This is Halloween, which means brains are in high demand! Sharpen your machete and get into battle with the jackass zombies.
Zombie chop will be available in the new game mode "Zombie Rush" until 11th of November at 13:00 UTC.
All battles will be played with the crunch of bones of the constantly advancing zombie waves in cooperative mode. However you will be able to play in a squad of up to 5 people, as well as on your own.
The most important thing is to protect your totems! With every zombie wave, they will change from brainless mass to fierce assassins... Each time there will be more and more, Rippers and zombies with weapons (MP18 and flamethrower) will appear.
But that's not all the features in Zombie Rush:
Before the first wave, there is a 1.5 minute preparation phase to collect loot and find shelter.
The first wave of bloodthirsty zombies lasts up to 2 minutes. Each following wave lasts longer by an additional 15 seconds.
There can be 1 to 3 totems in each wave. They have a total of 1200 Health Points, and they are distributed evenly across all totems.
After a wave ends, new loot and totems with full Health Points appear in a nearby village.
When the wave ends, all players activate the ‘Ghost Flight’ ritual with which you can fly to a nearby village in the breeze.
Before the final battle, you will have more time to rest and prepare.
The final attack will last up to 5 minutes.
You must survive 7 waves to win.
The more waves you survive, the more experience you gain.
Dead players are respawned after the end of a wave, as long as at least 1 player out of 5 involved in the battle is alive.
You lose if all players have died or if all totems have been destroyed.
Rewards
Each day, a player will have 1 task available - kill 350 zombies, the reward is similar to the daily in the normal modes. The difference is that the task must be completed in a limited time.
For completing 10 quests, a player is also guaranteed a Halloween Chest. Every 14 days there is a complete reset: mode changes and progress on completed quests.
Halloween Chest
The chest will be available throughout the Event along with cosmetic chests in the Shop for 99 Gold Crowns:
Pitchfork
“Jack O'Lantern” hat
"Skull King"" mask
"Сircle" mask
"Square" mask
"Triangle" mask
"Rippers party"" spray
Pumpkin spray
"Magic night" spray
"Spider Web" black underwear
"Halloween" black underwear
"Spider Web" white underwear
"Halloween" white underwear
"Spider Web" black boxer shorts
"Halloween" black boxer shorts
Spider Web" white boxer shorts
"Halloween" white boxer shorts
Try not to lose your head, literally!
Update 3.0.1.64
Fixed a bug that caused challenges in the Siberia map to be located off-zone.
Fixed a bug that caused session search in the group to stop if a Champion changed equipment.
Meet the new season and major update — “Dieselpunk”!
Give a man some bread, and he'll be full for a day, give a man a wrench and he'll be breaking heads till the end. The Dieselpunk update introduces the self-taught engineer Friedrich, and he's good! So before meeting him, it's worth a good workout at the upgraded polygon, which has all the weapons, equipment and vehicles that exist in the game! And when you're done, don't forget to look up more often so that the appearing helicopter won't be the last unpleasant surprise for you.
Friedrich "WD-40k" Diesel and his ability “Weird Science”
A new champion joins the game — the jack-of-all-trades Friedrich Diesel. His passion for engineering and everything connected with it has been fanatical since childhood, preferring machinery construction to communicating with people.
Friedrich was working on the development of his own brand-new micromotor, but during tests an explosion occurred that destroyed all the devices and the engineer disappeared... He appeared in a strange reality, where he was forced to accept the conditions of ritual survival games — F.O.A.D.
Diesel managed to learn the “Weird Science” ability and can create different mechanisms: a buggy, a helicopter, a spy camera, a protective wall. No laws of physics, and certainly not morality, can stop the genius of engineering on his way to victory.
Full list of changes
Main changes
Added a new Champion, engineer Friedrich "WD-40k" Diesel.
Added new vehicles and objects that Friedrich can construct:
a buggy;
a helicopter;
a spy camera;
a protective wall.
Added a new map to the Practice mode.
Added a new event mode — Hero Rumble.
Removed slowing rituals from the game: "Catalysed ritual of Blizzard" and "Ritual of elephant skin", as well as the related scrolls. Grace for them is returned to the balance.
Removed from the game Spirit of the Polar Explorer. Grace for it has been returned to the balance.
