5.1.10.1 [Build #132, Release Date: March 04, 2022] Updates & Changes: - A Hive Mind has appeared in Proto Den An'ura! Visible boss units on the field will respawn upon leaving and re-entering the zone and can be fought as many times as you wish! - Fixed some terrain in Proto An'ura zone.
Looking Ahead I have a minor list going of things I want to work on while the proto an'ura event is running. In no particular order: - Orc War cont'd - Battle Series X full release (level 25 free single-experience DLC) - Den An'ura 2nd pass converted from multi-map to the new combined Proto An'ura zone. - Making the game more Ruby focused, less party focused (removing party members from following Ruby, integrating them at story checkpoints like in Hell's Gate and Castle Grounds N) - Dining Hall wing of Yuel's Castle - 2nd wing in Hall of Challengers, Lv 25-30 - Terra Anatis (city west of Auria) - Prestige class premium DLC for all playable characters. - Developing a meaningful crafting system using the Metal Chips and similar items.
Between now and April 1st, I'll be working on some unknown combination of the above. Come that day, whatever's ready will be released as 5.2.0. Updates to Proto An'ura & other fixes will continue as 5.1.10.X until then. In the meantime, if you have any questions, concerns, suggestions, etc - feel free to reach out to me on Discord @ Hardytier#0054 via DMs or on the Cross of Auria facebook page.
Proto An'ura [5.1.10]
Proto An'ura event is now live! Get a stockpile of gold while you can.
In other news, I have another project I'm working on so development will be slow this week. This is the perfect time to report any bugs you might find as I'll be able to fix them immediately without worrying about anything else breaking.
Proto An'ura will be live until April 01, 2022. However, there may be some changes to it between now and then ;Y
Reminder that this build removes Veil boss rooms from the game which were not Timelost or save restricted. If you load your game and it crashes immediately, use the following steps to revert to 5.1.9: Step 1: Right click Cross of Auria in the list of games on Steam. Step 2: Click Properties. Step 3: Navigate to the Betas tab of the Properties menu. Step 4: On the Beta tab, select "Game Ver 5.1.9" from the drop down. There is no password required. Step 5: Let the game update, then check the game version on the Info tab of the main menu. Step 6: Move Ruby from the zone which caused a crash on loading. Safe places to save are typically the Veil and the World Map. To rejoin us in 5.1.10, select "None" from the list of available builds in the Betas tab of Properties. Warning: Bugs detected in 5.1.9 will not be patched along that build.
5.1.10 [Build #131, Release Date: March 01, 2022] Bugs to look for: Report them as a comment to the most recent patch notes. - The use of any skill crashes the game. Report which skill it was or which enemy or character used the skill. This would have been a result of the zoom removal change.
New: - Cross of Auria's third limited event is now live - Proto An'ura! The red rift in the veil now connects to a single expanded version of Den An'ura where every bug defeated drops an An'ura Coin which can be sold for 50G. In addition to the An'ura Coin, An'ura enemies also have a fixed 10% chance to drop each of the following: Essence of Life, Essence of Magick, Green Insect Fragment, Green Insect Gland, Green Insect Parts, Green Insect Weapon Parts, Green Insect Armor Parts, An'ura Coin, Poisonous Essence, Health Potion. Saving is restricted. An'ura enemies are level 25. Beware of the frostbrood wing.
Updates & Changes: - Single battle Veil bosses can now be selected from the first blue rift. The data for their individual rooms and other rifts have been removed from the game. - Ryban has been moved to the blue rift boss selection. The nearby Watcher will sell the mutant recipe book for 10000G. - Removed zoom effect from most single target elemental skills. - The Weak Tool-Kit chest in Port Reception will disappear once the party picks it up, or will be automatically invisible if one was obtained from any other source. - The Item Shop in Auria no longer sells armor or schematics. In their place are high priced tier 3 healing items. - The Armorsmith in Auria now sells the Stalwart pieces formerly sold by the Item Shop - Craftable Mutant gear now has 2 fixed upgrade slots. - Ignition Defender now has fixed 0 upgrade slots. - Silvered accessories now have fixed 0 upgrade slots. - Resistance accessories, cloak, and weapons now have fixed 0 upgrade slots. - Galebrand, silver weapons, and Mantis Sickle now have fixed 0 upgrade slots. ***Note: Changes to upgrade slots only applies to newly acquired gear. It will not remove or add slots to already obtained gear.***
