It finally happened: As of yesterday, CrossCode has been finally released for consoles worldwide! And with today's release of version 1.3.0 we quickly follow up with a promise we made: an exclusive quest for the PC version!
The new quest is accessible in the end game (after you acquired the Meteor Shade) and can be found in Ba'kii Kum.
Version 1.3.0 additionally adds new combat attacks for certain (later) party members that were lacking in that regard.
There are also tons of smaller changes under the hood for the upcoming DLC.
Speaking of which...
DLC when?
Most of our time these days is spend working on content for the upcoming Post-Game DLC - and we're making good progress!
Here's a small gif of an upcoming new area: Things are still WIP!
Our Private Beta Testers are also hard at work testing the new dungeon! Here's a little preview:
There's also a new type of weapon called Ascended Gear. It will automatically scale with your level! yay!
All that being said - we're still not done yet. A release for PC will hopefully still happen later this year. As for console version: the release of the DLC will take a bit longer, since all new content needs to be properly ported first.
And that's all!
Until next time!
Modding Shoutout: Autumn's Genesis
Hello everyball!
With the CrossCode console release about to happen we're now writing about something entirely different: CrossCode Modding projects
CrossCode Modding
To be frank: we never really designed CrossCode with modding in mind. But yet, it still happened - maybe because the JavaScript code base makes the game fairly accessible. For several years now we've been watching a couple of smaller and larger modding projects appear over time. However, now is the first time the modding community actively organizes a whole event, so we thought we could help with a little shoutout.
If you are interested in the modding community in general, feel free to visit their Discord Server
However, before you continue installing and playing mods:
Important Disclaimer for CrossCode Mods
Modding projects are unofficial content and as such, we won't be able to help you with any issue that may arise from installing and playing mods for CrossCode.
Be aware that installing mods can potentially break your save data, so it's recommended to back up your saves before installing any modding project.
One option to back up your saves:
To import your save file again:
Now that we got that out of the way, let's talk events!
Autumn's Genesis - Master Trials Score Attack!
Since last week you can participate in a very special challenge, taking on very strong variants of the game's boss fights and try to get the best score!
Here's how that will look like:
If this sounds exciting to you, you will find all the necessary information here:
The event will last until September 1st, so there's still plenty of time.
And that's pretty much it!
Depending on how things go, we might be giving more shoutouts to other CrossCode modding projects in the future. Until then, feel free to join the modding community and maybe start modding yourself!
Until next time!
Switch WHE... Oh. July 9th you say?
Well. Yes. CrossCode will release in one month from now on Xbox One, PlayStation 4 and.... yes, stop asking "when?", Nintendo Switch!
[previewyoutube="bzZ3gB9RcIc;full"]
And yes. It will get physical. And yes, each version will get an exclusive quest line. This means that also the PC will get an exclusive quest line. So prepare for some fresh content before the actual DLC drops.
[Insert Platform Name Here] When?
Hello everyball!
... Deck13 writing here today. We're the publisher of CrossCode. We're also handling the port to other platforms at the very moment. And all of us, here at Deck13, over at RFG, over at Nintendo, Sony and Microsoft hear your questions. Which is basically always the same: When? When will CrossCode finally be coming to consoles?
WHEN???
The answer is: Sooner than you might think. We are ready to announce an official date very soon. Maybe next week? We wanted to let you know that we will be revealing the official release date for the console version of CrossCode next Tuesday. And we always said that once we announce the releasedate, the wait will even sooner be over. This means: You won't have to wait much longer. But we can't go into details just yet.
What took you so long?
CrossCode was build in a custom engine written in HTML5 and JavaScript. Something which the consoles do not really support well. We had to create a compiler for it, translating everything into C++ before the game loads up. Because live compiling, which JavaScript does, is not allowed on most platforms as it opens up ways to access the deeper cores of the hardware. We even had to restart the whole process once as the first way we were going for did not work out as intended. We had to throw away roughly one year of work and start all over again.
But...
No fear. We did our homework. CrossCode has passed all console certifications. And we're still submitting patches to the version which passed certifications. These will be available from Day 1 and your version will automatically be updated to the latest build.
Anything else
Oh yeah, while we're at it: We have decided to bundle CrossCode on Steam with a fresh product we just launched, called Resolutiion. We think it might be something you could enjoy as you're all fans of gorgeous pixelart.
[previewyoutube="7J9JR6iFzho;full"]
Lea Skin in One Step From Eden + Recent Progress
Hello everyball!
... It really has been a while hasn't it? Most people reading this will likely be stuck in quarantine or practicing social distancing. Here in Germany, most companies are switching to home office - which is something Radical Fish Games has been doing for many years already. So at least in terms of CrossCode development: things will go on.
Today we wanted to give you a small update about what we've been up to. But before that we have an exciting announcement: One Step from Eden just released and Lea is in it!
Lea skin in One Step From Eden
One Step from Eden is a deckbuilding roguelike with a battle system reminiscent of Megaman Battle Network. And you can play as Lea as well! Our blue-haired Spheromancer is an unlockable skin for Saffron, one of the main characters of the game!
You can see the skin in action in this tweet: https://twitter.com/OneStepFromEden/status/1242856985197977605
One Step from Eden released today for PC and Nintendo Switch!
We've been working on a lot of different things and almost all of them related to the upcoming Post-game DLC. We're making good progress, but there's also still much to do.
Instead of getting into details, we will just leave you with a number of screenshots and GIFs so you get an idea about what's coming:
Keep in mind that pretty much all of this is still work-in-progress!
As for the console versions: things are moving forwards, submissions have succeeded. We're getting close, but we still don't have a release date yet. Sorry!
And that's all!
Stay safe, everyone. And remember to wash your hands!
CrossCode 1.2.0-5 - New NW.js version + SteelSeries Engine Support
Hello everyball,
as we announced a few weeks back, we finally follow up with the small promised technical update of CrossCode! With version 1.2.0-5 we update NW.js to a newer version and also add basic support for the SteelSeries Engine.
NW.js Version update
With this version, CrossCode now runs with NW.js version 0.35.5, which hopefully fixes some of the memory leak issue several players have reported on Windows, as well as crashing issues on Linux and OSX. If you have issues with the new version (or past issues remain), please let us know via E-Mail (contact@radicalfishgames.com) or in the Steam Forum.
For users of the nwjs_old branch, things stay the same.
SteelSeries Engine 3 Support
SteelSeries Engine 3 is a tool that let's you adjust all the funky periphery that SteelSeries has to offer. It also doubles as a kind of local server, allowing applications to register themselves as "Games" and illuminate your hardware. SteelSeries asked us to integrate this into CrossCode and being avid gamers ourselves the only logical answer was to say "yes". All jokes aside, what this means is that we can highlight certain keys on your keyboard based on in-game context. We are currently supporting all Steel Series Keyboards that have Per-Key-Lightning.
Once Game Sense is activated in the options menu of CrossCode your function keys will turn into a Health-Bar, while the number keys will light-up to the corresponding element. Future updates might extend this feature as players request cool stuff or we come up with more ideas.
Big thanks to SteelSeries who provided us with the hardware and tech support to implement this.
And that's all for this update! Sorry for the lack of new content, but as we mentioned before: new things are being worked on! Expect more in 2020!
Until next time!
Upcoming Updates, DLC and Console Versions!
Hello everyball!
Quite some time has passed since the last Update so we wanted to let you know what we've been working on recently and what Updates you can expect next!
Recent Progress and upcoming Updates
With the Newgame+ Feature completed we're now focusing our work on the Post Game DLC that will add a little Epilogue to the current end of CrossCode. Among other things it will feature things like an extended Rhombus Square, more Quests, and a proper Final Dungeon. And also a few answers to some of the questions you might still have at the end of CrossCode's story.
Here's a screenshot without context to give you a little something:
We don't have a release date for the Post Game DLC yet, as it will still take some time to develop. We're currently targeting Q2, 2020.
As we're currently focused on the DLC, we unfortunately don't have a lot of content ready for regular game update. However, you can expect an upcoming technical update in the next 1-2 weeks, as we plan to update NW.js, the software/engine we use to run CrossCode. We hope that this will fix some of the Crash issues people experience on Linux as well as Memory Leaks on Windows. There will also be a little feature added to that, but more on that later!
Now, a lot of you were most likely waiting for something else from CrossCode this years... those console versions!
