https://youtu.be/eTXX6sHIEn4 Riders of the Apocalypse! We welcome you to our weekly Show, made so that you - the Waste’s best mechanics and riders, can earn some Gold! New episodes every Friday! Anyone willing to submit a video, must send a letter to CrossoutShow@Gaijin.team containing the link to your video, your in-game nickname and the email address registered with your game account, so we can send you the Prize… should your video win! When you leave a comment competing for the best comment of the week, don’t forget to include your account name, with all the right capital and lowercase letters, so that we can find you...and give you your well-earned Gold!
[Special] +50% Reputation in battles for all factions!
Attention all survivors! Get ready for the particularly fierce battles this weekend - it’s bonus XP days in the Wastelands! During these days you will be able to become more powerful and gain any favour from the factions faster: on August 5, 6 and 7 the bonus to all reputation earned is 50%!
The event will be available from 12:00 GMT on August 5 until 23:59 GMT on August 7
For more information on Crossout, follow these channels:
“While the Syndicate and Steppenwolfs are fighting each other, we are trying to focus on what matters most — the survival of our species.” — Riley, the Dawn’s Children.
A new artwork — a melancholic picture at sunrise somewhere on the outskirts of the Peaceful atom. The inhabitants of the Valley flocked to new lands like bees to honey. Who knows what they will find in the cellars of these ruins?
Download this artwork in the “Wallpapers” section and start preparing your armoured cars for football. Have a great August!
For more information on Crossout, follow these channels:
Welcome to the new season “Big chase”! You can expect: a lot of new parts and customization kits, an updated “Chase” mode, a redesigned co-drivers system, a new PvP map, as well as other new features, improvements and fixes.
New season: “Big chase”
Attention! The “Big chase” season and battle pass packs will be available until October 16th inclusive! [expand type="details"]
There are 75 levels with rewards in the event. Leveling up in the event will unlock new rewards.
If the player has a Battle Pass, 20 in-game coins are rewarded for each level above 76.
All players without exception (both with and without a paid Battle Pass) can access:
“Workpieces” of the parts from previous seasons (you can find and use the received workpieces in the “Resources” tab in your storage). The workpieces remain in your storage forever. They can be used at any time, even after the end of the season.
Recipes for new parts production. ATTENTION! These recipes will only be available temporarily during the current season. Once it is completed, the part recipes will be unavailable. In the future, recipes for new parts may be available as part of future seasons or in-game events.
Elements for banner customization.
Structural parts.
Containers with resources.
New stickers.
Coupons for free use of the workbenches.
New amusement rides for the range.
100 in-game coins.
Players who have purchased a battle pass may receive the following additional rewards:
Parts that have been crafted before. Please note that such parts are already issued with certain upgrades and cannot be sold/bought on the market.
5 new CKs (visual customization kits).
2 new portraits.
In-game coins.
Cosmetic items: paints, stickers, decor, hubcap.
Additional elements for banner customization.
Additional amusement rides for the range.
“Storage expansions” and “Blueprint storages”.
Legendary upgrade stabilizers.
Rewards marked with a lock icon are only available in the battle pass.
Parts that you didn’t have time to unlock can be purchased on the in-game market from other players.
Event level up
You can increase your level in the event by completing special daily and weekly challenges.
At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
Weekly tasks of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” tasks are issued.
Please note that it is possible to get the maximum level in the event by completing only daily and “main” challenges. Completing “additional” challenges will help you increase your level even faster.
Try not to miss challenges to open all available rewards as soon as possible.
When the event level is increased, the reward is issued automatically.
You can still complete the regular daily and weekly challenge, save badges and other resources.
[/expand]
Novelties of this season
Autocannon “Tempest”
Rarity: special.
PS: 760.
Durability: 390 pts.
Energy drain: 4 pts.
Mass: 729 kg.
Optical module “Iris”
Increases the magnification rate when using the standard (built-in) scope (min. — 3x, max. — 5x).
Rarity: special.
PS: 190.
Durability: 101 pts.
Mass: 96 kg.
