We are happy to announce that the A27 "Total Overhaul" Update is now live!
We are confident in saying this update is going to be the most important one in the entire history of the game. You didn’t like grind and neither did we. So this update we reworked the game from the ground up not only to eliminate any unnecessary grind (especially at higher tiers), but to also completely change the feel and progression!
So, what does this update bring to the table? Let’s review some of the bigger changes.
One of the most important changes related to progression is introduction of industrial drones. You will no longer need to use a pickaxe to mine for minerals or an axe to get wood. You will be able to use the swarm of your industrial drones to do that work for you as soon as you reach Tier 3.
Another important addition that will be most interesting to PvE players is fishing. You will be able to craft a fishing rod and different types of bait and go fishing! The game will also keep track of your records of size and weight for each fish caught allowing you to compete with other players. What you can catch also depends on the body of water (e.g. lakes or the ocean) and the type of bait you use. So fishing is actually quite involved already.
We have also worked to introduce detailed tooltips to practically everything in the game that needs it. You will be able to see detailed information about your weapons, ammo, armor, and consumables. Some items also received additional hints explaining their usage or special quirks.
We also heard your requests to have more character customization options! So now you can choose from much wider options when creating your character. And if you are playing in a group you can also choose to hide your helmets to identify each other easier.
Industrial aspect of the game has also been expanded A LOT! We finally have Tier 5! And all other tiers have been rebalanced to play well in the new 5 tier system for technologies. And as mentioned before—progression now is much faster. So you can comfortably reach tier 5 even when playing solo. You will be able to build a lot of new interesting structures such as oil cracking plant, atmospheric moisture extractor, new vehicle (siege mech with artillery cannon), and more.
A27 also introduces “Electricity 2.0 System” which completely changes how the power grid operates on your base. Now you can set up custom thresholds for each individual building and know exactly when any of them go online and offline based on the stored energy level in the power grid. You can also prioritize your generators as you wish to ensure the smooth operation of your base.
If you are playing in PvP you will also be happy to know that now you can sleep well without worrying about your base being raided! You can enable this new S.H.I.E.L.D. system and it will protect your base while you are offline. Additionally, having this offline protection allowed us to rebalance the bombs balance to make raiding more accessible for everyone and online engagements more fun.
Other important changes:
Structures relocation—Now you don’t have to disassemble your structures just to move them. Now you can simply use your toolbox to move any structure inside your base.
Pragmium sensor—Pragmium hunting will no longer depend on luck, but rather on skill!
PvE tagging / object claiming—PvE players will be happy to know that they no longer need to worry about other players touching their loot thanks to the new personal lock system. If it’s yours—it’s yours!
New skills—You can now unlock Fishing and Vehicles skills.
Lots of new Steam achievements (more than 30 now!)
Full DirectX 10 support—Making the game accessible even for people with older hardware.
And much, much more!
As always, you can find detailed patch notes on our forums.
With all of the above, we can confidently say that the game now feels smooth and rewarding as it should be. It got the sense of "one more thing" when you constantly have something to do in the game. To ensure the perfect balance, we've dedicated more than 100 hours just for testing alone. First on a private server and then for two weeks on a public experimental server together with other players.
Anyway, if there was ever a time to rejoin the game—it is now! We’d love for everyone to give this update a go and try all of the new content and features. Join all the newly started servers with a fresh economy for this A27 Update!
Don't forget to join our discord to be aware of all the news and updates. We post a lot of upcoming content art and other interesting things there regularly and you can chat with us directly if you have any feedback: https://discordapp.com/invite/cryofall
That's it for now! See you in the game!
A27 Update launch date is set!
We are happy to announce that the A27 "Total Overhaul Update" is coming this month on July, 16th.
As you can guess by the update name, this is a massive update which changes almost every aspect of the game, removing the excessive grind, and adding a good number of long-awaited features and content!