5.1.10 Preview / Warning!
Warning: 5.1.10 removes three maps from the game that did not have save restrictions. Therefore, until April 1st 2022, 5.1.9 will remain as an optionally selectable build. If you load your save and are immediately met with a game crash, use the steps included with the patch notes to change your game version back to 5.1.9, then save in a different location. Steps for reverting the game version will be included in the official patch notes on Tuesday. The three removed maps are boss rooms accessible from the Veil rifts.
REMINDER! 5.1.10 will remove all currently Timelost zones from the game files. Because of the issue listed above, there's a one month grace period for downloading 5.1.9 and exiting them while you can. Beginning April 1st, it will be impossible to load save files which would spawn in any zone currently named "Timelost Zone".
Issues arising from players not exiting Timelost Zones will not be addressed. Put simply, it would take you less time to start a new save file and get to where you were than it would take me to develop fixes for a situation that had months of notice to avoid. Since CoA doesn't engage in truly missable limited time events, I can safely say that I don't feel badly about this decision at all. Sorry <3
Just a reminder to anyone who hasn't picked up the Recipe Book from Reaper in the Veil yet - the special discounted price is about to end. Ryban will move to the new special boss selection rift starting on Tuesday with the release of 5.1.10!
5.1.10 Highlights - New limited event: Proto An'ura! The red rift in the Veil will now take Ruby to a modified expanded version of Den An'ura where all themed enemies will drop An'ura Coins, making every enemy worth 50G plus their standard G drops. Additionally, Green Insect items have a fixed 10% drop from all unit types. Saving in this zone is restricted. For those looking for a challenge, something is brewing in the Frostbrood wing. The rewards for this extra battle are EXP and G. -- Proto An'ura will last until April 1st, 2022. After that point, the Proto An'ura map will be fitted with the in-game events and replace the current multi-map setup of Den An'ura. These zones won't become timelost until the new version enters the game. - Veil boss rooms have been replaced with a single rift which connects to all available extra battles. - Ryban has been moved from the current event to the boss rift selection. The corresponding recipe book is now available from the nearby Watcher for 10000G, up from its original 2000G cost. Unlike the previous event creatures, there was no natural place in the world to stick this unit for now. Until there is, it'll remain as a Veil-only battle.
5.1.10 will go live on Tuesday March 01, 2022.
5.1.9 Update
It's high time for the citizens of Lvell to begin their preparations. 5.1.9 introduces two Phoenix Ash quests to get the ball rolling.
With the introduction of the fourth automaton in the Hall of Challengers, the first wing is complete. The next wing will offer similar rewards with a different theme of battles.
5.1.9 [Build #130, Release Date: February 25, 2022] Bugs to look for: Report them as a comment to the most recent patch notes. - Unable to activate the third jump in Nexus Waterway.
New: - Phoenix Ash members have requests for Ruby in Port Reception. - Mao has some interesting items available for trade in Port Reception. - The fourth Automaton is ready for battle in the Hall of Challengers.
Changes: - It is now possible to activated the third jump in Nexus Waterway after progressing the campaign. Return to this location from Raphael's Tower in the southwest corner of Revan.
Fixes: - Minor terrain changes to The Black Forest. - Fixed a dialogue issue with a chest in Black Forest. - Fixed an issue where Drahkin Egg battles would appear after the related quest was complete.
5.1.8.2 - Emergency Fix
A player reported being unable to turn in the Hephaes book to Ewynn, and I've finally figured out why specifically it's happening. Regardless, I've added a debug to his dialogue where he wouldn't acknowledge the book and layering requirements for his future dialogue. Theoretically, this should work.
Detailed issue: Rabbit's Foot Missive I would allow players to skip the part of the dialogue where Ewynn would request Ruby and Alex to retrieve the book, while adding to the internal counter that said the step had been passed. When returning to Ewynn after finishing Missive I, the player still was holding the book but all the switches were turned off where Ewynn would react.