Heavy minigun “Miller”
Rarity: epic
PS: 1375.
Durability: 427 pts.
Energy drain: 5 pts.
Mass: 495 kg.
Perk: after hitting an enemy 15 times, it fires an explosive projectile. Each miss reduces the number of accumulated hits.
Rocket artillery “RA-1 Heather”
Rarity: legendary.
PS: 2800.
Ammunition: 10 pcs.
Durability: 626 pts.
Energy consumption: 7 pts.
Reload: 10 sec.
Mass: 2070 kg.
Perk: The higher the speed of the car, the faster the weapon reloads. Max. efficiency: +30% at 80 km/h.
Passive defence module “Omamori”
Rarity: legendary.
PS: 400.
Durability: 303 pts.
Energy drain: 1 pts.
Mass: 240 kg.
Perk: Absorbs half the damage dealt to parts that are attached to power nodes, up to 360 pts. If the threshold is exceeded, the module turns off until the capacity is fully restored, while excess damage will damage the “Omamori” module itself. The capacity begins to be restored if the module does not absorb damage for 3 sec.
Mortar “AM-5 Avalanche”
Rarity: legendary.
PS: 4800.
Ammunition: 10 pcs.
Durability: 1592 pts.
Energy drain: 12 pts.
Mass: 3510 kg.
Perk: receives 30% of additional damage resistance during reload.
Cabin “Kami”
Rarity: legendary.
Type: lightweight.
PS: 2400.
Maximum cabin speed: 100 km/h.
Tonnage: 4600 kg.
Mass limit: 8700 kg.
Adds energy: 12 pts.
Durability: 280 pts.
Mass: 570 kg.
Perk: When activated, provides invulnerability to heating and enemy effects, and deactivates the shells attached to the vehicle for 5 sec. Cooldown 15 sec.
CK “Kusari” for the “Small track”
CK “CK Tinbe” for the “Bastion” cabin
CK “Basan” for the “Harpy” cabin
CK “Amaterasu” for the “Aurora” combat laser
CK “Yari” for the “Cyclone” autocannon
New amusement rides for the range: machine gun and rocket turrets
As part of the season, all battle pass owners will be able to get new amusement rides that will add more various challenges to the track on your range. These rocket and machine gun turrets can be activated and deactivated. Activated turrets will constantly attack your armoured car. The turrets will remain activated/deactivated the next time you enter the test drive mode. Each type of turrets can be activated and deactivated separately.
“Elite Battle pass” pack
Unlocks additional rewards of the season “Big chase”.
Upon purchasing this pack, the player gains 15 levels to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
The pack can be purchased only once.
“Battle pass” pack
Unlocks additional rewards of the season “Big chase”.
Upon purchasing this pack, the player gains 1 level to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
The pack can be purchased only once.
Both packs will be available until October 16 inclusive!
New co-drivers system
With the “Big chase” update, we're introducing a new system of co-drivers. In the new system, we tried to combine our vision of this mechanics and at the same time take the suggestions and ideas of the players into account. [expand type="details"] Features of the new system:
With the release of the update, there will be 8 co-drivers available in the game. In the future, the list of available co-drivers may be expanded.
In order to unlock the co-drivers, you need a special resource — “intel”.
The ability to unlock and use a co-driver appears for a player who has reached reputation level 30 with the “Engineers” faction.
Each co-driver has 3 passive skills that improve the parts on your armoured car or increase its effectiveness.
Also, each partner has a special ability called “talent”. To activate it, you must meet certain conditions that are indicated in its description.
When you unlock a co-driver, all of his passive skills and talents immediately become available to you. It’s not necessary to additionally level up a co-driver.
Different co-drivers may require different amounts of intelligence to be unlocked. Jay, Grizzly and Yuki are the “starting” co-drivers. Unlocking them requires less intelligence.
You can only use one co-driver at a time.
You can still save co-drivers together with the armoured car’s blueprint.
