Cross of Auria cover
Cross of Auria screenshot
Genre: Role-playing (RPG), Indie

Cross of Auria

The Divide Thickens...

No concrete date yet, but event enemies will be scaled down to level 30 in the next update where they will remain until November 15th. Get your event ability while it lasts!

Fun fact about me as both a developer and gamer - I don't actually care for limited time events. I'd much prefer the games I play to constantly add over time, not add then take away. This event was added as a little challenge during the lull in development, but uses a zone that will be permanent and forever accessible. All of this to say - the guidebook for the new skills will eventually come back in the base game when I feel it's right to stick it in. If you miss this event, you won't miss the skill forever.

As you can see by these and the previous notes, I've been working on the Item Synthesis plugin which is changing how I can do some of the crafting. One thing I can't do because of the game's base values is use armor or weapons in the crafting recipes. In the future, if I decide to have an upgraded weapon that costs the base weapon, it will have to be at a crafting table using Common Events instead of the new Crafting menu. I tampered with it already and discovered that changing from individual weapons, which is what it is now, to stacked weapons will cause immediate crashes to current save files. Keeping in line with a promise I made a few months ago, I will continue development without forcing new game starts, especially not for something as small as this. It's just one of those things that you learn and hopefully think about ahead of time in your next project. However, I can make as many Crafting recipes as I want which use only Items as ingredients. Weapons and Armor can never be 'ingredients' for the Crafting tab in Cross of Auria.

Note: The game version in the info section of the title screen still reads 5.0.7x.

5.0.8 [Build #104, Release Date: November 05, 2021]
Event:
- The divide between Revan and the Veil thickens. All event enemies lose 10 levels and an additional 25% HP.

New:
- Guide Book: Tier I Potions can now be found in Ruby's House in place of the mixing station.
- Guide Book: Tier I Flasks can now be found in The Rabbit's Foot in place of the mixing station.

Updates & Changes:
- The recently added Synthesis station event in The Phoenix Ash has been removed. The design of the area remains but no longer functions.
- Mixing stations in Ruby's House and The Rabbit's Foot have been removed.
- Research Shack mixing station has been disabled.
-- The crystal pylon for elemental enchantments and the Oros-Bane / Duskfall Synthesis table in this location remain unchanged.
- Schematic related items and gear have had their Synthesis information updated and will be able to be crafted from the "Crafting" tab in the main menu once the corresponding Guide Book has been obtained.
-- All Guide Books are Hidden Items which cannot be viewed or sold.
-- Schematics may have slightly different crafting recipes than Guide Books and will continue to drop in their respective locations. Moving forward, no new Schematics will be programmed into the game in favor of the menu crafting system.

The Gauntlet:
- The Gauntlet no longer features a string of back to back floors. Instead, each round must be chosen individually at the Gauntlet Host.
- A challenge must be completed before the next challenge can be started.
- Challenges can not be forfeit. Enemies can not be escaped and the Host will not let you leave until the challenge is completed. Failing a challenge results in a Game Over.
- Menu access is restricted while a challenge is in progress.
- The prize in each challenge can only be claimed once. However, each available challenge can be repeated as many times as you want.
- The Current Consecutive Battles part of the Record Book is still available but capped at the number of battles per floor. This will change when the final floor or an endless mode are added, or may be removed entirely from the code before that time.
- All enemies now approach the player, rather than Ruby having to chase them down.
- Floor 2 (level 11-20) is under construction, but is not ready to deploy with this update.

Halloween 2021 - 5.0.7x

The Sha'ri Desert will be home to Halloween themed enemies until mid November. Until then, enemies with fire attacks in this zone will drop Blazing Candy which can be used to forge a powerful new magic ability for the team.

Skill highlight: Enraging Flames
"Unleash a radical fire burst. Cooldown: 2 turns."
Detail: Three-hit fire combo. 30MP.
Skill Power: (MAG * 5) per hit.
Learned by: Guide: Enraging Flames - synthesized in the Crafting menu once the boss of the area has been defeated.

