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Crossout

[Update] Crossout 0.13.20. Holy Motors


Welcome to the “Holy motors” update, survivors! You can expect: a new season with unique rewards, a new PvP-mode, the return of the updated map “Fortress” and a new relic weapon!

New season “Holy Motors” and a battle pass



https://youtu.be/f0BgwnEZriQ
Attention! The event will last until January 23 inclusive!
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  • There are 49 levels with unique rewards in the event. Leveling up in the event will unlock new rewards.
  • If the player has a Battle Pass, 20 in-game coins are rewarded for levels from 50 and above.
  • All players without exception (both with and without a paid Battle Pass) can access:

    • New structural parts.
    • One-time production recipes (“Workpieces”) of the new parts from the season, as well as parts from previous seasons (you can find and use the received workpieces in the “Resources” tab in your storage).
    • Recipes for crafting the standard and upgraded versions of the new weapons and hardware. ATTENTION! These recipes will only be available temporarily during the current season. Once it is completed, the permanent part recipes will be unavailable.
    • One portrait.
    • Background and logos for the banner customization.
    • A banner logo that displays your current level in the event.
    • 100 in-game coins.

  • Players who have purchased a Battle Pass may receive the following additional rewards:

    • Parts that have been crafted before. Please note that such parts are already issued with certain upgrades and cannot be sold/bought on the market.
    • In-game coins.
    • Cosmetic items: one portrait, paints, stickers, hologram.
    • New decoration for the range
    • “Storage expansions” and “Blueprint storages”.
    • Epic workbench coupons.

  • Rewards marked with a lock icon are only available in the Battle Pass.
  • Parts that you didn’t have time to unlock (except for structural parts) can be purchased on the in-game market from other players.
  • Structural parts can be unlocked some time after the event.

Please note:

  • During the season, all new parts (including their fused versions) can be crafted in unlimited quantities (permanent recipes will be available).
  • As new levels of the season are gained, all players will discover and receive additional one-time recipes — the “workpieces” of new parts. During the season, you can get several workpieces for each new part at once.
  • Once the season is over, permanent recipes will become unavailable, but you will still have the workpieces. They can be used whenever you want.
  • The workpieces are added to the storage (“Resources” tab) and do not take up storage space.
  • Even if you didn’t have enough time (or didn’t have the opportunity) to craft a certain part during the season, you will be able to craft it thanks to a workpiece.

Event level up

  • You can increase your level in the event by completing special daily and weekly challenges.
  • At the end of the day, all uncompleted daily challenges are reset and replaced with new ones.
  • Every Thursday, after the list of challenges is updated, all uncompleted weekly challenges are carried over to the next week.
  • Weekly tasks of the season are divided into “main” and “additional” groups. At one time, 4 “main” and 2 “additional” tasks are issued.
  • Please note that it is possible to get the maximum level in the event by completing only daily and “main” challenges. Completing “additional” challenges will help you increase your level even faster.
  • Try not to miss challenges to open all available rewards as soon as possible.
  • When the event level is increased, the reward is issued automatically.
  • You can still complete the regular daily and weekly challenge, save badges and other resources.
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New parts of the season


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Frontal machine gun of special rarity “M-25 Guardian”




  • PS: 570.
  • Durability: 179 pts.
  • Energy drain: 3 pts.
  • Mass: 155 kg.
  • Perk: Each hit on the enemy increases resistance to all types of damage by 1%. The effect lasts for 1 sec. and stacks up to 10 times.

Epic module “Averter”




  • PS: 275.
  • Durability: 180 pts.
  • Energy drain: 1 pts.
  • Mass: 160 kg.
  • Perk: Increases the protection of a part attached to the power nodes by up to 30%.

Important: “Power nodes” are special welding points that give a certain bonus to other parts that are attached to them.

Legendary rotary rocket launcher “Waltz”




  • PS: 2400.
  • Ammo: 15 volleys.
  • Durability: 209 pts.
  • Energy drain: 6 pts.
  • Mass: 215 kg.
  • Perk: The impulse and damage of each subsequent rocket in the volley is increased by 100% and 25%, respectively.

Legendary cabin “Master”



You will be able to see what this secret development of the Engineers looks like in the process of unlocking the levels of the new season. For now, let’s take a look at its parameters:

  • PS: 2400.
  • Light cabin.
  • Max. cabin speed: 95 km/h.
  • Tonnage: 5000 kg.
  • Mass limit: 10000 kg.
  • Adds energy: 12 pts.
  • Durability: 360 pts.
  • Mass: 750 kg.
  • Perk: When the module is activated, the cabin heats up, and when it’s deactivated, the cabin cools down within 5 sec., restoring up to 10% of the durability per second to the parts attached to the power nodes.

