Steam's Real-Time Strategy Fest is here, and Crusader Kings III is participating! During the sale, you can enjoy the following discounts on CKIII content:
70% off Crusader Kings III
50% off Royal Court, Fate of Iberia, Northern Lords, Wards & Wardens, and Friends & Foes
45% off Crusader Kings III: Starter Edition
30% off Tours & Tournaments
…and more!
Check it out before January 27th to save on Crusader Kings III and other Paradox Interactive titles!
Content Bundle Changes + Win Prizes in Our Updated Legends of CK Quiz!
End of an Era
With Legends of the Dead, Roads to Power, and Wandering Nobles, we've had a captivating journey of new content, flavor, and mechanics released for Crusader Kings III in 2024. You've crafted your own legends, danced through illness, relocated camps, blinded co-emperors, and finally... took a hike. From all of us at Paradox Development Studio, thank you for a fantastic year. We're incredibly grateful to have players as passionate about the medieval era as you are, and we wouldn't trade (most of) you for the world.
With all of the content in Chapter III now released, the time is quickly approaching to retire the content bundle. While all of content within Chapter III will still be available individually (and as part of the Collection Bundle), you will no longer be able to purchase the Chapter III bundle itself after January 9, 2025.
Speaking of the Collection Bundle, we've increased the permanent discount on that bundle from 10% to 20%, so it's now cheaper than ever before to complete your Crusader Kings III collection.
While a true ruler never gives away treasures lightly, you can take our Which Ruler Are You? quiz (freshly updated with new rulers!) to prove your mettle and enter for a chance to win in our giveaway. While we don't offer titles, holdings, or court positions, we do have some intriguing artifacts to send out to winners of the giveaway.
5 lucky winners will receive: 1 Crusader Kings III Displate signed by the development team, 1 physical copy of our Many Roads to Power comic book, and 1 Legends of CKIII mouse pad.
15 winners will get: 1 Legends of CKIII mouse pad and 1 physical copy of our Many Roads to Power comic book.
10 winners will receive: 1 physical copy of our Many Roads to Power comic book.
2024 is coming to a close, and with it the conclusion of Chapter III and everything we’ve done this year - we’ve hit some big-ticket milestones, including one I’ve been dreaming of since I started working on Crusader Kings way back in 2015! In fact, back in 2017-2018, when we were planning the features for the CK2 expansion Holy Fury, I had a design for a rudimentary ‘Adventurer’ mechanic that we ultimately decided not to go with because ‘it’d fit CK3 much better’! Interestingly enough, some elements of that design survived to this day, such as the concept of officers, mercenary work, and contracts on the map.
Some of the heavy-hitting features we’ve managed to tackle this year include having the Black Death (and other plagues) ravage the world, a bespoke and truly unique Administrative government for Byzantium, and, of course, the aforementioned Adventurers roaming the map in search of fame and glory. For Chapter III we’ve focused a lot on making the map more interesting; with disease and legends spreading bloody tendrils and beams of light over the world, estates and camps representing the seat of power of powerful families or ambitious travelers, contracts and issues denoting local opportunities and disruptions, and more reasons than ever to travel with new activities ranging from chariot races to local inspections. This focus on tying features to the map is something that we’ll definitely be bringing with us in the future!
We’ve also changed and improved how we gather and work with feedback from you in the community, making sure that we’re working on the right things in the right way going forward. We moved from small and aspirational Dev Diaries (LotD) to chunky and very ‘matter-of-fact’ and ‘this-is-what-the-feature-is’ diaries (RtP, WN) over the course of the year - this allowed us to collect as much useful feedback as we could from your discussions during a time where there was still time to make changes.
But the most important thing we’ve done this year is to lay the foundation for the future, as we’re not slowing down any time soon! We’re already working on what's to come next year, and while we won’t go into what it is yet, it’s going to be big.
Chapter III
Let's take a look at Chapter III, what it was, and which learnings we’re taking with us!