Notes:
- Due to the lack of high powered weapons and armor available for the team, the event enemies have 1/10th the HP they would have normally had at level 50.
- Additionally, the event enemies will be scaled down in stats starting on Nov 5th, reducing the overall difficulty until it falls in line with Ruby's expected power at the Orc War's beginning.
- Defeating the boss "Bones'n'Knives" multiple times is possible, but will not yield useful items. The item required to access the Crafting menu only needs to be obtained once and is hidden so it can not be sold.
- Enemies respawn by leaving the area and coming back. There are 52 total enemies placed on the field including the boss.
- Permanent fixtures to Sha'ri Desert are currently unavailable. Some of the landscape is also not yet properly configured. Therefore, saving is restricted in this zone.
- There are no dramatic changes since 5.0.7 besides the event, so this version of the game will be referred to as 5.0.7x. When the event is over on Nov 14th, the version will once again display 5.0.7.
- The Gauntlet is under construction and is currently blocked off pending tests.


5.0.7x [Build #103-x, Release Date: October 31, 2021]
Event:
- Level 50 Halloween themed enemies inhabit the newly opened Sha'ri Desert until November 14th, 2021.
-- Defeat the enraged enemy atop the central cliff for a new skill guide!
-- Once obtained, the guide can be created as many times as you need. However, the Blazing Candy will leave with the level 50 enemies on Nov 14th.

Known Issues:
- The Gauntlet is under construction and is inaccessible at this time.
- The level 50 Halloween enemies were created with the new level system which has already revealed a problem in its design. Between now and November 14th, the stats of these enemies will continue to be adjusted.
-- The problem is not the stat spread themselves, but rather the current access to high stat weapons and armor. Even at the highest levels, these enemies should prove extremely challenging.

Character Preview: "Elvir"

Elvir comes from the mysterious pyromancer tribe of Sha'ri known as the Umvi. Every mage who would become Umvi dedicates their life to meditation and perfection of pyromancy. Blessed by the Great Statue of Hephaes, the Umvi have received their powers on loan from the Fire God himself. Unlike monsters found in the wild, they are not controlled by the elemental infusion and thus retain their free will.

Elvir has just completed his First Meditation at the Great Statue of Hephaes and returned home to find Sha'ri under siege by Oros and Dusk orcs. He is eager to put his new powers to the test.

Sha'ri is not fond of Lvellan or Aurian travelers. Since the scourge, Sha'ri has yet to receive visitors from Castalia.

Elvir: Class - Pyromancer
Obtained at: Level 15
Skills learned by level-up:
Lv. 1 - Flame Shock (0MP/0TP) - 4x MAG ability with 10% chance to burn. As opposed to it's counterpart Arcane Shock II, Flame Shock does not add "Normal Attack" and therefore does not benefit from other elements and statuses equipped to Elvir.
Lv. 1 - Dualblaze (???MP) - Casts tier 1 Fire magic at a single enemy two times for one cost in a single action. 3 turn cooldown.
Lv. 1 - Firebolt (20MP) - Tier 1 Fire Magic (MAG * 4) - 30% burn chance, 7 TP gain
Lv. 1 - Fireball (30MP) - Tier 2 Fire Magic (MAG * 5) - 50% burn chance, 10 TP gain.
Lv. 1 - Eruption (???MP) - Area of Effect fire magic, dealing tier 1 (MAG * 4) fire damage to all enemies.
Lv. 18 - Pyrokinetics (???TP) - Adds Fire element and 25% ATK to a single ally or self.
Lv. 20 - Pyrocycle (100% MP, 100 TP) - Expends all MP to deal massive damage to a single target. Elvir is then removed from combat and replaced with the next character in the Formation line. Elvir must be at max MP to cast this.
Lv. 22 - Lava Burst (50MP) - Tier 3 Fire Magic (MAG * 6) - 76% burn chance.
Lv. 25 - Engulfing Flame (???MP/TP) - Charge for 1 turn, then deal damage on the next turn. 3 turn cooldown.
Lv. 30 - Searing Mana (100% current MP) - Spend all current MP to do damage multiplied by that number.
Lv. 33 - Explosion (???MP/TP) - Massive damage to a single target. Applies Knockout (KO) to self. 30 turn cooldown.
Lv. 43 Inferno (PREP) (70% Max MP, 100TP) - Mag Berserk to self. Freecasts Inferno (DMG) every turn until end of combat. Does not gain TP while freecasting. Additional damage based on luck (specific formula TBD)
Lv. 75 - Triblaze (???MP/TP) - Cast tier 2 power fire magic (MAG * 5) three times at a single target.

