Crossfire: Legion cover
Crossfire: Legion screenshot
Genre: Real Time Strategy (RTS), Strategy

Crossfire: Legion

DevBlog 34: Update 1.3

Greetings commanders,

We know how important quality of life and bugs are to your battlefield experience and so in this update we are focusing on these. No new units or game-modes today, just cold hard fixes. For those who love such details, we salute you, and let’s dive in:


  • New Horizon’s Arachne unit can be built in the Level 1 Vehicle Assembly building
  • Arachne's "Spider Web" ability won’t remain active after the unit is picked up by the Charon transport unit
  • Arachne's "Spider Web" ability no longer deals damage only to airborne units instead of only ground units
  • Arachne can not damage ground units with ground-to-air AoE attacks
  • Multiple arachne cannot place spider webs at the same time and their attack range will not be abnormal
  • When selecting the Arachne, the Orion’s voice line no longer plays
  • The Arachne's Spider Web ability no longer has unlimited range



  • The unit Hyperion cannot jump out of the ability range in Mission 15 of the Campaign
  • Units cannot enter the wall near the raised area found at the top right of Typhoon map
  • The Charon now has an “Unload all” ability
  • Units now show their states in replays
  • Null Field' Commander Ability can no longer be used in the fog of war
  • Arachne and Rhino are now available to recruit in Battlelines
  • New Horizon’s Cerberus unit does not deal double damage to the first target hostile unit hit by its attack
  • Several units now don’t deal damage only to the Air units
  • Both the Rhino and Yeoman can now be picked up by the transport units
  • The Yeoman can now damage ground units with ground-to-air AoE attacks




  • Players can now “ready” in coop mode properly so they can play
  • Players can now cancel “ready” normally
  • The lobby countdown UI no longer disappears
  • Placeholders are no longer used for the Mamba's ability name and description
  • The 'Labyrinth' map no longer used placeholders in the 'custom game' menu
  • The unnecessary question mark has been removed from the Rhino's description
  • The text "player vs player" no longer becomes a local id in Chinese
  • The team color will become red for both of the two players.
  • Containers aboard the Cargo Ship in the 1v1 map Torrent no longer float midair




  • The key combination now works for army shortcuts
  • After finishing a Battlelines match, the game no longer becomes unresponsive in the next matches
  • You can now reassign 2 hotkeys to any shortcut
  • There is now no air wall on the map Blacksite
  • It is now not possible to automatically skip the game process after the third node on Mission 15 of the Campaign
  • The game will not block when the player’s HQ is destroyed by AI on the Typhoon map
  • The player who finishes loading in a match first will now not have slightly more materials than players who finish loading later
  • The “Scorch” Ability now looks more natural on mech units
  • Fixed a bug whereby when a Guest player clicks “Ready” and then changes team at the same time, all the functions are disabled except exit
  • The Player cannot skip a part of Mission 2 in campaign anymore



For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:
Twitter
Facebook
Discord
Instagram
Twitch
Reddit

We hope that now when you take to the battlefield, you’ll have a smoother experience. Of course, we'll be monitoring your feedback closely as we prepare for future updates.

Thanks again and happy gaming,
- The Crossfire: Legion team


-50% Off Crossfire: Legion Sale



Greeting’s commanders,

Conquer the battlefields in Crossfire Legion, build your own maps, expand your army, and defend your base against enemy skirmishes - all at a discounted price during the Steam Spring Sale!
Already eager to get started? Then point out the sale to a friend or two!

With -50% off Crossfire: Legion until March 23rd, you can experience this brand new RTS for less.



We've just released from Early Access and are very active with our community to implement changes and fixes. Currently, new updates and content is arriving at the end of each month.

Here are some pro-tips to make use of on the battlefield:



Each faction’s supply building also has a secondary function.
  • Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
  • Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
  • New Horizon's supply depot can recharge their unit’s health and energy for abilities.

You can often use your core base to heal surrounding units.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:

Enjoy the sale and see you on the battlefield.
- The Crossfire: Legion team

DevBlog 33: Update 1.2

Greetings commanders,

After last month's balance update, we’ve added 3 new tank type units to bolster your ranks with, each bringing new utility and abilities to the battlefield. Speaking of which, you can hone your command skills on a new 1v1 map. Furthermore, we have implemented some balance changes and a host of general fixes and improvements.