All old categories of traps, spirits, abilities, rituals have been replaced by a single category. Traps, spirits, rituals, and abilities now have only one single level.
Returned the old way of appearing in battle, avoiding the lobby. The first few seconds you will be able to understand where your enemies are, due to the pillar of light above them.
Added a Hall of Fame in the Leaderboard page, where the winners of past seasons are immortalised.
Added a new global secret daily challenge: privacy policy.
Graphics and Interface
Added special weather conditions for the Siberia map.
Now the balance of souls and health are displayed when observing anyone, not just teammates.
When observing a player, the importance of items on the ground are always displayed neutral.
Improved ability to see and pick up items hidden behind furniture and other obstacles.
[PSN] Displayed a PlayStation icon for players on this platform.
Added smoother animations for vehicles observed from a distance.
Added display of medals for short seasons by modes in the main menu.
Added display of killer medals for short seasons in the debriefing window.
Added lightning effect for panoramic and volumetric clouds.
Added lighting effect from lightning.
Added glare from lenses in cinematic mode.
Game mechanics
Added vehicle repair animation.
Added hints on key mechanics in Tutorial mode.
Added new melee weapon: wrench.
Improved character swimming mechanics. Now the stream of water rising and falling from the Ritual of Global Flood will also raise and lower the character in the water, allowing the player to swim faster in case of the flood.
Swimming diagonally now works correctly: the character swims diagonally, not at a slight angle to the line of sight.
All cars have a more realistic wheel approach, depending on the deflection of the steering wheel. The cars have become better at entering corners.
Changed jetpack speed balance. A character with a jetpack is now affected by an incoming air flow, which reduces the maximum flying speed. Most of all this change affected the Ritual of ghost jetpack.
The duration of the Ritual of ghost jetpack is reduced from 60 to 40 seconds.
Leuchtpistole 34 was removed from orbital fridges.
Removed signal flares from the possible loot.
Added different road terrain to allow vehicles to drive differently on each surface. Driving on roads, for example, can be the fastest, and on off-road or sand most difficult to drive.
Now Clyde during the active Beast ability does not slow down at the moment of taking damage.
Removed the horizontal displacement of the camera in the vehicle.
Other improvements
Added sound of damage to any part of some vehicles.
Added various optimizations to the sound system, as well as game subsystems to improve overall performance and smoothness.
Added sound of reloading for some types of guns installed on vehicles.
Changed a character's behaviour when falling from a great height, they will not scream when enraged.
Added allocation limit check to implement the update buffer.
Improved ability to navigate near dangerous objects such as fire.
[Consoles] Enabled temporary super resolution on Xbox One X, Xbox Series X and PS4 Pro.
Fixed errors
Fixed item hints created by teammates that do not disappear when picking up an item.
Fixed the display of yourself as a killer when committing suicide.
Fixed fog artefacts noticeable inside buildings.
Fixed the occasional missing sound of bullets hitting vehicles.
Added aiming sound that was missing on some pistols.
Fixed the sound of pulling the pin on hand grenades, which might be absent or not played in time.
Fixed the sound effect when being inside a vehicle and watching it from the side.
Broken vehicles under water now do not smoke.
Boats now sink when the hull is damaged and stop when the engine is damaged.
Fixed bodies getting stuck in terrain textures in some cases.
Fixed tearing motion of objects at high speed.
Fixed tearing animation of a character walking observed from a distance.
Fixed the display of a shell in some unloaded weapons.
Fixed snow map: now drops do not focus on the screen, but drip down the screen.
Update 3.0.0.166
Fixed a bug that caused players to not take damage as a mannequin.
The names of the greats
Work on the next update is in full swing and we're sharing with you some cool changes to the leaderboard and the Battle Pass rewards lineup.
Who can be immortalized?
Recently we told you about the appearance of seasons, achievements, and new rewards in the leaderboard. Now you'll read about the Hall of Fame and medals.
After the release of the update, there will be medals for achievements in the leaderboard and for reaching the leagues. The best part is that these medals will not only please your sense of self-importance, but also cause a stir for your enemies. All because they will be displayed to the victim on their debriefing screen.