Notes:
- The name Elvir is a spin from the real person it's based on, whose online handle where I met him was "Elflord", "Elf" for short.
- Pyrocycle's coding is only usable for Elvir. No other unit in the game will have access to this ability.
- Pyrokinetics, Englufing Flame, Searing Mana, Explosion, Inferno, Flame Shock, Dualblaze, and Triblaze were all created specifically for Elvir's introduction. However, the programming of these skills allows them to be used by enemies in the future.
- If all allies are KO'd when Pyrocycle is used, a Game Over will occur during the moment where there is no 4th team member in Elvir's place.
- Details are subject to change before release.

Lore
- Elvir, like other Umvi, receives his fire-based powers on loan from Hephaes and does not naturally learn skills or magic of any other element.
- Like the other characters, Elvir can learn how to control other elements to a limited degree with the help of an item. This type of magic is classified with Flasks as "monster magicks". Monster magicks are kinetic in nature, as opposed to the Hephaes blessing which gave Elvir pyogenesis.

5.1.0 Preview
- Elvir is expected to be released with the 5.1.0 version of the game, following the introductions of Sha'ri Desert and City of Sha'ri.
- Sha'ri Desert will function like Shoreline and be accessible from the beginning of the game up to the current version. Sha'ri Desert is set to have a level 11-16 range in addition to the level 20-30 Oros & Dusk orcs. Before and after the Orc War events, the zone itself remains strictly level 11-16.
- Captain Reynolds in Shoreline/Port Reception will initiate the quest to head toward Sha'ri when this version is live.
- Sha'ri Desert will be the first zone in the game to feature unique enemies who do not have level variants. Only one of each type of enemy will be available.
- As of now, there are 12 enemies undergoing the creation progress to fill the Sha'ri Desert which will span across no more than 25 different battlegroups. These battlegroups will be used to fill wave 11-16 of the Gauntlet's floor 2.
- Like The Black Forest & Frost Forest, Sha'ri Desert's size will be relative to the amount of tiles it appears on the World Map. Additionally, like the former two zones' second versions, Sha'ri Desert will be released as a single enormous zone rather than the small screen-to-screen style of Den An'ura and other earlier dungeons.

5.0.7 - Internal Changes

This patch is 99% back-end information. For players, notable changes are:
- Shoreline now open during Orc War with 4 repeatable field troops. (Returning to the World Map triggers the respawn of these types of enemies)
- The first Tool Kit can be found inside Shoreline/Port Reception. This tool kit is not consumed on use and is required to break weapons and armor down into reusable parts. Weapons and armor obtained before their back-end information was updated to allow for disassembly can not be broken down. You can tell if an item can be broken down by going to your inventory (NOT the equip screen!) and selecting a piece of gear. "Upgrade" means you can add gems, "Disassemble" means it can be broken apart using a Tool Kit.
- Synthesis stations are now available, though are relatively unusable. It is possible to collect enough Oros Weapon and Armor parts from the four troops in Shoreline, but more troops will be coming with the next part of the Orc War story. The Oros-Bane set is a significant upgrade over anything the party could be wearing at this time. The purchase menu of the synthesis shop is visible even without the required materials - go check it out!

5.0.7 [Build #103, Release Date: October 18, 2021]
Note:
- This patch is being released due to the changes in items which can now be disassembled. Weapons & Armor obtained before this patch will retain their previous properties. However, newly acquired gear will conform to their new database information. In short, a Basic Blade obtained before can't be disassembled, but one obtained now can.

Development Changes
- The way enemy stats are determined has been changed. The short explanation is - the old model used a fixed stat value based on a dice roll for each stat of the 10 enemy class designs and the new model uses a new dice roll every time a new enemy is added to the game. The result that players will see is that enemies of the same class and same level will have different stats moving forward to give enemies a more dynamic feel in their own level range.
- In addition to the new way ATK/DEF/MAG/MDF/LUK/AGI are handled, HP receives a boost on every 20th level up to level 100. The maximum HP the game is prepared to handle for an enemy is 999,999. Enemies whose HP exceedes that will begin battles with shields to make up the difference. There is a fair chance that we never get that far in development where we have to break the HP limit - and not all enemies who use shields have max HP. However, just like the other stats, HP per new enemy is rolled on a case by case basis using a new variable formula instead of a fixed point, so enemies of the same class at the same level but of a different species will have different HP, whereas previously they did not.
-- If the new system causes too many problems instead of making battles feel more dynamic, it will be removed. The time to remove the system will be significantly faster than the time it took to create as information from the previous system has been retained. All class data is contained in a Google Sheet outside of the game, and enemy stats are not rerolled in the engine or during gameplay. The change is as simple as referencing an already made Sheet and changing 7 numbers in the engine.
-- All enemies currently programmed into the game will retain their current stats.
-- New enemies level 20 and over will use the new dynamic system for a probationary period which will become permanent if I feel the system works and makes sense relative to the team's projected stats for each given level bracket.

New:
- Forging stations have been added to Lvell/Phoenix Ash, Auria/Research Shack, and Shoreline/Port Reception. This system will be used to create gear from enemy drops. For now, all forging stations will allow access to the same Synthesis menu.
- Oros-Bane (225-point) & Duskfall (242-point) are now available for Synthesis! Required items come from level 20+ Oros and Dusk orcs.
- Though the next step of the questline is not yet ready, Shoreline and Port Reception are now open during the Orc War event.

Changes:
- "Unremarkable" now means that a piece of gear has no extra hidden parameters, such as target rate, regeneration, damage types or resistances, etc. Specifically, it means that an item has exactly 0 extra properties besides it stat boosts. However, items which do not say "Unremarkable" but also do not specify what their perks are does not imply that they do not have perks, but rather the text space for filling in what the perks are is too small or that the perks are hidden.
-- Example: Flamewind Cloak increases Hit Rate and Evasion Rate by 1% each, adds 20% Fire and Wind resistances, and reduces Ice and Poison resistances by 5%. Some of this information can be found on the Elements page of the Status menu on any given character, but the Hit Rate and Evasion would be considered hidden as it is not visible in any of the menus.
-- Only new gear obtained will be affected by this change. Already owned gear will show the previous tooltips.
- Shatter no longer adds chance to land bleeds - this debuff was removed in a previous patch. Instead, shatter now does 3x atk dmg (up from 2x) and is considered Stone-Killer type instead of Earth type. (-killer type attacks are considered non-elemental to all types other than their intended targets. Intended targets take 200% damage instead). The tooltip for this skill has been fixed, but may only be visible to new save files or players newly acquiring the skill.
- The following items can now be disassembled: Flamewind Set, Tattered Set, Tattered Gray Set, Bone Band, Snow Band, Oros Band, Coal Band, Sticky Gloves, Rusty Set, Torn Set, Mech Shield, Snow Shield.
- Weapons and Armor will no longer disassemble into Frames or Patterns. These items can instead be purchased at a new vendor inside Lvell/Cafe Lvellan and the vendor on the right in Auria/Market Town.

5.0.6 - Gauntlet Replaces the Pit, Battlefront Updates

The first floor of the Gauntlet is ready to go! Rather than talk about it, I'll just let you go in and see for yourself. The Gauntlet is in the same building where the Pit used to be in the Ruins of Agartha.

Defeating the boss at the end of the first floor will yield a special prize. Choose wisely!

Battlefront development is also ongoing.

5.0.6 [Build #102, Release Date: September 17, 2021]
Bugs to look for: Report them as a comment to the most recent patch notes or post them directly on the CoA channels using the invite link above!
- Ruby should change costume upon entering or exiting the Battlefront area.
- Gauntlet battles should return to level 1 after failing or manually exiting and returning to the area unless the boss has been defeated.