Now is an excellent time to enter the fray and to celebrate it we’re offering -50% off until March 9th.



Yeoman (Global Risk, slot 4):

Light vehicle with ground to air missile system designed for anti-air superiority.
Can be upgraded with the ability to increase attack range at the cost of becoming immobile.


Rhino (Black List, slot 8):

Heavy tank that is able to enter stealth to ambush prey. With a little patience and preplanning, the Rhino can lie in wait, gaining power that significantly increases the 1st attack dealing that delivers a devastating blow to unsuspecting enemies.


Arachne (New Horizon, slot 5):

Heavy hybrid artillery tank that functions as an anti-air unit. It can be upgraded with the ability to designate a target AoE from long range that will fire at any ground enemy that foolishly enters.




Fight over a critical sector that is divided by the Cheong-Lim Canal. Use the ample high ground to your advantage and secure the numerous choke points as you advance across the map towards your foe.



And now you can enjoy all this for 50% less until March 9th




Black List
  • Crocodile: Visual fix to Scorch ability


Global Risk
  • Gladiator: Updated material cost to 150


New horizon

  • New Horizon units will no longer pick up med kits if they are at max health
  • Siren: Singularity ability duration changed back to 5 from 8 seconds
  • Icarus: Updated unit speed to 9 from 8.5
  • Lycan: Jump ability will no longer freeze when using the jump ability
  • Hyperion: Saturation bombing will no longer be interrupted when issuing a movement order



General Fixes

  • Improvements to key bindings
  • Improved Localization text and fixed issues
  • Fixed the kick player functionality in lobby
  • Improvements made to rendering of teams with uneven player counts
  • Fixed unit info rendering issue
  • Max efficiency of workers is now working as communicated by the U.I.


Maps

  • Labyrinth: Fixed some of the various art, invisible obstacles and collisions
  • Predator: Fixed some of the various art issues
  • Blacksite: Various art fixes


Campaign

  • Mission 3: Freefall hacking ability behavior fixed on enemy turrets
  • Mission 4: Players will no longer get blocked after restarting at the second checkpoint
  • Mission 7: Fixed mouse issues occurring after post screen
  • Mission 8: Various art fixes
  • Mission 9: Behemoth's mass teleport ability will now always unlock when intended
  • Mission 13: The scepter properly unloads the units on this mission


Game modes

  • Battlelines: Issues with unit spawning have been addressed
  • Battlelines: Players can now choose commanders properly after completing a game of Battlelines



For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
Get the latest intel by following us here:
Twitter
Facebook
Discord
Instagram
Twitch
Reddit

Right, time to warm up those RTS fingers.
We can't wait to see you take to the battlefields anew and of course, we'll be monitoring your feedback closely as we prepare for future updates. Thanks again and happy gaming,
- The Crossfire: Legion team

-50% Off Crossfire: Legion Sale



Greeting’s commanders,

Today our publisher is celebrating and more RTS goodness can be yours.

With -34% off Crossfire: Legion until March 9th, you can experience this brand new RTS for less.



We've just released from Early Access and are very active with our community to implement changes and fixes. Currently, new updates and content is arriving at the end of each month.

Here are some pro-tips to make use of on the battlefield:



Each faction’s supply building also has a secondary function.
  • Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
  • Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
  • New Horizon's supply depot can recharge their unit’s health and energy for abilities.

You can often use your core base to heal surrounding units.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:

Enjoy the sale and see you on the battlefield.
- The Crossfire: Legion team

DevBlog 32: Update 1.1

Greetings commanders,

Welcome back to Crossfire: Legion. We’re back and well rested after our release out of early access in early December. While chewing on our festive food, we’ve been monitoring the game and making our new year's plans. Thank you for all the feedback and patience that help inform and motivate the games forward development as we move forward.

Today, we have our first post-release update with the following improvements and changes.



One of the core pieces of feedback we recently saw was about commanders wishing to color their armies and so make them more recognizable on the battlefield. Simple, now you can!