Legends of the Dead
Legends of the Dead and the accompanying update introduced a new system for spreading things on the map - deadly plagues that ravage development and family trees alike, and glorious legends to bolster your legitimacy and make sure your name is known across the world. We knew that you in the community had been asking for plagues for a long time, therefore we wanted to introduce them sooner rather than later - and it’d also introduce some very CK-appropriate challenge, as the perfect heir suddenly dying from an illness and leaving everything to the less talented younger brother makes for a good story. At large, we’ve hit the goal of making plagues feel immersive and dynamic, with names taken from the state of the map (Kaiser Heinrich’s Plague, French Boils, etc.) and varying levels of intensity - of course, it took a while to get the balancing right, but we now feel like they’re in a good spot (and of course, we’re always open for further feedback on this).
From the start, we knew that we wanted the plague feature to be free. We generally avoid having such features as part of feature sets of expansions to avoid a general feeling of pay-to-lose. That’s why we sat down and thought about what else could spread across the map. That's where we came up with legends—stories about an individual embellished throughout the ages, ultimately ending up as founding myths or even folklore.
During this development cycle, we had really inefficient communication. Dev Diaries presented the features in a much too embellished and flowery way, making them appear as something they weren’t. This meant that the feedback we got wasn’t really for the features that we were making, which made it difficult to apply. Most of the significant changes to the system came after the release, as the stage of development we were in during the Dev Diary phase didn’t allow for major pivots at the time.
Now, we know that Legends as a system is a divisive one, with most of you wanting to see changes to it for the legends to feel truly legendary. Without promising too much, the team who worked on the Legends feature has been gathering feedback and has proposed some improvements to enhance the immersion and player agency of the system. We’re currently looking into when we would be able to commit to doing it. For those of you who don’t already know, we develop several expansions in parallel, which means that our timelines are somewhat strict. So finding the right time to add something can take time, especially if that something needs to be done by very specific people (in this case, members of the LotD team). That said, the improvements will surely happen sometime next year!
Roads to Power
Contrary to LotD, our communication strategy for Roads to Power was to have the Dev Diaries earlier (allowing for harder pivots, if needed) and as I mentioned earlier make them more matter-of-fact, leaving no room for misunderstandings. This paid off in a major way - we were able to gauge what you thought about the features well ahead of them being fully finished, and were able to integrate a LOT of feedback immediately. Of course, you have to strike a fine balance as showing something too early also carries risk - you might get reactions such as ‘is this it?’ which in the worst case can deflate someone's excitement - you have to show things not too early, and not too late. This is the undoubted strategy we’ll be working with going forward!
Now, this expansion is by far the most well-received one we’ve made so far, and it can be explained in a simple way; we chose features that you had been asking for for a long time, going back way before CKIII was even released! We also chose complimentary features, so no matter who you are or what your preferred playstyle is, there was something for you - whether you enjoy creating stories of adventure on the open road or want to partake in the complex bureaucracy of Byzantium!
For the first time in the CK series we’re able to represent the administration of Byzantium, a landmark realm in any of our start dates, and the Middle Ages in general. The constant intrigue, political machinations, and jockeying for prestigious positions differentiate the Administrative government from all others in a way that hadn’t been explored until now. While we’ve done attempts to represent this form of governance in previous iterations of the game, they’ve come nowhere close to what we’ve achieved with RtP - and it feels great to finally be able to represent such an important and pivotal realm in an appropriate way. After all, the fall of Constantinople is the symbolic end of the Middle Ages, and Constantinople is the beating heart of the Empire itself…
Another first is having Adventurers roam the map in search of fame, gold, or revenge! Synergizing fantastically with the Travel system introduced last year, these characters, unburdened by land-holding, are free to go where they please, presuming they have the resources to do so… Whether you’re playing a displaced noble, a historical adventurer like El Cid, or an adventurer of your own making, you are sure to make a name for yourself in one way or another, be it by conquest, mercenary work, or kingmaking! One of my favorite aspects of this feature is that you can now create your own ruler-designed character without having to displace a real-life historical character, something that never sat right with me personally.
