong time
Fixed menu issues related to non-compatible save games
More exciting permadeath Update 0.32.0
This update restocks items and enemies in certain sections to make permadeath runs more exciting. It also helps to make sure that you have enough matter to complete the Hongry challenge. Have fun!
Restocked items and enemies in backtrack sections to make the areas more interesting on permadeath.
Made the mech reinforcement bar more intuitive
Added more overlay messages.
Changed decelerator port names to be area names
Moved the game win stats screen to after the end cut scene
Fixed an issue with the mouse stealing focus in the control remapping screen
Made it easier to swing on rotating lamps.
Controller Improvements Update 0.31.0
In this update, I added aim assist for using firearms with a controller. Using a controller for game play and menus should also feel much more solid.
Added aim assist for using firearms with a controller
Improved controller feel in game and in menus
Gave tools more health
Knife no longer does minimal damage to non-organics
Improved fan popup text
Prevented the player from climbing ladders upside down in Zero G
Gave Zapper Hives a longer cooldown
Prevented Zapper deaths from triggering Zapper Hives
Made airlock doors scale with blockwidth to help with wall running.
Removed mode Super Hard because it was too redundant with Hard Mode
Made activated checkpoints save your blueprints if you revisit them
Made smoke easier to see through
Improved challenge unlock messages
Added another screen to warn you about mech based doom.
Fixed an issue where items get an initial outward push when loading a saved game with spin off.
Fixed an issue with the goal arrow effect pointing the wrong way in the central chamber.
Action Shots
I've been recording updated clips for the trailer this week. Here are some fun shots that didn't make it in.
[previewyoutube="QpvzX1lmjzc;full"]
Update 0.30.0 New Challenge Modes!
Update 0.30.0
Added challenge mode Action Movie (everything blows up)
Added challenge Crate Mode, where you can't run, jump, or climb ladders. It's technically winnable.
Added challenge mode Knock Them Out, where you can't shoot guns, disarm humans, or pick up awake humans. I hope you've been practicing your table throwing skills!
Added challenge Mode Hongry, where you must EAT or DIE!
Added challenge mode Infinite Matter. No repairing allowed.
Made the start of the game more exciting in challenge modes and in permadeath
Made parellax backgrounds turn gray when an area decompresses.
Made vatmeat boss easier
Added a gradient to the end of long blocks.
New challenge: Crate Mode
https://www.youtube.com/watch?v=M-MWjLLJXfw
The newest challenge mode is called Action Movie (everything explodes)
https://www.youtube.com/watch?v=7SKlBCbcMb8
Humans are Made of Matter: Update 0.29.0
Update with some big changes to help players terrorize the space station crew. This update also adds unlockable challenge modes and a stats screen!
Made knockouts permanent to encourage hitting people with tables.
Added signs and tutorial mannequins to help players learn how to devour everyone they meet.
Added head shots
Added a stats screen that tracks time, deaths, and difficulty.
Added a menu to select unlockable challenge modes.
Made hard difficulties unlockable challenges.
Changed the difficulty menu to an easy mode menu
Removed the starting ship sign from the demo.
Made area name and window broken messages more prominent.
Made the knife do a small amount of damage to inorganic objects.
Made flame thrower and Bunsen burner take more fuel to compensate for how powerful they are now.
Changed the intro sequence to better prepare you for what you're about to go through.
Made jumping animations smoother.
Acid in the Palti fight spreads between blocks now.
Added fog effect to Palti fight
Made volume settings less ambiguous
Made enemy density lower for the beginning of CreatorCrate factory and the start of the Zero Gravity Agora
Reduced Zapper health.
Made popups to show fan settings
Added bloom (can be turned off in quality menu)
Claw Mech no longer crushes the object in your hand when throwing you.
Fixed an issue where the map would load with missing chunks in a rare situation.
Fixed an issue where the player would attempt to wall run on pistols in Zero G.
Fixed an issue where zapper hives could double generate occasionally.