5.1.8.2 [Build #128, Release Date: February 23, 2022] Bugs to look for: Report them as a comment to the most recent patch notes. - If you at any point can't progress Rabbit's Foot: Missive I or Hephaes, Lord of Flame, please reach out ASAP.
Fixes: - Attempted to fix an issue where Ewynn would allow Ruby to begin the Rabbit's Foot Missive I quest before requiring her to obtain the book referenced in that quest.
5.1.8.1 - Emergency Fix
Fix to the second Hive Mind battle. This issue was introduced in the update which reduced the number of similar type enemies at different levels which existed throughout the game, leaving a much more difficult enemy in place of An'ura Soldiers.
5.1.8.1 [Build #127, Release Date: February 22, 2022] Bugs to look for: Report them as a comment to the most recent patch notes. - Any battle ends with no enemies appearing.
Fixes: - Removed the water/ice enemies from the Den An'ura battle. Replaced with An'ura Warrior and Archers. - Fixed empty Cleave+ area battles.
Updates & Changes: - Diminish Agility for 3 turns now replaces Slow for all Ice magic. - Minor terrain changes to Scarlet Cavern.
That Did Not Work. At All.
tldr; Canceling the 6.0 development test build effective immediately.
I got about two hours into testing the new concept only to realize how monumental of a task it would be to implement an enemy generator 3.0 which would be required to make the game not print out 0 damage during first time battles in new zones which would be incredibly jarring to players and overall ruin the flow of the game. There are other reasons, but let's just sum it up as an idea that simply did not work out.
To clarify, it's not always possible for me to conduct a full test before deploying updates. Core changes like this require a new save file and progress without the use of DLC items. Current play time while skipping all the dialogue and testing every available quest in game from start to finish is roughly 10 hours assuming it's flawless and no additional changes need to be made. I often only test the newly added portion so long as it moves forward in the games timeline or exists in a separate space, like the veil or the next parts of orc war questline.
By the time this post is visible, only the previous default branch will be live and the game should automatically update back to it for anyone who was opted into the 6.0 test.
Let's quickly go over what this means moving forward: - No unmitigated damage attack abilities - No non-elemental 0 damage attacks. There will always be a minimum damage dealt for non-elemental attacks, otherwise noted in skill tooltips as "Normal Attack", not to be confused with Physical which is factored in as its own element. - The next public game version will be 5.X or 5.1.X. Major first number changes are reserved for game altering additions or changes, like a new main story questline or a core mechanic change. - All of the skills adjusted for the 6.0 test are going to be looked at again and potentially updated. - Goal for next version update is next weekend.
Thanks for reading, and I'm sorry it didn't work out. I was hopeful for the unmitigated concept.
//hardytier
Development Build 6.0 Opt-In
The following are details and opt-in instructions for the 6.0 alpha build. The purpose of this release is to identify major bugs and issues before official public release.
Summary of major change: - It is now possible to deal or be dealt 0 damage on an attack. - Damage formulas for every skill in the game have been updated to the new system.
Reasons for change: - Reverting to the original engine system will allow me to more accurately design gear stats and enemy stats. - Allows for the addition of skills unmitigated by enemy defenses. - Allows for skills to more accurately function based on a wider variety of parameters. - Allows for players to out-level an area entirely, making returns to the area less tiresome.
Goal of test build: - Locate and neutralize crashes caused by improperly written damage formulas. - Make sure all UI text fits in their designated spaced. - Confirm there are no soft-lock scenarios due to the changes. - Gather feedback for the new system to determine player preference.
Notes: - Report all issues discovered as a comment to this thread. - Saving should not harm your overall progress, but using a different save file from the point of changing versions is advised. - There are no new zones introduced in this specific test build, so anywhere that has saving enabled is safe to save. - A copy of the game exactly as it was before the changes has been saved. In the event this change causes too many issues that would increase development time unnecessarily, the entire concept will be abandoned in favor of the current simpler but less depth system. This is something I will both determine on my own and accept feedback for. If by the end of next week I still haven't eliminated all soft-locks, this idea will be abandoned. In that time, there will be no additions of enemies, zones, weapons, armor, etc. The only thing that will happen in future 6.0 alpha builds are changes to what currently exists.