Attention! With the introduction of the new system, the data on the co-drivers saved in blueprints has been reset. You need to re-save the amoured car blueprints with certain co-drivers in order to load a vehicle with a co-driver already activated for it in the future!
In future updates we plan to add more specialized heroes, which would work well with certain types of weapons and match certain situations on the battlefield. Our goal is to create a list of co-drivers with which every player could find a co-driver that will fit their style of gameplay.
How to get “Intelligence”
Upon reaching level 30 reputation with the “Engineers” faction:
The player is given 7,000 intelligence, which is enough to unlock one “non-starter” co-driver.
You can start earning Intelligence in PvP battles (missions) and “Patrol”.
In total, 8000 intelligence can be stored on the account at a time. Any intelligence that is obtained in battles over the limit does not accumulate. All intelligence acquired through refunds, purchases of packs, giveaways and gifts are added and stored over the limit.
In total, 4000 intelligence can be earned in battles in one week.
An active premium subscription will increase the weekly limit and the amount of intelligence received for each battle.
Intelligence can also be purchased in the in-game store (the “Premium and season” tab).
Compensation for co-drivers upgraded before the system redesign
Those players who have upgraded old co-drivers will automatically receive a certain amount of intelligence to unlock the new ones.
The amount depends on how many co-driver levels have been unlocked.
Players who spent in-game resources to unlock levels will receive more intelligence.
For one fully upgraded old co-driver, the player receives the amount of intelligence that is enough to unlock one “non-starter” co-driver.
[/expand]
Unlimited switching between factions
With the update 0.13.80, we are disabling the restriction on switching between the in-game factions. Previously, you could change the faction only once a day. Now this possibility is not limited in any way, and you can freely switch between the factions.
Please note that unlimited transfer between factions will not be available if you have already changed your faction within 24 hours before the restrictions were removed. As soon as the timer expires, the unlimited transition will become available.
Chase
Attention! The mode will be available until August 14 inclusive! [expand type="details"]
The chase takes place on a new map “Warrior’s path” created specifically for this mode.
Your objective is to stop the moving trucks before they leave the location.
The location has several different routes. The routes of the trucks and their guards, as well as the trucks themselves and their weapons, may change from battle to battle.
The trucks are always moving.
All trucks and their guards are armed and ready to fight back anyone who dares to attack the convoy.
The team is defeated if you can't stop even one of the trucks.
If you were able to stop only one of the trucks, the task is considered partially completed.
Points are awarded for the stages of destruction and for complete destruction of each of the trucks. Depending on the points scored, the team receives a certain amount of plastic as a reward.
[/expand]
New map “Peaceful atom”
[expand type="details"]The new location is located on the maps that you are already familiar to you — “Powerplant”, “Chemical plant” and “Factory”. Stylistically, the location continues the theme of industrial buildings and factories.
One of the location’s main feature is its asymmetry, which becomes most apparent closer to the centre of the map.
The map offers excellent opportunities for long-range builds. For example, there is a long corridor without any additional covers, which can be seen on the panorama. It allows you to control the map and conduct sniper duels or shoot enemy vehicles that are trying to break through to your position.
For the builds designed for medium or close range, there will be flanking bypasses which, however, cannot guarantee your safety.
Both teams will have access to elevated areas like the one in the picture on the left. They open a view to the central part of the map and allow you to partially control the passages from the enemy side. But don’t forget about the opponents who can outflank you!
The central area of the map is a fairly large arena, where the proper use of terrain, covers and vegetation can generate a lot of unique combat situations. Even if you find yourself in open space, you will most likely have options to hide from enemy fire by using hollows in the landscape.
Various shelters and covers will also be placed at the bases. They will be useful both when capturing an enemy point, so you can hide from shells and stall for time, and while defending your own base, which is being overrun by enemies.
The new map is available in the “Assault” mode in “Missions”. [/expand]
Other
A number of environment objects on the “Copperhead stadium” garage have been improved.
Improved a number of environmental objects on the “Control-17 station” map, which are not intended for armoured vehicles to climb on them.
Improved the spawn points on the maps of the “Bedlam” mode.