The advent of landless play, as an adventurer or noble family, opened up the game like never before - we were able to get rid of the most traditional of game-overs, losing your last title, and replace it with stories of vengeance and comeback. We were able to truly represent the governance of a state as complex as Byzantium, where most of the power didn’t come from enforcing a hereditary succession of land, but from political influence held by powerful families located in the Jewel of Cities herself. Not to say that this opens limitless possibilities for the future.
Wandering Nobles
Wandering Nobles also synergised heavily with the Travel system, giving (primarily) landed rulers many new reasons to leave their capitals and set out on the road! This is the first time we’ve released a new Lifestyle, but it’ll hopefully not be the last. It’s also a highly interactive Lifestyle, with each tree unlocking a new Activity for you to undertake - be it active de-stressing via Hikes, bolstering your Domain with Inspections, or increasing your skills by Exploring distant monuments.
An interesting tidbit from the development of this one is that, because of our parallel development setup that I mentioned earlier, we realised mid-development as the Roads to Power Adventurer feature started taking form that we also wanted the Lifestyle to work for Adventurers, despite originally planning it only for landed rulers. This resulted in using the system for dynamically switching out Perk bonuses from RtP to make sure that we had interesting tie-ins that affected adventurer-specific mechanics also.
This had some fun emergent effects, the Monument Expeditions primary ‘gating mechanic’ is the fact that monuments become more and more distant (and thus you might not want to leave your realm for literally 10 years just go gain a skill point), but for adventurers it enabled a true ‘tourist’ playstyle, as they wander the world all the time anyway!
A learning from Wandering Nobles is that it’s generally better to focus on something visible and more instantly available rather than just collections of events - it’s both easier to see what you get, and enables new styles of play. It's very likely that future Event Packs will follow a similar setup.
Concluding and Retiring Chapter III
With the end of the year also comes the end of Chapter III, after which the contents will be folded into the collection bundle, and of course, the individual expansions will still be available standalone. If you still want to buy the chapter with its current discount, you should consider doing so soon!
The last date for purchasing Chapter III is January 9th!
But that’s not all, we’re also increasing the discount on the Collection Bundle from 10% to 20% on December 19th!
Content Creator Packs
This year, we’ve started a new program where we collaborate with modders to release Content Creator Packs, and for this year, we’ve had the opportunity to work with El Tyranos, the lead for the excellent Community Flavor Pack, in releasing two of them! Both North Africa and the Western Slavs have new looks and attires, both well-researched and beautiful. The latter we even decided to pair with a brand new Polish localization of the game (and a big thank you to you in the community for helping us find & fix issues with it, it’s never easy to localize into a new language!).
From our perspective these collaborations have gone fantastically, we get to work with talented modders - acknowledging their skills and the value they bring to the community, and the game gets more variety of content. It’s a win-win.
We will continue to collaborate with our excellent modding community to create even more content for the game, and we have some modders that we’re excited to be working with lined up for 2025 already! While we’re currently focusing on graphical assets, we are looking into if we could expand the scope to include other things in the future, too.
Legends of CKIII
One of the initiatives we launched during 2024 was the Legends of CKIII, where we highlighted a collection of characters both outside and inside of the game, making the game more approachable for new players while at the same time giving something new and interesting to existing players! We even found time to make some bespoke content for most of the characters, such as events pertaining to the marital dilemma that Matilda of Tuscany was in at the start of the game, or Vratislav of Bohemia’s conflict with his brother Jaromir.
We actually have a couple of new highlighted characters launching alongside this Dev Diary, though they will only be highlighted outside the game for now! It’s possible that we’ll make some bespoke content for the ones that don’t have any in the future, though…
We're also giving away a ton of stuff left over from this year. Signed Displates, extra physical copies of the Many Roads to Power comic, and the Legends of CKIII mousepads. If you take the quiz here you have a chance to get one of these!
Coming in 2025
We’re currently hard at work on Chapter IV, and have been for quite some time. While it’s too early to give any specifics on the content, it’s safe to say that it’s likely going to be our biggest year yet! While the themes are already decided, we’re of course still interested in what you’d like to see in the game as anything you mention now can be accounted for in our future plans.