Some of the key additions and changes include: mining drones, fishing, offline raiding protection (S.H.I.E.L.D. system), Tier 5 technologies, structures relocation, Electricity 2.0 system, advanced item tooltips (weapons, armor, medicine, etc.), new mech and mech weapons, oil cracking, new and improved quests, pragmium sensor, neural recombinator, tons of new items and structures, new Steam achievements, and much more.
As usual, we will make a detailed post talking about all of the main features of this update on the launch day. Meanwhile, you can read the update patch notes on Official Forums.
Launch date: 16th July, 1 PM by GMT/UTC time.
For your convenience, here is the local time in the primary time zones we have: • 8 AM by Central US (CST, GMT-5 summer time) • 3 PM by Central EU (CET, GMT+2 summer time) • 16:00 by Russia/Moscow (GMT+3) • 21:00 by China/Beijing (GMT+8) • 10 AM by Argentina/Brazil (GMT-3) • 10 PM by Japan and South Korea (GMT+9)
Finally, we are happy to see that the game really does feel very enjoyable playing from start to finish, especially compared to previous versions and we'd love for you to try all of these new changes and new content! When the update hits—we welcome you to join all the newly started servers (server wipe) with the fresh economy for this A27 update!
Don't forget to join our discord to be aware of all news and updates. We post a lot of upcoming content art and other interesting things there regularly. https://discordapp.com/invite/cryofall
Official PvP servers wipe and schedule for A27 Update
Greetings! We would like to remind you that all the Official PvP servers have a scheduled wipe this Friday (June 19th). Wipe time: 1 PM by GMT/UTC time (as usual).
For your convenience, here is the local time in the primary time zones we have: • 8 AM by Central US (CST, GMT-5 summer time) • 3 PM by Central EU (CET, GMT+2 summer time) • 16:00 by Russia/Moscow (GMT+3) • 21:00 by China/Beijing (GMT+8) • 10 AM by Argentina/Brazil (GMT-3) • 10 PM by Japan and South Korea (GMT+9)
For this wipe the server settings will have the following changes: we're restoring the original time gates scheme (1-3-5-7 listed below) and setting x1.5 rates for items gathering and Learning Points. Time gates scheme: • T3 basic — available after 1 day since the wipe date • T3 specialized (armor/weapons/vehicles — available after 3 days since the wipe • T4 basic — available after 5 days since the wipe • T4 specialized (armor/weapons/mechs) — available after 7 days since the wipe
On the side note, we're planning to start A27 Experimental testing by the end of June with the A27 Update release scheduled in mid-July. The update will bring an incredible number of improvements and changes. If you're interested to try them and help us balance the game, please consider joining the experimental testing when it will start. Please join official CryoFall Discord and stay tuned!
Official PvP servers wipe
Dear PvP players, we would like to remind you that all the Official PvP servers have a scheduled wipe this Friday (May 22nd, wiping every 4 weeks). Wipe time: 1 PM by GMT/UTC time (as usual).
For your convenience, here is the local time in the primary time zones we have: • 8 AM by Central US (CST, GMT-5 summer time) • 3 PM by Central EU (CET, GMT+2 summer time) • 16:00 by Russia/Moscow (GMT+3) • 21:00 by China/Beijing (GMT+8) • 10 AM by Argentina/Brazil (GMT-3) • 10 PM by Japan and South Korea (GMT+9)
For this wipe we want to try new time gating config as follows: • T3 basic — available after 1 day since the wipe date • T3 specialized (armor/weapons/vehicles) and T4 basic — available after 5 days since the wipe • T4 specialized (armor/weapons/mechs) — available after 10 days since the wipe Please let us know your impressions at the end of the wipe cycle.
Please note that unlike the previous wipe, with this wipe the weapons will be unobtainable until the respective tier is reached so players going to spacedrop event or visiting radtowns will not find higher-tier weapons there. Obtaining armor and medical items is sometimes possible up to a tier higher than currently available (except top T4 armor that requires reaching according T4 tech time gate) as we want to keep a good value of the spacedrop event.
Oh, and one more thing. We've just closed the survey which was running for a while now. Almost a thousand people participated. Thank you very much everyone! It really helped us have a clearer picture of what people think about certain aspects of the game and the future the game will take!