New:
- A new event has taken the place of the Pit in the Hall of Challengers! Currently, the Gauntlet goes up to level 10. As more enemy troops are added to the world, more levels of the Gauntlet will become available.
-- Once the boss has been defeated, the floor can not be repeated.
-- It is not possible to Game Over within the Gauntlet event.
-- Menu access is restricted once the event begins.
-- The Record Book now tracks consecutive wins of the Gauntlet instead of the defunct Pit. This will become more of an achievement later as the number of battles to clear each tier increase.
-- In addition to falling in combat and escaping from battle, simply talking to the event host will allow Ruby to exit the Gauntlet. Once exited, the current floor is reset and the Record Book tally is stopped. Re-entering the Gauntlet starts the consecutive counter back to 0.
-- The entire Hall of Challengers is Save Restricted pending further construction.
-- Pit Coins begin to drop starting after the third tier. Additional coin drops are added on the sixth and again on the ninth tier.
-- Enemy clouds roll for which Troop to battle from a group of up to 3 potential options. Enemy clouds do not share exact data with one another regarding these options. These Troops are pulled directly from other zones in the world in accordance with the tier level (example: tier 7 will have primarily level 7 enemies).

Battlefront:
- Warrior Ruby may no longer enter the Battlefront. Instead, when Ruby goes through the building, she becomes Expedition Leader Ruby.
-- Expedition Leader Ruby starts at level 1 and has access via level up to some of Warrior Ruby's usual skills.
-- Skills learned exclusively by Expedition Leader Ruby inside Battlefront zones are not shared with her Warrior class. Conversely, skills learned exclusively by Warrior Ruby outside the Battlefront are not shared with the Expedition Leader class.
-- Items which allow for skills to be learned may be used by any party member at any time, even outside the Battlefront areas.
- It is now possible to game over within the Battlefront zones.
- Battlefront zones now have a set of random encounters in addition to the visible field enemies.
- It is not possible to escape from battles with the on-the-map enemies. However, random encounters can be escaped.
- KO'd characters will only escape at the end of turn in battle or when Ruby returns to the exit. They will not escape if the battle is won before the end of the turn in which they were KO'd.
- Battlefront chests have some chance to be empty when looted. However, as randomized chests, they will continue to re-roll every time Ruby leaves the area and comes back for another chance to be looted.
- Blk. Mage, Rogue, & Barbarian skill trees updated.
- First Wht. Mage is now available in the 4th zone.

Changes:
- Changed tooltip for Swift Kick, Avoidance, Backstab, Charge, and Sharpen.
- Swift Kick now adds 10 to attack speed, up from 5.
Notes:
- Battlefront classes will only move to the updated skill tree after being intialized (KO'd and then re-purchased).

5.0.5 - Orc Platoon in Alpha/Entry & Regeneration I

I intended to release the new event with this update, but I discovered something broken which prompted an immediate fix. Here's what we have so far:

5.0.5 [Build #101, Release Date: September 07, 2021]
Bugs to look for: Report them as a comment to the most recent patch notes or post them directly on the CoA channels using the invite link above!
- Due to the back end enemy and troop position change, some battles may result in an auto-win due to there being no enemies. Please report this issue ASAP!

New:
- The Halloween Event from 2020 has been reopened in the Colosseum! The rift and corresponding vendor will appear after Ruby's third story-related trip to the Veil.

Fixes:
- Halloween Event vendor and item no longer spawn before Ruby's third Veil visit.
- Fixed an issue where Alex would prevent Ruby from challenging the Oros Orcs in the Ruins of Alpha/Upper Level.
- Enemy Skill: Cheer now correctly targets all allies instead of a single enemy.
- Repaired the Regeneration I event in Hell's Gate to account for new outfits and properly allow Alex to learn the skill. Additionally, the Overcharged Dissector no longer knows Cauterize.

Changes:
- The Pit has been permanently closed and all associated data has been removed. This change in direction for the event is to reduce the amount of data for lesser quality enemies and troops. The event which will take its place will use troops which already exist throughout the world.
- Layout of Hall of Challengers has been changed to represent the new event.
- Changed the back end positioning and arrangement of enemies and troops for Den An'ura and Scarlet Cavern. Additionally, changed the zones in which specific enemies appear.
- Reactivated random encounters in Agartha.
- Fieldspawn orcs are now level 9.
- Changed the Alpha Orc event to require level 10 instead of 20.
- Added locked doors to the unfinished houses in Alpha/Entry.