For each faction, we also have the following balance improvements:



Paladin: Mineral cost has been decreased from 150 to 100

Jester: Mineral cost has been decreased from 125 to 100

Rocket trooper: Mineral cost has been decreased from 100 to 75

Imperator: Damage while in Hull down mode has been increased from 150 to 175

Centurion: Damage per hit has been decreased from 75 to 50 and reload time decreased from 3.5 to 2.3 seconds

Hightower: Mineral cost is now decreased from 400 to 350 and 175 to 125 fuel. HP has increased from 600 to 1500

Scepter: Can unload units properly



Commander Stalker: Shadow Operative ability cool down is now 120 seconds and it’s damage output has been lowered from 50 to 40 per second

Jackal: Speed reduced from 9.2 to 8.4 and mineral cost increased from 75 to 100

Falcon: HP is now increased from 400 to 500

Prion: HP is now increased from 400 to 450

Wasp: HP is now decreased from 500 to 400

Locust: Sight range has been reduced from 53 to 30



Power nodes: Its recharge shield ability has changed. Cooldown has increased from 0.25 to 0.5 and the heal itself decreased from 25 to 20. Therefore, heal per second has been reduced from 40 from 100

Satyr: Weapon range has been increased from 25 to 32

Helios: Target acquired drone duration reduced from 20 to 15 seconds

Harpy: Both HP and shields have been increased from 300 to 400

Siren: The duration of its Singularity ability has now be reduced from 8 to 5 seconds

Icarus: Weapon reload time has decreased from 3 to 4 seconds

Charon: Can now unload units properly

On top of all these, performance and stability has been improved. So if you had issues running the game previously, do try again.

Thanks for waiting for these patch notes, we had an mysterious issue with balance values not incorporating into builds properly. Consequently, we wanted to add an Icarus speed increase from 8.5 to 9, but it failed QA. It'll be in the next patch.

Be assured we are already looking to address known issues in upcoming hotfixes and patches which we aim to delviary at the end of each month this year.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


We have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
Get the latest intel by following us here:
Twitter
Facebook
Discord
Instagram
Twitch
Reddit

Right, enjoy, now the cycle continues :)
We’ll be monitoring your feedback closely, digesting it and constructing our plans for the next update. Thanks again and happy gaming,
- The Crossfire: Legion team

-34% Off Steam City Builder Sale



Greeting’s commanders,

Today we celebrate the RTS turtles, those who enjoy base building. Focus on your infrastructure, securing resources and building a base to be proud of. Defend against those early skirmishes and build up your army so it's ready to roll across the map.

With -34% off Crossfire: Legion until Jan 30th you can experience this brand new RTS for cheaper.



We've just released from Early Access and are very active with our community to implement changes and fixes.

Here are some pro-tips to make use of on the battlefield:



Each faction’s supply building also has a secondary function.
  • Global Risk's supply depot will add a defensive bonus to surrounding buildings, ideal when paired with turrets.
  • Black's List's supply depot can stealth to avoid detection, providing line of sight when built out in the battlefield.
  • New Horizon's supply depot can recharge their unit’s health and energy for abilities.

You can often use your core base to heal surrounding units.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:

Enjoy the sale and see you on the battlefield.
- The Crossfire: Legion team

DevBlog 31: 1.0 Unleashed & Free Weekend

Greetings Commanders,
Crossfire:Legion is now out of Early Access.



First of all, a huge thank you to all our Early Access players who helped shape the game with their feedback and passion for RTS games. We cannot thank you enough for your continued support! To help you convince your friends to dive in, the full game will be playable for free this weekend. So tell your mates and jump in! There's plenty of co-op and competitive fun to be had:



Anyone who buys the game to continue playing after this weekend will see their progression carried over - and also benefit from a 34% discount running until December 15th (6pm CET)!


Now let’s get right into the meat of all that comes with this 1.0 release:


  • 3 Factions: Global Risk, Black List, and New Horizon.

  • 66 Units: Each with distinct abilities and specializations.

  • 9 Commanders: Each with powerful game changing abilities.

  • Campaign Acts I – IV: single-player, 15 missions.
    This narrative-driven single-player experience will take you on a globe-spanning campaign of military intrigue, as society stands on the verge of collapse. Solve diverse tactical challenges across a wide variety of environments: fight atop skyscrapers, dig into bayous, push through heavily defended military bases etc.

