Crimson Waves on the Emerald Sea recently celebrated its 1st anniversary! It's been played over 2,000 times across Steam and itch.io- thank you to everyone who's played it so far!
Today's update of the game is mostly graphical. The GUI was always a placeholder one and now the full GUI has been implemented!
This GUI overhaul includes a Gallery, a new menu that allows you to see the cut scene artwork from the game. This menu can be accessed once you finish the game.
Along with the updated GUI, I also fixed a few typos in the script. This will most likely be the last update for the game, so I hope you enjoy!
Achievements are now live and working in this latest update! Thank you everyone who's played Crimson Waves on the Emerald Sea so far, the reception has been wonderful and I'm truly happy people are liking this type of visual novel.
After 4 months of solo development, CWES is now out to the world. What started as a few scribblings in my sketchbook in August is now a fully playable story about a group of 4 people navigating the Victorian era and the aftermath of an unsolved vampire attack from a decade prior.
Treat this more as a tale that you're coming along for the ride for rather than an interactive story, as this is a kinetic novel with no choices. Sit back for 2 hours and follow Cecil and Nemo along their travels.