It's been a while since the last time we conducted a community survey about the future of CryoFall, but seeing that the game has developed a lot in that time we felt now would be the perfect opportunity. Especially considering that we want to prepare the game for release some time in the future. We want to make sure we understand what's important from the players' perspective.
Please follow this link to participate in the survey: https://forms.gle/jf7nMQYL29Tdupy96
The survey is fairly short, so it should only take a few minutes to complete. Please try to give us your honest opinion so we can better understand what you think is the important the most and where we should take the game from here.
UPDATE. We've just closed the survey which was running for a while now. Almost a thousand people participated. Thank you very much everyone! It really helped us have a clearer picture of what people think about certain aspects of the game and the future the game will take!
Supporter Pack Update 2 and A26 patches!
We are happy to say that we have just updated the CryoFall Supporter Pack!
As the game develops it gains more and more new content and features, this means we can also include more content into the Supporter Pack. This update brings additional concept art, high-resolution game art, new avatars, and other goodies. If you have purchased the Supporter Pack previously—you can immediately access all of it. And if not—we would be very thankful if you can consider supporting the game with this little additional purchase.
The Supporter Pack doesn't provide any advantage in the game and is purely optional. It includes the game's complete soundtrack (now 7 tracks, total over 22 minutes long), concept art, high-resolution game art, chat badge, etc. with more to come as the game develops. https://store.steampowered.com/app/1178321/CryoFall__Supporter_Pack/ Thank you from the bottom of our hearts for your support and for helping to shape CryoFall!
And now the good news about the game! Since the A26 Update launch, we've released two important patches for CryoFall. We've reworked the active events so more players could participate in them at once and have decent rewards, improved the technology tooltips to indicate the required dependent technologies, and overall bring dozens of essential improvements and fixes. Please read the patch notes on the official forums or join the Official Discord to follow the patch notes and upcoming features feed!
A26 Pragmium War Update Release!
We are happy to announce that the A26 "Pragmium War" Update is now live!
The update has received a lot of positive feedback on the experimental servers over the course of the past two weeks while this update was in the testing phase, which is really great!
Now, what does this update introduce? Let’s find out! Let's start with something simple. This update finally introduces achievements to the game. You will be able to unlock almost two dozens of different achievements liberally sprinkled throughout your experience in the game. And in the long run, our plan is to add even more. Now something more interesting! The biggest change of this update is the introduction of world events! You can expect to see several event types such as boss fights, crashing meteorites, fall of space debris, native life form migrations, etc. We will keep adding more events in future updates as well. The goal is to have something happening in the world at all times, so you and your friends will get a perfect distraction from your regular loop of building the base and exploring the world.
The world events were one of the most requested features in our public roadmap (Trello page) for a long time, essential to open a new dimension of the gameplay, especially in PvE as it lacked such challenges before. Coincidentally, this update finally introduces mechs in PvE as they would be handy to fight the new boss! Next, we have also completely changed most of the technology trees and groups, streamlining the progression and removing unexpected dependencies. Tiers 3 and 4 especially were heavily rebalanced to ensure smoother progression with significantly less grind to research, craft, and build stuff. The highest technology tiers are perfectly attainable even by solo players now.
The all-new Completionist menu will keep track of all things you have discovered in the world and the things you tried so far. For every new discovery, you can acquire a small amount of bonus LP (Learning Points) which will make your progression feel more rewarding.
The decorative objects received an update too! There are many more of them now—and they are all in separate groups, 100% non-mandatory so they will not hinder your progress. Just a little extra for those who want it. See the image above for some examples. You will also be pleased to know that we have finally introduced grenade launchers and the crossbow along with several new long-range rifles and other small things! You can build these new grenade launchers and grenades when you reach Tier 3. The crossbow, on the other hand, is available from the very start of the game and you can craft it without using a workbench which makes it a very convenient starter weapon, though not as powerful as firearms. Another small change was a reworking of character faces and bodies. While this change is not a major one it still makes the game look substantially better! We hope you will enjoy this change as well. Most importantly, it lays down the foundation for us to introduce skin tone and hair color changes in the future updates as these new sprites are already designed to work with this new system in mind.
