Fixed an issue where an invisible roadblock in Auria would prevent movement for both Windows & Mac.
The Windows build is live as of this message, but the Mac build will take about 40 minutes from now to go live.
Small change to the layout of the Revan overworld zone preparing for future changes. I would've held this back until a future update, but the Auria roadblock needed immediate attention >.>
Anyway, have a good day everyone :D
//hardytier
4.0.1 - QuestLog Debugger is LIVE
As promised, the Quest Log Debugger is now live! All you need to do is talk to the Delivery Boy in Auria to reclaim the lost dialogue for completed quests in the QL. As far as I can tell right now, the only quest that may take longer to move from Available to Completed is the first one "The Mysterious Voice" which looks for the Veil2Exit trigger (which is exactly where it sounds like it would be). There was no trigger earlier in the game for it to attach to.
The QLD functions for all quests currently in game. If there are any issues, please let me know ASAP. One known issue may be blank quests appearing in the Available section of the QL, which is to be expected. This issue will be resolved when a new quest takes this deleted quests ID in a later update. (TLDR techno answer: Quest IDs 7-80 were moved to various points between 101-399, leaving the original 7-80 spaces blank but potentially active due to leftover plugin commands).
4.0.1 [Build #80, Release Date: August 09, 2020] Quest Log: - Adjusted triggers surrounding the first quest “The Mysterious Voice.” - Added a debug at the Delivery Boy to calibrate the quest log based on end-of-quest switches and variables. Please note that this debug does not work for quests that are not finished and will not work for quests added to the game in later builds. This is meant to bring current save file logs up to speed. Also, once players trigger the Orc War questline, this debug option will no longer function to prevent issues with later quests.
MAC Users: - 4.0 has been made available to MAC users as of this morning. - A steam store warning appears on MAC referencing the new MAC OS. Cards on the table, I don't have it and can't download it, so I can't say with any certainty that CoA will work on newer MAC os's. However, it should still function as current as High Sierra. If you play on MAC and are experiencing any issues with running the game, please reach out ASAP.
"Demo Ending" Fix for Non-Demo Version
Accidentally left in the demo ending for the An'ura event with Ruby & Jack for the primary build of the game. This should now be resolved.
If you have any other issues, reach out ASAP either @CrossOfAuria on Twitter, /CrossOfAuria on Facebook, or via the CoA channels in my Discord @ https://discord.gg/JcxZmeG
Note: This build will release tomorrow for MAC users, who are still currently on 3.2.3.4.
Founder's Packs Available!
All five Founder's Pack DLCs are now live! If you encounter any issues with any of the items included, please let me know ASAP!
The contents of these boxes will never change, but the animations and costs for skills may change over time.
Founder's Pack DLC Moved Up & 4.0 Preview
Since the Founder's Packs were approved sooner than expected, within the next few minutes another one will be available for purchase and download!
Brief notes about 4.0 before it is released: - 4.0 focuses on the reactivation of the Quest Log, complete with retroactive integration for all quests where it was removed (which was basically all of them). - Even if the Quest Log glitches out where it doesn't display certain text again, there's a fair chance it will stay in the game until a more creative debug option can be found. The only reason it will be pulled again is if it's causing game-breaking bugs, such as crashes or blocking quest progression relative to regular game code. - Back end change on the way armor is made. - This will be the available build for MAC users.
Looking a tiny bit forward: - 4.0.1: Creates a debug option with the Delivery Boy where players with active files will be able to retroactively fill in quest log data for quests which are already completed. This will not work for quests that are still in progress. However, running the debug a second time after any held quest has fully completed should then make it visible. -- Note: This will not be available for players who progress their file to the Orc War start. Short version of the issue: Quests in the QL go based on numbers, and some of them were moved and therefore have new numbers. These spaces will be filled in later, but lingering code in the game has caused the QL to progress these quests even though they weren't visible. The Quest Log plugin was never removed from the game files which is why the removal of it months ago and the addition of it now does not require a hard file restart. - 4.0.2: Focuses on the zones and units within the immediate next area of the Orc War campaign. - 4.0.3: Focuses on sidequest additions to The Rabbit's Foot & The Phoenix Ash hunter lodges. - At some point soon, new masked units will make their way into Revan, revealing a new foe.