Improved spawn points for combat bots in the Engineer garage.
[expand type="details"]
Structural parts
The formula that automatically calculated the parameters of structural parts has been corrected. As a result, the parameters of some parts have automatically changed:
“Left buggy corner” and “Right buggy corner”
Durability increased from 3 to 4 pts.
PS increased from 5 to 11.
The durability of “Digger side” increased from 62 to 64 pts.
The durability of “Backend” increased from 118 to 155 pts.
<*> “Mengu”
Mass increased from 139 to 296 kg.
Durability increased from 86 to 183 pts.
PS increased from 30 to 68.
<*> “Haraate”
Mass increased from 161 to 343 kg.
Durability increased from 69 to 212 pts.
PS increased from 35 to 77.
<*> “Gessan”
Mass increased from 263 to 562 kg.
Durability increased from 113 to 347 pts.
PS increased from 58 to 126.
[/expand]
Crossbows
Refined the physical models of the “Spike-1”, “Toadfish”, and “Phoenix” crossbows.
Physical models of crossbows have become smaller, and now they correspond to their visual models.
Pulse accelerator “Astraeus”
The physical size of the projectile has been reduced by 75%.
Comment: the weapon’s projectiles will now be more accurate due to the fact that they will not cling to parts close to the projectile flight path.
Cabin “Master”
Cabin type changed to “Medium”.
PS reduced from 2400 to 2100.
Max. cabin speed reduced from 95 to 75 km/h.
Tonnage increased from 5000 to 5350 kg.
Weight limit increased from 10000 to 14100 kg.
Mass increased from 750 to 1150 kg.
Now the cabin heats up to a maximum of 25% (instead of 100% before).
Now, the automatic activation of the parts restoration occurs immediately after the cabin heats up to the maximum possible level. You can still turn off the cabin heating manually at any time.
Comment: the cabin’s form factor and perk didn’t fit its “light” type. Considering the not very high weight limit, the choice of weapons that could be mounted on the power nodes was severely limited. An increase in tonnage and weight limit along with changing the cabin’s type to “medium” will help correct the situation. And decreasing the maximum heating level will make using the cabin’s perk easier and safer.
Autonomous drone “SD-15 Vulture”
Target acquisition time reduced by 19%.
The drone’s flight speed increased by 5%.
Enemy detection range increased by 17%.
Cooldown time reduced from 13 sec. to 12 sec.
Explosion radius increased by 80%.
Blast damage reduced by 53%.
Periodic damage increased by 33%.
The drone now deals periodic damage 5 times before it explodes.
Comment: these significant changes are implemented in order to rebalance the way the drone deals damage. It used to deal significant damage, but due to the small explosion radius, the enemy could only lose a couple of parts. Now the explosion radius has been significantly increased and it became necessary to reduce the drone’s blast damage in order to maintain balance.
Disc launcher “Ripper”
Now the weapon rotates freely around its axis.
Durability increased from 484 to 581 pts.
Mass increased from 540 to 648 kg.
Disc impact impulse increased by 40%.
Weapon rotation speed increased by 25%.
The time before the disks that are stuck in objects are destroyed has been increased from 5 to 7 sec.
Damage received from colliding with discs that are stuck in objects has been increased by 2 times.
Pulse accelerator “Scorpion”
Damage reduced by 5%.
Comment: when combined with some of the new co-drivers, the effective “Scorpion” becomes an even more menacing weapon. In order to prevent the obvious superiority of this weapon over all others on the battlefield, we slightly reduce its damage. Despite this change, “Scorpion”, when combined with certain co-drivers, will still deal more damage than it did without any co-drivers before the changes were made.
[expand type="details"]
Added the ability to select a red color for the crosshairs.
Improved the visual appearance of windows with license agreements.
[/expand] [expand type="details"]
Recorded and added a new music track for the garage: Rust And Sand.
Improved the sound of shell casings for the following shotguns: “Parser”, “Arothron”, “Junkbow”, “Fafnir”, “Nidhogg”, “Jormungandr”.