All of the expansions and features we’ve made in 2024 will allow us to do so much more going forward into 2025 and beyond. Our current philosophy is that we want to create expansions that build upon and synergise with what we’ve created previously, we want to have a logical progression of features that both make sense from a development standpoint, and match with what you are asking for!
We've seen a lot of discussions about merchants lately, now, we won't be implementing them next year, but we hear you - we have some things that we want to do first, things that will make the merchant experience stronger when it eventually comes out. In the most likely scenario a mercantile expansion will be planned for the following chapter, and this is because we're seeing the many engaging posts and conversations that you are having about this topic - as I mentioned earlier we're working in a parallel development setup which requires us to decide expansion themes very, very early. What will be in Chapter IV are all things that have been requested in the past! So keep discussing what you want to see for the future, it will help us form the content of upcoming chapters.
[Image - Automated Warfare feature coming next year, WIP screenshot]
Next year, we will also aim to have a free update sometime in the first quarter of the year (probably towards the end), which we’re stuffing with improvements, fixes, and quality-of-life features. We are, for example, looking into improving the Warfare AI in multiple ways (work on this is ongoing: we’ll see what the extent of the changes will be, so far they’re promising)! We’re also looking into improving interfaces like the Court Positions, and bringing over and improving the automated warfare feature that the console version of the game has - among many other things.
[Image - Court Position overhaul - More compact, immersive, and useful with all positions having Tasks. Numbers are WIP and from a massive late-game empire so keep that in mind]
Outro
This year has been a fantastic one, and we couldn’t have done it without you in the community. We’ve released landmark features such as Plagues, the Administrative government, and Landless Adventurers - and we’re paving the way for a future that is unbelievably exciting! Truly, I see CKIII as a game with endless potential, and next year and the years beyond will see it grow to new heights, that I say with utmost confidence.
Once again I’ll invite you all to share your thoughts about the year and what you hope 2025 and beyond brings to the game. And do not worry, for even if what you wish for isn’t what we’re doing next, it might just be what we’re working on after that - you expressing your desires is what makes us able to plan for the future!
Now that’s it for this year! We’ll see you again in 2025 where we’ll be talking more about what the free update will bring. Until then, have a wonderful winter, fantastic holidays, and a very God Jul!
Update 1.14.2.2
Hello everyone! We're releasing a small update today to tackle some localization issues reported to us since the introduction of Polish language support alongside the launch of Update 1.14.2.
This update should be fully compatible with mods and save files supporting 1.14.2.
Changed the name of poborowi (levies) to pospolite ruszenie
Changed the names of West Frankia and East Frankia to Francia Occidentalis and Francie Orientalis respectively. Unfortunately, all the Polish versions of those realms were creating highly visible, broken loc strings in the game, hence the Latin
Fixed the missing Wanderer lifestyle name in the perk selection window
Fixed the UNLOCKED_PERKS string in the perk selection window gluing itself to the previous string
Fixed the desc and/or names for the following Roads to Power decisions:
visit_local_settlement_decision
gather_provisions_decision
seasoned_visitor_decision
zealous_missionary_prep_decision
zealous_missionary_start_decision
bandit_king_decision
start_city_construction_decision
separatist_uprising_decision
go_fishing_decision
butcher_animals_decision
Changed the name of domicile temperament modifiers
Fixed the lowercase in governorship gov desc in foreign character panel
Fixed the text overflow on Move Domicile button in the Domicile window
Fixed the EPIDEMIC_OUTBREAK_LOCATION in the epidemic window
Changed too modern and too long AI personality names to more suitable ones
Fixed the text overflow in the character window from being a vassal
Fixed the text overflow for landless adventurers in the character window
Fixed the missing loc string in when selecting a new court position task
Fixed the text overflow in the invite_to_court_interaction and recruit_guest_interaction names
Changed armored_footmen, armored_horsemen, cataphract and guanch_vaulter MaA names
Changed the trait_adventurer name
Changed the trait_tourney_participant name
Changed the trait_gallowsbait name
Added a missing apostrophe in game_concept_iberian_reclamation_desc
Fixed all truncated game rules descriptions
Removed incorrect translations of landless in the context of landless adventurers
Shortened the choose random destiny text to fit the button in Choose New Destiny window
Changed the concubinage doctrine name
Removed doubled dashes in visit settlement event options
Removed all mentions of "period of time"
Allowed modifiers header in schemes window to be translated in all languages
Removed all uses of superfluous "as follows"
Fixed missing diarchy scope in notifications about diarchies
Fixed link to the into description in recruit wet nurse event
"West Slavic Attire" Content Creator Pack - Now Available!
