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Crying Suns screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Tactical, Indie

Crying Suns

Last Orders update is live! Unlock now the 2 new factions & their playable fleet

That’s it! The version has just been updated with the “Last Orders” extension.

As a reminder, this update includes 2 new character factions mentioned in the story and the downloadable Artbook but not previously included in the game itself, the Prag Mah (a caste of relentless imperial judges and executioners) and the Phalanx (an order of deadly mercenary warriors), as well as much more new content to discover or unlock in your next run.

Here is a short teaser showing a glimpse of the update:



And here is a more detailed overview of what’s included in this free extension:


  • 2 New playable Battleships with a totally new playstyle for each faction
  • 4 New special officers (2 for each faction)
  • 12 New battlefield items (weapons, units, auxiliary systems, etc.)
  • 30 New events related to the new factions
  • New Achievements to unlock
  • New “quality of life” features and other various improvements

Check the full changelog here.

We sincerely hope you will enjoy this very last major update to the game!

Don’t forget to join the discord server to discuss directly with the team and give your feedback!

"Last Orders" update will be released on May 17, 2023

After a temporary pause on Crying Suns to focus our work force on a new pre-production (stay tuned, we will talk about that in the near future!), our team was able to dive back into the project and finalize this long-awaited update including 2 new factions: the Prag Mah and the Phalanx, and more!

This update titled “Last Orders” will be the final free extension for Crying Suns. As previously said, it will include not only 2 new character factions with their playable Battleships, the Prag Mah (a caste of relentless imperial judges and executioners) and the Phalanx (an order of deadly mercenary warriors), but also new content, including weapons, units, special officers, events, and more. You can already read the full changelog here.



If you already own a version of the game on any of the available platforms (PC / Mac, iOS, Android or Switch), the game will be automatically updated on your next launch after May 17, without any impact on your current save.

In the meantime, don’t hesitate to join the discord server to discuss directly with the team and the community about this last addition!

Crying Suns is now available on iOs and Android!



That’s it! The mobile version of Crying Suns is Now Available!



You can find it here on the Apple App Store.




Or here on the Google Play Store.




Main Features:

  • Space exploration in a procedurally-generated universe,
  • Tactical fights between battleships and their squadron fleets,
  • More than 300 story events,
  • A deep and dramatic storyline structured in 6 chapters,
  • New: A revamped interface and intuitive touchscreen interactions.
  • Supported languages: English, French, German, Spanish, Russian, Simplified Chinese & Japanese

The “Advanced Tactics” extension is not included yet but will be added as a free update within the next few weeks.

Price: $8.99 / 9,99€ (no in-app purchases, no ads). All the future updates included.


iOs minimum requirements:
iOS 13+, iPad mini 4, iPhone SE (2016).

Android minimum requirements:
Android 6.0+, openGL 3.1, devices with good gaming GPU are recommended to play Crying Suns (Adreno 530 or Mali T760 MP2 minimum)

Discover the launch trailer below!

[previewyoutube="u8qOX7jOLOk;full"]

Crying Suns' major update "Advanced Tactics" is live!



WHAT’S NEW?


The “Advanced Tactics” update is a free extension that includes a wide series of new battle features and other support abilities:

  • New weapons, new squadrons, new auxiliary systems for battleships and brand new officers abilities.
  • Unlockable battleships are now equipped with a unique and specific technological modifier, requiring players to adapt their strategies depending on battleships’ strengths and weaknesses.
  • Players will also find additional neutral units on the battlefield that each opponent can “capture” to gain territorial advantage.
  • New AI enemy behaviors have been added, requiring players to carefully adapt and vary their tactical response.
  • Finally, players will find a new type of POI (points of interest) where they will be able to upgrade their squadrons: The “OMNI Forge”.


We also worked with our localization team to add a new language: Japanese!

Watch the trailer below:
[previewyoutube="94_oIzKeyV8;full"]

And a gameplay video (an epic boss fight):
[previewyoutube="hEXUpU6qLjo;full"]

Come and say hi to the DevTeam on Discord!

"Advanced Tactics" will be released on June 15, 2020




Our "Advanced Tactics" free update will be officially available on June 15, 2020!

If you already own Crying Suns, it should update the new content automatically.

To know more about this future massive update, here is a reminder.

Stay tuned!

Crying Suns arrives on mobile!

Hello fellow space explorers!

Big news! We will release a mobile version of our game Crying Suns on June 25!

During the last few months, we carefully redesigned the whole experience for iPads, iPhones and high-end Android devices, including a revamped interface and intuitive touchscreen interactions.




This version will include English, French, German, Spanish, Russian, Simplified Chinese & Japanese languages, and, of course, all the future updates and DLC.


To make sure you don’t miss the release, don’t forget to subscribe to our newsletter here.


Discover the short announcement trailer here!