Some other major changes and new features include:
Reworked map with new areas, bridges to connect parts of the map across the water, new points of interest, decorations, etc.
New "Well rested" status effect which gives a bonus to those players who can't play the game 24/7 and helps them to stay competitive with more active players. Basically, it's a daily bonus which provides a small buff to the gained LP and skill XP.
Clan tags! Yes, you can now add a tag to your party which will be displayed next to your username in the game. For now, it is only a small taste of the proper clan system coming in the future.
New quests and reworked existing questline to make progression more logical.
Reworked food, electricity, mineral extraction, and many other areas of the game.
Storage chest tags. Now you can set icons on your chests to indicate what's inside.
Minimap! No need to open the full map every time you want to check your surroundings.
And much, much more!
You can read the complete patch notes on Official Forums.
The game really does feel completely different compared to previous versions and we'd love for you to try all of these new changes and new content! Join all the new newly started servers with a fresh economy for this A26 update!
Don't forget to join our discord to be aware of all news and updates. We post a lot of upcoming content art and other interesting things there regularly. https://discordapp.com/invite/cryofall
That's it for now! See you in the game!
Ohhh wait! If you're a PvP player, please keep reading!
There are three important changes for PvP gameplay and mechanics:
1. As the game was heavily rebalanced to ensure smoother progression, it's clear that experienced players can reach higher tech tiers unreasonably quickly like they're competing for the CryoFall Speedrun World Record :) but it's ruining the game balance! A26 introduces a new time-gating system specifically for the official PvP servers to solve this problem: progression to T3/T4 will be temporarily time restricted when the server starts. These technologies will unlock and become available for research sequentially after a few days, giving all players an opportunity to advance in the game and ensuring much more balanced gameplay with a lot more time to appreciate different stages of PvP combat progression with low tier equipment and weapons! It's incredible fun, trust us! (If you're hosting a community server you can customize this feature as you want by editing ServerRates.config or disable it altogether)
2. We know that the lack of substantial alternative ways to acquire oil and Li in PvP was a problem for many of you for the longest time. Race to capture resource deposits led players to create massive teams. Not only it hindered tech progression for everyone else, but it also caused a snowball effect with the strongest clan becoming even stronger. To solve this problem, in A26 players can build oil and Li extractors in their primary bases (similar to how it works in PvE though with a distance requirement so you cannot just place extractors near each other). While this source of oil/Li is unlimited, the extraction is reasonably slow and inefficient—only good enough to sustain the needs of small teams and solo players. The large oil and Li deposits are still spawned as before—and they still provide a fast and more efficient way to extract these resources so they're still pretty valuable in PvP.
3. While we certainly understand that the full loot system has its thrills, we believe that it's time to experiment with it. You are likely aware that crafting good armor requires a lot of effort and most players feel discouraged when losing it, while the more successful players accumulate tons of trophy armor sets stacked in their chests… A26 introduces an experimental change on the official PvP servers—the equipped armor and devices will not drop in case of death (they will take a 15% durability penalty instead). The rest of the items (such as the content of the hotbar with weapons and tools such as axe/pickaxe; also the inventory) will drop as usual (NO changes here). The argument here is that players will be more willing to take on the risks as they will at least save the expensive armor in case of death. It's just a bit easier to recover so we believe it will facilitate more PvP fights overall while not being as devastating for the losing side. The change will be live on all the official PvP servers on the wipe day and we will gather players' feedback by the end of the first wipe in 4 weeks. (If you're hosting a community server you can disable this feature by editing ServerRates.config)
See you in the game!
A26 Update Preview
We are happy to announce that the A26 "Pragmium War" Update is coming this month on April, 23rd. The update has received a lot of positive feedback on the experimental servers over the past two weeks which is really encouraging! So, we wanted to offer you a little preview of what is coming. The biggest change of this update is the introduction of world events! You can expect to see several event types such as boss fights, crashing meteorites, fall of space debris, native life form migrations, etc. And we will keep adding more events in the future updates as well! The goal is to have something happening in the world at all times, so you and your friends will get a perfect distraction from your regular loop of building the base and exploring the world.
