Crunch Element cover
Crunch Element screenshot
Genre: Indie

Crunch Element

The New Rogue Mode Update is Finally Here!

Rogue Mode


Summary


Start with a minimal kit, acquire weapons and attachments along the way, and survive as many rounds as possible with ever increasing difficulty!

Mystery Boxes


Spend credits at the Mystery Boxes located in every level to acquire new weapons during a run!




Upgrader


Drop your weapon in the upgrader located in the truck and level up your loadout during a run!




Enemy AI Rework


A complete overhaul to the enemy AI system has finally been done. This fixes many bugs with the old system, introduces more engaging gameplay, and improved performance to support more enemies per map!

Wandering - Enemies now wander around the map.

Difficulty - A Difficulty setting has been added for freeplay stages and enemies become progressively more difficult in rogue mode.

Investigation - Enemies now investigate suspicious activity and combat areas.

Performance - Performance of the AI has been improved which allows more enemies per map.

Changelog


- Added new rogue mode
- Added mystery weapon boxes to all levels for rogue mode and operations
- Added new weapon upgrader in the truck for rogue mode and operations
- Added more starting magazines to the S12
- Added credit reward for completion of objectives
- Added credit display to the wrist watch
- Added new tactical gloves for the player hands
- Complete enemy AI rework
- Added difficulty adjustment to enemies that can be selected on stages
- Update credit tracking to be individual instead of shared across all players
- Fixed issue with new players joining a session not spawning with full health
- Added lifetime stat screen in the hideout
- Fixed issues with hitbox accuracy on map obstacles
- Fixed issues with espionage objective occasionally not spawning
- Fixed issue with building modules not spawning on certain game resets
- Fixed issue with movement speed being different for different HMDs
- Fixed issue with enemies clipping through walls and various other bugs
- Updated hand swap mode to also swap the menu button
- Updated player icon to show Steam avatar

Fix update 7/18/2022

Hello everyone! Thanks for sharing your feedback on the Discord server, which has allowed us to resolve pressing issues like the ones below. Stay tuned for more!

Change List
- Implemented a magazine ammo count indicator (look closely at the top of a magazine)
- Fixed issue where players would be thrown out of map when climbing
- Improved enemy target tracking
- Fixed issue with using teammate backpack sockets
- Fixed issue where movespeed would be different for different players
- Fixed issue with espionage objective not spawning
- Fixed issue with glock spawning in the wrong magazines
- Fixed syringe bug
- Updated session end screen to allow players to select the next deployment
- Updated terminals to be less janky

Content Update 6/4/2022

Crunch Element is pleased to announce the release of a new update! Magnified optics are finally here along with a new health syringe, bug fixes, and more! As always, please ping me with your feedback and bug reports in the Discord channel so this game can get even better! If you are enjoying the game so far, consider leaving a review on the store page. It goes a long way towards helping more people find out about the game!

New 1-6x LPVO Optic



This variable optic allows for quick target acquisition at 1x magnification while also enabling long range shots at 6x magnification. Scope magnification can be adjusted by pressing the trigger while hovering the scope.

New 4x Optic



This fixed-zoom scope is a classic optic providing 4x magnification for both close and medium range encounters.

New health syringe



The new health syringe can heal up to 100 hitpoints so you can quickly get back into the fight! It can be purchased in the truck shop during operations and it can be used across multiple stages.

Sandbox Updates



The sandbox received a few updates! Targets have been updated to have more visible hit locations with reactive feedback to optimize your live-fire training. A new item spawner has also been added to allow you to quickly test new items and weapon setups.

Changes


- Added LPVO scope
- Added ACOG scope
- Added health syringe
- Updated targets in sandbox
- Added item spawner in sandbox
- Added garbage bin in sandbox
- Added new destruction effects for cabinets and couches
- Updated sabotage objective to require button press before being able to destroy it
- Updated intervention objective to deal damage on incorrect code entry
- Updated HUD console to display other players leaving and joining
- Fixed issue with truck door pushing players under map
- Fixed issue with guns looking small in scaled down hands
- Fixed issue with shield scaling to massive sizes in coop
- Added log files for easier bug reporting
- Updated breaching sounds to be heard more accurately by enemies
- Improved magazine interaction
- Added grab indicator on magazines
- Added player health bars
- Updated MX18 magazines to be grabbable while in gun

A new update is here! With guns... lots of guns.


Another update is here! Adding more secondary weapons was highly request so two new handguns are here along with the first shotgun! Many high priority bugs have also been fixed thanks to your feedback!