4.0 [Build #79, Release Date: August 08, 2020] && 1.0.2 [Demo Build #3] Important! New save files will have the best experience from this point forward. However, I will continue to debug issues presented by this update for current save files. Please reach out @ www.facebook.com/CrossOfAuria or @Hardytier on twitter with an explanation of any issue you encounter.
New: - The Quest Log is back! Due to the amount of changes surrounding the Quest Log, please see the Quest Log section below.
Quest Log: - Note: Items removed from pickups have become “Deprecated Items”, which may be Used to redeem items or sold for a small amount gold. - Note: Triggers have been changed which may result in some completed quests appearing again on the map for current save files. I will work with any detected issue to look for a resolution but some of these issues may not be able to be resolved. These issues should not appear at all on new save files. - Removed all missives from sidequest pickups. All current missives have been converted into Deprecated Items which can be used to gain Revives and Gold. - Added the Black Forest NPC to the second iteration of BF. - Fixed a street vendor’s inventory. - Repaired the Rabbit’s Foot: Adventure II questline. Talking to Historian Ewynn should now correctly progress the quest, even if the Quest Log is not tracking it. - Multiple quests have had their rewards changed.
Fixes: - Changed a set of triggers inside the Colosseum. The result of this may cause the event to play a second time for players who have already activated the warden.
Changes: - The way armor sets are created has changed moving forward due to the increase in level and weakness of the HP/MP bonuses. From now on, only ATK/DEF/MAT/MDF/AGI/LUK are factored into the total percentage. Then, MHP/MHP have an open percentage based on the remainder of 100 after subtracting the DEF/MDF/LUK percentages. -- Additionally, the MHP/MMP ring now factors in MHP/MMP at a 2* percentage and 1% percentage rate, respectively. -- Additionally, Shields have 4x MHP gains and Bucklers have 2x MMP gains. - Changed the display for build locations in Frost Forest. - Removed “Profile” text from characters for the time being. - Changed the An’rim field icon.
In-Progress: - The Delivery Boy will soon offer a debug option for current save files which will activate the quest log data for completed quests. Expect this to be the focus point of 4.0.1. - An’ura Recon questline, currently paused at first meeting with the Archer. - Orc War Questline, currently in development. - The Pit, extended to level 30 – pending. - The Colosseum, Rift #4 (Lv. 30) – pending.
Founder's Pack DLC!
I am ecstatic to announce that Founder's Pack #1 is set to release tomorrow - August 3rd, 2020! If all goes according to plan, one founder's pack will release each week starting tomorrow and ending on September 7th for a total of 5 item packed DLCs!
Alright, enough with the sales pitch - let me tell you what to expect from the Founder's Packs. Each of the first four founder's packs will give one of the main four characters at least one weapon, one accessory, and several pieces of the 30-point "Ignis" set. Each of these weapons and accessories grant access to at least one new skill or magic ability for the equipped character. Additionally, you can expect some gold, mystery coins, and restorative & damaging items to come along with these weapons and armor. Founder's Pack V functions a bit differently and has a different price tag. Instead of housing a weapon, it brings to the table every piece of the new 255-point "Hardy's Founder" set with enough cloaks and rings to go around as well. While the first four FP's are meant to give players something different to use in the early game, the FP-5 is meant to add to your experience later in the game. Basically, these items outshine everything else currently in the game. Currently. That brings me to my next point...
None of the Founder's Packs are necessary to play or be successful in Cross of Auria. They are simply meant to enhance or even change the experience a little bit. Everything can be done without making any FP purchases.
Finally, I'm sad to say that I won't be releasing DLC for MAC at this time. We'll cross this bridge again once I discover a proper method for deploying it.
Enough about the Founder's Packs - let's move on.