New CKs for “Helios” and “Caucasus”




Structural parts




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“Elite Battle Pass” pack




  • Provides access to additional rewards of the season “Holy motors”.
  • Upon purchasing this pack, the player gains 15 levels to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
  • The pack can be purchased only once.

“Battle Pass” pack



  • Provides access to additional rewards of the season “Holy motors”.
  • Upon purchasing this pack, the player gains 1 level to his current progress in the event. All additional battle pass rewards for already received levels are automatically made available.
  • The pack can be purchased only once.

New mode: operation “Red light”



https://youtu.be/N1BDD1_ep_c
Attention! The new operation “Red light” will be available until December 15 inclusive!
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Key features:

  • Operation “Red light” is a PvP-brawl where at first a small team of 2 “infected” players fight against a team of 10 regular players.
  • The survivors start the battle on their own armoured vehicles. The first ravager-players and the “infected” players use the pre-set vehicles.
  • There are certain conditions for the survivor vehicles. The PS of your armoured car should not exceed 9000, and it should not have:
  • boosters;
  • fuel barrels or fuel tanks;
  • “Werewolf” cabin;
  • explosives (“Boom” or “Lancelot”).
  • Ravager vehicles also have their own features:
  • The vehicles are damaged from the beginning — their durability will be lower than the maximum one.
  • The vehicles are equipped with the “Argus” module to protect the players from mines and projectiles that can be shot down.
  • The goal of the survivors is to reach the final point of the location, completing all the tasks.
  • The “infected” team should prevent the second team from completing the tasks and “infect” as many players as possible.
  • Infection of a regular player occurs when he collides with an infected player.
  • Survivors can not only drive away from their enemies, but also try to destroy them at a distance. The main thing is to avoid contact with the enemy.
  • After the collision, the survivor joins the opposite team, and his goal is to infect his former teammates.
  • The total number of points you earn directly depends on how efficiently you played. For example, if you actively helped the team complete tasks for survivors, but at the end you were infected, you will still get enough points, and your efforts will not go unrewarded. Actions for both the team of survivors and the team of infected will be counted.
  • The player is rewarded with scrap metal for each battle. The amount of scrap metal depends on the place taken by the player as a result of the battle.

Special challenges



Special challenges and rewards for completing them will be available only until December 15 inclusive.

You have 5 challenges that can only be completed in the new mode. You will receive a reward for completing each challenge:

  • Play 3 games in this mode. Reward: 50 pts. of scrap metal.
  • Destroy 10 enemies in the mode. Reward: paint “White Honeycomb”.
  • Destroy 15 enemies in the mode. Reward: 200 Engineer badges
  • Destroy 20 enemies in the mode. Reward: unique sticker “Adventure”.
  • Get to the finish line, being a “survivor”, once. Reward: a container with a “rare” CK of your choice.
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New relic single-shot shotgun “Jormungandr”




  • This weapon is not a part of the new season “Holy motors”. It cannot be received for leveling up or purchasing the battle pass.
  • Like all other relic weapons, the shotgun can only be crafted at the Engineer workbench “Secret Workshop”, using parts and resources (including uranium ore).

Parameters:

  • Rarity: relic.
  • PS: 2400.
  • Durability: 450 pts.
  • Energy drain: 4 pts.
  • Mass: 375 kg.
  • Perk: If at least half of the pellets hit the enemy, the next shot will be fired with incendiary projectiles that heat up the parts on impact. Damage to these parts increases up to 100% depending on the heating level.


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Updated map “Fortress”



https://youtu.be/zBMKRpFezlc
One of the distinctive features that catches the eye is the visual design. We have completely redesigned and replaced a lot of old objects on the map with new ones. Other old environmental objects have been modified, and the location has taken on new colours.

The scale of the environmental object has also changed and has become closer to the real ones. The map’s vegetation will also be updated: we have not only improved its quality compared to the old version of the location, but have also implemented a familiar feature with semi-transparent silhouettes of large bushes and trees for a more comfortable game.

The teams will now start the battle from the side of the destroyed town and military base, respectively. What happened at this location? Whose base is this? We are going to find out soon!