Changes
- Added S12 Shotgun
- Added 1911 Pistol
- Added X18 Automatic Pistol
- Updated Operations shop to show items that are related to the player's inventory for ease of use
- Updated grabbing of weapon slides to be done with trigger, and grabbing rifle magazines with grip to avoid grabbing the wrong object
- Fixed issue with non-host players not being spotted by enemies
- Fixed issues with certain maps having the out of bounds triggers too close to the spawn
- Fixed issues with occlusion culling on certain levels
- Increased brightness in hideout and sandbox
- Added Hideout graffiti tags
- Added Kickstarter plaque in hideout

Major Content Update!



Crunch Element's largest content update is now here! 10 new stages have been added for a total of 21 maps to hone your CQB skills! In addition to new maps, significant performance optimizations have been done making the overall experience much smoother.

This update also comes with a few other things, so your feedback will important for features like the new radio comms system and further testing of climbing, C4, and the MP9.

Changelog
- Added 10 new maps!
- Huge performance improvements
- Implemented radio comms (press trigger by neck/shoulders)
- Increased jump height
- Made backpack more accessible near shoulders
- Updated Vive turning to be touch based
- New color grading
- Added ambient sounds
- Updated category of C4 to be a secondary item
- Updated magazines in primary weapons to be able to be grabbed out of gun
- Added icons to recycle-ables
- Changed model of enemy loot
- Added wanted signs in hideout

To celebrate this new update, you can now save 33% off on Crunch Element for a limited time!

New Update! Climbing, new movement system, and new items!



The new update is finally here!


This new update brings many exiting new features based on the priceless feedback received. Included in this update is a rework of the movement system, a new climbing system, and two new items: the C4 charge and the MX9!

Changes
- Created a new C4 explosive
- Created the new MX9 submachine gun
- Implemented climbing
- Added ledge-assist when climbing up walls
- Updated movement to be more responsive
- Reduced default movement speed and added sprint button
- Added session leaderboard tracking kills, assists, deaths, and objectives
- Added fall damage and fall sounds
- Updated movement to use touch instead of press on Vive controllers
- Updated weapon damage colliders to ignore player hitbox
- Fixed issue with certain parts of weapons having collision when holstered
- Fixed occasional black screen issue in procedural mode
- Fixed issue with players able to interact with buttons while objective is armed
- Added muzzle effect to 3 prong flash hider
- Updated wrist screen to be on the inside of the hand
- Improved the way footsteps play for players and enemies
- Fixed issue with new rig where the player would sometimes get stuck in the floor
- Fixed issue with enemies immediately shooting at a player when a barricade is broken
- Fixed issue with players getting stuck on procedural terrain



Stay tuned for performance optimization and more new content!

Hotfix Update 12/31/21

Hello everyone! A quick hotfix update has gone out addressing the most pressing feedback after the recent update. Stay tuned for more!

Changes
- Updated two handed weapons to take first hand into account when aiming
- Increased enemy awareness of players
- Updated shield to use dedicated grab points
- Reduced weight of shield
- Updated intel spawn that was hidden on mission 8
- Updated hands on remote players to no longer lag behind a weapon they are holding
- Removed Nolt board. Please use the Discord for future feedback!

Want to be featured on Crunch Element's social media accounts? Post a gameplay clip on the Discord server for a chance to have your clip shared!

Operations Update!

The Operations update is finally out on the default branch! Throughout the year, the experimental branch was where most of the updates went out to. This is finally changing now that the default branch has been updated! So what's new?

Operations Mode



Operations is a new flagship mode that strings together a series of designed scenarios. Salvage loot found in levels to buy more items, health, ammo, and explosives along the way! Your progress is carried from one stage to the next until you die or complete all the missions in the Operation. Currently 3 stages are chosen from the scenario pool, but this is subject to change.

You can also play these designed scenarios individually as a challenge! Master your tactics on the 10 unique scenarios featured in the Operations mode. Mix up your approach, try new gear, and see how smoothly you can operate... New scenarios are constantly being added!

Interaction System



In order to lay the foundation for the many exciting things on the roadmap, a new interaction system was implemented to unleash Crunch Element's potential. Everything including the player rig, items, and weapons were reworked to use this system. This results in a higher fidelity of physics interactions with the environment, new items that take advantage of this, and new quality of life features like force grabbing!

Items, Gear, and Inventory



To bring out more from Crunch Element and pave the way future game modes, there's now a stronger emphasis on items. The introduction of the new inventory system will allow for a more in-depth management of items which will include things like weapons, individual magazines, health items, and more. For quick access, there are slots on the player's "hotbar" which is always in front of them. For longer term storage and collecting items, players can utilize the new backpack.

