Crimson Souls cover
Crimson Souls screenshot
Genre: Simulator, Strategy, Adventure, Indie

Crimson Souls

[A Grand Scale Update!] v0.3.0 is Released!

Welcome to the report for the v0.3.0 update of Crimson Souls.

Main Menu



- Exploration scroll designs and new features updated


  • The overall designs of scrolls were updated, and the design became more colorful with various pictures, compared to the simple, former scroll design with a broad margin.


  • Various encounters during the scroll travel were added (treasure chests, three kinds of traps, and resources are encountered randomly).

- Player’s status window added


  • Players can view the current capability of the character.


  • Players can view their belongings and equipment items.


  • Players can view abilities they have acquired so far.

- Design of rabbit’s store and new cards for sale updated


  • The former plain design of rabbit’s store was replaced by a new design that can support several new features which are going to be added in future patches.


  • Two types of cards with new features were added so that three types of cards in total would be available at the store from now.


Features for Convenience



- Equipment of keys in front of locked doors leads to immediate openings of the door

- “A quick key equipment” function


  • By just clicking the key icon below the player’s health status bar once, players can easily equip the key when they possess one.

- A hero icon becomes visible on the map when heroes break in.


Acquisition System of Special Ability at Level Ups



- Random acquisition of abilities


  • Pictures in the rectangular frame under the experience bar reveal the ability the players can acquire at level ups. And the picture of abilities is set randomly at each travel site.
  • Abilities can be acquired by traveling as much as possible so that players can find and open chests. Or players can automatically acquire abilities drawn in the picture by gaining some experience from stars they collected.

New Monsters





  • It’s a lowest-class land monster. The monster can cause damage to all kinds of units: water units, land units, and air units.



  • It’s a lowest-class water monster. The monster can cause damage only to air units when they are in the water, and it possesses more Health than other lowest-class monsters do.



  • It’s a low-class land monster. The monster is an earthbound unit equipped with high speed and combat capabilities.


Four Monster Cards and Two New Cards Types Updated



- Four new monster cards added


  • Each monster card enables an immediate summon of a monster in the card without conditions.

- ”Active” card


  • An active card assigns attack ability to the player.


  • Four types of active cards with different basic properties were added: water, fire, electricity, and venom. Each type is projected onto diverse attack patterns. And different types cause different states of disorder to the enemies, depending on the properties.

*Every time the player uses one active card, skill of the card is converted to a UI at the bottom of the screen. The player can use the skill by clicking the UI to control the shooting direction.

- ”Buff” card


  • Two types of buff cards were added: hide and shield. Using a hide card, the player becomes invisible to the enemies for a period of time, being able to move without getting damage from the enemies.


  • Using a shield card, the player can gain 200 separate, additional shield health for a period of time, but the remaining shield health disappears after the period.

*Every time the player uses one buff card, buff of the card is converted to a UI at the bottom of the screen. The player can use the buff by clicking the UI.

Other Features and Patches



- Mute function added

  • Mute function was added. To use the function, players can click the sound icon at the option menu at the right bottom of the in-game screen.

- Attack of the cannon decreased by 10.

- Player experience added

  • Players can view the amount of the current experience through the yellow experience bar under the health bar.

- “Start a quick wave” function at the defense mission


  • When players start the game by selecting a green token of the exploration scroll, a red arrow appears on the right side of the player’s health bar, which enables starting the monster wave immediately. If the player finishes getting ready for the battle quickly, the player can click the arrow to start the wave right away without having to wait tediously.


Overview of the Next Update



- Dungeon added to the encounters that occur randomly during the scroll travel at the main menu

  • As resources and monsters acquired from dungeons can be used at next travel sites, they can help players clear the game more easily. But, since dungeons have all kinds of risks, players must always be careful in dungeons.

- Low class and middle-class runes added

  • When equipped to a monster, low class and middle-class runes enhance abilities better than the current lowest-class rune does, with the size of enhancement varying by the class.


  • Types of curses at the emergency escape route added
  • Monsters with diverse classes added
  • New cards added
  • New abilities added