Updated the sound of charging the shot for the “Toadfish” crossbow.
Improved the sound reverberation.
Improved the balance of sounds.
Optimized and fixed minor bugs in weapon sounds.
[/expand] [expand type="details"]
Optimized the effects of multiple fire puddles located close to each other left by the “Porcupine” barrels.
Disabled the movement physics on the surfaces covered with water. We plan to enable it back when we finalize it to the desired level.
Improved the model of the “Closed circle” hubcap.
Reworked the model of the “Small track” movement part.
Reworked the model of the “Headlight” decor.
Reworked the model of the “TS-1 Horizon” scope.
Improved destructible environmental objects (a number of car wrecks located on maps).
Added the “Cross Art” community sticker into the game.
Added the “CHAINSAW” sticker into the game.
[/expand] [expand type="details"]
Fixed a bug where the respawn window turned gray.
Fixed a bug where the “Executioner 88mm” and “Prosecutor 76mm” cannons could penetrate more than 2 cells of an armoured car’s structure.
Fixed a bug with the lack of base capture animation on the minimap in the “Assault” mode.
Fixed a bug where the “Aurora” laser upgrade to increase the heating rate was almost unnoticeable.
Fixed an issue where enemies in the “Frontier defense” raid on the “Ship graveyard” map could get stuck at spawn points.
Fixed a bug where the “Argument” weapon didn’t play the recoil animation after firing.
Fixed a bug where changing the language while viewing the range from the exhibition led to the range becoming unavailable for viewing.
Fixed a bug where, at the moment of firing, shells became visible at a certain distance away from the weapon’s barrel.
Fixed a bug with incorrect painting of the “Ermak” cabin.
Fixed a bug where crosshair “jumps” could be observed when using a free camera (the “alt” key by default).
Improved a number of texts, descriptions and icons.
Small update, 18.07.2022
Improved a number of environmental objects on the “Warrior’s path” map, a number of the map’s areas were optimized.
Fixed a bug when the Jay’s skill “Logistics” didn’t change the vehicle’s displayed parameter of mass while being active.
Fixed a painting mask of the “Bastion” cabin with the “Tinbe” customization kit.
Fixed a bug where the “Chase” mode wasn’t counted in the progress of receiving in-game patches.
Improved physical models of the “Spike-1” and “Toadfish” crossbows.
Now the “Skinner” harpoon is prohibited in the “Chase” mode.
According to recent statistics, the amount of plastic rewarded in the “Chase” mode has been corrected.
Fixed a bug during the acceptance/rejection of a request to add a player into the friends list.
Fixed a bug with incorrect points scoring in the ”Chase‘ mode.
Added recipes for the production of upgraded new parts to the season workbench.
Changed to the production recipe of the “Miller” machine gun.
Improved a number of in-game text strings.
Small update, 20.07.2022
Improved game client stability
Fixed a bug where obtaining medals would not give out any rewards.
Fixed a bug where the resource limit was not displayed before reaching level 30 of reputation with the “Engineers” faction.
[/expand] For more information on Crossout, follow these channels:
It's Wednesday, mah dudes. That means we're not missing any frogs. Today you need to build your own. Yes, we're seriously suggesting that you build a frog with your armored car.
Task:
Build an armored car that visually looks like a frog.
Save the blueprint with the JFR tag and send it to the Exhibition.
Take a screenshot of your work and post it on Steam, which should include your in-game nickname and JFR tag. The guide on how to take and upload your screenshot on Steam can be found here.
Prizes:
The authors of the ten best entries will receive a Snake bite pack.
Entry admission ends on:
22.07, 11:00 GMT.
Additional terms and conditions:
The entry can be created in the armoured car slot or the Leviathan slot.
The entry should not contain offensive and symbols, obscene language, references to prohibited groups and societies, elements of erotic content, also should not violate the game’s rules.
Only one entry is accepted from each participant.
By participating in the contest, you consent to the use of your work at our discretion.
For more information on Crossout, follow these channels:
It's time to announce the winners who will receive a Mickey portrait for version of Atitlan co-driver's backstory. And the winners of the contest are:
JAMILL_CZ [expand type="details"] Atiena Tlah - the woman who would one day be known as Atitlan - grew up in one of the dustiest, dullest corners of the world without any family to speak of. She was fortunate, then, to meet a kindred chaotic spirit: an adventurous young girl named Odegon. The two were inseparable, and in their teenage years, they became wasteland warriors. Eventually this duo grew into the Firestarters gang. It was here she earned her nickname: Atitlan. Over time, the gang grew and Atitlan became one of the most prominent warrior and flame weaponsmith of the wasteland.[/expand]
SlipperSlayer [expand type="details"]Атитлан родилась среди "Огнепоклонников" и с самого детства обучалась их искусству. Ее собственный отец и то не мог с нею справиться, днями напролет Атитлан вместе со своими безбашенные дружками жгли все и вся, чем очень сильно раздражали старших "Огнепоклонников". Очередная такая веселая выделка, закончилась для нее плачевно, все знали, что без разрешения владельца трогать предметы шаманов запрещено, ведь все предметы изготавливаются вручную самим шаманом. В этот день, веселясь с чужим орудием, сгорели ее друзья, выжила только она одна, что привело к ее изгнанию из "Огнепоклонников". Ей оставалось только скитаться по пустоши и отныне Атитлан является верным напарником для выживших Crossout, помогая во всех делах, связанных с взрывами и огнем.[/expand]
Harbisonel [expand type="details"]Atitlan was born shortly before the disaster, not remembering the crossout day. She grew up in the wasteland with only her closest family. When she was a teenager, her parents decided to move closer to the "civilisation", however, while travelling to their new home, they were ambushed by bandits and held hostage. The girl was able to escape the bandits, and near the exit accidentally set their camp on fire. She didn't know why, but there was something beautiful in seeing the whole place burn to the ground. She made her way to the valley, where she was hired as a co-pilot for a firestarter solider. Overtime, with some help, she learned how to improve their weapons by packing more advanced explosives into smaller shells. The technology was so advaced however, that it couldn't be adapted on a larger scale. She eventually left the firestarters and became more independend, but she's still known as a very talented and smart co-driver.[/expand]
Gray_Reaper_X [expand type="details"]Атитлан ранее была одной из "обработанных", которую нашли работорговцы, у одного маленького разрушенного поселения. Она стояла посреди домов, с пустым взглядом, совершенно не понимая что произошло. Поначалу работорговцев буквально испугало данное зрелище, но вооружённые мародёры были уверены в своих силах. На вопросы, девушка не знала ответов, ничего не помнила и тогда её забрали. Позже Атитлан попала к Одегон, где являлась прислугой для гладиаторов. Во время очередного боя в Колизее глаза Атитлан по настоящему загорелись и она осмелилась попросить у главы Огнепоклонников выступить в гладиаторском поединке. Одегон никогда не была против новых зрелищ и повышения интереса жителей Пустоши к Колизею, и она охотно приняла просьбу. В бою девушка без памяти и прошлого проявила удивительно быструю обучаемость управления машиной и оружием, именно тогда стал виден её взрывной нрав. После победы над соперником Одегон предложила Атитлан влиться в ряды её банды, впоследствии получив своё прозвище. Позже Атитлан стала проявлять и некоторые конструкторские навыки. Учитывая все качества оставался один, окутанный тайной, вопрос: кем же она была раньше?[/expand]
_9gmkfa1tj2 [expand type="details"]A long time ago, Atitlan was a little girl with no hope, became a lost cause in the wasteland. She had no one to look up to, until then she saw the blazing motors in Odegon's arena fighting with flames and fire. She found her sparks revealing her true power in the flames of war, and began to fight the fire with fire, even the most deadliest flames she would keep thriving towards victory. Now she is one of the highest ranks of the Firestarters alongside Odegon.[/expand]
BOSSTERS [expand type="details"]"Спички детям не игрушка", учил юную Атитлан её отец, который в до кроссаута был пожарным. По рассказам отца Атитлан прекрасно знала что такое огонь и какие разрушения он может принести. Любознательность девушки вела её к поиску новых знаний и изучению старого мира, в котором было столько загадок, заброшенных лабораторий, учебников физики. Дети рассвета за её ум неоднократно приглашали Атитлан в свои ряды, но давняя любовь к огню и вспыльчивый характер привели девушку в команду не менее ярых обожателей огня - Огнепоклонников.[/expand]
Stainless_One [expand type="details"]As a child, Elisabeth loved to draw paintings of heroes that she came up with by her own. Her favourite one she named Atitlan. She lost her Father as a result of the crossout and her mother later, when outlaws invaded her hideout. She changed her life style to a more aggressive way. She is still painting, but now the only colour she uses is red and the only name, she has is Atitlan.[/expand]
gold_killer25 [expand type="details"]С детства она любила лишь две вещи: взрывы и огонь, после Кроссаута это стало очень хорошо заметно. Раньше Атитлан любила вязать куклы из сена, а потом сжигать их и смеяться, теперь она делает так со своими врагами. Она росла в плохой семье, а апокалипсис застал её очень маленькой, и это сыграло ей на руку, ведь куда проще безжалостно сжигать врагов, когда тебя не учили ни вежливости, ни моральным принципам. Никто не знает её настоящего имени, но, она говорит: "Хорошему убийце слава не нужна". Иронично, ведь теперь её знает вся долина. После катастрофы Атитлан быстро влилась в ряды огнепоклонников, где за характер её назвали в честь вулкана.[/expand]
X_equals_0 [expand type="details"]Ранее она была ученым на базе по изготовлению горючих смесей для ламп. После катастрофы "Сrossout" её навыки пригодились для выживания в пустоши, а корпуса для ламп отлично подошли как корпуса огненных бомб. Вскоре по следам испепелённых баз рейдеров и мародёров её нашли огнепоклонники и приняли в свои ряды где она быстро добилась уважения. Так же она очень любила проводить испытания у реки за что и получила своё прозвище ,,Атитлан".[/expand]
IIZit [expand type="details"]Атитлан и ее семья долгое время путешествовали по миру демонстрируя реализацию своих творческих идей в исполнении трюков с огнем а так же в различных фейверк шоу. Это длилось до тех пор пока не случился несчастный случай. Атитлан стала замкнутой, винила себя в этом, вскоре была помещена в психиотрический центр реабилитации. Но катастрофа исцелила ее, она нашла в себе силы к былому ремеслу в память о своей семье, но демонстрируя свой талант уже за рулем постапокалиптического автомобиля. Суть выступления не поменялась - поменялась лишь сцена![/expand]
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The new co-drivers have recently arrived in the Wasteland, so we don't know much about them yet. What do you think could have happened to them before?
Write your own version of Atitlan co-driver's backstory. We'll choose 10 most interesting texts and reward the authors with a Mickey portrait. You can submit your story till 20.07, 11:00 GMT.
For more information on Crossout, follow these channels:
[Announcement] In-game survey about the "Big Chase" update
Survivors!
The "Big Chase" update has been on the game servers for a few days now, and you had enough time to make your first impressions about it. Those are what we offer you to share by taking a short in-game survey!
The survey will be available on all platforms from 12:00 UTC, July 19 to 22:00 UTC, July 20.
In case the poll doesn't show up, make sure you have the "Enable surveys" option checked in the settings tab.
For more information on Crossout, follow these channels:
It's time to announce the winners who will receive Iron Father decor & Engineer Flag for 1 year for for correctly guessing that we are talking about CK "Tinbe" for "Bastion" cabin. And the winners of the contest are:
Guess what Battle Pass part the following phrase refers to. Write it with your in-game nickname in the comments below. Ten random participants who give the correct answer will receive Iron Father decor & Engineer Flag for 1 year.
“New version of ”mobile castle”. There are even “Dragons” in it“
Answers accepted until 19.07, 11:00 GMT.
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