Princes and Princesses of Fashion, sound the horns for the arrival of Polish language support and our next Content Creator Pack, West Slavic Attire! Crafted by the talented Pierre "El Tyranos" Azuelos, West Slavic Attire features new clothing and accessories, bringing Western Slavic flavor to your court.
Immerse yourself into Western Slavic culture with diverse new fashions. This pack includes:
6 clothing models
1 new legwear model
15 pieces of headgear including the crowns of Bolesław I and Casimir III the Great
2 additional war nobility headgears (a crown and a crest)
1 new sword
The Szczerbiec artifact - the royal coronation sword of the Polish monarchy
11 clothing patterns and trims
Become the true Kingdom of Fashion and expand your medieval wardrobe with West Slavic Attire!
Free Polish Language Support
We are pleased to release free Polish language support for all players. You heard that right, the Polish language is now officially supported in Crusader Kings III! We would like to give a special mention to modders Santroy, Hora, Witcher, sano2, and Blizzer for their hard work - their community translation gave us a solid footing for this new localization. From the Crusader Kings III team, thank you all!
Aktualizacja pobierze się automatycznie, po czym będzie można wybrać język polski w menu ustawień w grze. Dziękujemy za Wasze wsparcie!
Dev Diary #160 - Vision and Art
Hello there!
I’m Pierre “El Tyranos” Azuelos, the creator of the Community Flavor Pack mod. The past couple of months have been busy again and I am once again delighted to collaborate with Paradox Interactive on a second Content Creator Pack named “Western Slavic Attire”.
This second project is a little more special as it does not come alone, for the 8th official language of Crusader Kings III will be released at the same time. The game will be entirely translated into Polish and for free of course!
Introducing the Content Creator Pack
Before showing you some garments, explaining the artistic direction and getting into more technical details, I wish to (re-)introduce you to the vision of this project.
The philosophy remains the same as “North African Attire” and this Content Creator Pack has been designed to be of similar size: you get an entire set of clothes, headwear, armors and trousers for Western Slavic characters. These assets are exclusive new content and they will be officially supported by Paradox Interactive in the future.
Artistic Direction
At the interface between Western and Eastern influences, contemporary sources tend to show a Westernized or Byzantine ceremonial fashion in the highest ranks of the medieval polish societies.
On the opposite, archaeology brings out that the lowest ranks wear similar clothes as the other regional Slavic groups (Sloveins, Ruthenians, Kievans, etc.), inherited from Great Moravia and the Viking age.
Considering the many Western options already in CK3 and even if historical sources show no evidence that Polish high nobility ever dressed as lowborn western Slavs, this Content Creator Pack tries to prioritize Slavic garments as if a Slavic lower nobility fashion outbreaked in courtly dressing.
Character Art
The tunic with apron is THE woman outfit of Eastern Europe and you will get two of them (for a total of 6 variants). “Architectonics of pra-Slavic costume had double or probably tipple layered structure which was kept in the Middle Ages as well” (NSEN, 2020). The main difference between Rus and Western Slavs is the jewelry, in particular the temple rings since they all wear coral necklaces. In contrast to fabrics those are very well documented in archeology. All pieces of jewelry are 1:1 reproductions of actual Polish or Czech artifacts.
[Mannequins from Archeology museum of Biskupinie and Museum of the Origins of the Polish State, Gniezno, Poland]
[Left: Duchess Agnes of Głogów-Żagań, Kodeks lubiński, 1353 ; Right: Reenactment by Fibularius]
The svita was the wool outer clothing in the 10th through 13th centuries. It’s an unisex garment. It was made of heavy horizontal strips of a contrasting color fabric, braid or galoons (Kireyeva & Stamerov). The hat is very represented in 14th century Polish sources.
