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Crown of Pain screenshot
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Genre: Strategy

Crown of Pain

0.9.45 Hotfix

General

  • Improved ability animation feedback.
  • Fixed actions not triggering properly.
  • Removed border from Skeleton Boss for better UI visibility on effects bar.


Balance

  • Skeleton boss - Stun chance lowered fom 80% to 60%
  • Gretel stun shot increased stun chance 60% -> 70%
  • Increase health and block for spider eggs.
  • Elite wolf no longer has Howl ability (damage increase)
  • Call the pack (Elite wolf ability) now summons 1-2 wolves (before 2-3)
  • Reduced wolf attack bleed chance from 50% to 40%
  • Reduced Slime poison chance to 60% (Before 70%)
  • Reduced Ghost type base damages.
  • Reduced Skeleton type base damage & health.
  • Reduced Skeleton Boss health 70->60
  • Reduced Skeleton Boss damage 12->10
  • Reduced Skeleton boss Stun ability chance 60%->50%


Thank you for your feedback and let me know if anything else comes up!
Best,
Vladimir

Crown of Pain - Combat Update

Combat



Dear players! As per your response on game release, it quickly became clear to us that game needs more clarity and consistency combat wise. This patch addresses this. Basic attacks now give match blocks, while special abilities consumes them. You can equip any abilities now, but their order will now matter greatly as matches will be consumed based on that order. Find our more in our description:



This change took a lot of time and a lot of experimentation, but we are now confident that combat feels much more satisfying and look forward into finally adding more content as the game develops.

Input



Based on feedback we changed the input system that blocks now can only be dragged into direction and move happens right away. Input where selecting block and then clicking to other in order to move elements has been removed.

Other Changes



  • Improved randomness for match blocks. New blocks are less random: they rely more on the blocks falling down
  • Fixed issue with blocks sometimes switching randomly
  • Added UI indicator when matching input is blocked while there are on-going actions
  • Reverted additional element showing while there are no selected special abilities. Each match block has an equal chance to show up now
  • Effects applied on the targets are now applied right away. [changed from the end of the turn]
  • Effects are now removed at the end of the turn (after all abilities/attacks are performed)
  • Fixed issue where match block removal trigger did damage for 1 tick. (no damage no longer applied, as expected)
  • Fixed faith giving animation upon enemy death
  • Improved animation timing for special abilities
  • Fixed animation for effect show & hide
  • Added UI to display leftover resources at the top-left corner
  • Fixed issue where attacks that consumed elements did not perform abilities upon next wave arrival
  • Added UI indicator for performing ability


Thank you so much for your time and let us know if any issues come up!

Crown of Pain - Patch 0.9.23 has been released!

Hey!

Thank you for playing Crown of Pain and coming up with possible improvements for the game! We heard your feedback and we have a patch for you!


This patch includes:

- "Fire Slash" (Zulan) damage scale increase from 120% to 130% and bleed apply chance from 40% to 60%
- Thunder (Zulan) damage scale decrease from 120% to 80%.
- Multi Shot (Gretel) damage scale decrease from 120% to 80%
- Ghost, Wolves, Skeletons receive HP and base stats downscale
- Added UI indicator to display current & max wave per room.
- After completing the current content the game will reset character stats, faith and finished rooms. Abilities and unlocked characters persist.
- Fixed issue where Stand united (Nakar) shield values persisted between rooms.
- Fixed issue where game was working unexpected when tooltip was active but the character or enemy killed. Now tooltip will disappear.
- Fixed Chant of Power (Veno) not working as intended.
- Lowered base prices from 100 to 80 per ability and incremental 10% (previous 20%) per owned ability to allow room for more experiments
- Fixed some of the wrong tooltips and descriptions.
- UI adjustments to scale properly on larger numbers.
- Fixed Skeleton to attack random target as described in the tooltip (before attacked the closest enemy)
- Mind+Soul now grants 1 shield value per 5 points combined (previous 10)

Please let us know if you have any problems with the game - we'll try our best to fix it, if possible!

Best,
Elizabete, Jagit Games and Coldwild Games crew

Crown of Pain Early Access is out!

Our latest March 3 RPG, Crown of pain is out!

Crown of Pain is a match-3 RPG. Heroes venture to the castle to find the elusive crown of pain, an artefact that is said to take away all of their worries.

Get the game HERE!

Thanks for playing our games and supporting us! Hope you'll enjoy Crown of Pain as much as we do!

If you’d like to learn more about the game or want to hang out with devs and other Coldwild Games community members, you’re welcome to join us at: discord server.

Want to help us out? Consider spreading the word via Twitter, Reddit, etc. and leaving a review on Steam if you enjoyed the game!

Have a great rest of the week,
Elizabete, Jagit Games and Coldwild Games crew

Crown of Pain - Devlog 1

[previewyoutube="BGLW5Vp8Hjk;full"]

Crown of pain devlog 1 is live! Find our more about the game and its mechanics and what to expect on release.

Combat mechanics


Your party has equipped abilities. When you match the elements needed to trigger them - the character casts the ability, if he is alive. If more elements are matched, the ability effect is increased.

Development Direction change


After playtesting and brainstorming the direction of the game, we've decided to stick to the classical match-3 rpg formula. The progression is going to be linear and there won't be any permadeath. You may attempt to complete a level any number of times, while accumulating the currency and upgrading your characters. Even if you can't complete the level - you are still going to get stronger.

Let me know if you have any questions or comments!
Best,
Vladimir