Opt-In Instructions In the list of games on Steam, right click Cross of Auria and select Properties. In the Betas tab, write the code "opentesting01" without quotations. Press "check code", then "Opt into", this will change the top drop down box to "60opentest - 6.0 Open Test". X that box, then turn on the game to try out the 6.0 changes! To return to the default branch of the game, from the Betas tab click None from the drop down. This branch will be removed once any soft locks have been resolved.
6.0.0 [Build #126, Release Date: ????? ??, 2022] Bugs to look for: Report them as a comment to the most recent patch notes. - Any skill used causes the game to immediately crash. [Due to a misprint of the damage formula, must address immediately.]
Major Version Change Info: - Disabled the YEP_X_ArmorScaling plugin and added the custom defense formulas back to every ability. This may cause battles to flow differently than before. - New key term: Partial Unmitigated. Typically, a physical skill will allow the defender's defense stat to come into play in some variation of the base formula ((a.atk * 4) - (b.def * 2)). For example, skills with "Partially Unmitigated Fire Damage" refers to allowing less of the defender's Defense to be part of the equation such as ((a.atk * 4) - (b.def * 1)). - New key term: Unmitigated. Expanding on partially unmitigated, a skill which simply says "Unmitigated damage" refers to not factoring in the target's defense stat at all with a formula such as ((a.atk * 4)). - The new Unmitigated key terms are applied to both physical and magic defense as well as for enemies and allies. For instance, a healing spell with Unmitigated will ignore the target's Magic Defense which would otherwise reduce the potency of the heal. - Removed the ability for damage to always happen. Now, with a high enough defense stat, an attack could do 0 damage after all elemental and formula considerations.
Major Skill Formula Changes: [Note: NA: % stands for chance to apply on-hit debuffs, or the "Normal Attack" effect. A 100% NA value represents only a matching value of the equipment's chance to apply a debuff (Ex: Sword has 10% chance to apply Burn, a 100% NA skill would retain that 10%, but a 50% NA chance would reduce to chance to apply Burn to 5%.] [Note: This section only shows values which were changed. Omission of "Critical" or any other key word does not imply that it is off, just that it was not changed from its previous setting in this update.] - Arcane Shock: ((a.mat * 3) - (b.mdf * 2)) - Smoke Bomb: ((a.atk * 3) - (b.def * 2)) - Suppressor Bomb: ((a.atk * 3) - (b.def * 2)) - Frost Bomb: ((a.atk * 3) - (b.def * 2)). Critical: Yes. - Sludge Bomb: ((a.atk * 3) - (b.def * 2)). Critical: Yes. - Cyclone: (((a.atk * 2) + 15) - (b.def * 2)). Critical: Yes. - Cleave: ((a.atk * 4) - (b.def * 2)) - Swing: ((a.atk * 3) - (b.def * 2)) - Rockbreaker: ((a.atk * 4) - (b.def * 1)). NA: 0%. - Insatiable Ravager: ((a.atk * 5) - (b.def * 2)) - Smoke Blast: ((a.atk * 5) - (b.def * 2)) - Thermite Blast: (((a.atk * 5) + 125) - (b.def * 2)) - Frost Blast: ((a.atk * 5) - (b.def * 2)) - Sludge Blast: ((a.atk * 5) - (b.def * 2)) - Trample: Critical: No. - #68 Cutter: NA: 10% - Scarlet Cutter: TP Gain: 0. - Warpblade: ((a.atk * 4) - (b.def)) - Mastery of Winter: (a.mat) - Blade Shot: Bleed (50%) - Absorb: ((a.mat * 3) - (b.mdf * 2)) - Hell's Embrace: Magical. - Point Shot: ((a.atk) - (b.def)) - Lightning Rage: Double-Strike: NA: 30%. - Lightning Rage: Triple-Strike: NA: 30%. - Lightning Rage: Spark Shock: NA: 20%. - Lightning Rage now seals all Skills and Magic, but allows "LR Specials" to be used. LR based skills (Double-Strike, Triple-Strike, Spark Shock, Spark+) have been re-labeled as "LR Special". [This prevents other learned skills like Airblade from being used.] - Lightning Rage now adds a 20% chance to Stun on hit and a passive 5% MP Regen and 10% TP Regen while active. - Triple-Strike: NA: 25%. - Sparkshield now grants immunity to Electric attacks. - Sticky Slap: NA: 25%. - Reave: (((a.atk * 4) + (a.luk)) - (b.def * 2)). NA: 20%. - Cleave+: ((a.atk * 4) - (b.def * 2)). - Razor Wind: ((b.mhp / 2) - (b.mdf * 2)) - Swift Kick: (((a.atk * 3 + (a.luk / 6)) - (b.def * 2)) - Fury Strikes: ((a.atk * 3) - (b.def)) - Blitz: (((a.atk * 3) + (a.luk / 4)) - (b.def * 2)) - Arcane MIssile: (a.mat * 8) - Flash Heal: ((a.mat * 3) - (b.mdf)) - #220 Cutter (Ruby's): NA: 50%. - Shield Bash: ((a.def * 4) - (b.def * 2)). NA: 100%. - Arcane Ray: ((a.mat * 4) - (b.mdf)) - #224 Shatter (Riley's): (a.atk * 3) - Arcane Explosion: (((a.mat * 2) + (v[201] * 4)) - (b.mdf)) - Rapid Shot: ((a.atk * 2) - (b.def)) - Volley Shot: ((a.atk * 3) - (b.def * 2)) - Poison Shot: ((a.atk * 4) - (b.def * 2)) - Backstab: ((a.atk * 5) - (b.def)) - Double Slam: ((a.atk * 3) - (b.def)) - Prepare Sacrifice: ((a.mat * 2) - (b.mdf)) - Chomp: (((a.atk * 3) + 10) - (b.def)) - Slap: ((a.atk * 4) - (b.def * 2)) - Burst Shot: (a.atk) - Lucky Strike: (((a.atk * 4) + (a.luk * 5)) - ((b.luk * 2) + (b.def * 2))) - Hailstorm: ((a.mat * 3) - (b.mdf * 2)) - Poison physical attacks have been brought in line with other elemental attacks. - Avalanche: ((a.atk * 4) - (b.def * 2)) - Avalanche II: ((a.atk * 5) - (b.def * 2)) - Avalanche III: ((a.atk * 6) - (b.def * 2)) - Snakelashing: (((a.atk * 6) + (a.mat * 2)) - (b.def * 2)) - Tier 3 physical wind skills named: Galestrike. - Tier 2 physical ghost skills named: Wraithstrike. - Tier 3 physical ghost skills named: Specterstrike. - Tier 3 physical soul skills named: Essencesplit. - Tier 3 magical soul skills named: Essence Burst - #740 Shatter (Ice): ((a.mat * 4)) - Infect: ((a.atk * 2) - (b.def)) - Tier 4 physical and magical elemental skills now have ascending damage per level. (Ex: Icefall III is stronger than Icefall II, applies to all elements for only the 4th tier) - Gust: ((a.mat * 4) - (b.mdf * 2)). MP Cost: 75. - Waterfall: ((a.mat * 4) - (b.mdf * 2)). MP Cost: 75. - Waterfall II: ((a.mat * 5) - (b.mdf * 2)). MP Cost: 88. - Waterfall III: ((a.mat * 6) - (b.mdf * 2)). MP Cost: 100. - Venom-Coated Strikes: ((a.atk * 2) - (b.def)) - Kinetics: ((a.atk * 2) - (b.def)) - Eviscerate: ((a.atk * 2) - (b.def)) - Hallow's Torment: (a.mat) - Soulbreaker: ((a.atk * 3) - (b.def)) - Arcstorm: ((a.mat * 4) - (b.mdf * 2)) - Light's Shackle: (a.mat * 2) - Removed Zoom effect from: Slice, Cut, Slash, Poison Cut, Chop, Poison Chop.