Known Issues:
- If the party completed the Regeneration I quest, Alex will know an empty skill. When this skill data is eventually filled in, Alex will know it automatically. A checkpoint to remove this skill will be placed somewhere along the main story. This issue will not happen for players who have not yet completed the quest.

Notes:
- Regeneration I is a discoverable event in Hell's Gate after the third trip to the Veil.
- A path to the Oros platoon in Alpha/Entry opens once the Orc War starts. The ability to explore Alpha/Entry is contingent on progressing the Rabbit's Foot questline on the previous day.
- As long as Amaya is in the party, the quest in the Black Forest can be completed.

Upcoming changes to the Hall of Challengers

Starting tonight, I will begin development on a new event in Agartha. This gauntlet battle series will replace the current one inside the Hall of Challengers, currently known as "The Pit." So far, the Pit has done well as a place where players could just mess around without a higher goal, but the back end requirements of sustaining it are quite extensive. At first, I set aside over 600 Enemy and Troop slots to fill the remaining pit battles, but looking at it now, I'd rather have something similar that used what already exists and therefore would be easier to maintain. So here's a preview of the idea along with what it means for players!

• New event in Hall of Challengers to replace the Pit. The event is currently unnamed, but will be referred to as "Gauntlet" for the rest of this post.
- Gauntlet will use Enemy and Troop data from the world for non-bosses. This includes experience earned, gold obtained, and loot dropped.
-- For reference, The Pit used a handful of custom enemies with significantly reduced drops, similar to the Colosseum rift, in addition to regular world enemy data.

- Gauntlet will follow a 10 level per tier structure. For instance, to unlock the level 11-20 bracket, you must complete the level 1-10 bracket first.
-- Completing a bracket will reward a special prize the first time it is completed.

- To complete a tier of Gauntlet, the player must defeat three Regular Troops for each designated level and one Boss Troop as each graduation match. For instance, to open the level 11-20 bracket, Ruby must complete 31 battles - 3 for each level 1-10 plus one Boss.

- The enemies fought in Gauntlet are randomized from the collection of enemies which appear throughout the world at that level. You can tell what level an enemy is based on it's name, which usually looks something like this "An'ura Warrior (Lv. 1)".
-- Due to the randomization, it is possible to have a different experience each time Ruby challenges any given bracket.

- Pit Coins will not drop in Gauntlet for the time being. Therefore, after the next update goes live, the Challenger's Battleguard set will be temporarily unavailable.

- Gauntlet related currency will not drop directly from enemies, but rather roll for being rewarded after that battle is completed. This way, these same enemies will not drop the Gauntlet currency when they are fought elsewhere in the world.
-- Gauntlet currency will either drop relative to the amount of enemies faced or the level where they were faced, or some combination of the two. Details are not yet ironed out.

- Rare worldspawn enemies will also be similarly rare within Gauntlet.
-- Example: Rare wolf only spawns if dice roll 1-6 lands on 1, and then second dice roll 1-6 also lands on 1. This would also be true for its corresponding level in Gauntlet.

- An 'endless' version of Gauntlet is not currently planned, but may be built after the highest levels have been completed.

- Ruby's Party will not get a game over while in Gauntlet. Instead, party will be revived and given +50 HP after falling.

- All obtained characters are permitted to participate in Gauntlet.

- While development of Gauntlet is ongoing, the guard will not allow access to the teleporter and the Hall of Challengers will become Save Restricted. If I don't have to rush a patch for anything else in between starting and finishing this new event, players will not notice these changes as they will be lifted on release.

- Gauntlet is set to release with game version 5.0.5 barring any emergency fixes in between start and finish.
- Estimated time to build new event: ~3 days.