As our Publisher Deck13 Spotlight is working on the port, here's a short message from them about how things are going:
CrossCode for Consoles when?
Greetings everyball,
Michael here from Deck13. Publisher of CrossCode and the folks who are porting the game to consoles. And yes, we’ve been reading your tweets. Your posts on reddit. Your messages on Facebook. The outcalls on Discord. And we’re pretty sure there have been some Tik Tok videos, too. And as promised via Twitter, we’ll talk about the state of the console versions a bit. Also Switch, yes.
First of all: We’re still working on it and we’re making really good progress. That being said, we hoped for a 2019 release earlier this year. And – as you can see – this did not work out as intended. We underestimated the amount of work a bit. Or, in other words, it became... complicated. Especially the performance became a major challenge. Lea would say: Why?
That’s why: CrossCode is written in HTML5. And that means that there is tons of JavaScript. And live compiling it in a Chromium Browser is causing security issues on consoles and is forbidden on most platforms as hackers could attack the hardware through that. So we had to find a solution. Which is basically an interpreter which translates the code but locks it up in a cage. That also means: We had a performance bottleneck. As the code was read by the interpreter and then translated into something the console would understand and then read by the console. It is like watching a movie in a movie in a livestream. Yet: We have it under control now. We’re still ironing out the last issues, fixing some broken bosses and quests (which also have to be interpreted which means the interpreter must be able to read them etc.). But we’re getting there.
More details can be found in this video, where Robert, who is working on the interpreter, is sharing some details: https://www.youtube.com/watch?v=KfBzlzvt8RU
Sadly, Lea isn’t able to say the word where yet. But the question would be: Where are we at right now? We are currently focusing on testing the Xbox One version of CrossCode. If everything works out as intended, this should be the last major playthrough. We’re hunting the last performance killers, the last broken quests, the last weird behaving enemies. We are close to the first submission. We are already in the optional submissions. Yes, it runs (most times, but we’re working on that) at 60 FPS by now. And yes, it plays as fluid as on PC.
How? How can we not mention Switch. Well, we’re doing it now: We’re focusing on the Xbox right now for no specific reason but just to focus on one platform. Technically, with the way the interpreter is working, the step to other platforms is rather easy from there. Okay, for the Switch we need to do some further optimization, but that’s, compared to the rest, just some minor stuff. After that we’ll “just” need to pass the certifications.
When will CrossCode release on consoles? We’ll announce that once we have a fixed date set. Expect an announcement on a rather short notice here as we are, obviously, also in discussions with the platform holders about that. To shorten the wait, we’ve prepared a small trailer for now:
https://www.youtube.com/watch?v=FF1y3ff2AVw
Thanks. Bye, Michael, Bye.
-----
And that's all from our side as well!
You'll most likely hear from us one more time this year. Until then!
CrossCode 1.2 - New Game+ is out!
Greetings everyball,
the time for version 1.2 has finally arrived! And with it come new arena content and, of course, the New Game Plus!
New Game Plus is out!
The long promised New Game Plus is finally available! And it packs a ton of options that can modify your playthrough for additional challenge, experiments or pure silly fun. As long as you have earned enough Trophy Points to unlock them!
For additional challenge you can, for example, increase the damage you receive and the cooldown of your consumables, give enemies (including bosses!) more challenging attack patterns or reduce the effect of the popular HP Regeneration.
For perfectionist gamers there is even a mode that has poor Lea die after just one hit...
Dashing experts and fans of fancy witches can also activate Witch Time, which (heh...) will slow down time whenever you execute a Perfect Dodge!
And if you just want a fun time as an all-powerful avatar of destruction you can activate Sergey Hax and deal ridiculous damage with every attack.
Of course it'll also be possible to transfer your progress from the old game into the new one, like items, levels, botanics and more.
These are not even all of the modifications you can use. You better take your time to check it out yourself to craft your unique kind of CrossCode experience!
Lastly, some of those options, like Sergey Hax or keeping your old level, will also trigger a few special changes to the game's dialogue. Certain suspicions may seem very justified all of the sudden...
New Arena Content
As for the game itself, three more cups are now available in the Arena of Rhombus Square:
Faction Rookie Cup, Faction Advanced Cup and Faction Team Cup.
As the names imply, those cups center around revisiting battles from the quests that you have solved for the Factions of Shadoon. How well can you handle them at a high level, with top scores on the line?
