Hello everyone I have developed a new Undead campaign for the Steam Tower Defense Festival.
You can now play the first level "Underground Ritual". The new campaign also introduces a new game mode in which there is no set number of lives, but a main building must be defended.
The opposing creeps run to the end of the path and then attack the next tower or the main building.
If you like it, please let me know. I am currently planning another 4 new levels.
Have fun with the new faction!
Update 1.0.2
Hi everyone,
Please find the devlog of this update here:
Changes: - Mage projectiles target a new enemy after missing
Fixed Bugs: - Weird projectile behaviour
Thanks for playing!
Hotfix 1.0.1
hi everyone, Unfortunately there were some bugs in the release version. I hope I fixed most of them with this hotfix. Please let me know if you found other bugs or if you have suggestions to improve the game!
Fixed bugs: - Summoned skeletons move weird - Monstrosity twitches - Broken win menu in the Halloween fun map - Summoned skeletons can climb the hill on the left in the Halloween fun map
Sorry and thanks for playing
CreepWars TD 1.0 released
It's done, I finally pushed the button to release CreepWars TD 1.0 and end the Early Access!
Thank you all for your help to get the game to this point!
A new trailer can be seen here:
Time to celebrate! I have discounted the game for the next weeks!
Thanks for playing
Pre-Release Patch 1.0
Hi everyone,
This is the pre-patch for the release on april 15th. Please feel free to report any bugs and let me know if you like the changes.
Update: - Added difficulty settings - Added possibility to hide dialogues - Added ingame graphics settings - Ingame UI update - Selection rectangle grey instead of green - Maceman and Paladin now stun - Handle death of creeps better (maybe for future features) - Circular selection UI at selected entity - Ingame sound adjustment - Remove tooltip "free unit" from creeps - Adjusted camera restrictions - Added end of path visualization - Updated the main menu - Updated / added short keys - Changed grass texture - Updated all unit icons - Amount of waves is now indicated next to the wave count - Added footprints - Updated waves in human level four
Fixed bugs: - Rotation bug of Monstrosity - Adjusted range tower positions in human level five and six - Bug when Orc Shaman Wolfrider changes to ghost - Next wave button now disappears immediately after clicking it - Fixed rotation bug on summoned units
Thanks for playing
Devlog #04
Hi everyone,
I am sorry that I haven't posted here as frequently. That was because I decided to document the completion of CreepWars TD in the form of a devlog on YouTube.
If you followed the content here, you might want to skip the summary:
[previewyoutube="lRRoFKcOrC4;full"]
From then on I documented all progress in the respective videos:
[previewyoutube="53YTFNNLoTI;full"]
I will still document the changes in a patch note when I upload a new version to summarize the changes for you guys. I will also post every new devlog here from now on.
Thank you for playing!
Update 0.1.1.
Hey everyone,
This is just a regular update to polish the game.
Balancing: - Human campaign level 1-4: path optimization - Human campaign – bonus level: time between waves increased (from 5 seconds to 20 seconds) - Fun-Map Shrunken Feast: Melee tower moved closer to path
Fixed bugs: - Human campaign level 3 wave 12: Creeps falling from bridge (wave couldn’t be finished) - Human campaign level 4: Farmhouse model changes on zoom - Human campaign level 6: creeps don’t reach end of path - Human campaign bonus level: last wave monstrosity walk backwards - Sell mark on paladin (skull) always visible - Creeps fight tower bug (human creeps sometimes started to fight tower) - Rotation bug - Maceman dealing no damage - Minimap icons in Fun-Maps
Misc.: - New mouse pointer icon
Thanks for playing
Free Demo of CreepWars TD now available
Hi there,
I am proud to announce that we finally got a free demo version of CreepWarsTD ready for you. Please don't hesitate to give it a try!