Attachments and Customization



A brand new attachment and weapon modification system has also been implemented! Players can customize their weapons before heading out on operations with various types of attachments such as muzzle devices, grips, lights, optics, and more. Eventually, both weapons and attachments will be unlockable, but for now they are all available for testing purposes.

New Objectives




  • Intervention - Defuse the Scavenger explosives before they destroy Enterprise equipment.
  • Sabotage - Players must destroy the signal relay and escape back to the vehicle.
  • Espionage - Locate and retrieve the intel located in the compound, and return to the vehicle safely.
  • Exterminate - Identify and eliminate all enemy targets.


Roadmap



  • Enhanced enemy AI
  • Progression and unlocks
  • Performance improvements
  • Player rig polish
  • New maps
  • New items and attachments
  • And more!

Operations Mode Hotfix Update #2

A new experimental build is out! This one's mainly hotfixes based on feedback, but an important one to test! Why? Because the default branch will shortly be updated along with many new players coming in to play the game for the first time. That means your testing is more important than ever in order to spot any game-breaking issues that come up. Be sure to let me hear your feedback over at in the Discord. Onward and upward!

Changes
- Fixed issue with truck canvas using the HMD as the UI pointer
- Updated starting enemies to not attack the objective if they are far away
- Fixed issue with rifle recoil heavily going to the side
- Fixed issue with multiple player listings loading when player leaves
- Implemented graceful disconnect handling from hideout
- Fixed issue with loading back into the same hideout causing voice connection issues
- Fixed issue with visual artifact appearing on red dot sight
- Reduce flicker due to bloom
- Fixed clipping of brick walls through grate floors
- Updated materials for certain props
- Fixed issue with procedural mode not generating correctly
- Fixed issue with barricades not spawning on mission 3
- Updated enemies to have their line of sight blocked by props

Operations Mode Hotfix Update

Hello everyone! A new update is out on the experimental branch. Going forward, please use the experimental branch for testing since the test_interaction branch will be deleted! This updated is mainly fixes based on feedback, but there are some new stages thrown into the mix as well. If any other bugs come in or you have some ideas you think would improve the game, I'd love it hear it over on the Discord! I'm looking forward to finally getting the default branch updated after a few more fixes are in place. Enjoy!

Changelist:

- Added Stage 6
- Added Stage 7
- Added Stage 8
- Added AK suppressor
- Implemented options for truck destinations after a mission is complete
- Implement joystick swap option (left hand mode)
- Updated bindings for all controllers (Oculus and Vive now have correct bindings)
- Implemented proper scene handling when a player disconnects
- Fixed issue with hands getting stuck on spawn
- Fixed issues with using items originally spawned by another player
- Implement trigger grab for weapon slides and most functionality
- Fixed issue with voice chat not working
- Fixed issue with buy panels and loadout panels popping in an out when remote players would enter the trigger zone
- Removed debug text
- Fixed issue with enemies shooting at dead bodies
- Increased grab radius for medium slots
- Fix issue with players needed to exit and reenter truck when bringing intel in as the last objective
- Made movement tighter and more precise (increased acceleration)
- Breaching charges and large items now shrink when holstered
- Removed shadows on holsters that was causing artifacts
- Fixed issue with the recycler eating weapons if the player spawned in too close to it
- Fixed issue with clients occasionally having a different time of day than the host
- Fixed issue with multiple backpacks spawning in coop games
- Fixed issue with duplicate player model spawning in the truck
- Improved operations stage selection to be random and include all stages
- Fixed issue with barrel clang noise
- Fixed issue with the join mission UI not displaying the correct stage when an operation is active
- Fixed issue with enemies occasionally not spawning in procedural
- Improved enemy performance
- Fixed issue with shelves clipping though windows in procedural mode
- Fixed issue with old building modules not being cleaned up on subsequent levels
- Polished death effects of a remote player (smoother item drop and no unholster sounds)
- Fixed issue with UI toggle settings not saving properly
- Increased playzone in procedural levels
- Increased playzone in stages
- Fixed issue with terrain clipping through procedural compounds
- Fixed issue with beams in sandbox using the wrong UVs
- Added more accurate collider on medical shelf prop
- Remove shadow on espionage objective
- Polished the grabbing of items from backpacks
- Tweaked enemy spawn points
- Removed unused "detach from distance" setting
- Added prioritization of small holsters when purchasing items