Fixes: - Shadowstep and Lightningwalk will no longer do 0 damage the first time they are used for players who newly pick up either skill. Players who already have both skills or do not claim the other before using one will still run into a first use 0 damage output.
Known Issues: - [Current save files only] - Shadowstep and Lightningwalk will do 0 damage the first time they are used. First usage activates the variable which is multiplied into the damage formula. On first use, the variable is 0.
5.1.7 - Event #2
The second limited challenge event is available in the Veil. This challenge is the first to feature an enrage timer. After turn 20, the enemy will gain +100 to its action speed, an additional hit on every basic Attack, and a 20% chance to act twice.
Note: A disassembler is required to interact with the Mutant Box and Mutant Cache items. If you haven't picked it up yet, return to the northernmost part of Den An'ura to find the basic tool kit.
5.1.7 [Build #125, Release Date: February 13, 2022] New: - A new limited event is available in the Veil - Challenge Ryban to craft the physical resistant Mutant gear! The event host Reaper will sell the recipe book for crafting Mutant gear for 2000 gold. Unlike the last event, these items can be permanently missed when this event leaves on March 1st. -- Lv. 20 loot table: Mutant Box 25% / Mutant Cache 50% / Event Items 30% / Event Items 3%. -- Lv. 50 loot table: Mutant Box 100% / Mutant Box 50% / Mutant Cache 100% / Mutant Cache 50% / Event Items 30% / Event Items 3%. -- Mutant Boxes contain one of each Event Item. Mutant Caches contain a variety of restorative items and the chance at one of each Event Item. -- Available gear: Cloth Head, Leather Chest, Mail Glove, Plate Boot, Cloak.
Character Spotlight: Ares (5.1.6)
This update allows the collection of the new character Ares. Ares is a discoverable unit in the Den An'ura Encampment who fights using ranged weapons. More details below.
Note: 5.1.6 will be available for download by the end of tomorrow night. Check your game version in the Info section of the home screen.
5.1.6 [Build #124, Release Date: February 08, 2022] New: - The gate in the Encampment is now unlockable with the Pristine Arrowhead! - During the Orc War, the An'ura Expert can be found in Port Reception. If the quest was started in Auria, she won't react to the player having given her the An'ura Documents. However, the rest of the quest will progress the same regardless of where the next steps are completed. After the Orc War, she returns to the Grand Library in Auria.
Character Spotlight: Ares
- Draw & Barrage. Draw will add one to the internal barrage counter. Barrage will perform one basic attack for every point added by draw Draw and reduce one from the counter until the counter is 0. If Ares is killed via counterattack or the battle ends before the counter reaches 0, the forced attacks are considered attempted but failed and the counter will still reduce to 0. Draw cannot be used out of combat and the counter only diminishes from the Barrage ability. In other words, they can be stored in one battle and used in another. If Barrage is used to end a battle, all remaining points in the counter are lost. Ares learns Draw and Barrage at level 1. - Craft & Beast Shot. Craft will allow Ares to combine one Arrowhead and one Short Stick into an Ares Arrow. This skill can be used out of combat. To use craft, Ares must expend 100 TP. Beast Shot will fail without an Ares Arrow in the inventory. On success, Beast Shot fires a single arrow for (a.atk * 16) damage, four times that of a normal attack. Beast Shot has a physical damage type and does not benefit from Normal Attack alterations. Additionally, Beast Shot has a 5 turn cooldown and does not cost or generate TP. Ares learns Craft and Beast Shot at level 10. - Prime Shot. Prime Shot increases the potential damage of future Prime Shots by 0.5 per usage. Damage formula ((a.atk * 4 + (v[PrimeShotModifier]/2) - (b.def * 2)). Just like Electric Alignment for Ruby, this modifier in uncapped.
Fixes: - Veil portal cancel actions no longer force the player to walk 1 tile down.
Updates & Changes: - Removed the temporary Veil chest containing congealed items, tomes, flasks, and snowflakes. - Hit Rate on all player classes increased to 100%. From now on, chance to miss will be handled only by enemy Evasion Rate. - Hit Rate on Archer class increased to 115%. - The An'ura researcher will give a reward upon returning to her with Ares in the party.