[Right: Henry the Bearded, Duke of Silesia and his son Henry II Pobożny, duke of Silesia and Greater Poland, Kodeks lubiński, 1353]
There’s no strong evident sources for such a garment, but it allows complex clothing for higher classes without falling back to Byzantine or Western options that are already in the game. The hat is likely Czech, also poorly represented.
[Left: Špitálky, Vestibule of the church – detail of a silver disc portraying a horseman holding a short baton, the so-called “Falconer” from grave 16, 2nd half of the 9th century ; Right: Around 1385 - detail of a fresco in the Church of St. James the Greater, Slavětín nad Ohří, photo by Martin Hřibc ]
For royalty and imperial tiers, you’ll find several famous crows, from left to right :
The crown of Bolesław I the Brave after representations of its second version (made for Ladislaus the Short in 1320) before it was melted in 1794 ;
The crown of Casimir the Great as sculpted on his contemporary effigy (made just after his death in 1370) ;
The crown of Emnilda słowiańska, wife of Bolesław I the Brave, after a statue of her at the cathedral of Naumburg (1250) ;
The travel (or funerary) crown of Casimir the Great, mounted on his display bascinet and, found in his tomb in Krakow.
Kings and Emperors also get a special version of the svita with a golden belt, pearls and gems fastener as well as a reproduction of Szczerbiec. Szczerbiec is also available as a court artifact. For other characters such as knights and marshals, they will wear a Type Z “Starigard” sword.
Speaking of swords, are you planning to go to war early in the game? Then grab your gambeson, scale armor and “Giecz” helmet. Based largely upon a little-known but important carved bone or ivory chess piece found in Cracow, this foot soldier illustrates the mixture of Western and Eastern traditions which continued to characterize parts of Poland, especially its eastern provinces. The cuirass is also based upon the chess piece, the details of its construction being taken from an inverted lamellar system seen in neighbouring Russia. (Osprey M.A.A. 445)
Did you expand peacefully for a century? It’s never too late. As I know you all liked the crazy Aragon golden Dragon Crest from Community Flavor Pack, I could not resist to fit in this adaptation of Pranckh’s Topfhelm displayed in Vienna. The crest is inspired from the Battle of Legnica (1241) representation in Kodeks lubiński. Use it anywhere as long as you crush your enemies and see them driven before you. It will show up for Western Slavic high nobles during Era 3. Regular characters will enjoy the basic helm.
Same setup for the bascinet (Era 4, crown for royalty and regular version for others). Side note: enhanced experience for Tours and Tournament owners who will be able to reenact Casimir the Great in his full plate armor glory. Chodźmy!
Conclusion
It has been a blast to work on these two Content Creator Packs together with Paradox Interactive. I know the CK3 team has been very happy with this experience and that they have expanded the amount of Content Creators they are working with. I look forward to seeing the results of these new collaborations!
It is now time for me to conclude this Dev Diary and also this chapter of my life. You, the community, are the fuel that made me able to reach this point and I will forever be grateful for your enthusiasm.
I will now focus on other projects of Paradox Interactive, including for CK3. So… until next time!
"West Slavic Attire" Content Creator Pack from El Tyranos - Available Nov 27th!
We are thrilled to announce the next Content Creator Pack coming to Crusader Kings III: West Slavic Attire, crafted by the talented Pierre "El Tyranos" Azuelos. West Slavic Attire will arrive on November 27th.
Discover Western Slavic Culture
Dive into the world of Western Slavic societies with a rich array of new clothing and accessories. The pack includes:
More than a dozen new distinct clothing items
New legwear
New unique headgear
New intricate patterns
This pack is perfect for those looking to expand their medieval wardrobe and immerse themselves further into the diverse cultures of Crusader Kings III.
Free Polish Language Support
Alongside this release, we are delighted to introduce Polish as the 8th official language of Crusader Kings III. This update will be freely available to all players. We would like to thank modders Santroy, Hora, Witcher, sano2, and Blizzer for their hard work on this localization.