  • Classic Versus: PvP and PvE, 5 maps.
    Fight to the death with and/or against other players and A.I.-controlled factions.
    Map list: Predator (3vs3), Mountainside(1vs1), Typhoon(2v2), Frostbite (1v1), Labyrinth (3v3)

  • Payload: PvP and PvE, 8 maps.
    Work as a team to capture and escort three payloads to your opponent’s base, while securing falling crates that contain powerups.
    Map list: Tongren Facility (3vs3), Snowbase (2vs2), Refinery (3vs3), Badland (2vs2), Blacksite (3vs3), Domination(3vs3), Railyard (2vs2), Mountainside (2v2)

  • Operation Thunderstrike: 3 human players co-op vs. A.I., on a dedicated map.
    Fight increasingly more difficult hordes of computer-controlled enemies, as you reinforce your base and complete side missions to unlock power-ups (VIP escort etc.). Can you hold until the end?

  • Operation Northside: 3 human players co-op VS AI, on a dedicated map.
    Storm a fortified embassy and defeat an entrenched enemy A.I. with your friends.

  • Brawl: PvP up to 3v3, on a dedicated map.
    Units spawn at your HQ automatically and auto-upgrade as the game escalates (based on your pre-selected deck loadout), letting you focus purely on action-packed tactics. Destroy all enemy HQs to win the game.

  • Battlelines: PvP and PvE up to 3v3, on a dedicated map.
    The opposite of Brawl, focusing on macro-decisions and army composition. Place your units in formation and watch them spawn in waves that automatically fight towards the other team's HQs.

  • Map Maker (with Steam Workshop integration)
    A powerful tool to create new PvP and PvE content but also share it easily with the community! Aside from the map-making aspects, the editor also lets players experiment with unit stats, camera bounds, audio cues, game logic etc.




Even if you’ve been diligently following us throughout Early Access, you’ll notice a ton of new content with this update - including items and changes based on your feedback. Here is a quick overview:

  • Campaign Act IV added
  • Operation Northside Coop mode added
  • New Game Mode Brawl
  • New Skirmish Map: Labyrinth (3v3)
  • New PayLoad Map: Tongren Facility (3v3)
  • 12 new units, 4 for each faction:
  • Paladin (Global Risk, slot 4)
  • Jester (Global Risk, slot 5)
  • Centurion (Global Risk, slot 6)
  • Hightower (Global Risk, slot 8)
  • Silverfish (BlackList, slot 5)
  • Scarab (BlackList, slot 4)
  • Wasp (BlackList, slot 7)
  • Stingray (BlackList, slot 8)
  • Helios (New Horizon, slot 4)
  • Harpy (New Horizon, slot 7)
  • Icarus (New Horizon, slot 7)
  • Behemoth (New Horizon, slot 8)
  • 3 additional commanders:
  • Warden (Global Risk)
  • Stalker (Black List)
  • Cipher (New Horizon)
  • A.I. creation for Battlelines, Payload and Standard Game modes
  • Steam trading cards
  • Steam achievement integration
  • Surrender functionality
  • Spectator mode improvements
  • Replay System improvements
  • Front-end UI improvements
  • Match Stats UI improvements
  • Campaign mode improvements
  • Commander Abilities Balance
  • Performance and stability improvements
  • All critical and major bugs fixed
  • Pathfinding improvements

You can also look forward to the following additions already planned for our next, post 1.0 release updates:

  • Deck building & improvements
  • Progression system
  • A.I. Implementation for Payload, Brawl, Standard
  • New Game mode: Battle Royale
  • New Game mode: Round Robin
  • Accessibility options
  • Credits


A game studio's work is never truly done! As such, and in the interest of honesty, here is a list of the currently known minor issues we'll be shipping with in 1.0. We are however already looking to address in upcoming hotfixes and patches. Click here to find out more.


For those who love a deep dive and want to completely customize their battlefield experience, here is a guide to the game’s built-in level editor:
https://static.kochmedia.com/yac_sites/crossfire/CFL_MapMaker_UserGuide_v3.pdf
Be sure to give it a try and share your creations with others on the Steam Workshop! It's a powerful yet accessible tool that goes beyond just level editing.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:
And that’s about it! If you’ve read this far, we salute your passion and dedication. Now time to hit the battlefield and customize your army roster! We’ll be back once we’ve digested your post-release feedback and prepared a new DevBlog and update. Thanks again,

- The Crossfire: Legion team

DevBlog 30: New Game Modes

Greetings Commanders,
Welcome back to our last DevBlog before:

Following on last week's reveal about the new units and commanders that will be available to you at launch, we are excited to introduce the new battlefields and game modes that they will seek to prove themselves on.

New Coop Mode: Operation Northside



Global Risk hardliners have occupied the city and surrounded the embassy. Break their siege and get the ambassadors out of there.