When redesigning this location, it was important for us to make better use of the space and to solve some of the problems you reported to us:

  • we reduced the spaces on the edges of the map that were hardly used by players, but at the same time we expanded a number of passages that previously could only be used by relatively small armoured vehicles, and vehicles with low PS;
  • we redesigned a lot of separate places on the map, which could interfere with the movement of players. For example: various angles and stones that caused armoured vehicles to get trapped and stuck.

Other



  • The environmental objects that could cause an armoured vehicle to get stuck have been optimized on a number of maps:

    • Ravagers foothold;
    • Old town;
    • East quarter;
    • Ashen ring;
    • Clean island.

  • Improved the visual appearance of rocks on the “Bridge” map.
  • A number of environmental objects on the “Desert valley” map have been improved.
  • Blocked direct visibility from the spawn point of the first team to the spawn point of the second team on the map “Desert valley”.
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Clan battles



The “Bridge”, “Founders Canyon” and “Old Town” maps have been returned to the clan battles rotation.

We tried to make the best use of all available information regarding unstable frame rates on these locations and optimized these maps as much as possible, using all the gathered information and your bug reports.

Raids



  • The difficulty of the “Steppenwolfs” and “Firestarters” factions raiders has been slightly decreased on the medium difficulty level.
  • The difficulty of the “Lunatics” raiders has been slightly increased on the medium difficulty level.
  • The difficulty of the “Nomads” raiders has been slightly decreased on the hard difficulty level.

All the changes to raiders mentioned above are insignificant and can affect both the durability of the vehicles and the damage they deal. The choice of a particular edit depends on the vehicle and its role.

  • The amount of raiders in the raids “Data theft”, “Gone in two minutes”, “Hit and run!”, “Perimeter breach” and “Frontier defence” has been optimized.
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General



The parts from the “Guiding star” season were added to the auto assembly.
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  • You can now switch between the menu tabs using the “Q”, “E”, “A” and “D” keys. Added additional appropriate icons.
  • Now, the pressing of the “Reset” button in the sorting settings at the exhibition also resets the text you have entered in the “Blueprint contains” line.
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  • Updated the sounds for the “Sinus-0” and “Aspect” machine guns.
  • Improved the sounds of the autocannon “AC43 Rapier”.
  • Changed the balance of the weapon sounds.
  • Improved the sounds of hits on the car.
  • Fixed minor bugs with the positioning of sounds.
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  • Updated the visual appearance of the generator “PU-1 Charge”.
  • Improved the effect of the “Yaoguai” drone’s perk.
  • Improved the effect of the “Tusk” cabin’s perk.
  • The effect of exhaust has been improved for the cabins with exhaust pipes.
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  • Fixed a bug where the damage resistance upgrade might have not worked properly.
  • Fixed a bug due to which it was impossible to switch to 4x zoom while using the “Neutrino” scope.
  • Now 3 rockets of the “Nest” weapon correctly target random enemy frames. Previously, all rockets could target only 1 frame.
  • Fixed bugs that could cause environmental objects on the “Control-17” map to disappear at a certain viewing angle.
  • Fixed a bug with non-functional welding points on the “Goliath” track.
  • Fixed a bug where it was possible to rotate the “Crossout” hologram and place it in the wrong position. If the message about an incorrectly mounted part appears, the hologram should be placed in the storage and then installed on the car again.
  • Fixed a bug where enemies could not appear in the raid “Data theft” on the map “Old town”.
  • Fixed a bug where the actual position on the “Clean Island” map could be different from the one displayed on the mini-map.
  • Fixed bug with increased volume of activated the shield of the “Nova cabin” at certain conditions.
  • Fixed a bug where the minelayer “Jubokko” retained the ability to fire, even if it was covered with structural parts.
  • Fixed a bug where the perk of the “Quantum” cabin was reset when shooting, and not when receiving damage.
  • Fixed a bug where the sounds of the previous player’s details could still be playing after switching between players in the spectator mode.
  • Fixed a bug where the progress of a weekly challenge for 40 daily challenges could be displayed incorrectly on the battle results screen.
  • Fixed a bug with incorrect placement of the player’s nickname on the garage screen when changing the resolution or size of the window.
  • Fixed a bug where the selected driver was not displayed in the leviathan information window in the garage.
  • Improved a number of text strings.
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For more information on Crossout, follow these channels:

Crossout at Steam Awards!


Survivors! Steam presents its own award once again - vote during the autumn sale and support Crossout!

For more information on Crossout, follow these channels:

Results of the contest "Lunatics’ Car"


Survivors!

It’s time to share the results of the contest. And the winners are:

All winners will receive a reward of 500 coins and an epic "Amusement container".

