We’ve just gone live with our first community-led update. Once again a massive thank you for all your feedback. We continue to be excited to be working on this game with you foremost in our minds. Firstly:
The “store” section in-game worried players because it led some to wonder if we’d later introduce gameplay affecting microtransactions and pay-to-win mechanics. While this was never the intention, we did think a soft-currency tied player progression system would work well. We acknowleadge that the way this was presented was fairly confusing and so we are happy to remove it while we review better progression systems.
Ultimately, we don’t want anything to stand between you and enjoying the classic RTS gameplay the game has to offer!
In detail, this means:
Removing all unit “purchasing”
All current, and future, units will be available immediately
Operations will be removed
We’ll be working on a new progression system
DLCs still planned for the future
We’ve seen many enjoying the 1st Act of our Campaign, so here’s ACT II. Battle rages on with the next 4 missions of our immersive character-driven camapaign. Tensions escalate and the stakes rise as our factions complete to fulfill their ideologies amongst all the turmoil of new locations and story beats. Continue to immerse yourself in the expansive world and lore of the Crossfire: Legion universe.
If intense micro-management isn’t your thing, we have a new macro-management game mode for you. Battlelines allows for 1v1, 2v2 and 3v3 matches with a focus on your army composition rather than the micromanaging of units. This is a macro-focused game mode where you place your units in formation within the designated area and watch them spawn in waves that fight automatically towards the other team's HQ.
Like to keep your eye on the prize? We’ve a new Payload map for you called “Badlands” You fight to secure each payload amongst the thick foliage and tricky terrain of the jungle. There are numerous lanes of narrow attack that allow you to focus your forces and set ambushes.
We have answered the calls for allowing hotkey remapping so you can more efficiently command. This feature will still grow and its options will become more detailed in future.
Leaving the game will result in an automatic loss and a win for your opponent.
Presets configurations now are saving properly.
Ghost core will no longer prevent building construction on the same spot it was destroyed.
Workers can't deny building HQs anymore as they spawn with more life. Construction time remains unchanged.
Games should now end properly when Surrender/Abandon options are used.
Turrets building now follows the same placement rules as in Payload mode.
Mineral patches are now depleting after 15000 resources collected.
Workers now are carrying 7 minerals down from 10, and 5 gas down from 6.
The Cavalier and Scepter units now have the stealth detection ability.
Ghost Core has been revamped : If the core is under attack, the healing is deactivated. The initial cooldown of Ghost Core is 4 minutes.
Ghost Nation now has a global cooldown.
On top of all that, we’ve improved general performance and stability. So if you’ve had trouble playing the game in the past, please try it again and let us know how you get on.
We have our 1st ESL champions! Congratulation and enjoy your prize money and gifts:
Europe winner: FTWCheese Americas winner: LaFaf Asia winner: Fuyue
An overview of the results can be found here: https://play.eslgaming.com/crossfire-legion
We also have a Fan Kit available with artwork, unit cards, logos and all your content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
And for Streamers there is all the tools you need here: https://landingpages.deepsilver.com/crossfirelegion/cfl_influencer_pack.7z
Phew that was a lot! We keep pressing forward and can’t wait to see you on the battlefield as we work towards our next monthly update. GLHF. - Your Crossfire: Legion team
DevBlog 17: Store No More
Greetings Commanders,
Big news in today’s DevBlog. We’ve been collating and analyzing the wealth of feedback we’ve received since launching to Early Access. Here’s our update plans for the June 29th update.
The first, and most obvious concern players had, was about the in-game store and this led players to worry about microtransactions. This was never the plan as the store was only designed as a form of player progression. However: Now, it’s easier to dive into RTS goodness. This also means:
Removing all unit “purchasing”
All current and future units will be available immediately
Operations will be removed
We’ll be working on a new progression system
DLCs still planned for the future
Once again thank you to all the voices on this. Here's what else to look forward to in next week's update on July 29th.