New Game Mode: Brawl



Brawl out in this action-packed mode. Units will spawn at your headquarters automatically. Units will upgrade on their own as the game escalates. Destroy all enemy headquarters to win the game.
In this action-packed mode, units will spawn at your HQ automatically and auto-upgrade (based on your pre-selected deck loadout) as the game escalates. Tactical acumen will make all the difference between players!

Campaign ACT IV


Without giving away too many spoilers, we’re excited for you to play the final act of our gripping single player narrative story campaign that sees our factions protagonists converge, coordinating their strikes as the story concludes. Here’s a mission summary to help get your tactical mind into the new battlefield.

Missions 13: Greater Good

Cardinal leads an assault on a remote New Horizon facility to help draw attention away from Phoenix and the rest of Black List.

Mission 14: Know Thy Enemy

Phoenix and Freefall deploy to gather vital data from an adjacent New Horizon facility thanks to Cardinal's distraction.

Mission 15: Endgame

The final assault on Mt. Riley. Hope remains to prevent Cipher from launching her Vampire Satellite and activating her global neuro-link network.

New Skirmish Map: Labyrinth (3v3)


Navigate your forces through a city under siege. Danger lurks around every corner and rooftop. Proceed with caution

New PayLoad Map: Tongren Facility (3v3)


The toxic battlegrounds that surround this city-sized mega structure have weathered decades of conflict. Hold the center to gain an advantage.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:
With these new battlefields and combat arenas we know you’ll further hone your tactics, proving yourself to be a mighty commander. Next week the talk will be over, and the new plethora of battle tools unleashed in our full 1.0 release!
- The Crossfire: Legion team

DevBlog 29: New Units & Commanders

Greetings Commanders,

Firstly, a huge thanks to everyone who joined us with such excitement last week when we announced that:

Of course, one of the main highlights of releasing the game into 1.0 are the new units that you’ll be able to command. Supplement your rosters, experiment with new tactics, and find those unit combinations that work best for you. Each unit will also come with their own abilities for those surprise battlefield maneuvers that can so easily change the tide of battle.

Let’s take a look at the 4 new units reinforcing the ranks of our 3 factions.


  • Paladin, slot 4: Medical vehicle that heals infantry and acts as a detector. Can be upgraded to heal in an area of effect radius.
  • Jester, slot 5: Support vehicle that repairs allied vehicles and aircraft while also serving as a detector. Can be upgraded to quickly repair a large amount of damage.
  • Centurion, slot 6: Rocket platform that deals high damage over a long range. Highly fragile and slow-moving, they require protection and support.
  • Hightower, slot 8: Support aircraft that detects units in stealth. Can scan a distant area to unveil the fog of war. Once upgraded it can create a barrier that reduces the damage of enemy attacks.



  • Silverfish, slot 5: Light vehicle that can launch explosive drones from a long range. Drones draw enemy fire and can be upgraded to be more resilient.
  • Scarab, slot 4: Support vehicle that grants increased rate of fire to nearby friendly infantry, while also acting as a detector. Can shield allies with an explosive barrier and can be upgraded to increase allies movement speed.
  • Wasp, slot 7: Air superiority helicopter that weakens enemy defenses with Thermite Rounds. Can be upgraded with a stealth field.
  • Stingray, slot 8: Speciality support vehicle that can project a cloaking field over nearby friendly units. Can be upgraded with the ability to damage and temporarily disarm enemy units in a target area.



  • Helios, slot 4: Support vehicle equipped with advanced technology. Can make enemies take more damage or stun them with crushing gravity. Upgrade with an ability to increase sight range.
  • Harpy, slot 7: Medium aircraft with twin beam cannons. Can be upgraded with a passive stealth ability that activates when not in combat.
  • Icarus, slot 7: Heavy aircraft equipped with advanced rockets. Can be upgraded so that its rockets have a cone shaped blast radius.
  • Behemoth, slot 8: Cutting edge mech with dual energy cannons. Able to teleport itself and nearby allies as well as regenerate their energy and shields. Can be upgraded to unleash an energy blast that damages neary enemies.


To supplement and lead your armies into battle, each faction will have access to another commander that gives you access to unique global abilities and battlefield opportunities.