And a little bonus: authors of 10 random comments will receive 100 coins. They will be determined on Monday, 29 of November, 2021.

For more information on Crossout, follow these channels:

[Announcement] Broadcast, Update 0.13.20 — Holy Motors


Survivors!

Just a couple of moments stand between you and the new update, the 0.13.20 "Holy Motors" patch. We want to invite you to an official stream with developers, where we'll show you all the update's features and answer your questions.

The broadcast will take place on the Official YouTube channel Crossout, and will start at 14:00 UTC.

For more information on Crossout, follow these channels:

[Stories] “Holy Motors”


Access level: high.

Seeker We-E’s investigation report on the cult of Ravager fanatics “Holy motors”.

Leadership and structure: The cult has a clear hierarchy where the younger members are subordinate to the older ones. But there are not many steps. There are only ordinary fanatics and “close ones” who command small squads.

The leader of the cult is the All-Seer. There is not much information about his biography. Several anonymous sources claim that he once went by the name of Summers and was one of the first members of the Scavengers. As a result of an accident during an expedition he lost his sight and almost died. The source claims that this was partly the fault of Scar AB, who left Summers to die, having decided that he was not going to survive. The Scavenger leader himself refused to discuss the subject, stating only that he never knew a man named Summers. There’s also some evidence that Summers was seen accompanying Lloyd.

During a personal conversation, the All-Seer stated that this version had nothing to do with reality. He never heard of Lloyd and Scar AB. He only remembers waking up in the middle of the desert a few months ago and immediately hearing a voice in his head calling him the All-Seer and talking about the arrival of God on earth. The voice provided him with instructions and helped him to gather followers.

The right hand of the All-Seer is called Octopus. He follows the leader’s orders, serves as his “eyes”, and has the right to give orders to the fanatics lower down in the hierarchy. It is known that previously he was not a member of any organizations and was an unsociable loner.

Cult personnel: Almost all members of the “Holy Motors” are intimidated survivors. Someone gets into a cult from captivity. Others come themselves. But they all hope that their life will be spared. There are former members of various organizations, as well as ordinary residents of the Valley.

Ideology: The All-Seer convinces his followers that the Ravagers are the new “God” who came to Earth to cleanse it of rotten souls — humans. They will only spare the lives of those who admit their worthlessness before the new form of life and will obey without question.

Activity: For the most part, fanatics propagate their ideas, forcing intimidated people to join them. Occasionally, they attack small groups of survivors. It is known that cultists make sacrifices to the Ravagers. Giving them some of the technology, weapons, and prisoners who did not agree to join the cult. According to sources, the Ravagers actually don’t harm the members of the cult.

Household and equipment: Cultists live an ascetic life, building their homes from simple materials. They are engaged in military drills, training and sermon studying. Their armoured vehicles are created in a style that imitates the Ravagers. However, their technology was not observed among the cult members, except for the non-combat parts, which the cult uses to create idols and other objects of worship.

Conclusion: The “Holy motors” cult is a danger to the stability of the situation in the Valley. They are hostile to all organizations, including the Order of the Seekers. The cult also destabilizes the moral state of the Valley inhabitants, forcing them to surrender and stop fighting.

I was “honoured” to visit their camp and to talk to the All-Seer just because, according to their leader, the voice told him so. I suppose he hoped this information would be spread around the Valley and serve the cult as additional propaganda.

The followers of the cult sincerely trust the All-Seer and obey all his demands. Even if he asks them to sneak into the camp where they used to live and disable security systems. After such actions, several settlements were captured by the Ravagers. They took away the equipment and dealt with those who were opposing them. Those who surrendered joined the cult. Therefore, we can conclude that the “Holy Motors” cult has a connection with the Ravagers and are acting in their interests.

For more information on Crossout, follow these channels:

Results of Mini Contest "Think up a funny caption"

[Announcement] Map survey results and comments from the team


Hello, survivors!

Today we would like to share with you the results of a survey about the in-game maps that ended on November 11.

We remind you that from November 9 to 11, we conducted an in-game poll to find out your thoughts and preferences when it comes to new maps. What is more important to you: the unusual appearance of the environment or the new game elements and mechanics, unique to a certain location? Let’s take a look at what the majority of players voted for:

What is more important for you when it comes to new maps? Select one answer:

  • A location in a new, unusual setting (environment). A priority for the unusual visuals of the environment — 41.4%
  • The presence of elements that create new game situations. Unusual Gameplay Priority — 58.6%

Regardless of the first answer, choose the setting you would like most to see implemented in Crossout:

  • Forests / jungle — 36.12%
  • Battles in enclosed spaces (enclosed multi-level factories/plants) — 20.73%
  • Snow-covered locations — 43.15%

The results of the survey do not mean that from now on we will only work on unusual environments or only on unusual game situations when developing new locations. Both of these aspects are important in their own way, but now we know what you would like to see more often, and we will try to pay extra attention to this point in the future.