The story continues with the next 4 missions of our immersive story. Find out how the character drama will unfold and where it will take them next.
Battlelines allows for 1v1, 2v2 and 3v3 matches with a focus on your army composition rather than the micromanaging of units. This is a macro-focused game mode where you place your units in formation within the designated area and watch them spawn in waves that fight automatically towards the other team's HQ.
Badlands see’s you fight to secure each payload amongst the thick foliage and tricky terrain of the jungle. There are numerous lanes of narrow attack that allow you to focus your forces and set ambushes.
As always, in response to your feedback, we’ll also be:
Enabling Hotkey Binding
Making performance & stability Improvements
Improving the games economy balance
Changing units & abilities balance
Standardizing all mineral Income
Our ESL tournament is well underway with some very interesting strategies emerging from the chaos of battle.
An overview can be found here: https://play.eslgaming.com/crossfire-legion The FINALS will be held on June 28th, join us and tune in here: https://www.twitch.tv/primemattergg
We also have a Fan Kit available with artwork, unit cards, logos and all you content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
Maintain your communication and surveillance networks by joining us here on:
Stay tuned, we're almost there! - Your Crossfire: Legion Team
DevBlog 16: Early Access Roadmap
Greetings commanders, It's been great watching you dive into this new RTS and seeing what stratagies you can come up with. Launching a new game is alot of fun and your feedback has also been very welcome and in most cases very constructive. We're learning lots and already have a good idea of where to go next and what fixes to prioritize.
First of all let's go over the features available in our Early Access and then afterwards we list what is coming in the next update and in subsquent updates this summer. We plan to update the game with new content and fixes on a roughly monthly basis. We need to keep things fairly fluid in game development so we can react to feedback so more details will come later.
Put your RTS skills through their paces and baptize the new units in fire with our ESL tournament. There'll be prizes to be won and competitive mayhem to be had with our three regional tournaments in Europe, North America and Asia. You can register up until June 5th.
An overview can be found here: https://play.eslgaming.com/crossfire-legion
The FINALS will be held on June 28th, join us and tune in here: https://www.twitch.tv/primemattergg
We also have a Fan Kit available with artwork, unit cards, logos and all you content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
Maintain your communication and surveillance networks by joining us here on:
Stay tuned, we're almost there! - Your Crossfire: Legion Team
DevBlog 15: Enter Early Access
Commanders, it's time!
Our troops, our vehicles, our tanks, our mechs and all manner of aircraft are ready! Are you ready to take command?
We’ve lots for you to experiment with to find your perfect strategy and maneuvers. On top of the classical multiplayer and skirmish modes we’ve:
With a new theater of combat opening across this dystopian near-future world, our factions are mustering new units for the new challenges that are to come.
Crossfire: Legion will evolve based on player feedback and the best way to help mold the games future with is:
By completing the player survey that opens when you close the game
We’re eagerly promoting players and their feedback. We were very pleased with the support and comments we received during our tests earlier this year. Here’s a reminder:
And here is our updated response to this.
More content
Early Access is bringing lots of new units/maps/operations and game modes. Looking ahead, we will have monthly updates which will bring even more.
Finding players (Matchmaking)
All 3v3 and 2v2 technical issues have been fixed for Early Access
Adjust population cap
Early Access allows you to set up games where the population cap is between 100 and 300, in increments of 50. We will keep a close eye on this.
Base building/turrets
A unit is now available for each faction that is designed to counter turrets through a variety of ways.
Balancing issues
We have a variety of units which have been tweaked based off their previous performance tests. We will also be gathering your feedback, especially from our community council, assessing it and will make adjustments accordingly.
Camera Controls
In future, we’ll be working on bringing settings that will allow the player to have greater control over how the camera moves around the map.
Uniqueness
The addition of new game modes and features will help us differentiate Early Access from other games.
Game Pacing
We’re working on improving our telemetry so we can get objective measurements on how quickly players are reaching the mid and late stages of the game. We’ll be using this information to make changes to various systems within our game.
More tutorials
Our campaign acts as a tutorial for those new to RTS and Crossfire: Legion. Our community on Discord will also be more than happy to help newer players. There will undoubtedly be helpful tutorials and Let’s Play videos on twitch and Youtube which we’ll encourage.
Unit Path-finding
Even during internal playtest sessions we’ve had several instances where our tactical plans failed to execute due to the shortcomings of our pathfinding system. We’ll be working on ways to improve this functionality by hosting internal playtest sessions where we critically analyze the pathing of units in games such as Starcraft and Command and Conquer. We’ll then compare unit behavior in those games to ours and see how we can better meet player expectations.
Loading issues
Initial start-up times have been decreased.
A.I. Issues
We plan on collecting the edge cases that break our A.I. and fixing them throughout the early access period. Moreover, many players requested that the A.I. be given additional layers of difficulty and we have now provided this.
Can’t find AI
Revisions have been made for Early Access that will help players get into games with
Resource gathering
Players wanted additional automation options for the resource gathering portions of our game. Some players also reported wishing to be able to set limitations on resources themselves in the lobby. Some of these options have been provided in our early access campaign.
Put your RTS skills through their paces and baptize the new units in fire with our ESL tournament. There'll be prizes to be won and competitive mayhem to be had with our three regional tournaments in Europe, North America and Asia. You can register up until June 5th.
An overview can be found here: https://play.eslgaming.com/crossfire-legion
The FINALS will be held on June 28th, join us and tune in here: https://www.twitch.tv/primemattergg
We also have a Fan Kit available with artwork, unit cards, logos and all you content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
Maintain your communication and surveillance networks by joining us here on:
Stay tuned, we're almost there! - Your Crossfire: Legion Team
DevBlog 14: 7 Days til Early Access
Greetings Commanders,
Time flies when you’re busy creating new units, commanders, modes, maps and more! Yes - our next big release is just 7 days away! Take a look at the below to find your local release time.
With 24 new units, 3 new commanders, our new payload mode, Campaign Act 1 and Co-op defense mode, plus 4 new PvP Maps, this release is a big one.
We’re dropping new units across Global Risk, Black List and New Horizon. Covering air and ground - battle with new tanks such as Global Risk’s Imperator. Launch air strikes with the Condor and Albatross, two new air units for Black list. Infantry, vehicles, tanks and air are all included in the release.
We’re also releasing Payload mode! Destroy the incoming crate drops to reveal the payload, and escort it safely, fighting off incoming attacks, to its launch point. You’ll need to successfully protect and secure three to win.
As well as three new commanders, we’re also releasing four maps, bringing the total up to eight. Explore Frostbite, Blacksite, Domination and Railyard, and defeat the enemy!
Our upcoming release will be fully available (Audio, subtitles and menu) in English, French, German, Traditional and Simplified Chinese, and Korean. Subtitles and menu only translation will be available in Spanish, Japanese, Polish and Russian.
It’s time to create your army, explore new maps and lead your troops to victory!
Here are the all important system requirements and cost: Minimum Spec:
OS: Windows 10 64 bit
CPU: Intel Core i5-7400 @ 3.00GHz or AMD equivalent
Put your RTS skills through their paces and baptize the new units in fire with our ESL tournament. There'll be prizes to be won and competitive mayhem to be had with our three regional tournaments in Europe, North America and Asia. You can register up until June 5th.
An overview can be found here: https://play.eslgaming.com/crossfire-legion
The FINALS will be held on June 28th, join us and tune in here: https://www.twitch.tv/primemattergg
We also have a Fan Kit available with artwork, unit cards, logos and all you content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
Maintain your communication and surveillance networks by joining us here on:
Stay tuned, we're almost there! - Your Crossfire: Legion Team
DevBlog 13: New Roster Units
Greetings Commanders,
We’ve 24 new playable units incoming to the battlefields of Crossfire: Legion! That takes the playable options up to 45 units! Imagine the combinations.
Early Access on May 24th will bring this expanded unit roster for each faction for you to unlock and begin to experiment with. It’s your army to customize and lead to victory.
This video will help you get familiar with those units so you can best vanquish your foes. Let’s see what new additions bolster the ranks of Global Risk:
Infantry: the Grenade Trooper packs a powerful punch.
Infantry: the Shield Trooper, for defensive commanders who like to tank early fights.
Vehicle: the Gladiator was made for destroying air units.
Vehicle: the Marshal, delivers heavy blows from a distance while maintaining high mobility.
Tank: the Imperator will bombard from afar to create breaches in enemy defenses.
Air: the Rapier offers you air supremacy.
Air: the Halberd delivers surgical strikes.
Air: the Scepter rapidly transports your units across enemy lines.
In response, here’s what Black List commanders can bring to the fore:
Infantry: the Fire Ant and its flamethrower will decimate large groups of foes in close combat.
Infantry: the Jackal helps savvy commanders perfect their hit and run tactics.
Vehicle: the Beetle rapidly incinerates enemy structures by taking its flames on the go.
Vehicle: the Scorpion launches area denying gas grenades and will outrange most foes.
Vehicle: the Centipede uses its powerful electrical arcs to heal and boost allies, or slow enemies.
Air: the Prion hinders enemies with its EMP rockets.
Air: the Condor uses its explosive drones to pick off slow enemies and structures from afar.
Air: the Albatross aids rapid troop deployments with its expansive cargo holds and durability.
And New Horizon offers these AI enhanced tools to shake things up:
Infantry: the Ogre deals area of effect damage from afar
Infantry: the Minotaur wields hard hitting heavy energy cannons.
Vehicle: the Manticore’s dual cannons increase enemies' vulnerability to damage
Vehicle: the Cerberus’s powerful railgun punches through multiple targets in a straight line before it then teleports to a new firing position.
Vehicle: the Hades barrages ground and air targets with its explosive drones.
Mech: the Hyperion fires salvoes of explosives and can jump over obstacles.
Air: the Siren offers advanced support by creating a damaging and debilitating energy field around itself.
Air: the Charon reliably and rapidly gets New Horizon forces wherever they need to be.
You’ll need to unlock these units as you play and experiment with them to find the roster that will lead you to victory. We’re looking forward to seeing what units you’ll deploy to the battlefield on May 24th. Want to test your command skills with the new units? Put them through their paces and baptize them in fire with our ESL tournament. There'll be prizes to be won and competitive mayhem to be had with our three regional tournaments in Europe, North America and Asia. You can register up until June 5th.
An overview can be found here: https://play.eslgaming.com/crossfire-legion
The FINALS will be held on June 28th, join us and tune in here: https://www.twitch.tv/primemattergg
We also have a Fan Kit available with artwork, unit cards, logos and all you content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
Maintain your communication and surveillance networks by joining us here on:
Stay tuned, next week we'll be revealing all the details of the game in our 7 days till release run up to Early Access. Stay frosty.
- Your Crossfire: Legion Team
DevBlog 12: New Game Modes
Greetings Commanders, Here’s another DevBlog that gives you more intel on what’s arriving with our Early Access on May 24th.
Payload introduces a new game mode and victory conditions for you to test your tactical prowess against. During battle, crate drops will parachute onto your choice of three special maps, Blacksite (3v3), Domination (3v3) and Rail Yard (2v2).
Race to these, because some will contain the powerful unit bonus, while others will contain the payloads. Fend off your foes, shoot the crates to open them and escort the payloads to their final firing position. Do this three times to trigger their launch and win. Alternatively, destroy your enemy bases in the traditional way.
Operation Thunderstrike allows up to three players to band together to fight off the forces of a rogue A.I. that is indiscriminately targeting everyone. How long can you hold the line?