New Commanders:

  • Warden: A defensive specialist who can quickly deploy fortification to protect his troops. When it is time to counter attack, Warden can call in a massive artillery building that also deploys weapons on nearby fortifications.
  • Stalker: He is able to deploy mercenaries to any location, but they leave the battlefield soon after the fighting is done. He can also drop a Shadow Operative behind enemy lines, whose lightning fast attacks can damage all enemies in the target area.
  • Cipher: Controls all of New Horizon’s orbital satellites. She can use her surveillance satellites to track enemies or orbital lasers to fire massive energy beams at enemy targets.

Remember we’ll be releasing with a Free weekend, giving everyone a chance to get to grips with the new content.

Here is a recap of the complete package that will be available at launch:

  • 66 total units
  • 9 commanders each with 2 distinct abilities
  • Campaign Acts I - IV, 15 missions in total.
  • Modes and maps
  • 5 PvP and PvE Classic Skirmish maps: Predator (3vs3), Mountainside(1vs1), Typhoon(2v2), Frostbite (1v1), Labyrinth (3v3)
  • 7 PvP and PvE Payload mode maps: Tongren Facility (3v3), Snowbase (2v2), Refinery (3v3), Badland (2v2), Blacksite (3v3), Domination(3v3), Railyard (2v2)
  • Co-op Defense v AI mode: Operation Thunderstrike
  • Co-op Attack vs AI mode: Operation Northside
  • Arcade Mode: Brawl and Battlelines
  • Map Maker Tools



To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:

We look forward to seeing you on the battlefield, and discovering the tactics and battlefield maneuvers you're sure to devise using these new units and commanders. Tune in next week as we detail the new game modes which will also be coming with the 1.0 release.
- The Crossfire: Legion team

DevBlog 28: Release Announcement

Greetings Commanders,
Today, with great excitement and after much work from the team on player feedback, we can formally announce that:

To celebrate, and give everyone and their friends a chance to experience how the game has improved, we will also hold a free weekend and sale around launch.




The game has grown a lot since the early days of May 2022. The Early Access phase was immensely valuable to help us get a better grasp of what today's fans of classic RTS want to see, and how to shape the game accordingly.

However, there is no denying that we did start on the wrong foot. The original meta-progression system - involving soft currency to unlock units and commanders in a confusingly presented “store” - not only had some players fear we might introduce micro-transactions for gameplay-affecting items. It also went against the immediacy of experience that has kept players coming back to classic games, where the whole toolbox is accessible from the start, without necessarily much gradual onboarding. Content was also a bit of a weak point in the early days, with players clearly looking for something meatier to chew on.

We took those lessons at heart - ditching the progression system, doubling down on adding content through Early Access, introducing countless balance tweaks etc. The game has come a long way with now plenty of game modes, maps, units - and a map-making tool - which we hope can live up to the generous content offering of the classic RTS of yore.

To those who have stuck with us for the ride: thank you so much for your patience and support. To those who haven't or have been patiently waiting by the sideline: we hope you and your friends will give the game another chance with the upcoming 1.0 release and associated free weekend. If you like the changes you see, please consider leaving us a review or updating your old one!


Here is a recap of the complete package that will be available at launch:

  • 66 total units
  • 9 commanders each with 2 distinct abilities
  • Campaign Acts I - IV, 15 missions in total.
  • Modes and maps
  • 5 PvP and PvE Classic Skirmish maps: Predator (3vs3), Mountainside(1vs1), Typhoon(2v2), Frostbite (1v1), Labyrinth (3v3)
  • 7 PvP and PvE Payload mode maps: Tongren Facility (3v3), Snowbase (2v2), Refinery (3v3), Badland (2v2), Blacksite (3v3), Domination(3v3), Railyard (2v2)
  • Co-op Defense v AI mode: Operation Thunderstrike
  • Co-op Attack vs AI mode: Operation Northside
  • Arcade Mode: Brawl and Battlelines
  • Map Maker Tools


Stay tuned for additional news regarding our planned post-launch updates.


To help you celebrate launch with us, we have put together a Fan Kit for all your content creator needs - incl. artworks, unit cards, logos etc. here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip

We also have some dedicated assets for streamers like overlays etc. here:
https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z

Get the latest intel by following us here:

We look forward to seeing you on the battlefield - and hope you are as excited as our team to see Crossfire: Legion enter this new chapter of its history! Make sure to tune in next week as we detail the new units and commanders coming with the 1.0 release.
- The Crossfire: Legion team