Tintificator: *Fixed Tintificator not displaying options to tint when hovering over items (oops) *Fixed Tintificator UI still displaying its name as "Library"
-Increased the point value of Durts -Balance changes to post-game content -Fixed a grammatical mistake in Frit's dialogue -Fixed Lisign using the default dialogue voice (also oops) -Fixed Squzes occasionally spawning in the ground on Wave 19
Update 28
-Changed/added some Glab dialogue -Fixed a grammatical mistake in some Glab dialogue -Fixed Saws/Sickles not harvesting trees/crops (caused by an oversight from changes in the last update)
Update 27
It's been a while, hasn't it? I'm currently working on a major content update for Crupt, and I'm pretty dang happy with how it's turning out. That being said, it'll probably still be a bit before it's all done and playtested. I've been messing around with the game a ton in the meantime, fixing and changing stuff. I was going to wait and bundle the major content update with a lot of these changes, but it's better to get them out now rather than wait who knows how long.
Balance Changes: *Enemies killed while Vulnerable now drop an additional point (Added a couple lines to the Tutorial to reflect this) *Doubled the length of the Player's flashing (invulnerability time after being hit/healing/resisting damage) *Collision with enemies is now disabled while flashing (but not while dashing to prevent willingly phasing through large crowds, should mitigate situations where the Player gets "pinned" between/under enemies) *Increased all Armor durability and max durability by +50% *Reduced the kill requirement for Waves 3 and 4 by 5 *Increased the point value of Thrues *Increased the point value of parts of the 3rd Boss *Increased the point value of Squzes *Increased the point value of Pluys *Decreased the damage reduction ratio of Pluys *Decreased the damage reduction ratio of the 4th boss *Balance changes to post-game content
Saving Changes: *Changed how the game saves under the hood *As a consequence, saves made prior to this update will have the items your slots are set to, Minions, placed Teleporters and trees/crops be reset (all your items, progress, and stats are safe though, don't worry) *Added a "save format" value that will help in converting saves if necessary in future updates (sorry about the current losses, shouldn't happen again though) *Changed how "ruined" trees are handled (they are no longer saved and are added on game load if needed; fixes some bugs, and essentially forces there to be "ruined" trees if at the appropriate Wave)
Point Blops: *Added unique Point Blops for 4 and 5 Points *Increased the despawn time of Point Blops to 120 seconds from 30 seconds *Removed the (largely irrelevant) mechanic of limiting the amount of points that can be spawned in a Wave
Bugfixes: *Creatures are now only considered not grounded if their y velocity is greater than 0.1, rather than its absolute value being greater than 0.1 (should fix some bugs with things "floating" on ground) *Fixed points not being picked up for the first few frames after they were spawned (might not be 100% fixed) *Fixed Minions not being damaged by orphaned enemy bullets *Fixed/improved how the 3rd boss's Shoot Eye works *Fixed enemies occasionally spawning out of bounds on Wave 18 *Fixed Thrues not flashing properly when being hit *Fixed an enemy in the Bestiary spawning partially off screen *Fixed "Buy Maximum" not properly subtracting points (caused by last update's changes to it) *Fixed the labels for the "Buy 1 Can Waste Durability" and Buy Maximum Can Waste Durability" being cut off *Fixed some grammatical mistakes in Dimp and Firsin's dialogue *Fixed some Linirt dialogue going outside the dialogue box *Fixed being able to see out of bounds in the tutorial *Fixed the outline for slots not properly updating in some circumstances when switching items in Select Mode *Fixed item slots switching to their "Empty" item even if the item that was broken in the slot was not equipped
Spuk Changes: *Renamed Spunks to "Spuks" (I admit defeat) *Reduced the attack damage of Spuks to 2 from 3
Rupt Changes: *Increased the minimum time before Rupts attack *Increased the time before Rupts recharge their attack by 50%
Tintificator Changes: *Renamed the "Library" to the "Tintificator" *Changed the colors of the Tintificator's UI a bit
Misc. Changes: *Doubled the size of the cursor (should mitigate losing it while playing) *Added some shading to Spurange's sprite (updated the "Fear the Spurange" Steam achievement image to reflect this) *Quick Switch no longer "switches" to slots that are already on the Quick Switch item (prevents the "last item" being overridden by the Quick Switch item, I'll probably be thinking of ways to improve Quick Switching in the future) *Changed how the "Burning" status effect works (timings are slightly different) *Made a lot of creature attributes more modular (functionality should be the same hopefully, but a lot of code was rewritten) *Creatures no longer trigger OnHeal effects when healing 0 health *Increased the interaction range for a couple things *Slightly adjusted the positioning of the text of Achievement descriptions on the Progress screen
Update 26
-Added a trigger for discovering the "Double Dip" achievement -The numbers used to refer to mouse buttons are now 1 more than they were previously (for example, "M0" or a left click is now referred to as "M1")
Update 25
-Fixed "ruined" trees being generated on reload -Fixed Pluys getting stuck "floating" on the edge of tiles
Update 24
-Fixed Player being able to become briefly "grounded" when hitting a ceiling while jumping against a wall -Changed when some Glab help dialogue appears
Update 23
-Fixed issues with saving trees/teleporters introduced in the last update -Actually fixed the way trees save when starting a new save -Adjusted the Player's side colliders (now lines up with the Player's top/bottom colliders; has the downside of the Player looking worse when nudged against a wall, but fixes a ton of issues that existed prior involving colliding at an angle that surpassed the side colliders) -Fixed the Player's dash particles layering over parts of the ground
Update 22
-Changed a lot of stuff with physics under the hood (there are a few new bugs this introduces so there will likely be more iterations of this, but from testing this should help mitigate big stuff like rarely clipping through the ground) -Fixed calculation for spawning enemies away from the player being wrong (this fixes some stuff with enemies spawning super far away from the Wave building) -Adjusted the Player's damage hitbox (should line up better and fix weirdness like enemies staying on the Player's head without damaging them while crouching sometimes) -Fixed a bug with Teleporters and Minions not resetting when starting a new save after loading a save -Fixed trees not being in their "default" positions when starting a new save after loading a previous save -Fixed potentially not having any "corrupt" trees if starting a new save after loading a previous save where they were harvested
Update 21
-Fixed the Bestiary not spawning creatures properly centered -Made collider to interact with NPCs more lenient
Spunk changes: *Increased their distance before turning around *Added a delay before they turn around *Now stop in place while turning around
Lub changes: *Doubled push force when launching targets *Increased the distance for attempting to launch targets *Increased the distance for moving slower to line up with targets
Update 20
-Added another Glab help option regarding "Flashing" -Changed some Glab dialogue -Fixed the "Upgrade Sickles" button in Game Settings not toggling properly