Upcoming Story Content As you probably know, the Orc War storyline has been under construction for some time. This is in part due to the writing of it, but also due to my real life situation of a new baby. I'm still working on it. Due to the nature of what happens, I can't drop it piece by piece over time like I have with some other parts of the game because of certain zone restrictions that will be in place. I've also been slightly distracted by one major piece of the game... the Quest Log! If you were playing CoA when it first released, you may remember the Quest Log that used to sit above Items in the menu. This was eventually removed (almost) entirely from the game when a bug arose that hid the text in the upper-left corner of the Quest Log sub-menu. I'm happy to say that I've finally found the source of this bug and have begun to re-enter the quest log plugin commands throughout the game. Because of how intertwined the quest log is with all main and side story events, there's likely to be some hiccups with deployment for current save files, but it is my hope that all new save files will function flawlessly. Since this is effectively a UI update, don't worry - you won't miss any loot by not having the quest log active until the Orc War starts. However, a sizeable chunk of extra dialogue is contained within the QL that isn't found anywhere else, so it may be worth restarting the save file regardless if lore is your kind of thing.
Upcoming DLC, & The An'ura Recon Event These five founder's packs are currently the only DLC on my radar to include a direct exchange for items. DLC that comes later will feature full side-story content and questlines for DLC owners as well as updates to the Pit for all players. Details are not fully fleshed out yet, but the current expectation is each future DLC will have a playtime of at least 3 hours, open a 'dungeon' style event (more on that later), and grant access to a new event inside the Colosseum which will function the same as the current public An'ura event - with drops inside the rift and a vendor outside. The An'ura Recon Event is my first idea with doing side-story content to add a new character to the game. Due to the focus on the quest log and the orc war storyline, progress is still ongoing. This event currently ends where you first see the mysterious archer but it will begin to progress again soon.
Well, that was a lot, and I think that's it for now, so if you made it this far - congratulations and thank you! I'm so happy to have some extra time to work on CoA again and I can't wait to deploy 4.0 when the Quest Log is finally fully back into the game. I don't have any exact estimates for when this will be, but I'm aiming for two weeks tops from right now. Ideally, I'll have it finished much sooner than that.
Thanks for stopping by. Hardy out >.>
3.2.3.4 - FROST FOREST DEBUG!
I think it's safe to say the flurry of small updates is over for now. Some major issues were detected and fixed. Most notably: a switch activation was changed due to an entaglement with a bug that prevented entrance to Frost Forest. I've been keeping debugs safely tucked away with the Delivery Boy for several months now, but I was not able to do so with this one. So, for anyone who has reached the Meeting Hall scene - return to the meeting hall and open the chest. The combination is "18242369". This code will activate the appropriate switches allowing re-entry into Frost Forest for players who have no yet accessed the second world map which will be released alongside The Orc War update.
Additionally, the details of Founder's Pack II have been filled out and are ready for launch following the release of Founder's Pack I next Monday. While FP1 adds weapons and skills for Ruby, FP2 adds these for Miles with a focus on poisons. The creation of FP2 adds a new poison mechanic to all of Revan: increased probability. The short version is - for each longer duration poison you apply to an enemy, even longer poisons have a better chance to take hold. The poison dot featured in FP2 for Miles is a character specific attack based damage formula rather than a fixed value or a percentage. TLDR; The higher Miles's ATK, the more damage the poison will do each turn. Just like burns from FP1, longer duration poisons can not be overwritten by shorter duration ones. But most importantly, this new method of burn and poison will be used moving forward in the base game for everyone, not just DLC owners!
Final note for this update - This update will serve as the most current update for MAC users and MAC will officially be re-added to the supported list of platforms on the CoA Steam Store (provided no other crippling issues arise).
Full patch notes for 3.2.3.4 & all 3.2.3.3.X found here:
3.2.3.4 [Build #78, Release Date: July 29, 2020] MAC: - This build serves as the most current MAC build at the time of its release. Fixes: - Fixed triggers for NPCs in Castle Grounds East, a result of a bug presented in 3.2.3.3.9. Changes: - Removed cast animations from all non-magic skills. - Removed data for unused skills. - Freeze now may occur for 1-2 turns, down from 1-3. - The “Slow” status can no longer stack and lasts for 3 turns. - Rabbit’s Foot sidequest now requires 20 Preserved Snowflakes (down from 50) and accurately removes them from the player inventory. DLC: - Changed some information in the Seraph’s Guidance and Seraph Strike skills. - Added detail for Venom-Coated Strikes. - Added detail for Basilisk Fangs. - Added detail for new Poison system. Known Issues: - Players with save files after the Meeting Hall scene but before the Frost Forest entry will have to return to the Meeting Hall to trigger debug code which will allow Frost Forest entry.
3.2.3.3 [Build #77, Release Date: July 25, 2020] Fixes: - Removed the unfinished skills ‘skulltest’ and ‘Skullbolt’ from Ruby’s tech tree. During debug check points, this will be removed from game files who already have it learned. Fixes (3.2.3.3.1) - Removed an audio issue on the entry tile to the Frostbrood area of Den An’ura. Fixes (3.2.3.3.2) - Added an audio checkpoint to the large area of Frostbrood Lair to clear the missing audio prompt. Saving then reloading once a new zone theme song starts playing will prevent more audio load errors from appearing. Fixes (3.2.3.3.3) - Inserted Dungeon6 files back into the game and added audio checkpoints in each of the downstairs An’ura zones, which should resolve persisting audio issues. New (3.2.3.3.4) - Details filled out for Emberstrike, Vaporstrike, Firebolt & Waterbolt. Changes (3.2.3.3.5) - Changed Firebolt & Waterbolt to Magic. - Set cast animation for Emberstrike & Vaporstrike to none. Changes (3.2.3.3.6) - Added icon for Tomes. - Added temporary animations for Tier 1 Flasks. - Added detail for Seraph’s Guidance. Fixes (3.2.3.3.7) - Fixed an issue which allowed entry to Frost Forest early. This issue can no longer be seen in new files and will be resolved in most cases by leaving the area. Changes (3.2.3.3.8) - Reduced the number of required Minor Health Potions by the Rabbit’s Foot from 50 to 20. - Added a mixing station to the first instance of the Rabbit’s Foot. Fixes (3.2.3.3.9) - Fixed an issue where players with save files from before 3.2.3.3.7 that occurred in between entering Frost Forest but after the meeting hall scene could not enter Frost Forest. Changes (3.2.3.3.10) - Hell’s Gate field mechs now trigger battle on contact. - Added rear blockers for the party split in Auria first visit.
3.2.3.3.X [Ongoing Maintenance]
Over the last few days, several bugs were detected and reported by players and promptly addressed. If you have discovered a bug or something out of place or that just does not make sense, please report it asap as a comment to this here on steam or @ www.facebook.com/CrossOfAuria.
The current patch notes are listed below. However, I will not post further updates about minor fixes until the next bigger update even if I must continue to release them at this rate. The next larger maintenance for updates and changes is scheduled for this Friday.
3.2.3.3 [Build #77, Release Date: July 25, 2020] Fixes: - Removed the unfinished skills ‘skulltest’ and ‘Skullbolt’ from Ruby’s tech tree. During debug check points, this will be removed from game files who already have it learned. Fixes (3.2.3.3.1) - Removed an audio issue on the entry tile to the Frostbrood area of Den An’ura.
Fixes (3.2.3.3.2) - Added an audio checkpoint to the large area of Frostbrood Lair to clear the missing audio prompt. Saving then reloading once a new zone theme song starts playing will prevent more audio load errors from appearing.
Fixes (3.2.3.3.3) - Inserted Dungeon6 files back into the game and added audio checkpoints in each of the downstairs An’ura zones, which should resolve persisting audio issues.
New (3.2.3.3.4) - Details filled out for Emberstrike, Vaporstrike, Firebolt & Waterbolt.
Changes (3.2.3.3.5) - Changed Firebolt & Waterbolt to Magic. - Set cast animation for Emberstrike & Vaporstrike to none.
Changes (3.2.3.3.6) - Added icon for Tomes. - Added temporary animations for Tier 1 Flasks. - Added detail for Seraph’s Guidance.
Fixes (3.2.3.3.7) - Fixed an issue which allowed entry to Frost Forest early. This issue can no longer be seen in new files and will be resolved in most cases by leaving the area.
Changes (3.2.3.3.8) - Reduced the number of required Minor Health Potions by the Rabbit’s Foot from 50 to 20. - Added a mixing station to the first instance of the Rabbit’s Foot.
In-Progress - DLC 1 "Founder's Pack I" is scheduled for release on August 3rd. This $0.99 pack gives Ruby access to a new skill via the Accessory equipment slot in addition to other goodies such as gold, essences, and tomes. To clarify for anyone curious, the contents of this pack are not needed to progress the main story nor does this pack contain any main or side story content. Specifically, this pack allows access to one of the chests in the basement area of Ruby's house. If missed the first time passing through Lvell, you will have to wait until the return to Lvell sidequest in order to claim the box. Additionally, this pack may be claimed once per save file so long as the DLC is installed. - DLC 1 Extra: The skill Seraph Strike will receive an action sequence update, but this update may release after the DLC launches. - As it has been for a while, the Orc War questline is still in development with dev time being slowed due to a new baby. - The An'ura Recon questline is currently paused at the first time seeing the mysterious archer. There is no bug - the next step is on its way soon! - Founder's Packs II, III, & IV featuring similar content as #1 will release periodically over the next few months or so. Each one will feature a new accessory for one of the party members who has not yet received one from the packs. - Scarlet Fire side-questline DLC (which is effectively a story-driven test DLC) is still in pre-planning stages. This will expand upon the Pit for all players and add a Colosseum event for DLC owners.
3.2.3.3 - Test Skill Removal
3.2.3.3 [Build #77, Release Date: July 25, 2020] Fixes: - Removed the unfinished skills ‘skulltest’ and ‘Skullbolt’ from Ruby’s tech tree. During debug check points, this will be removed from game files who already have it learned.
Edit: Fixes (3.2.3.3.1) - Removed an audio issue on the entry tile to the Frostbrood area of Den An’ura. Fixes (3.2.3.3.2) - Added an audio checkpoint to the large area of Frostbrood Lair to clear the missing audio prompt. Saving then reloading once a new zone theme song starts playing will prevent more audio load errors from appearing. Fixes (3.2.3.3.3) - Inserted Dungeon6 files back into the game and added audio checkpoints in each of the downstairs An’ura zones, which should resolve persisting audio issues.
3.2.3.2 - DLC Testing & Update
This patch is released for me to test functionality of DLC, which I sadly cannot do outside of the live environment. Many background systems and extra data have been added to prepare other upcoming releases. As of writing this patch note, I do not yet know if DLC in the way I imagine it will be possible for Cross of Auria. The result of this test will decide this game’s future.
On a more personal note, our baby is just over one month old - so I am sorry about the delay between the last few patches. Realistically, I don't have much new ready to put out right now other than background data. However, I have added two learnable skills for Ruby to be found in the houses at the main Lvell city area. Usually I wouldn't say anything and let you find these on your own - but I felt a gift necessary for the delay.
There's so much more I want to say, but I'd rather save the surprise for the update launches. See you out there! Don't forget - if you have any questions, feel free to reach out to me @ www.facebook.com/CrossOfAuria, or on my personal discord @ https://discord.gg/j4pZKuv.
3.2.3.2 [Build #76, Release Date: July 10, 2020] New: - New NPCs continue to arrive in Lvell. Save restrictions have been lifted from their houses. Founder’s Pack I (Preparation): - FP1 brings a new type of Burn. If the tests go well, other damage and heal over time statuses will conform to the new structure. -- Flamestrike now has a chance to inflict 1-5 turn burns. Each # burn is a separate state which gives immunity to the other burns while active. Example: it will not be possible to apply a 2 turn burn over a 5-turn burn. However, it will also not be possible to apply a 4-turn burn over a 3-turn burn which only has one turn remaining. This should give a bit more predictability to the way HoT and DoT states function, resulting in less sad moments where stronger DoTs are overwritten by weaker ones which currently happens both by player characters and enemies.
Changes: - Flying and levitated enemies are now damaged more by weapons and skills with Bird-Killer. - Flying and levitated enemies are now immune to Earth damage.
Other: - Base data has been added for a new wave of player elemental attacks. These will be fully tuned and released in future updates. - Background data has been added for the Founder’s Packs.