"Haunted by the Shopkeeper's Ghost", "Attack of the Clones", new music from Danny Baranowsky, achievements, a level editor, and more!
Read on for the complete list:
Added a level editor! Unlock it by beating zone 3 in normal mode or hardcore mode.
Added a ton of fun achievements!
Added a new music track for when you’re training against enemies and minibosses in the lobby!
Added shopkeeper’s ghost! It’ll appear at some point during the run if you kill the shopkeeper.
Added spooky undead ‘clone' enemies for Aria, Bard, Monk, and Bolt!
Made daggers of phasing and frost each do 3 damage
Removed Teal Scroll (Scroll of Descend) from the game. It makes speedrunning too luck based.
Fixed bug where the beating heart wasn’t always showing up on the Calibration GUI
Made it so unloaded crossbows do the appropriate damage for their material type
Made dagger of frost not melt on hot coals (but fireballs, bombs, etc, still do melt it)
Made hellhounds and fire/ice slimes not destroy trap doors when they fall through them
We hope you enjoy the update! Happy Halloween, everyone!
EDIT: Bug fix patch build v0.380
Fixes:
- Fixed bug where achievements could be unlocked via level editor, beastmaster, watching replays, etc.
- Fixed bug where you could get the 8 minute Cadence speedrun achievement while using Bard
- fixed bug where zone 3 hot walls turned to ice
- fixed bug where cursor gets stuck at top of level editor
- fixed bug with torches not animating
- Made the game send fewer Steam stat messages to the Steam servers (seems like it was causing some peoples’ machines to lag) - Made shopkeeper’s ghost have his audio loop pan properly as he moves
- fixed undeletable shopkeeper bug
- reset player state after testing a level (fixes ice slide issue and equipment persisting issue)
- fixed minotaur colour swapping bug
- fixed bug where key doesn't open door if you have no shovel
- fixed bug that duplicated shopkeepers
Update #6: New Bolt graphics, Scroll of Need improvements, and other fixes!
Here are the changes:
- Made it so confuse traps invert enemy movements, not randomize them. (Same as happens to the player.)
- Fix for bug where joysticks+controllers would sometimes fail to work in the game and on menus
- Fixed bug where dance pad mode was generating the same level layout every time
- Fixed bug where you could pause the game when falling down trap doors to save time on the speedrun timer
- Fixed bug where Scroll of Need wasn’t giving armor if you had no armor
- Fixed bug where Scroll of Need could take your shovel or weapon and leave you with none
- Made Scroll of Need drop your previous item when getting a new one
- Added new graphics for Bolt!
- Made pause screen black to prevent the ability to look at enemies or map while game is paused, to aid in speedruns
- Fixed bug where banshee’s deafen effect would persist if song ended and player fell through trap door
- Other minor Scroll of Need tweaks
- Fixed bug where flyaways would persist after death or restart
Update #5: Helpful new options!
Here are the new features:
- Added option to manually set gameplay's zoom level!
- Added option to enable quick-move in the lobby!
- Fixed bug where the character select confirmation dialog wouldn’t allow you to say ’no'
- Fixed bug where tracks looping in Bard mode would desync the shopkeeper vocals
- Fixed bug where getting hit while using the shield spell would break Coin Multiplier and result in non-flawless boss wins
- Fixed leaderboard repeated ‘LOADING' bug
- Fixed bug where cracked walls could be turned into walls with gold in them, and the gold would cover up the teleporter
We hope you enjoy them!
Update #4: Tons of bug fixes and tweaks
Bug fix build!:
- Fixed leaderboard crash/slowdown issue
- Fixed issue where bombs were taking on the properties of the player’s weapon
- Made player drop weapon + holster when they pick up Boots of Leaping, and vice versa
- Fixed bug where Glass Armor and Crown of Teleportation were being shattered, even while Shield Spell was active
- Fixed bug where Scroll of Need was always turning weapons into glass daggers instead of glass versions of the pre-existing weapon
- Made the Shrine of Peace not take away the Ring of Peace nor previously purchased heart containers
- Made the player’s location on minimap flicker more rapidly to make it easier to find at a glance
- Added new Merlin NPC images
- Fixed issue with tar monsters sometimes not being damageable
- Better error checking when loading invalid custom music files
- fixed issue where dehorsed skeletons were still doing lots of damage
- fixed issue with mimics being invincible too long with boots of speed
- fixed issue where travel runes wouldn't teleport you if you were standing on them before wall broke (ring of phasing)
- fixed tween glitch with monsters attacking over bounce traps
- deactivate leaderboard GUI slots when they don't exist
- fixed bug where pending metagame items could appear places like the glass shop
- don't keep coin multiplier when watching replay from post-win screen
- fixed control rebinding display bug
- fixed issue with mages/elementals knocking you off stairs
- fixed issue with heart transplant + bard
- fixed death metal not teleporting bug
- Fixed issue with King Conga and Deep Blues King sometimes not teleporting away
- Fixed bug where Bossmaster practice rooms were always using the same RNG
- Made Death Metal NOT summon bats if you hit his shield with a Dagger of Phasing
- Made it so that exploding mushrooms also destroy nearby gold and items
- Added a “BEAT SKIPPED” warning message to help new players learn that they are sometimes dying because they accidentally missed a beat
- Removed the Scroll of Need and Ring of Courage from the Monk’s item pool
- Fixed bug where you could use boots of leaping to jump past the boss battle trigger tiles
Update #3! New ways to battle the shopkeeper, new weapons, spells, and more!
We just posted a big update to Crypt of the NecroDancer! Here are the highlights:
Added: Dagger of Phasing, Dagger of Frost, Shield Spell, and Scrolls of Need, Shield, and Enchant Weapon
Made it so you can attack and aggro the shopkeeper with bombs or a fireball spell, and changed how dragon fire affects shopkeeper
Updated Monk scoring (you get credit for all coins left on the ground) and made bombs destroy coins and items in the blast
Made it so that if you have a bomb or good shovel you can destroy King Conga’s throne and speed up that boss battle
Added 'empty heart container' and 'double empty heart container' items, and added chance of them appearing in secret Health Shop
Fixed Shrine of Risk bug where you could move quickly on the next level to avoid damage
Made boots of leaping togglable and made them less rare
Increased the duration of effect for tempo traps
Changed bounce traps so that they take effect immediately (should fix replay/bard inconsistencies and a bunch of other issues)
And there were plenty more changes beyond these! For a complete list, see this thread on our forums:
We've updated NecroDancer a few times since our Early Access launch, but forgot to announce the changes here! For complete changelogs, check out these posts on our forums: