We have prepared a new event for our mercenaries to enjoy CROWZ even more. During this event you will be able to earn 100 RCP every day with a total of 1,000 RCP for 10 days!
Surprise coupons will be released through CROWZ Partners live streams every day during the event period♥
Make sure to check out the details of the event below. We hope you will be able to receive all the RCPs by checking our Partners' streams.
✅How to participate:
- Check the coupons by watching Partners streams on Twitch. [ Twitch CROWZ Category: https://www.twitch.tv/directory/game/Crowz ]
⏰Event Period - May 20 ~ May 29 (GMT+0)
🎁Event Rewards - 100 RCP per coupon (Total of 10 days)
🚨Please note! - Each coupon can only be entered on the day of its release, so make sure to enter it before it expires. - Each coupon can only be used once per account.
We hope this event will be of great help to our fellow mercenaries in playing CROWZ and we promise to come back with more enjoyable events in the future.
Thank you.
#CROWZ #EVENT #FPS
[Maintenance] Scheduled Maintenance Notice – May 24, 2022
Greetings to all mercenaries enjoying CROWZ! We would like to inform you of the schedule and details of the May update.
First of all, we would like to express our gratitude to the mercenaries who have been waiting for the update, and please note that this update includes game-related improvements and optimizations that many mercenaries have requested.
Without further ado, let's dive into the update schedule and patch notes details!
■ Maintenance Schedule
Schedule: May 24
※ The schedule is subject to change due to internal circumstances, and the maintenance time will be announced the day before. ※ During the maintenance period, the game cannot be accessed. ※ Patch contents may be changed or modified during maintenance.
■ May 24 Patch Notes
▶ Optimization Improvements
1. Fixed an issue where the screen freezes temporarily when a user enters an ongoing game.
2. Fixed an issue with the screen freezing that occurred when first encountering a character from a long distance away.
3. Fixed an issue with the screen freezing that occurred when using ‘Call for Airstrike’ for the first time. - Improved so that loading does not occur when using for the first time.
4. Fixed an issue with the screen freezing caused by the effect produced when hitting a background or object in the game.
5. Fixed an issue with the screen freezing with a dropped frame rate when aiming down sight for the first time.
6. Made adjustments so that the movement trajectories of thrown weapons such as grenades are expressed in more detail.
7. Improved overall rendering frame rate of the game.
8. Further improved frame rate through optimization of character expression calculations.
9. Improved the animation scene displayed at the beginning of the game. - Improved the performance and quality of some animation scenes.
10. Improved graphic details of trees at a certain distance.
11. Changed UI output mode to optimize the gun attachment icon resource. - Made adjustments so that the list of the attachment icons is displayed instead of the attachment icon being displayed as an actual equipped image.
▶ Feature and Other Improvements
1. Made vehicles related improvements. - Fixed an issue with harsh braking when putting the brake on in the vehicle. - Made adjustments so that when a tank or vehicle gets stuck in an object, it can escape more smoothly. - Fixed an issue during which the vehicle could not climb over a blocked hill or being stuck on the ground by improving optimization related to the vehicle's wheels.
2. Added voice chat volume control and muting options in Squad Operation mode. - ESC > Settings > Audio > Adjust the Voice chat volume control
- Press ‘M’ key to see the map in Squad Operation > mute / unmute players by clicking mic icon next to the user’s nickname.
3. Improved animation motion when healing allies in the water. - Changed an animation motion when healing an ally in the water from the original healing motion (on the ground) to an animation motion more suitable for the water.
4. Improved Aim Out animation of guns. - Improved the camera motion when switching to the 3rd person view while aiming down sights to look more natural.
5. Improved indirect explosion kill detection. - Made adjustments so that when an enemy dies due to the splash damage from an explosion (e.g., vehicle, barrel) it is counted as a kill of a person who has detonated it instead of recording it as a suicide.
6. Improved sprint toggle option function. - Fixed an issue where instead of the sprint option being activated after turning on the sprint toggle option (SHIFT), it was being turned off once the character stopped moving.
7. Improved item placement in Training Ground. - Removed the firearms deployed inside of the 25M range, 1KM range, and CQB house and integrated them into the Ammunition Warehouse. - Expanded deployed buildings in Ammunition Warehouse and additionally placed attachments for some guns. - Adjusted the location of respawning vehicles on some streets.
8. Added localization. - Added Chinese (Simplified / Traditional). - ESC > Settings > Gameplay > Language > Chinese (Simplified / Traditional)
▶ Balance Improvements
1. Adjusted the exposure range of enemies who equipped a silencer at their firearm on the mini-map. - Made adjustments so that the exposure distance displayed on the mini-map is reduced when the enemy who equipped a silencer fires a gun according to the amount of gunshot reduction by the silencer.
2. Adjusted balance of some firearms. - Increased the base damage and lowered the damage by the distance of FR-BURST guns so that they can be used more beneficially in close combat. - Slightly lowered the damage dealt by L115A3 guns when hitting a body. - Slightly lowered the shooting speed of AUG guns.
3. Improved reticle for some scopes. - Adjusted the thickness of the HUD line shown on the reticle for advanced clarity of the output.
4. Improved damage application within the attack range of Call for Airstrike. - Fixed an issue where the damage to the target within the attack range was not applied normally when using Call for Airstrike.
5. Improved balance of Squad Operation experience points. - Raised the amount of experience points that can be obtained in the Squad Operation mode. - Added five new routes of experience points to enable players to obtain EXP in many ways.
- Meteorite Witness (1,000 EXP) > Obtained when staying alive after the first meteor falls, creating a contaminated area.
- Contaminated Area Survivors (2,000 EXP) > Obtained if the player survived until the time when the helicopter can be requested.
- M.I.A (1,000 EXP) > Obtained by remaining alive on the map when another squad escapes by boarding a helicopter.
- Squad Reinforcement Call (500 EXP) > Obtained when re-summoning a dead member of the squad by using Military Walkie-talkie.
- Return To Combat (200 EXP) > Obtained when the player returns to the battle after being re-summoned through the Military Walkie-talkie used by a squad member.
▶ Sound Improvements
1. Improved sound output when being in a critical condition state. - Added a moaning sound effect that can be heard by allies when a player is in a critical condition. - Added a heartbeat sound effect according to the gauge state of critical condition. - Made adjustments so that the rescue call sound of the players in critical condition to be heard only by allies, which was originally audible to everyone.
2. Added sound effects made by explosives. - Added a ringing sound effect that is reduced according to the distance when the blur effect from the artillery or explosions is applied.
3. Improved sound quality. - Replaced sounds of nine types of guns. (Guns with replaced sound: AKE-32, FR-BURST, LM129, H-44, P443, KSG, VPS, Mosin Nagant, and W-5000) - Replaced helicopter sound.
4. Other sound related improvements - Fixed an issue where the sound would pop when the tank is at its maximum speed. - Improved breathing sound effect when the character comes out from the water. - Fixed distance value from which boat sounds are heard. - Fixed an issue where the sound of swinging a melee weapon was emphasized on the right side depending on the position of the camera. - Fixed an issue with the awkward sound direction when switching the character's direction from left to right while loading a gun.
▶ Other Fixes
1. Added a pop-up window on how to set up the Steam Overlay to solve an issue with the payment window not being displayed due to the ‘In-Game Overlay’ settings in Steam.
2. Updated and improved settings related to banned words used in the game chats and when creating a nickname.
3. Fixed an issue where excessive smoke was being displayed when the helicopter received a small amount of damage.
4. Improved the brake sound output of the car when being in the air.
5. Fixed an issue where a player could ride a vehicle and shoot while being in a critical condition state.
6. Fixed an issue with the character's arm being displayed abnormally when moving to a shooter seat after boarding the vehicle.
7. Fixed an issue where damage was not applied to some explosive objects (barrels, gas cylinders, etc.) placed on the map.
8. Fixed other issues.
We hope that our fellow mercenaries will be able to play the game with a more enjoyable experience through this update. We will continue to do our best to assist you at the frontline.
Thank you.
[Patch] Client Patch Notice
We would like to inform you that a Client Patch will be proceeded on May 16, 07:20 (GMT+0) to fix an occurred conflict issue with 'Kaspersky' antivirus program.
Please be noted that on access to the game after the update, the patch will be reflected. If you are logged in, kindly restart the game and install the update for the patch contents to be reflected in the game.
■ Client Patch Notice - Patch Contents: Fixed a conflict issue with 'Kaspersky' antivirus program.
#CROWZ #PATCH #UPDATE
Notice on How to Enable Steam Overlay
If the Steam overlay is not enabled, you may experience difficulties when trying to make a purchase in the game; therefore, please refer to the following steps on how to set it up.
■ How to activate Steam Overlay: 1. Log in after launching Steam Client 2. Click the ‘Steam’ button in the upper left corner > click ‘Settings’ 3. In the left menu, select ‘In-Game’ > check the box for 'Enable the Steam Overlay while in-game' 4. Launch the game
■ How to activate CROWZ Overlay: 1. Open Steam Client Library 2. Right click on 'CROWZ' > click 'Properties' 3. In the left menu, select 'General' > check the box for 'Enable the Steam Overlay while in-game'
In addition, please note that some programs running in the background may interfere with the operation of Steam Overlay. If the issue with payment persists even after completing the above steps, please try closing the programs mentioned below or take further measures.
■ Programs that may interfere with Steam Overlay 1. ATI Tray Tools 2. EVGA Precision 3. Fraps 4. Kaspersky AV or Internet Security - Kaspersky - For users with 7.0 version, please disable options to be able to directly control the program after enabling compatibility mode in the program options for using protection schemes. 5. RivaTuner - Disable RivaTunerStatisticsServer.exe to use the in-game overlay. 6. sView 3D Image viewer - S3D service 7. The Shield Deluxe Anti-virus 8. Tiny Personal Firewall 9. Ventrilo 10. Windows Blinds 11. X-Fire 12. Zone Alarm
Thank you.
[Notice regarding normalized medal system]
Greetings, everyone! This is the CROWZ team.
We would like to inform you that the medal system which was inactivated due to the problem with the data information has been fixed and restored back to normal in the game.
Once again, we would like to apologize for the inconveniences caused by this problem with the system. We will do our best to improve the game so that mercenaries can enjoy the game in a pleasing environment.
[Notice regarding login issues occuring to some users]
Greetings, everyone! This is CROWZ team.
We have confirmed that some mercenaries are unable to access the game.
This issue was confirmed to be caused by improper processing of Medal related data information. As the fixing process may take some time, we would like to inform you that we have inactivated the system to fix the issue of some users not being able to log in.
We sincerely apologize for the inconvenience caused by Medal system issue, and we will try to provide a smoother gaming environment by fixing the system as soon as possible.
In addition, we will notify you through a notice if there is any additional information related to this matter.
Thank you.
#CROWZ #NOTICE A surprise coupon for 100 RCP will be released every day during the event period through the in-game banner of the CROWZ. This means you can get a total of 1,000 RCP for 10 days!
✅How to participate: Step 1. Access the CROWZ. Step 2. Every day at 00:00 (GMT+0), get the coupon code released through an in-game banner during the event period. Step 3. Enter coupon code from the menu via [Settings > Others > Coupon field]. - You can get the reward directly after using the event coupon.
✅ Event period - April 29, 00:00 ~ May 8, 23:59 (GMT+0)
✅ Rewards - 100 RCP per coupon
✅ Coupon Code - DAY1: WELCOMETOCROWZ - DAY2: PLAYCROWZNOW - DAY3: KILLANDEARNMONEY - DAY4: LASTSURVIVOR - DAY5: To be announced - DAY6: To be announced - DAY7: To be announced - DAY8: To be announced - DAY9: To be announced - DAY10: To be announced
✅ Caution - Each coupon code can only be registered between 00:00 to 23:59 (GMT+0) of that day. So, we kindly recommend you to enter the coupon code as soon as you check the in-game coupon banner. - Each coupon can only be redeemed once per account.
#CROWZ #EVENT #FPS
April 26 Patch Notes
Greetings, Crows!
We would like to share the details of today’s update.
We, CROWZ, promise to do our best to provide the best gaming experience with continuous updates and improvements. Please refer to the patch notes below for more details.
■ April 26 Patch Notes
■ In-game Feature Improvements
1. Improved ending screen animation - The game automatically goes to the lobby 10 seconds after the MVP animation has been ended.
2. Improved Battle Pass related information - Item information and preview for Battle Pass items have been added for improved convenience.
3. Improved parachute features - The cancel button for the Parachute follow has been added. - Surroundings can now be seen during free fall by pressing the ALT key.
4. Added clothes items - A total of 21 items, such as hats, tops, and pants have been added.
5. Changed Blue Whale Map Design - Buildings have been added and relocated in some areas.
6. Improved optimization partially - Improved some frame drop by optimizing character creation and character clothes creation process - Improved some server ping
7. Improved helicopter sync method - Stuttering that occurs when controlling a helicopter has been improved.
8. Added climbable ladders in some buildings on the Squad Operation map.
9. Fixed an issue with vehicles not being respawned and made adjustments so that vehicles left unattended in Training Ground are automatically destroyed after a certain period of time.
10. Changed the ‘V’ mark displayed on some vehicles to another mark.
11. Adjusted parkour animation for high walls to look more natural.
■ In-game Text Improvements
1. Fixed an issue with the information for some items being displayed incorrectly.
2. Changed period description and information of boost items.
3. Fixed texts of some achievements.
4. Fixed an issue where information about the parts that can be attached to weapons was displayed incorrectly in Squad Operation mode.
5. Fixed an incorrect description of the Combat Backpack item.
6. Fixed description of boost items (Weapon).
■ Balance Improvements
1. Greatly increased the HP of characters in critical conditions in the Squad Operation mode.
2. Increased the minimum and maximum damage of SMG-type guns by 30%.
3. Increased the range at which damage of SMG-type guns is reduced by 33% so that short-range damage can be increased.
4. Adjusted the minimum and maximum damage range for SG-type guns (min. damage increased by 20%, max. damage decreased by 15%)
5. Decreased damage deduction of SG-type guns for some body parts.
6. Decreased recoil value for PP-2K to make it easier to operate.
7. Decreased the recoil recovery value after firing for LM129.
8. Increased interval between bursts for FR-BURST.
9. Increased minimum and maximum damage for L115A3, W-5000 SR-type guns (min. damage increased by 20%, max. damage increased by 6%)
10. Made adjustments for the camera to switch quickly when aiming down sight in the 3rd person view.
11. Adjusted scope reticle for DMR - Mosin Nagant. - Fixed the blurring when aiming by changing the reticle shape.
12. Adjusted Guided Rocket Launcher. - Increased base damage and reloading time.
13. Adjusted the helicopter’s abnormal status effect when being hit by the launcher.
14. Adjusted helicopter rockets’ shooting speed and the maximum number of shots. - Shooting speed: 0.9 seconds -> 1.3 seconds / Maximum number of shots: 30 -> 25
15. Increased Kill EXP and Weapon Level EXP in Squad Operation. - Increased experience gained through kills by 25%. - Increased weapon level experience by 66%.
16. Adjusted the spread value when aiming down sight with a vehicle weapon. - Changed the bullet spread effect when aiming down sight to be shown differently.
17. Changed the item probability rate on the Squad Operation Blue Whale map. - Increased the spawn rate of SR-type guns. - Increased the spawn rate of high-grade small crates.
18. Adjusted balance of the Selain Valley map. - Changed the difference in the Q-on score between two teams from 250 to 100 points, which is the condition for being able to respawn with a parachute. When the point difference is within 50 points, the condition for the parachute respawns will be canceled.
■ Sound Improvements
1. Improved tank driving sound.
2. Made adjustments so that the sound of supplies landing with a parachute is produced normally.
3. Made adjustments so that the sound of the character falling from a high area is produced normally.
4. Improved direction of gun and footsteps sound. - Improved gun sound and footsteps to sound distant from behind. - Improved to feel the difference in sound according to height (up and down) (7.1 channel or more) - Improved the gun loading action sound to feel the sense of distance.
5. Improved the audible value of the burning sound heard after the vehicle explosion.
6. Improved item drop sound to 3D sound to able third parties to hear it.
7. Fixed an issue where the volume for some sounds could not be adjusted. - Fixed an issue where the explosion sound volume could not be adjusted. - Made adjustments so that the sound effect of gunfire in the lobby could be adjusted through the volume control in the BGM options.
■ Other Bug-related Fixes
1. Fixed an issue with the screen output not being displayed normally in some resolutions.
2. Fixed an issue with the text being displayed incorrectly on some game scenes.
3. Fixed an issue where unpurchased hair and beard items could be equipped.
4. Fixed an issue where some objects were floating in the air or the glass window could not be broken in the Selain Valley map.
5. Fixed an issue where the sound in the water could be continuously heard when coming out of the water through a ladder.
6. Fixed an issue with the party window being continuously exposed after receiving party invitations.
7. Added chat window notification function to check users entering the battle during the game in Blood Zone mode.
8. Fixed an issue with screen resolution not being changed in ‘Windowed (Full Screen)’ mode.
9. Fixed an issue where the animation for the T90 Remote Machine Gun’s cartridge belt did not play.
10. Fixed an issue where an item in a building overlaps with an object in the Blue Whale map.
Game Guide_Vehicles
CROWZ Game Guide – Vehicles Guide –
■ Vehicles Guide 1
In this guide, we will guide you on vehicles, which are as important as the weapons you use in combat.
We will guide you through the specifications of the vehicles, so please make sure to get familiar with them to become an excellent Crow!
■ Contents
This time we will introduce all ground vehicles that you will most likely use in a battle!
[table] [tr][td] Name[/td][td] Buggy [/td] [/tr][tr][td] Division [/td][td] Normal vehicle [/td][/tr] [tr][td] Weapon [/td][td] X [/td] [/tr] [tr][td] Patch [/td][td] X [/td] [/tr] [tr][td] Number of Passengers [/td][td] 2 [/td] [/tr] [/table]
[table] [tr][td] Name[/td][td] Brawler [/td] [/tr][tr][td] Division [/td][td] Normal vehicle [/td][/tr] [tr][td] Weapon [/td][td] X [/td] [/tr] [tr][td] Patch [/td][td] X [/td] [/tr] [tr][td] Number of Passengers [/td][td] 4 [/td] [/tr] [/table]
[table] [tr][td] Name[/td][td] Canyon [/td] [/tr][tr][td] Division [/td][td] Normal vehicle [/td][/tr] [tr][td] Weapon [/td][td] X [/td] [/tr] [tr][td] Patch [/td][td] O [/td] [/tr] [tr][td] Number of Passengers [/td][td] 4 [/td] [/tr] [/table]
[table] [tr][td] Name[/td][td] Road Rover [/td] [/tr][tr][td] Division [/td][td] Combat vehicle [/td][/tr] [tr][td] Weapon [/td][td] O [/td] [/tr] [tr][td] Patch [/td][td] O [/td] [/tr] [tr][td] Number of Passengers [/td][td] 4 [/td] [/tr] [/table]
[table] [tr][td] Name[/td][td] Grizzly [/td] [/tr][tr][td] Division [/td][td] Combat vehicle [/td][/tr] [tr][td] Weapon [/td][td] O [/td] [/tr] [tr][td] Patch [/td][td] O [/td] [/tr] [tr][td] Number of Passengers [/td][td] 5 [/td] [/tr] [/table]
[table] [tr][td] Name[/td][td] Rhino [/td] [/tr][tr][td] Division [/td][td] Tank [/td][/tr] [tr][td] Weapon [/td][td] O [/td] [/tr] [tr][td] Patch [/td][td] O [/td] [/tr] [tr][td] Number of Passengers [/td][td] 4 [/td] [/tr] [/table]
[table] [tr][td] Name[/td][td] Leonid [/td] [/tr][tr][td] Division [/td][td] Tank [/td][/tr] [tr][td] Weapon [/td][td] O [/td] [/tr] [tr][td] Patch [/td][td] O [/td] [/tr] [tr][td] Number of Passengers [/td][td] 4 [/td] [/tr] [/table]
■ Vehicle Guide 2
This time, we will provide information on vehicles that have not been introduced yet.
Let’s dive into aerial, marine equipment, and parachutes. Make sure to check the following information!
■ Contents
Although land combats are most commong, the vehicles shown below are also essential during combat.
[table] [tr][td] Name[/td][td] Sparrow Rocket&Gatling [/td] [/tr][tr][td] Division [/td][td] Aerial Vehicle [/td][/tr] [tr][td] Weapon Attachment [/td][td] O [/td] [/tr] [tr][td] Patch Attachment [/td][td] O [/td] [/tr] [tr][td] Number of Passengers [/td][td] 6 [/td] [/tr] [/table]
[table] [tr][td] Name[/td][td] Sea Horse [/td] [/tr][tr][td] Division [/td][td] Naval Vehicle [/td][/tr] [tr][td] Weapon Attachment [/td][td] O [/td] [/tr] [tr][td] Patch Attachment [/td][td] O [/td] [/tr] [tr][td] Number of Passengers [/td][td] 7 [/td] [/tr] [/table]
[table] [tr][td] Name[/td][td] Parafoil [/td] [/tr][tr][td] Division [/td][td] Others [/td][/tr] [tr][td] Weapon Attachment [/td][td] X [/td] [/tr] [tr][td] Patch Attachment [/td][td] O [/td] [/tr] [tr][td] Number of Passengers [/td][td] 1 [/td] [/tr] [/table]
Game Guide_Equipment
CROWZ Game Guide – Equipment Guide –
■ Equipment Guide 1
This time we would like to introduce various weapons provided by CROWZ.
CROWZ weapons consist of primary weapons with relatively strong firepower, secondary and melee weapons that can be used quickly in case of emergency, and throwing weapons, which can be used for tactical purposes.
We will guide you through the various specifications of the weapons, so please make sure to get familiar with these weapons to become an excellent Crow!
■ Contents
First, among the various primary weapons provided in the game, we will first introduce weapons specializing in short-range combat.
Submachine guns and shotguns perform relatively well in close combat. We recommend using them in narrow spaces such as urban warfare. Please refer to the information below for the specifications of these weapons!
▶ Submachine gun
[table] [tr][td] Name [/td][td] EZI [/td] [/tr][tr][td] Division [/td][td] Submachine gun [/td][/tr] [tr][td] Fire Mode [/td][td] Auto [/td] [/tr] [tr][td] Ammo [/td][td] 9mm [/td][/tr][tr][td] Magazine [/td][td] 20 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/SideAttachments/Primarysight/Magazine/Stock [/td] [/tr][tr][td] Comparison [/td][td] Greater damage but has a slower shooting speed compared to other submachine guns. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] PP-2K [/td] [/tr][tr][td] Division [/td][td] Submachine gun [/td][/tr] [tr][td] Fire Mode [/td][td] Single / Auto [/td] [/tr] [tr][td] Ammo [/td][td] 9mm [/td][/tr][tr][td] Magazine [/td][td] 20 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/SideAttachments/Primarysight/Magazine/Stock [/td] [/tr][tr][td] Comparison [/td][td] Decent shooting range and speed but lacks accuracy. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] PDW-7X [/td] [/tr][tr][td] Division [/td][td] Submachine gun [/td][/tr] [tr][td] Fire Mode [/td][td] Single / Auto [/td] [/tr] [tr][td] Ammo [/td][td] 9mm [/td][/tr][tr][td] Magazine [/td][td] 20 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/SideAttachments/BottomAttachments/Primarysight/Magazine/Stock [/td] [/tr][tr][td] Comparison [/td][td] A firearm with good balance among submachine guns. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] V-BETA [/td] [/tr][tr][td] Division [/td][td] Submachine gun [/td][/tr] [tr][td] Fire Mode [/td][td] Single / Auto [/td] [/tr] [tr][td] Ammo [/td][td] 9mm [/td][/tr][tr][td] Magazine [/td][td] 33 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/SideAttachments/BottomAttachments/Primarysight/Magazine/Stock [/td] [/tr][tr][td] Comparison [/td][td] A firearm that can give you an edge in combat with a fast shooting speed, but which requires ammo management. [/td] [/tr] [/table]
▶ Shotgun
[table] [tr][td] Name [/td][td] VPS [/td] [/tr][tr][td] Division [/td][td] Shotgun [/td][/tr] [tr][td] Fire Mode [/td][td] Single [/td] [/tr] [tr][td] Ammo [/td][td] 12Gauge [/td][/tr][tr][td] Magazine [/td][td] 8 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/SideAttachments/Primarysight/Stock [/td] [/tr][tr][td] Comparison [/td][td] The highest damage among shotguns, but slightly slower shooting speed. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] KSG [/td] [/tr][tr][td] Division [/td][td] Shotgun [/td][/tr] [tr][td] Fire Mode [/td][td] Single [/td] [/tr] [tr][td] Ammo [/td][td] 12Gauge [/td][/tr][tr][td] Magazine [/td][td] 14 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/SideAttachments/BottomAttachments/Primarysight/Stock [/td] [/tr][tr][td] Comparison [/td][td] Advantageous in shooting speed but has low damage among shotguns. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] M59-GA [/td] [/tr][tr][td] Division [/td][td] Shotgun [/td][/tr] [tr][td] Fire Mode [/td][td] Single [/td] [/tr] [tr][td] Ammo [/td][td] 12Gauge [/td][/tr][tr][td] Magazine [/td][td] 8 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/SideAttachments/BottomAttachments/Primarysight [/td] [/tr][tr][td] Comparison [/td][td] A gun with good balance among shotguns. [/td] [/tr] [/table]
■ Equipment Guide 2
Among the various primary weapons provided in the game, we will now introduce weapons specializing in medium-range combat.
■ Contents
Assault rifle is a versatile firearm that can cover both short and medium-range depending on the purpose. Light machine guns are firearms that perform well in mid- to long-range combat. Both types of firearms have excellent performance in holding down the enemy with a firearm in the open field. Please refer to the information below for the specifications of these weapons.
▶ Assault Rifle
[table] [tr][td] Name [/td][td] AUG [/td] [/tr][tr][td] Division [/td][td] Assault Rifle [/td][/tr] [tr][td] Fire Mode [/td][td] Single / Auto [/td] [/tr] [tr][td] Ammo [/td][td] 5.56mm [/td][/tr][tr][td] Magazine [/td][td] 30 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/SideAttachments/BottomAttachments/ Primarysight/Secondarysight/Magazine [/td] [/tr][tr][td] Comparison [/td][td] Among the assault rifle guns, the damage is low, but it can be beneficial when used in medium-range combats due to its relatively good stability. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] M4A1 [/td] [/tr][tr][td] Division [/td][td] Assault Rifle [/td][/tr] [tr][td] Fire Mode [/td][td] Auto [/td] [/tr] [tr][td] Ammo [/td][td] 5.56mm [/td][/tr][tr][td] Magazine [/td][td] 30 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/SideAttachments/BottomAttachments/Primarysight/Secondarysight/ Magazine/Grip/Stock [/td] [/tr][tr][td] Comparison [/td][td] A well-balanced gun among 5.56mm assault rifle guns. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] AK-47 [/td] [/tr][tr][td] Division [/td][td] Assault Rifle [/td][/tr] [tr][td] Fire Mode [/td][td] Auto [/td] [/tr] [tr][td] Ammo [/td][td] 7.62mm [/td][/tr][tr][td] Magazine [/td][td] 30 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/SideAttachments/BottomAttachments/Primarysight/Secondarysight/ Magazine/Grip/Stock [/td] [/tr][tr][td] Comparison [/td][td] Highest damage among assault rifles, but difficult to operate. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] FR-BURST [/td] [/tr][tr][td] Division [/td][td] Assault Rifle [/td][/tr] [tr][td] Fire Mode [/td][td] Burst [/td] [/tr] [tr][td] Ammo [/td][td] 5.56mm [/td][/tr][tr][td] Magazine [/td][td] 21 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/SideAttachments/BottomAttachments/Primarysight/Secondarysight/ Magazine/Grip/Stock [/td] [/tr][tr][td] Comparison [/td][td]Very fast shooting speed among assault rifles, but requires attention to ammo management during battle. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] AKE-32 [/td] [/tr][tr][td] Division [/td][td] Assault Rifle [/td][/tr] [tr][td] Fire Mode [/td][td] Single / Auto [/td] [/tr] [tr][td] Ammo [/td][td] 7.62mm [/td][/tr][tr][td] Magazine [/td][td] 30 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/SideAttachments/BottomAttachments/Primarysight/ Secondarysight/Magazine/Stock [/td] [/tr][tr][td] Comparison [/td][td] A well-balanced firearm among 7.62mm assault rifles. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] SCAR-L [/td] [/tr][tr][td] Division [/td][td] Assault Rifle [/td][/tr] [tr][td] Fire Mode [/td][td] Single / Auto [/td] [/tr] [tr][td] Ammo [/td][td] 5.56mm [/td][/tr][tr][td] Magazine [/td][td] 30 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/SideAttachments/BottomAttachments/Primarysight/Secondarysight/Grip/ Magazine/Stock [/td] [/tr][tr][td] Comparison [/td][td] The slow shooting speed is somewhat disadvantageous in close combats, but it is relatively easy to operate, giving it an edge in mid-range combat. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] Z36C [/td] [/tr][tr][td] Division [/td][td] Assault Rifle [/td][/tr] [tr][td] Fire Mode [/td][td] Single / Auto [/td] [/tr] [tr][td] Ammo [/td][td] 5.56mm [/td][/tr][tr][td] Magazine [/td][td] 30 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/SideAttachments/BottomAttachments/Primarysight/SecondarySight/ Magazine/Grip/Stock [/td] [/tr][tr][td] Comparison [/td][td] A firearm that does little damage, but can subdue the opponent with high shooting speed in close combat. [/td] [/tr] [/table]
▶ Light Machine Gun
[table] [tr][td] Name [/td][td] MG-LAT [/td] [/tr][tr][td] Division [/td][td] Light machine gun [/td][/tr] [tr][td] Fire Mode [/td][td] Auto [/td] [/tr] [tr][td] Ammo [/td][td] 5.56mm [/td][/tr][tr][td] Magazine [/td][td] 50 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/Primarysight/Grip/Stock [/td] [/tr][tr][td] Comparison [/td][td] Among the light machine guns, it has a high shooting speed and low recoil, giving it an edge in mid-to-long-range combat. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] PKM [/td] [/tr][tr][td] Division [/td][td] Light machine gun [/td][/tr] [tr][td] Fire Mode [/td][td] Auto [/td] [/tr] [tr][td] Ammo [/td][td] 7.62mm [/td][/tr][tr][td] Magazine [/td][td] 50 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/Primarysight/Grip/Stock [/td] [/tr][tr][td] Comparison [/td][td] A firearm that provides high damage, but difficult to operate. [/td] [/tr] [/table]
■ Equipment Guide 3
Among the various primary weapons provided in the game, we will now introduce weapons specializing in long-range combat.
■ Contents
Designated Marksman Rifle is a versatile firearm that can cover both medium and long-range. Sniper rifles demonstrate high performance in long-range combat. Both types of firearms are excellent at holding down enemies from long distances in the open field. Please refer to the information below for the specifications of these weapons.
▶ Designated Marksman Rifle
[table] [tr][td] Name [/td][td] LM129 [/td] [/tr][tr][td] Division [/td][td] Designated marksman rifle [/td][/tr] [tr][td] Fire Mode [/td][td] Single [/td] [/tr] [tr][td] Ammo [/td][td] 7.62mm [/td][/tr][tr][td] Magazine [/td][td] 20 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/SideAttachments/BottomAttachments/Primarysight/Secondarysight/ Magazine/Grip/Stock [/td] [/tr][tr][td] Comparison [/td][td] Has a high shooting speed and can be operated easily, but the damage is low compared to other designated marksman rifles. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] Mosin Nagant [/td] [/tr][tr][td] Division [/td][td] Designated marksman rifle [/td][/tr] [tr][td] Fire Mode [/td][td] Single [/td] [/tr] [tr][td] Ammo [/td][td] 7.62mm [/td][/tr][tr][td] Magazine [/td][td] 5 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/Primarysight/Stock [/td] [/tr][tr][td] Comparison [/td][td] Operates in a bolt action way and requires attention to ammo management, but can inflict heavy damage. [/td] [/tr] [/table]
▶ Sniper Rifle
[table] [tr][td] Name [/td][td] W-5000 [/td] [/tr][tr][td] Division [/td][td] Sniper rifle [/td][/tr] [tr][td] Fire Mode [/td][td] Single [/td] [/tr] [tr][td] Ammo [/td][td] Magnum Ammo [/td][/tr][tr][td] Magazine [/td][td] 5 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/Primarysight/Secondarysight/Magazine/Stock [/td] [/tr][tr][td] Comparison [/td][td] Among sniper rifles, the damage is somewhat low, but it has high accuracy and high shooting speed. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] L115A3 [/td] [/tr][tr][td] Division [/td][td] Sniper rifle [/td][/tr] [tr][td] Fire Mode [/td][td] Single [/td] [/tr] [tr][td] Ammo [/td][td] 338L.Mag [/td][/tr][tr][td] Magazine [/td][td] 5 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/Barrel/Primarysight/Secondarysight/Magazine/Stock [/td] [/tr][tr][td] Comparison [/td][td] Among sniper rifles, it has a slow shooting speed, but high accuracy and damage. [/td] [/tr] [/table]
■ Equipment Guide 4
This time among the various weapons provided in the game, we will introduce secondary and melee weapons.
■ Contents
Pistols and melee weapons are weapons that can be used quickly to counter enemy attacks. Melee weapons can be thrown to subdue enemies in case of emergency. Both types of weapons have an excellent performance to contain the enemy at close range. Please refer to the information below for the specifications of these weapons.
▶ Pistols
[table] [tr][td] Name [/td][td] P443 [/td] [/tr][tr][td] Division [/td][td] Pistol [/td][/tr] [tr][td] Fire Mode [/td][td] Single [/td] [/tr] [tr][td] Ammo [/td][td] 9mm [/td][/tr][tr][td] Magazine [/td][td] 17 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/BottomAttachments/Primarysight/Magazine [/td] [/tr][tr][td] Comparison [/td][td] A weapon with average balance among pistols. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] H-17 [/td] [/tr][tr][td] Division [/td][td] Pistol [/td][/tr] [tr][td] Fire Mode [/td][td] Single [/td] [/tr] [tr][td] Ammo [/td][td] 9mm [/td][/tr][tr][td] Magazine [/td][td] 17 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/BottomAttachments/Primarysight/Magazine [/td] [/tr][tr][td] Comparison [/td][td] Excellent shooting speed, but low damage among pistols. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] M320 [/td] [/tr][tr][td] Division [/td][td] Pistol [/td][/tr] [tr][td] Fire Mode [/td][td] Single [/td] [/tr] [tr][td] Ammo [/td][td] 9mm [/td][/tr][tr][td] Magazine [/td][td] 15 [/td] [/tr][tr][td] Parts [/td][td] Muzzle/BottomAttachments/Primarysight/Magazine [/td] [/tr][tr][td] Comparison [/td][td] Has high damage and good balance among pistols. [/td] [/tr] [/table]
[table] [tr][td] Name [/td][td] H-44 [/td] [/tr][tr][td] Division [/td][td] Pistol [/td][/tr] [tr][td] Fire Mode [/td][td] Single [/td] [/tr] [tr][td] Ammo [/td][td] 9mm [/td][/tr][tr][td] Magazine [/td][td] 6 [/td] [/tr][tr][td] Parts [/td][td] Primarysight/Grip [/td] [/tr][tr][td] Comparison [/td][td] Each shot causes very high damage, but has slow shooting speed along with slow reload. [/td] [/tr] [/table]
Among the various weapons provided in the game, we will introduce throwing and installed weapons.
■ Contents
Throwing weapons are weapons that are used in combat to tactically subdue the enemy. Please refer to the information below for the specifications of these weapons.
▶ Throwing Weapons
[table] [tr][td] Name [/td][td] Fragmentation Grenade [/td] [/tr][tr][td] Division [/td][td] Throwing weapon [/td][/tr] [tr][td] Usage Method [/td][td] Throwing[/td] [/tr] [tr][td] Effect [/td][td] Explodes at the location where it is thrown, reducing the HP of nearby characters. [/td][/tr] [/table]
[table] [tr][td] Name [/td][td] Stun Grenade [/td] [/tr][tr][td] Division [/td][td] Throwing weapon [/td][/tr] [tr][td] Usage Method [/td][td] Throwing[/td] [/tr] [tr][td] Effect [/td][td] Blocks the sight of enemies at the place where it is thrown. [/td][/tr] [/table]
[table] [tr][td] Name [/td][td] Smoke Grenade [/td] [/tr][tr][td] Division [/td][td] Throwing weapon [/td][/tr] [tr][td] Usage Method [/td][td] Throwing[/td] [/tr] [tr][td] Effect [/td][td] Blocks vision by creating a smokescreen at the place where it is thrown. [/td][/tr] [/table]
[table] [tr][td] Name [/td][td] Incendiary Grenade [/td] [/tr][tr][td] Division [/td][td] Throwing weapon [/td][/tr] [tr][td] Usage Method [/td][td] Throwing[/td] [/tr] [tr][td] Effect [/td][td] Creates a strong flame at the place where it was thrown, reducing the HP of nearby characters. [/td][/tr] [/table]
[table] [tr][td] Name [/td][td] Claymore [/td] [/tr][tr][td] Division [/td][td] Throwing weapon [/td][/tr] [tr][td] Usage Method [/td][td] Installation[/td] [/tr] [tr][td] Effect [/td][td] Explodes when an enemy approaches the installed mine and reduces HP. [/td][/tr] [/table]
[table] [tr][td] Name [/td][td] Sticky Bomb [/td] [/tr][tr][td] Division [/td][td] Throwing weapon [/td][/tr] [tr][td] Usage Method [/td][td] Installation[/td] [/tr] [tr][td] Effect [/td][td] Explodes after a certain period of time after the bomb is installed, reducing the HP of nearby characters. [/td][/tr] [/table]