Of course to access the cups you will first need to solve all the quests related to the fights.
With 3 more cups and their precious Arena Coins being available, the Arena Shop has extended its offers as well. You can now also find 4 pieces of unique equipment and also 3 precious pets. Ever wanted to have Death itself under your command?
Well, it won't really help you here but it makes for a cute companion, doesn't it?
And that's it for this update! Have fun with the new content and look forward to more in the future!
Until next time!
New Game+ will arrive in September & Gamescom!
Hello everyball,
more time has passed but we're finally getting closer to the next release! Also, we'll be at Gamescom! And Plush Leas!
Version 1.2 to be released in September
That's right, only one month to go. Pretty much exactly one to be precise, because the release is going to be on September 13th!
That's a Friday... Friday the 13th. D:
Version 1.2 comes with New Game+ and as we mentioned last time it is technically feature-complete. However, we wanted to add a little extra for some of the options. Namely: New Dialogs.
Yeah... turns out doing insane damage transforms Lea into... something else. Depending on what options you choose, some other story related dialogs might also change.
This hopefully makes a second run even more enticing for those who are still on the fence.
But wait, there's more! We also managed to sneak in 3 new cups along with some new pets to buy! The cups are themed around the various quest-related fights and bosses you've encountered in the game. To unlock these cups you first need to finish all faction quests. After doing so, the cups will automatically be available to you via the reception lady.
One of the more... exotic pets you can get with the version 1.2.
Where: Cologne Trade Fair (Hall 10.2), Germany
When: August 20-24 (August 20 for business visitors only)
The booth will be managed by our Publisher Deck13, however, part of Radical Fish Games will be visiting Gamescom as well from August 20-22 (Tuesday to Thursday).
If you want to meet us, make sure to follow our Twitter where we'll let you know when we'll be at the booth!
You'll also find something special at the CrossCode booth:
That's right! Plush Leas are now a thing and you can win one of them at the CrossCode booth!
And if you won't be able to be at Gamescom, you can get one over the internet as well!
And that's all for now! See you at Gamescom and otherwise again in September!
Until then!
Upcoming Update 1.2: New Game Plus!
It's been almost 2 months since our 1.1 Release, so we thought it's due time for another update. Let's jump right into it!
Version 1.2
Version 1.2 will include a feature that was a stretch goal in our IndieGogo campaign back in 2015: New Game Plus. As such we didn't just wanted to let you replay the game and keep all your stuff. We wanted to add more options for players to customize their playthrough with different options. And we actually laid down the groundwork for this pretty early on. Remember that trophies had a value attached to them? Yes, they did! And they weren't for show.
Once you have a save file with a clear mark (this little star under the level display) selecting New Game from the title menu will now prompt this little selection. Selecting the right hand option lets you use your combined trophy points to customize your game! How? Well there are a lot of options...
These here are just some of the options you have, but as you can see we do feature the usual culprits like carrying over items or increasing EXP/Money. However more unique modifiers are also on the table which can alter the gameplay quite drastically.
Combining different combat modifiers and enemy related options can make the game very challenging or make you insanely overpowered. The choice here is yours!
Here's a little example of what happens when combining Dash Master and Witch Time:
https://giant.gfycat.com/BlankSkeletalAlligatorgar.webm
(sorry for the bare link, the clip got a bit too long :P)
Selecting any option from the Carry-Over group will let you select a clear file that will be used to import items, levels and so on. And yes this means, that by importing saves you can quickly jump into new game plus too! Just in case someone needs it!
Release Date
Content wise most of the features we wanted to implemented are already implemented (in fact only 3 of 42 are currently still WIP). We want to push the update to our internal beta testers very soon and make sure everything is sound. Since we are also including new dialogs (and maybe even quests) in the update it will takes a tiny bit more time to really test all of it. Because of this we can't give you an exact date on the 1.2 release. But we do our best to get it done as soon as possible, pinky promise!
Other Stuff
The last couple of weeks our team was busy visiting some events and also having a big trip to Japan so we took that time to unwind a bit and relaxed.
But that doesn’t mean we didn’t work on other CrossCode related stuff! It's just content we don't want to share just yet to not spoil the surprise.
Alright, that's it for this update! Until next time!