[previewyoutube="2AbJ-jF1R5o;full"]

Platforms: iOs (iPhones & iPads), Android

Price: $8.99 / 9,99€

[BETA] Join the "Advanced Tactics" Beta!



Hello Crying Suns fans,

We have just opened the beta version of "Advanced Tactics" update!

You can now activate it via your Steam client:
-> Go to your Steam library, right click on Crying Suns -> Properties -> betas tab -> select "Advanced_Tactics_beta" branch.

What's New:


Here are the main changes that you will be able to test:

  • Each Battleship will have a specific technological modifier (that you can't sell) that will greatly impact the strategies and builds
  • Reworked all enemy battleship setups to use a larger array of weapons/officers/squadrons/auxiliary system and offer more variety and challenges
  • Player battleships have been reworked
  • Some difficulty settings have changed
  • A new type of POI where you can Upgrade you squadrons Marks: the OMNI forge
  • 3 new categories of neutral units on the battlefield that can be "activated" during the fight.
  • 8 new types of weapons with brand new effects
  • 4 new auxiliary systems
  • 5 new types of squadrons
  • 3 new officers abilities




This beta is for both Windows and MacOs but only includes 64 bits versions for the moment.

This version already includes English, French, Spanish, German, Russian and Simplified Chinese, although you might find some visual glitches as we didn't finish our QA phase on the last 4 of them. We are on it.

About Save files:


An important info involving your save files: We manage the beta files in a different folder called "betaSaves" next to the normal game save. If you want to use save files from the normal version, you can paste those files in this new folder "betaSaves".
- On macOS, your save files are here:
/Users/%your_user_name%/Library/Application Support/unity.Alt Shift.Crying Suns/saves/save0
- On Windows, they are here:
C:\Users%your_user_name%\AppData\LocalLow\Alt Shift\Crying Suns\saves\save0

Bugs and feedback


If you encounter any bug (except text glitches in German, Russian, Chinese and Spanish), you can click on the bug report button at the bottom left of the screen and explain what happened.
Don't hesitate to describe the situation with as many details as possible.

Don't hesitate to share your thoughts on the #beta-adv-tactics channel of our Discord server https://discord.com/invite/jgdQ7XY.
Or on the sub-forum here: https://steamcommunity.com/app/873940/discussions/1/

Have fun!
The DevTeam

[DLC] Crying Suns Digital Artbook is now available!

Greetings Crying Suns fans,

Crying Suns digital artbook is finally available here!

https://store.steampowered.com/app/1271330/Crying_Suns__Digital_Artbook/

In this PDF file, you will find 100+ pages of lore and art showing our work on Crying Suns' universe, including exclusive key art, pixel art, but also extensive commentary from our writers about the background story, underlying power games, characters factions, and many other details behind this dystopian universe inspired by Dune and Foundation.



If you prefer something that you can proudly display in your bookcase, you can also pre-order the physical version on our backerkit boutique here. It should be sent shortly after the end of the Covid-19 problems, production and delivery services being stopped during the outbreak.

Another good reason to stay safe at home ;)

Enjoy!

The Crying Suns development team

Update: additional screen ratios, bugfixes, optimizations and other news



Some of you may have already noticed that we updated the game a few minutes ago.
The main change is the addition of new screen ratios, including widescreens, but not only.
Here is the complete changelog for this version:

Interface, Graphics and Sounds

  • [MAJOR] Added support for widescreen and a greater variety of aspect ratio (4/3, 21/9, 32/9, 16/10)
  • Improved the run customization screen to display patched squadrons properly in the list


Story, events and texts

  • Various small corrections and rewrites


BugFix Minor

  • Fixed an issue where the dialogue bubble was not placed properly on Sister Kalypso
  • Changed the planet displayed during run customization as it wasn't Gehenna
  • Fixed an issue where sometimes a "dead" squadron was still displayed in a dock as active


META

  • Various optimizations to lower memory consumption and reduce the game size on disk


Besides those changes, a much bigger update called "Advanced Tactics" is still under development as mentioned in previous posts, and should be released in beta testing within a few weeks, so a little later than expected. Here is a glimpse of what's to come:


  • A new type of POI where you can Upgrade you squadrons Marks: the OMNI forge
  • 3 new categories of neutral units on the battlefield that can be "activated" during the fight.
  • Each Battleship will have a specific technological modifier (that you can't sell) that will greatly impact the strategies and builds
  • 8 new types of weapons with brand new effects
  • 4 new auxiliary systems
  • 5 new types of squadrons
  • 3 new officers abilities
  • New A.I behaviors
  • Overall fight balancing


Here is a small example, the new "juggernaut" unit, soon available:



And finally, the artbook is almost ready! Here is another glimpse of it:



In the meantime, don’t hesitate to post your review on Crying Suns store page, it’s one of the best ways to support the devteam!

