Crimson Dawn cover
Crimson Dawn screenshot
Genre: Adventure, Indie

Crimson Dawn

Update #1 – New 11 Languages, New Map and Soundtracks and Other Balance Changes!

Hey everyone!
We are very excited to present to you the first major update for Crimson Dawn.

New Languages


We’ve got a lot of feedback from players about the importance of playing the game in their language. Since it is very important to us to give as many players as possible a chance to enjoy the game, Crimson Dawn now officially supports the following languages:

English, French, German, Italian, Polish, Portuguese, Spanish, Turkish, Russian, Korean, Japanese and Simplified Chinese.

New Map: Mystic Meadows


Experience a new chapter of the adventure with the new map ‘Mystic Meadows’. Take on five new missions, unique monsters and bosses! Arm yourself with new artefacts that increase your character’s stats.


Also, a new mechanic called ‘Madness Zones’ was added to the game. During the fights, you will come across randomly generated zones with special debuffs. Each of these zones has a goal which you can complete to receive a reward equivalent to a boss chest.

Mystic Meadows can be unlocked by completing Wasteland Mission 3—be prepared to face a completely new challenge!


New Soundtracks: 2 New Battle Themes


For the new map, we wanted the music to be special. With the new battle theme, the mystical atmosphere of the Mystic Meadows will accompany you into battle.

We pay attention to your requests, so please enjoy a brand new main battle theme for our previous map ‘Wasteland’.


You can discuss your experience with the game and report bugs on our Discord server: https://discord.gg/N4Arfz7UqH
We will keep reading your feedback and do our best to provide you with hotfixes and new content as soon as possible.

I hope you will continue to enjoy and support Crimson Dawn. Thank you!
Sincerely,
Purple Lake Team


Change Log


New Content


New Map: Mystic Meadows

  • The new map can be unlocked by completing Wasteland Mission 3
  • You can change maps by clicking on the map name in the Map Mission selection window
  • The new map also has 5 missions, all of which are available once you have it unlocked
  • The Mystic Meadows will reward you with more Coins than Wasteland, which is great for unlocking character skills
  • There is a new mission type, to clear Madness Zones, a new mechanic on the Mystic Meadows map
  • There are 3 new artifacts which can be unlocked to appear in chests after you complete Mystic Meadows missions 1, 2, and 3


New Madness Zones



  • A new mechanic on the Mystic Meadows map, zones will spawn around the map
  • You need to stay inside the zones to clear them and get a chest as reward, but while inside you also get a debuff
  • There are several goal and debuff combinations you may find


New Artifacts



  • The 3 new artifacts will only appear in chests to be chosen during a run, after you unlocked them by completing missions 1, 2, and 3 on Mystic Meadows
  • These new artifacts are cursed and will increase one statistic, but decrease another
  • The new artifacts:
  • Cursed Coin
  • Critical Chance +20%
  • Movement Speed -30%
  • Knight's Armor
  • All weapons Size +50%
  • All weapons Cooldown +25%
  • Sniper's Bracer
  • All weapons Damage +15%
  • All weapons Flying Speed -20%


New Collector Item



  • A new collector item can now drop rarely from destroyable map objects (like cactus on Wasteland, or mushroom on Mystic Meadows)
  • When you pick up this Collector, it will draw in all dropped materials and shards to you


New Music



  • New music while playing on the Wasteland map
  • New music while playing on the Mystic Meadows map


New 11 Languages


We added localization for 11 new languages:

  • French
  • Italian
  • German
  • Spanish (ES)
  • Polish
  • Brazilian Portuguese
  • Turkish
  • Russian
  • Simplified Chinese
  • Korean
  • Japanese


Balance Changes


Characters

  • Sorceress will now start with Ray and Meteor weapons, instead of Ray and Magic Orb, and Magic Orb will now be unlocked by completing Wasteland Mission 5, instead of Meteor
  • Sorceress trait will now increase projectiles for every 2 magic weapons, instead of every 3
  • Trickster skill gold costs have been reduced to be more in line with the other characters


Artifacts

  • Ice Trail slow effect has been increased from 50% to 70% and the duration of the ice has been increased from 6 to 10 seconds
  • For the Damage increasing artifact, the time required for the damage increase without getting hit has been reduced from 3 to 2 seconds


Attributes
Attributes now have limits, when you have reached the limit you will no longer see that attribute during level up
Attributes have a limit of 1000 (percent or points, depending on the attribute) except for these with lower limits:

  • Defense: 80%
  • Double Shards: 100%
  • Double Materials: 100%
  • Adrenaline Rush: -80%
  • Shadow Step: 90%
  • Soul Reap: 100%


Health

  • Common increased from 5 to 10 points
  • Uncommon increased from 10 to 20 points
  • Rare increased from 15 to 30 points
  • You are also more likely to get uncommon and rare options during level up


Movement Speed

  • Common increased from 4% to 5%
  • Uncommon increased from 8% to 10%
  • Rare increased from 12% to 25%
  • You are also more likely to get rare options during level up


Double Materials

  • You are more likely to get uncommon and rare options during level up
  • Adrenaline Rush
  • You are more likely to get rare options during level up


Shadow Step

  • Common increased from 1% to 2%
  • Uncommon increased from 2% to 4%
  • Rare increased from 4% to 8%
  • You are also more likely to get uncommon and rare options during level up


