Bomber Strike! - Turn the tide of A battle by calling a bomber to carpet bomb and area. Bomber shows as an orange triangle on the radar minimap. On outdoor levels the Bomber can be seen flying and dropping massive amount of bombs!
Enemies at the initial levels are now easier to defeat.
Version 1.8 is out!!!
IT INCLUDES THE FOLLOWING UPDATES:
1. New Weapon Selection Screen
2. Three New Weapons Added:
AK47 rewarded at level 1
FREEZE ICE MINE rewarded at level 2
NET TURRET rewarded at level 7
3. Selected Weapon is now highlighted in orange to make it more visible.
4. Path-finding bug fixed on apocalyptic city level.
UPDATE 1.7 - XBOX CONTROLLER SUPPORT
To view the Xbox Controller Layout please visit:
http://www.brink3d.com/CREEPS_Xbox_Controls.pdf
UPDATE 1.6 BUG FIXES
Bug fixes
Speed loading improvement for Daily Challenge Screen
New Game Type Selection Screen
UPDATE 1.5 - UNLIMITED GAMEPLAY
Daily Challenge Mode.
Play a large number of random combinations.
New creepy and challenging cemetery level.
UPDATE 1.4 RELEASED!
NEW WEAPONS
Hand Grenade rewarded at level 3
New Knife rewarded at level 1
Punch rewarded at level 1
FlameThrower rewarded at level 8
Bazooka rewarded at level 5
ChainSaw rewarded at level 1
NEW MUSIC
The following levels have a new music score Level 1, 2,3,4,5,6,7,8,9,10
AUTO RELOAD FOR ALL SQUAD MEMBERS
Medic, Engineer and Soldier now autoreload their weapons when needed, autoreload takes 5 seconds.
Sniper and Demolisher now autoreload their weapons when needed, autoreload takes 10 seconds.
ALL EQUIPMENT(Turrets, Missile Launchers...etc) MUST BE RELOADED MANUALLY
NEW LARGE UPDATE COMING SOON
Here some of the tentative new features:
1. New Weapons:
- Hand Grenade
- Bazooka / Shoulder-fired missile
- Knife
- Flamethrower
2. New Squad AI
- Soldier, Engineer and Medic will now auto relod, (now they have to be reloaded manually)
- Demolisher and Sniper will remain with manual reload.
3. New Music!
UPDATE 1.3 is out!
This update has
- new HD video for the credits, nice new Art!
- bug fixes.
UPDATE 1.2 is out!
- First waves enemies will attack from predictable paths; Thus allowing the player more time to setup defenses.
-Visual Path line shows the incoming direction of the enemies (Path lines appear only for the first waves)
- Update System: players will be able to spend the money they have earned: updating equipment health and armor, in the armory screen.
--This update affects all levels in the game,
UPDATE 1.2 coming out early september
We plan to release our next update either the first week or second week of September.
We will be addressing the issue most people are having: They think the game starts too hard!!!!.
To address this issue on the first waves enemies will attack from predictable paths; Thus allowing the player more time to setup defenses.
Also users will be able to spend the money they earned updating equipment health and armor, in the armory screen.