Looking beyond Gauntlet:
- Battle Series I is still in development and will serve as Cross of Auria's first battle and loot focused DLC. BSI will be released when completed.
- Battle Series X has entered planning stages and will serve as Cross of Auria's first free battle and loot focused DLC. BSX will be released when completed, and will be released prior for Battle Series I.
- The Halloween Event from 2020 will undergo a series of minor fixes and then return to the game as a permanent event. However, the event will not be repeatable.
- The Colosseum will see it's second dungeon event in the next few months. Both the new one and the current An'ura one are developed in a way where their levels can be easily scaled to the new cap as the main story progresses.
- Battlefront will see its next handful of zones over the next few weeks.
- Shoreline will open as the next Orc War related location soon.

5.0.4 - Added Spawns & Waterway Connection

Small update today. If you missed the battle with Scorpio's Pupil, now's the time to return to the waterway and take him on!

5.0.4 [Build #100, Release Date: August 24, 2021]
Bugs to look for: Report them as a comment to the most recent patch notes or post them directly on the CoA channels using the invite link above!
- Ruby should not become trapped in any of the Waterway connecting passages at any point during the Orc War campaign.

New:
- Raphael's Tower now connects to the Nexus Waterway after the events of the waterway are complete. Waterway exits into Auria become blocked at this time.
- Random encounters have been added to the Nexus Waterway.
- A pack of wolves has begun prowling the four kingdoms area at night. They may also cross into the Black Forest once the guardian has left.

5.0.3 - Rift An'ura Update

This was a very fast update since it was already being worked on when I had to push out 5.0.1, but it's finished now. The An'ura Rift in the Colosseum is now a level 20 event and the Warden has gear appropriate for the level challenge in addition to the gear he already had. Good luck!

Also included are the full patch notes from 5.0.2 and 5.0.1, since they've been rolling out quick due to the need to patch bugs

5.0.3 [Build #99, Release Date: August 23, 2021]
Bugs to look for: Report them as a comment to the most recent patch notes or post them directly on the CoA channels using the invite link above!
- Battles in Rift An'ura inside the Colosseum should not have missing enemies or result in an auto-win.

New:
- The base version of Rift An'ura in the Colosseum has been scaled to level 20, up from 8. The other two Rifts were closed when 5.0.1 went live. The Enemy and Troop data for the other variants has been removed. To correspond with the new difficulty, items from a new set have been included in the Warden's shop.

Fixes:
- Fixed the tooltip for the Sterling set, which gave a 15% weakness to ice in addition to the resistance to poison.

5.0.2 [Build #98, Release Date: August 22, 2021]
Fixes:
- Fixed an issue in the Orc War campaign where if you did not defeat the purple Orc in Market Town, escape from Auria would be impossible after exiting the waterway.

5.0.1 [Build #97, Release Date: August 21, 2021]
Fixes:
- Fixed an issue where the girls would be unable to move after Miles & Riley depart at the beginning of the Orc War.
- Fixed a hiccup in the variable coding for the Battlefront area. Players who continued to the first battlefront zone will have missed the gold purchase option for the first wave of mercenaries.

Changes:
- The higher level versions of the An'ura Rift in the colosseum have been closed and the Warden no longer sells Rift Keys. If you have a save file from within these rifts, return to the beginning or end areas to teleport out. Data for enemies, transfers, and other progress related information in these rifts has been erased.

Battlefront:
- Removed the 500 gold chest from the intro area. This was left in from testing by mistake.
- Hiring Mercs now costs regular Gold instead of Silver Pieces and Gold Pieces.
- Merc set gear no longer costs Silver Pieces or Gold Pieces, and instead costs 50x the previous requirement in gold.

5.0.1 - Orc War Intro Hotfix

Deployed an emergency fix for an issue where the party would become stuck outside of Auria at the beginning of the Orc War. This was due to a screen tint autorun event that had conditions to run forever - the event is now set to erase on all conditions and should not longer cause this lockup.

A number of other changes are being worked on at the time of deploying this build but are not included in the patch notes, mostly having to do with the Battlefront and Colosseum areas. This detail will be provided in a future update.

5.0.1 [Build #97, Release Date: August 21, 2021]
Fixes:
- Fixed an issue where the girls would be unable to move after Miles & Riley depart at the beginning of the Orc War.