The world events were one of the most requested features in our public roadmap (Trello page) for a long time, essential to open a new dimension of the gameplay, especially in PvE as it lacked such challenges before. Coincidentally, this update finally introduces mechs in PvE as they would be handy to fight the new boss! We have also completely changed most of the technology trees and groups, streamlining the progression and removing unexpected dependencies. Tiers 3 and 4 especially were heavily rebalanced to ensure smoother progression with significantly less grind to research, craft, and build stuff. The highest technology tiers are perfectly attainable even by solo players now.
The all-new Completionist menu will keep track of all things you have discovered in the world and the things you tried so far. For every new discovery, you can acquire a small amount of bonus LP (Learning Points) which will make your progression feel more rewarding.
The decorative objects received an update too! There are many more of them now—and they are all in separate groups, 100% non-mandatory so they will not hinder your progress. Just a little extra for those who want it. See the image above for some examples. You will also be pleased to know that we have finally introduced grenade launchers and the crossbow along with several new long-range rifles and other small things! You can build these new grenade launchers and grenades when you reach Tier 3. The crossbow, on the other hand, is available from the very start of the game and you can craft it without using a workbench which makes it a very convenient starter weapon, though not as powerful as firearms. Another small change was reworking of the character faces and bodies. While this change is not a major one it still makes the game look substantially better! We hope you will enjoy this change as well. Most importantly, it lays down the foundation for us to introduce skin tone and hair color changes in the future updates as these new sprites are already designed to work with this new system in mind.
Some other major changes and new features include: • Steam Achievements! Almost two dozens for now, with more to come in the future updates. • Reworked map with new areas, bridges to connect parts of the map across water, new points of interest, decorations, etc. • New "Well rested" status effect which gives a bonus to those players who can't play the game 24/7 and helps them to stay competitive with more active players. Basically, it's a daily bonus which provides a small buff to the gained LP and skill XP. • Clan tags! Yes, you can now add a tag to your party which will be displayed next to your username in the game. For now it is only a small taste of the proper clan system coming in the future. • New quests and reworked existing questline to make progression more logical. • Reworked food, electricity, mineral extraction, and many other areas of the game. • Storage chest tags. Now you can set icons on your chests to indicate what's inside. • Minimap! No need to open the full map every time you want to check your surroundings. • Chat emojis. The same style emojis as you see in Discord! • And much, much more!
The game really does feel completely different compared to previous versions and we'd love for you to try all of these new changes and new content! When the update hits—we welcome you to join all the new freshly started servers (server wipe) with the new economy for this A26 update!
Don't forget to join our discord to be aware of all news and updates. We post a lot of upcoming content art and other interesting things there regularly. https://discordapp.com/invite/cryofall
That's it for now!
Ohhh wait! If you're a PvP player, please keep reading!
There are three important changes for PvP gameplay and mechanics:
1. As the game was heavily rebalanced to ensure smoother progression, it's clear that experienced players can reach higher tech tiers unreasonably quickly like they're competing for the CryoFall Speedrun World Record :) but it's ruining the game balance! A26 introduces a new time-gating system specifically for the official PvP servers to solve this problem: progression to T3/T4 will be temporarily time restricted when the server starts. These technologies will unlock and become available for research sequentially after a few days, giving all players an opportunity to advance in the game and ensuring much more balanced gameplay with a lot more time to appreciate different stages of PvP combat progression with low tier equipment and weapons! It's incredible fun, trust us! (If you're hosting a community server you can customize this feature as you want by editing ServerRates.config or disable it altogether)
2. We know that the lack of substantial alternative ways to acquire oil and Li in PvP was a problem for many of you for the longest time. Race to capture resource deposits led players to create massive teams. Not only it hindered tech progression for everyone else, but it also caused a snowball effect with the strongest clan becoming even stronger. To solve this problem, in A26 players can build oil and Li extractors in their primary bases (similar to how it works in PvE though with a distance requirement so you cannot just place extractors near each other). While this source of oil/Li is unlimited, the extraction is reasonably slow and inefficient—only good enough to sustain the needs of small teams and solo players. The large oil and Li deposits are still spawned as before—and they still provide a fast and more efficient way to extract these resources so they're still pretty valuable in PvP.