Longshot

  • Common increased from 5% to 6%
  • Uncommon increased from 7% to 15%
  • Rare increased from 10% to 25%
  • You are also more likely to get uncommon and rare options during level up


Ram

  • Uncommon increased from 8% to 10%
  • Rare icnreased from 11% to 20%
  • You are also more likely to get rare options during level up


Defense

  • Rare increased from 6% to 8%


Weapons

  • Arrow blacksmith upgrades for "Same target damage" have been replaced with Penetration and Damage upgrades, as this was a leftover unused modifier
  • Spear will now keep attacking vertically, if you last moved in a vertical direction and then stopped - previously it would always revert to attacking horizontally


Chests

  • You are now slightly more likely to find artifacts in chests, instead of new weapons


Other Changes


Blacksmith

  • Locked weapons now have a text hint on how to unlock them
  • Locked weapons and upgrades are shown more clearly


Map Missions

  • Total rewards and unlocks for completing all selected missions are shown more clearly


Mission Success

  • On Mission Success you will now also see what you have unlocked for completing the selected
  • missions


Level Up

  • Weapon upgrades now clearly show the stat changes you get from the upgrade


Misc

  • Weapons show more useful stats in their tooltips
  • The character selection when starting the game for the first time has been made clearer and also shows starting weapons
  • XP shard and material drops on a map should now be clearer

Dev Update #1 - Announcement

Hi everyone!

It’s hard for me to describe my emotions over the past few days. Crimson Dawn has received an incredible amount of feedback since it went into Early Access and I’m very happy to see how players are enjoying the game.

I’ve read all your feedback, and you may have noticed the recent small hotfix. Now I’m very pleased to announce the first big update, which will be added to the game next week:
• Support for 11 more languages.
• New map with different environments and enemies.
• More rebalancing, considering all the feedback we got so far.
• UI improvements, for example, Hub improvements that make it easier to understand game progression mechanics.
• Working on a new soundtrack.
• and more



Please don’t forget that you can find a more detailed roadmap for the game in the Early Access post.

Remember to follow our Discord channel to be a part of an amazing community. Thank you for your never-ending support!

Sincerely,
Purple Lake Team

Hotfixes

- Fixed a bug with the endless resurrection.
- Fixed the localization for sorceress description.

Join our Discord to give me more feedback: https://discord.com/channels/948973846000701571/948975050722246688

Crimson Dawn - Early Access Released!

Hey everyone!

Finally, the moment I've been waiting so long for has arrived. Crimson Dawn now is available in Early Access! I'm incredibly excited to finally share the result with you.

The current state of the game is fully playable and even though It still requires polishing, I feel that we are now on the right track. What is especially inspiring are the thoughts on what the game could be after all of your feedback. I believe that players will try to find new playstyles or builds that will help me to improve the balance even more.

The next steps for upcoming updates will be focused on adding new content, including a new map, enemies, bosses and weapons of course. Also I'm on the way to add new languages and controller support. Therefore, new styles of play will not be far away!

The development process was a huge challenge and I'm so appreciative to my CRD discord community and everyone for the support that motivated me to go further and finish the EA state of this project. I hope for your further feedback, which will make the game even better.

Please enjoy the game. I can't wait to tackle the next stage of development with you all!

Sincerely,
Semyon

Game mechanics showcase and developer letter.

Developer letter


Hello everyone!
Thank you all for the attention to my game and for adding it to the wishlist, for providing the interest and all kind words, it means a lot for me!
In the beginning of work on this project I thought it will be a very small game, an experiment for myself and a test of my dedication. And while it is still a test of my dedication, the game grows into something bigger than I expected, and I feel very excited about it!
A lot of different game mechanics have come to my mind and I use all my experience as a game developer and a gamer to make Crimson Dawn fun and worth playing. That is why I am going to move the release date a little further, to increment all features that I feel the game needs. Also I am changing my focus for the Early Access release. My main goal now is to add and polish more mechanics, even if some variety of characters, weapons, or spells will be decreased at the beginning. Main updates with an expansion variety of weapons, achievements and characters will come after Early Access release, with bug and balance fixes.
Thank you all again, join our Discord channel, or start a topic in the Community Hub, if you have a question!
Discord: https://discord.gg/N4Arfz7UqH

Showcase!


Checkout a new showcase with old and new reworked game mechanics!
[previewyoutube="FteHrHOXxSg;full"]

In this video:
Blacksmith (Reworked!). Now every type of weapon will have its own enchantments tree. Gather materials on the battlefield and use them here.

Tavern. Unlock new character classes. Prepare training for them to gain special passive abilities.

Character Abilities Tree (New!). Every character class has its own ability tree. After every battle character will gain some experience. When exp is enough - character will gain ability point to spend and become stronger.

Crimson Madness (New!). During every battle character will gain Crimson Madness for slaying enemies. These will allow you to gain bonuses for the current battle. However, collecting the Crimson Madness will make the character mad and he should calm down in the town. Longer time spent in battle means more Crimson Madness collected and more time to calm down before the next battle. While one of your characters is not able to fight - you could select another one to continue to slay hordes of Crimson Dawn.

Drop System rework (Reworked!). Now every monster has a chance to drop a material, or coin. Amount of materials and coins collected and weapons equipped could be found on the character screen during the battle.

There is more showcases with new game mechanics to come!
Stay in touch and do not forget to add Crimson Dawn to wishlist!