Update: Redesign of special officers availability, new contents and other things



Greetings fellow space explorers!

The Alt Shift team has been working on several important improvements for Crying Suns. Following your valuable feedback about special officers, we decided to deeply rethink their availability/selection system to make it much more interesting, understandable and, above all, predictable.

Besides, we worked on several new contents such as auxiliary systems and officers abilities to keep on bringing diversity and depth to the gameplay. In your journey, you will also encounter brand new space objects, planets, stations, and 8 new events including 2 new quests.

At the end of this post, as usual, you will find the whole detailed list of corrections we made thanks to your feedbacks.

Don't hesitate to use the Steam forum or our discord channel to report any problem you might encounter in the game. Your feedbacks are crucial for us to improve the game experience.

As mentioned in the roadmap, the next major update version will imply important balance changes (deep rework of unlockable battleships, many new contents, etc.) so we will release it first in beta to adjust our changes following your feedback.

The whole team wishes you a Merry Christmas!


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1.2.0 CHANGELOG 12/17/2019


Gameplay



  • [MAJOR] Complete redesign of the special officer availability and selection feature. It's now possible to choose a special officer among unlocked ones if the special officer is ready. Each special officer has a "growth gauge" indicating when they are ready, the gauge advances each time the player goes beyond sector 1 in a run. Losing (or discarding) a run with the selected special officer put the growth gauge back to 0.
  • [NEW] New auxiliary system: Cinetic converter. Converts damaged received by your battleship into reduced cooldown for your weapons.
  • [NEW] New auxiliary system: Tactical log Neurosphere. The more total victory you achieve, the more you can sell it.
  • [NEW] New auxiliary system: Nemesis core. All you units gain the "Exploding" ability (also improve those which already have it)
  • [NEW] New officer ability: Battlefield auto-Krafter. Spawns "Krafted" units when one of your units dies.
  • [NEW] New officer ability: Guerilla tactics. Improve patched squadron damage efficiency vs non-patched.
  • Added the possibility to chase or choose a target when using the waypoint mode (ctrl).
  • The last boss of chapter 6 has been buffed in hard mode (1 additional hull bar).
  • Takeshi Sung (the special officer with 4 skills) has been nerfed and his health points reduced from 6 to 4.
  • Makk and Weezz (Scrapper special officers) had their special ability changed to the 2 new ones that matched much more scrapper flavour/synergies.


Story, events and texts



  • [NEW] Added 8 new events, including 2 new quest events, focused on risky choices and providing skill choices for underrepresented skills in events.
  • Added a tutorial to explain the "undocking" feature.
  • Added a tutorial to explain the officer growth and selection feature.
  • Changed the Alpha krafter ability description to be clearer about the fact the unit spawned has the "Krafted" attribute and is "Patched".
  • Changed the narrator translation for "babymaker" into "Enslaved civilian" as it was weird for them to refer as "babymaker".


Interface, Graphics and Sounds



  • [NEW] Added 6 new Gaseous planet visuals.
  • [NEW] Added 3 New stations visuals.
  • [NEW] Added a new visual of a "destroyed" civilian ship.
  • Added visual cues on damaged cells when "Exploding" units are doing damages.


BugFix Major



  • Fixed a major issue where 4 sun related events were not picked anymore.
  • Fixed a major issue where the game crash log were expanding in size endlessly, sometimes saturating the hard drive and crashing the game saving.
  • Fixed an issue where story events could replace previously earned quests and negating them.


BugFix Minor



  • Fixed a bug that changed the space background color between the chapter 6 boss fights.
  • Fixed a bug where the "low life" sound effect during fight was still on after starting a new run.
  • Fixed a bug where it was possible to deploy a unit on a big asteroid.
  • Fixed a bug that allowed units to keep their earned shield after being redeployed.
  • Fixed a blinking glitch on squadrons affected by stasis or freeze effects.
  • Fixed a small visual glitch on EMP tower being destroyed.
  • Fixed a visual bug that made the lens flare appearing even if objects were hiding the sun.
  • Fixed a visual bug that made part of the turrets being visible even behind explosion fx.
  • Fixed a few wrong colored lights on stations or battleships.
  • Fixed a material bug on the Chapter 5 boss battleship.
  • Fixed a visual bug where the planets backlight was "popping" too suddenly.
  • Fixed a visual bug where some space objects remain on hostile system.
  • Fixed a bug on the last fight that made some cells impossible to target.


META



  • Changed the Expedition sandworm and kosh mech achievements that were too random. Now you only need to get to the end of an expedition involving those without retreating (or dying)
  • Added a small "something" for players who get "The art of war" achievement :)
  • We migrated the whole game engine from Unity 2017.4 to 2018.4 to make the game futureproof and easier to maintain.