Genre: Sport, Indie Crucial Throw
Early Access Build 3 Patch Notes
A holy quack rings through the Universe, the construction of a new arena is now complete
New Map: School
- A new map is now available for testing. Travel to Weebulu's homeworld and discover why he's such a great guy.
New Level Ingredient: Teleporter
- Use it to gain speed or throw enemies off your tail. You can find it at School. Other maps may receive a set of teleporters in future updates
UI: A new iteration of the HUD and scoreboard have been implemented to reduce screen clutter. Expect more changes to the HUD in future updates
- The ball despawn bar now moves with the ball and players (when the ball is held) instead of being locked to the top of the screen
- Team score has been moved and integrated into defender zones
- The speedometer has been moved from the HUD to the scoreboard
- The UI that appears when a team scores has been updated to improve clarity
- Other minor UI changes
Misc:
- Controllers now wait for input before being assigned to a player slot
Early Access Build 2 Patch Notes
The Duck Lords have spoken, and a new patch has submerged from the depths
General:
- Reduced the amount of points required to max the speedometer from 10 to 8
- Character trails have been modified to make tracking your character easier
- Additional visual feedback has been added when picking up and while holding the ball
Misc:
- Added compatibility with more controllers
Bug Fixes:
- Fixed a bug that prevented game resolution from being changed while using a controller
- Fixed a bug that prevented achievement progress from saving