Stay tuned for more updates as we approach the release date!
Update 1.14.1
Hello everyone! We're releasing a hotfix today to address several issues reported to us since the release of 1.14 "Traverse" Update. Please check the changelog below.
Update 1.14.1 Changelog
Game Content
Reorganized the Wandering lifestyle trees slightly, so the activity opening perks would be one row further up, and easier to open up early.
Moved around the three perks 'Mercenary contacts', 'Been there, done that', and 'Journey planner'.
The 'Second try' modifier for failed inspections will now go all the way up to 30% (if you fail it three times in a row).
Changed the merge France decision to be visible even if you don't hold both titles.
Made the dynamic battle points of interest slightly more likely to happen in general, and particularly if a player is involved.
Bugfixes
Fixed all adventurer invasion casus belli granting you incorrect or no land on victory to always give you the targeted title capital county and counties held directly by the defender in the targeted title de jure hierarchy.
Adjusted the amount of lifestyle experience points gained by dynamic battle points of interest, so they are in line with historical ones.
Fixed an issue where province occupation would not get cleared properly after a vassal became independent due to an independence revolt.
Tweaked the wording of the ‘Souvenirs aplenty’ perk to be clearer.
Changed one of the alternative descriptions for when you start a hike, which refers to a court, so it'll also fit for landless adventurers.
Made sure that babies wouldn't talk about what a good day it is for fishing.
Fixed an issue where a castle wouldn't properly upgrade in certain cases when you found a holding as a landless adventurer.
Removed a betrothal in certain cases where a grand wedding wouldn't go through, so you wouldn't be stuck being unable to marry the character you are betrothed to.
Added a missing toast description when one of your knights is injured while sparring whilst visiting a castle as a landless adventurer.
Fixed bug that could make the travel itinerary target a special building visited where no building actually existed.
Fixed the gender of Judyta of Poland.
Fixed the localization issue of the 'Possession by Lust Demons' modifier in the odds prediction of seduction schemes.
Fixed an issue that made the ‘Searching for Talent’ event unable to trigger.
Added more stringent checks on a scheme event, so you wouldn't get a duplicate character in it.
Made sure that prestige and stress effects are applied when exposing secrets.
Adjusted the vfx of activity events slightly, so they don't go outside the event window in specific cases.
Removed the line mentioning adventurers as possible acclamation candidates, as that is not the case.
Added stricter checks and ensured that some characters would not be pruned, so the dynamic battle points of interests would not end up with broken localization.
Fixed the localization issue with the 'The Great & the Good' event, where the second option would only be a period.
Fixed an issue where the contract 'Settle Theological Disputes' would not end properly if you had your domicile in the start location of the contract.
Changed the 'Pilgrim's Guide' artifact to be a journal, instead of a trinket.
Fixed the contract ‘Fighting Corruption’, so you cannot accidentally leave the travel planner and proceed to get stuck during one of the events.
Changed the ‘Embrace English culture’ decision to be above 14 pacification instead of 16, so it is in line with the game concept.
Made sure that you also receive a tiny bit of Hastiluder experience when you return from pilgrimages, so it is line with other types of travel.
Fixed an issue where you could get an invalid female bodyguard from the 'Mercenaries of ' travel event.
Fixed an issue with the chance of gaining a trait from battle point of interests, where the game would think you had gotten one even if you had not.
Moved the text saying you would get a legitimacy boost from the Diplomat trait to the August trait, since internally that has been the one who has actually gotten legitimacy all along.
Added a missing bonus from the legalistic culture tradition for the administrator trait.
Game Balance
Increased the language learning scheme bonus from the journey perk.
Interface
Restricted the regency tutorial to basic regencies.
Modding
Added the effect set_designated_heir_allow_non_direct_children, use it with care!
As always, we encourage you to disable any mods and start a new campaign if you encounter any issue. If the issue persists afterward, then please submit a report via the bug report board on our official forums!
Update 1.14.0.2
Hello everyone! We're releasing a small hotfix today to address a bug with sieges. Please check the changelog below for the specifics!
Update 1.14.0.2 Changelog
Bugfixes
Fixed an issue where siege occupations would last forever if the attacker was ousted from their realm by a third party during war.
While we don't anticipate this update will break compatibility with existing saves or mods, we encourage you to disable all mods and start a new save if you encounter any issues after today's update. If the issue persists, then please post a thread on our bug report board here!.
Wandering Nobles & Free 1.14.0 "Traverse" Update - Available Now!
Hello all! Today we are releasing the Event Pack, Wandering Nobles. Alongside this, we are also releasing Update 1.14.0 "Traverse".
Check out the release trailer just below this text, and then the changelog a bit further down!
Update 1.14.0 "Traverse" Changelog
Expansion Features (Paid)
New lifestyle, ‘Wandering,’ split into three new lifestyle trees
Inspector: Landed characters can survey and improve their realm; landless characters can specialize in a terrain type
Wayfarer: Travel to reduce stress and pursue fame for your exploits.
Voyager: Improve linguistic skills and live the life of a tourist and sightseer.
Three new activities linked to the new lifestyle
Inspection: Inspectors can examine their realm and pursue improvements
Hike: Wayfarers can reduce stress with a walk in the wilderness
Monument Expedition: Voyagers can set forth to see special buildings in other realms
New events connected to travel, new lifestyle trees, and the associated activities
Free Features
Added a new set of buildings, ‘Breweries,’ available to Catholic temples, a building giving a lot of county-wide bonuses
Added a new cultural tradition, ‘Brewing Culture,’ where you can unlock the Breweries building for cities of your culture
Added new Court Position, ‘Court Brewmaster,’ related to the Breweries building line, with three Court Position tasks:
Empty the Cellars
Share with the Court
Experimental Brew
Added a new decision to merge the kingdoms of France and Aquitaine in the 867 bookmark
Added a new decision to restore the Bosporan Kingdom
New Points of Interest, ‘Battle’
Added 11 Historical Battle Points of Interest:
Battle of Yarmuk
Battle of Aror
Battle of Tours
Battle of Talas
Battle of Lechfeld
Battle of Svolder
Battle of Dandanaqan
Battle of Civitate
Battle of Stamford Bridge
Battle of Hastings
Battle of Manzikert
Added dynamic Battle Points of Interest, where particularly large and bloody battles will be remembered and be able to be visited after the fact
Added a salacious Grand Wedding event chain
Bugfixes
Fixed an issue with adventurers checking distance incorrectly
Fixed error with a wedding event not checking faith correctly
Fixed errors in siege events with a scope that does not exist
Fix flavorization title tier names for landless adventurers
Tweaked some events animations/portraits
Fixed a rare issue where the player loses all war progress after enemy liege dies
Add raid block reason to map tooltip
Fix raid immunity being applied to the wrong character
Any plague that appears in a realm that shares a border with you (land or sea) will now show up in the nearby section
Removed incorrect land loss notification when a Governor's county vassal is in line to inherit a Governorship
Fixed many issues with the family chronicle event decision and story cycle
Now the Pope will be referred to as the Pope rather than a King-Bishops in many events
Adjusted some Hunt modifier icons so they are appropriately shown as mixed (yellow) instead of positive/negative
Balance
Placing bets in a chariot race no longer grants or reduces stress.
Journals are now a new type of inventory artifact. Only one journal can be equipped at any time. Many books that were previously trinkets are now considered journals
Family chronicles are now generally better with more modifiers; they are also either considered books (if you have a court) or journals
Artifacts that boost terrain advantage now give a more significant boost.
The kingdom of Aquitaine is now a part of the De Jure kingdom of France in the 1066 bookmark
Rebalanced inbred/pureblooded chance, due to inbreeding risk now being calculated based on the degree of relatedness instead of the number of missing ancestors
Art
Added a cheers icon.
Added a new court position icon, new court position task icons, and a new building icon. All related to the new brewery building.
Added icon for new activity option inspection allocated funds.
Added a new wanderer lifestyle icon.
Added several art assets as well as GUI adjustments