In partnership with ESL, there'll be prizes to be won and competitive mayhem to be had with our three regional tournaments in Europe, North America and Asia. You can register up until June 5th.
An overview can be found here: https://play.eslgaming.com/crossfire-legion
The FINALS will be held on June 28th, join us and tune in here: https://www.twitch.tv/primemattergg
We also have a Fan Kit available with artwork, unit cards, logos and all you content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
Maintain your communication and surveillance networks by joining us here on:
Lots to look forward to and we’ll be back next week with details of the new units available to your Early Access army roster.
- Your Crossfire: Legion team
DevBlog 11: Developer’s Vision & ESL
Greetings Commanders, With Early Access releasing on May 24th, we thought now is a perfect time to hear from the game (Maruice) and narrative (Maya) designers themselves and find out what they envisage for the game.
We’re also proud to announce our partnership with ESL (Electronic Sports League). Competitors will battle it out across one of three global regions:
Click each to learn more, while an overview can be found here: https://play.eslgaming.com/crossfire-legion
Battle will commence:
1st Qualifier on June 5th
2nd Qualifier on June 12th
3rd Qualifier on June 19th
4th Qualifier on June 26th
The FINALS will be held on June 28th with cash prizes for the winners.
And join us as we cast the finals here: https://www.twitch.tv/primemattergg
Players looking to enter the competitive carnage can register here from today on the ESL website until June 5th.
This kicks off our competitive tournament plans. Stay tuned as we will announce more tournaments in the future, both sponsored and organised by the players themselves.
We also have a Fan Kit available with artwork, unit cards, logos and all you content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
Maintain your communication and surveillance networks by joining us here on:
Greetings Commanders, In game development not everything always goes to plan but we have communicated with you the freshest news every step of the way. This continues here as we announce the delay of our Early Access to May 24th.
Delayed, but don’t be dismayed, there are good reasons for this.
This is a tough call, but we have had such a wealth of feedback from players during our Technical Test and Demo that we can now more comfortably implement these changes. This ranges from squashing bugs to optimising graphical performance.
Unfortunately, we must cancel the free play test (originally planned for April 21st) so that we can continue to focus on all the players feedback. And so while our current priority is getting the game ready for Early Access, once that’s released we can assess the possibility of a platform for free tests afterwards.
If you are unsure of the game, you will find many great Let’s Play videos on Youtube. [previewyoutube="o3h9lm9wPpQ;full"]
We also now have more time to refine the game based on our work with the community council. As always we’re listening to all feedback because the game is ultimately shaped and driven by the players. This makes us open to suggestions; game development is an ongoing process and content updates post launch are the norm for most titles.
Like many of you, we are also looking forward to getting to grips with Dune: Spice Wars and Galactic Civilisation 4, which were also due to enter Early Access on the same day. My, what a good time to be a strategy game player. In the meantime we can now all enjoy more RTS :)
Here is our revised Road to Early Access:
DevBlog 11, April 28th We take an exclusive look at the brains behind Crossfire: Legion with an interview with our lead game designer and senior narrative designer. We’ll learn more about their vision for the game.
DevBlog 12, May 5th. We’ll introduce you to the ins and outs of PayLoad, our new game mode that’ll get you thinking about your RTS plans in a new way.
DevBlog 13, May 12th Here we’ll detail the new units and commanders that you’ll be able to play with and experiment within your strategies upon Early Access release.
DevBlog 14, May 17th. It’ll be only 7 days until Early Access releases. We’ll detail the release time zones, new content, price, tournaments and info about localization.
DevBlog 15, May 24th. Early Access will be live and we’ll be taking you through all that’s new and what’s still to come.
We also have a Fan Kit available with artwork, unit cards, logos and all you content creators need here: https://static.kochmedia.com/yac_sites/crossfire/cfl_fankit.zip
Maintain your communication and surveillance networks by joining us here on: