This is the official announcement that there will be a Live State of Play event for the new update at 6 PM on December 3rd. The event is Live on Discord and may be streamed on Twitch.
Beta testers will be playing Live and looking for bugs and the community and testers will be giving suggestions for the next update.
So come on down and enjoy the show!
The Road to Beta v0.0.0.8
Hello Everyone, Andrew here with the latest Crewin news on the roadmap, my next update, and some info on the path to full release.
Update Release
I have a general idea of when this update will be released. My planned release date for this update will be no later than December 3rd, 2022.
General Overview of this update
It has been months since the last update and there is good reason for that. This update will have much more content regarding weapons and armor, more towns/cities, better performance, and more. Hopefully, there will be some teaser screenshots and gameplay footage in the coming weeks.
Specific Update Features
Fast Travel
Fast travel is a touchy system for me as an RPG lover. I want to make sure I get this right in a way everybody would like it. My personal feelings for Open-World RPGs is I don't use fast travel often since I explore the open world in between destinations. With that being said, for the time being, you can pull up a fast travel map using the 'M' key, but you can only travel to the main capitals of each hold. In the future, there will be a stable/fast travel station in each capital that you can only fast-travel to that specific location.
More Weapons and Armor
Although I will be adding more weapons and armor into this update, it will not be fully finished. The icons will be missing from the inventory since I have horrible artistic skills. But those will be done in the future.
Combat Tweaks
There will also be some combat tweaks as well. The controls will be moved around a little for a more easy feel. Although the specific controls have not been decided as of right now They will be announced soon. Another slight addition will be new sound effects for the enemy AI when they attack/get hurt.
Location, Location, Location
There will be many more cities and towns to explore. The third hold, Veplor is almost completed with hopes of Anthon being mostly finished before the update releases.
NPC GALORE
This update will also have numerous NPCs around the world. Although the specific number is unknown most towns will have 15-20 NPCs while capital cities will have between 300-750 during the final release. For now, capitals will have about 200 each.
Weather and Time of day overhaul
Although this was not entirely needed. I was unhappy with the current condition of the time of day/ weather systems. So I decided to completely overhaul the system. With a completely new skybox and weather presets, I hope to make the system more flushed and dynamic.
Boss Battles
I have hidden a few mutant boss battles around the world to future encourage exploration. There will be 5 battles total that will drop Legendary Weapons and Armor.
World Update
There are a few changes to the landscape, for instance, they are now sectioned out by hold so when you are in one hold certain areas unload to help reduce GPU and CPU usage. Another bigger change is the mountains in the middle of the world are no longer flat on top so it is more of a natural mountain
For more Updates
For more updates either wishlist the game and turn on announcement notifications, of follow me on any of my social media platforms.
Thank you all for supporting the game and I'll see you soon!
The day/Night cycle changed to 1.5 hours instead of 20 minutes
Other Major Performance Improvements
Added a variety of food types
added Hunters Tunic and Helmet
Added Cardboard armor
Bugs found after the release
Pitch black at night has been fixed
Beta 0.0.0.7 Planned Release Date
Hello Everyone,
Beta 0.0.0.7 has a planned release on June 10th. I will not disclose what the update will have as of yet but stay tuned on the discord page for some sneakpeaks!
Stay Safe!
Beta 0.0.0.6
Beta 0.0.0.6 Has been uploaded last Friday.
Changelog
Added Combat System
Added directional rolling
Adding Basic shop system
Added the rest of the towns in Black Hollow
Added one Mine and one Elfish Ruin
Major Performance Improvements
Added Compass to the HUD
Bugs found after the release
No sound played on with the new character (fixed for next update)
Pitch black during the night (Working on torches along with a moonlight fix)
Issue talking to NPCs (Collision issue with the camera, actively working on a fix)
Beta 0.0.0.5
Beta 0.0.0.5 Has been uploaded.
Changelog
Added Jumping animation (Not Final Animation)
Added 20 Mystery Man NPC's into black hollow
Started 52 Guards in Black Hollow (More in next update)
Major Performance Improvements
Bugs Squashed
No sound played on roads has been fixed
Beta 0.0.0.4
Beta 0.0.0.4 Has been uploaded.
Changelog
Added Pause Menu
Changed Main Character Model
Started Adding Music system
Major Performance Improvements
Added Footstep sounds for each type of material
readded the ability to go to the Black Hollow Dungeon (Dragon Lair unavailable)
added 1 NPC in Black Hollow outside of the player house
Added a few rivers outside Black Hollow
any landscape that was underwater was deleted to save GPU draw time.
Bugs Squashed
Options button on Main Menu goes to a sample text page (Added a go back button)
NOTE:
Update files will be large due to adding new content to the world itself. If you have any questions message me on any of my social media platforms
Beta 0.0.0.3
Beta 0.0.0.3 Has been uploaded.
Changelog
Change Player Start location to what will be the main character's home
Added Main Menu
Started River/Lake Generation
Some Performance Improvements
Bugs
Options button on Main Menu goes to a sample text page (Must Alt+F4 to fix)
NOTE:
Update files will be large due to adding new content to the world itself. If you have any questions message me in any of my social media platforms
Devlog #14 (2/28/22)
Hey All,
A lot has changed since the last dev log 1 month ago, Black Hollow is Finished... Mostly, The Walls, Castle, and Buildings have been put into the game world, But it now needs its market redone along with optimization and foilage. Devlog #15 will be near the middle of March. I am currently focusing on World Building so a lot more cities, towns, and villages will be built in the coming months. Stay tuned everyone and thanks for supporting me!