3. While we certainly understand that the full loot system has its thrills, we believe that it's time to experiment with it. You are likely aware that crafting good armor requires a lot of effort and most players feel discouraged when losing it, while the more successful players accumulate tons of trophy armor sets stacked in their chests… A26 introduces an experimental change on the official PvP servers—the equipped armor and devices will not drop in case of death (they will take a 15% durability penalty instead). The rest of the items (such as the content of the hotbar with weapons and tools such as axe/pickaxe; also the inventory) will drop as usual (NO changes here). The argument here is that players will be more willing to take on the risks as they will at least save the expensive armor in case of death. It's just a bit easier to recover so we believe it will facilitate more PvP fights overall while not being as devastating for the losing side. The change will be live on all the official PvP servers on the wipe day and we will gather players' feedback by the end of the first wipe in 4 weeks. (If you're hosting a community server you can disable this feature by editing ServerRates.config)
All the official PvP servers will be wiped on the A26 release date (April 23rd, Thursday). Wipe time: 1 PM by GMT/UTC time (as usual).
Reminder: A26 launches tomorrow (23rd April, Thursday)! Wipe time: 1 PM by GMT/UTC time (as usual).
For your convenience, here is the local time in the primary time zones we have: • 8 AM by Central US (CST, GMT-6 winter and GMT-5 summer time) • 10 AM by Argentina/Brazil (GMT-3) • 3 PM by Central EU (CET, GMT+2 summer time) • 16:00 by Russia/Moscow (GMT+3) • 21:00 by China/Beijing (GMT+8) • 10 PM by Japan and South Korea (GMT+9)
See you soon!
See you on the wipe day!
Official PvP servers wipe
It is now time for our regular official PvP servers wipe.
The following servers were wiped: • Official Global PvP • Official America (North) PvP • Official America (South) PvP • Official Asia PvP • Official China PvP
As before, PvE servers will stay unaffected (no wipe). We wipe them ONLY with major update releases. Private and community servers are also unaffected and their owners will decide if and when they want to wipe them as we have no control over those servers.
With this wipe, we are keeping x1.5 resources/items gathering and LP (learning points) rates on these servers (see the previous announcements). However, for the first 3 days the LP rate is set to x1.0 as early stages of the game are already sufficiently fast.
Global PvP server has its PvP party size limit reverted back to standard 10 players/party (same as on the other official PvP servers). Other changes include a limit on the number of players per land claim access list (no more than 10 total including the owner), as well as a limit on the number of players in the access list for doors (no more than 10 players).
The next wipe is planned with the A26 Update release scheduled for April. We will notify you about the final date at least a week before the update will be released.
We're also planning to start A26 experimental server within the next two weeks so everyone will be able to join and try all of the new features and content. Stay tuned!
Official PvP servers wipe
It is now time for our regular official PvP servers wipe and this time it should be even more interesting, as there are a lot of new players who joined from Humble Choice (Humble Monthly) and had their first experience in the game. We are expecting Global PvP to be the hottest and most brutal battlefield yet! :)
The following servers were wiped: • Official Global PvP • Official America (SA) PvP • Official China PvP
As before, PvE servers will stay unaffected (no wipe). We wipe them ONLY with major update releases. Private and community servers are also unaffected and their owners will decide if and when they want to wipe them as we have no control over those servers.
Also, servers that have been launched just recently (such as North America PvP and Asia PvP) will not be wiped yet, as they've been operating for only a week and it obviously doesn't make sense to wipe them yet. Instead, they will follow the regular schedule for the next wipe—13 March together with all the official PvP servers.