The most trained and experienced players can compete for a special place under the sun — a place in the "Hall of Fame", separate for each mode. This is a special section of the leaderboard, where players who have earned at least one league medal in the "Top 10 Diamond" are placed. In addition, there is a separate achievement in the "Hall of Fame" — the number of consecutive Diamond League hits are also displayed in the debriefing and in your game menu.
New Battle Pass
With the new game season we plan to completely update the Battle Pass. New and interesting rewards will be waiting for you.
Don't worry about your already purchased Battle Pass, it and your rewards will not disappear. Its stages will just start from scratch, but don't be frightened. You will receive new gift items as a thank you for purchasing the Battle Pass.
Stay tuned and you'll soon find out who was standing on the shore...
Test Everything, Touch Everything
Well, we're getting ready to release an update that will change a few things you're used to and add some new and interesting things too. But first things first!
New Tutorial
A fully equipped training camp with all the items and vehicles available in game.
Here you can safely put on a variety of equipment and learn about its characteristics and features, without fear of being shot by a dashing enemy.
We design special polygons for each type of weapon, so you can not only shoot at dummies with a Mosin, but also watch how the Panzerschreck blasts a barrel into pieces.
Speaking of pieces. In the camp, in addition to shooting ranges, there will also be a variety of houses, buildings and barracks. You can run around them and learn, for example, what weapon you can use to shoot through the walls.
Also in the new Tutorial you will come across the watchtowers. On them you can easily climb and practice long range shots with the PTRD-41.
And don't worry about the distance, there will be more than enough. You'll even have the chance to go for a ride.
It's almost like when you and your old man were learning to drive his old "Tin Lizzie", but cooler.
Stay tuned for more news so you won't miss the next devblogs about the upcoming update!
The sound of a propeller noise in the distance
Upcoming changes in the Team brawl Event
The good old Team brawl will change with the release of the update.
The dynamic battle you're used to on a compact map has been moved to Siberia. Don’t forget to pack beast fur. ;)
As you might remember, with Team brawl rules:
On the first respawn, you will get a submachine gun, sniper rifle, T2 armor and food.
You will have unlimited respawns.
Your loot does not disappear after death.
You can find rare and epic weapons, armor, artifacts and a special hidden loot on the map.
And here's what's different: after each respawn you choose a new Champion, a new trap and ability. Champions, abilities and traps already played are all blocked. When everything has been played, the choice is updated, and everything is available to you again.
So in one "circle of respawns", you play all the Champions one at a time. That's right, ANY of them, even the ones you haven't purchased yet.
So not only can you get a cosmetics chest, but also try, see, and test any Champion in the game.
Gun Game - Shoot as much as you want!
Fighters, ‘Gun Game’ mode was added to the game!
It will take place in "Novogorsk monastery", with a focus on uninterrupted combat. This mode features a unique set of rules as follows:
An infinite number of revivals, with a maximum number of up to 15 players per match.
There are 16 levels of combat. To move to the next level, you will need to kill two opponents.
At each level, the player will receive a new weapon. At the 16th level, the player will receive a knife with which they will be required to kill one enemy.
The winner will be the first player to pass all levels and kill an enemy using the knife as their final weapon.
The size of the game area will not change during the battle.
Special abilities and rituals will not be available.
The only traps you can use are: “Shield”, “Jump pad” and “Throw aside”.
Inside the monastery, you will be able to find artefacts. No other loot will be available on the map.
Ammo for weapons is infinite.
Each enemy kill regenerates 7 points of your HP.
And like before, you can earn special rewards during the event.
Good luck, and enjoy the bloody, hard combat!
Airborne Troopers
Today you’ll be able to feel what it’s like to jump down from the skies above and choose where to start your battle on the fields of CRSED: F.O.A.D.
In the “Airborne Assault Force” mode, all players start in a flying car (yes, the dark gods like to joke). You can jump out of the car any moment - all champions have jetpacks equipped. And then, you are on your own: free to choose your speed of descent, decide on whether to jump on another player at the point of touching down to the ground, or covertly fly into a remote location and equip yourself with favourable loot.
Naturally, starting jetpacks will be taken away following your descent, so feel free to use all the fuel while you can!
The “Airborne Assault Force” mode is a squad mode and can be selected from the main mode selection menu. We are still running special events in the test mode without separate leaderboards or rewards.