We would also like to comment on the majority’s choice in favour of a snow setting. Previously, we had already discussed all the options available in this survey within the team, as these ideas were the ones that came up most frequently in your suggestions regarding new maps. We believed that the game could definitely use more snow-covered locations, and we're happy to see that the majority of players feel the same way.

In the foreseeable future, we plan to discuss the variations of new locations, as well as possible technical issues and ways to solve them. Yes, it may take quite some time, but we have marked the beginning together! We will share the latest news as it becomes available.

Thank you for taking part in this survey!

For more information on Crossout, follow these channels:

[Mini Contest] Think up a funny caption


Think up a funny caption for this picture. Write it and your in-game nickname in the same reply.
The best three authors will be chosen by the end of Monday. They will receive 150 coins

For more information on Crossout, follow these channels:

[Special]+50% Reputation in battles and switch between factions without waiting!


Attention all survivors!

Get ready for the particularly fierce battles — it’s bonus XP days in the Wastelands! During these days you will be able to become more powerful and gain any favour from the factions faster! On November 19, 20 and 21 the bonus to all reputation earned is 50%. Moreover, you will be able to switch between factions without waiting.

The event will be available from 10:00 GMT on November 19 until 05:00 GMT on November 22

For more information on Crossout, follow these channels:

[Devblog] New season in Crossout. Part 3


Hello, survivors!

If you are looking forward to the new season and learning about new parts for armoured vehicles and cosmetic items, then join us! In this blog, we will briefly talk about some of the changes and fixes in the upcoming update, as well as show new customization kits and structural parts.

We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all.

Special game mode



The new season will also have a special game mode! Only this time we decided to step away from the battles with raiders and the Ravagers. Now you are the Ravagers!

The new mode will offer a PvP brawl, in which a team of 10 survivors in their own armoured vehicles will be confronted by two players, playing as the Ravagers on pre-set vehicles. The task seems to be easy, doesn’t it?

Certainly not! The objective of the survivors will be to get to the end of the map created specifically for this mode, while completing their tasks and avoiding contact with vehicles of the Ravager-players. Couldn’t destroy the enemy before he bumped into you? Welcome to the Ravager team! Now until the end of the brawl, you will try to “infect” as many of your former allies as possible.

The Ravager vehicles cannot be permanently destroyed. After each destruction, they respawn on the location and continue their hunt. Thus, survivors will never feel safe. Their ranks will inevitably diminish, and the ranks of the opposing team will be replenished.

New CKs



The next season will also include a number of new CKs. This time we will offer you two completely new CKs for “Caucasus” and “Helios”. It seems that the Ravagers had something to do with it!



New structural parts



We also invite you to take a look at some of the new structural parts. We're sure that experienced engineers have already figured out a way to use these parts with a maximum benefit for their builds. And yes, this is not all the “structurals” that will be presented in the season.



Another new part for the armoured vehicle



You can expect one more new part for the armoured car in the new season. Unfortunately, the Engineers do not allow to reveal details about this secret development yet, but we are sure that you will not be disappointed! So far, we can only say that a part of this type and rarity has been anticipated by many. This part will also incorporate new mechanics with special welding points, which will be called “power nodes”.

Miscellaneous



Now let’s take a quick look at the other changes and fixes from the next update. It is possible that some of the following points will answer your questions and requests from forums and social networks. So, in the update we plan to:

  • Return the “Old Town”, “Founders Canyon” and “Bridge” maps to the clan battles rotation. We tried to make the best use of all available information regarding unstable frame rates on these locations and optimized these maps as much as possible, so that the outcome of each clan battle depends only on the vehicles and skills of their owners.
  • Add a display of melee weapon zones that deal damage to the building mode.
  • Fix a bug with non-functional welding points on the “Goliath” tracks.
  • Fix a bug with the incorrect work of the “Quantum” cabin’s perk.
  • Optimize the environmental objects which could cause an armoured vehicle to get stuck on a number of maps.
  • Fix a bug that prevented the enemies from appearing in the “Data theft” raid.

That’s all for today! The update is scheduled for next week. Don’t miss it!

For more information on Crossout, follow these channels: