Crypt of the NecroDancer cover
Crypt of the NecroDancer screenshot
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Genre: Music, Role-playing (RPG), Adventure, Indie

Crypt of the NecroDancer

HUGE HALLOWEEN UPDATE! (Update #7)



"Haunted by the Shopkeeper's Ghost", "Attack of the Clones", new music from Danny Baranowsky, achievements, a level editor, and more!



Read on for the complete list:


  • Added a level editor! Unlock it by beating zone 3 in normal mode or hardcore mode.
  • Added a ton of fun achievements!
  • Added a new music track for when you’re training against enemies and minibosses in the lobby!
  • Added shopkeeper’s ghost! It’ll appear at some point during the run if you kill the shopkeeper.
  • Added spooky undead ‘clone' enemies for Aria, Bard, Monk, and Bolt!
  • Made daggers of phasing and frost each do 3 damage
  • Removed Teal Scroll (Scroll of Descend) from the game. It makes speedrunning too luck based.
  • Fixed bug where the beating heart wasn’t always showing up on the Calibration GUI
  • Made it so unloaded crossbows do the appropriate damage for their material type
  • Made dagger of frost not melt on hot coals (but fireballs, bombs, etc, still do melt it)
  • Made hellhounds and fire/ice slimes not destroy trap doors when they fall through them


We hope you enjoy the update! Happy Halloween, everyone!


EDIT: Bug fix patch build v0.380


Fixes:
- Fixed bug where achievements could be unlocked via level editor, beastmaster, watching replays, etc.
- Fixed bug where you could get the 8 minute Cadence speedrun achievement while using Bard
- fixed bug where zone 3 hot walls turned to ice
- fixed bug where cursor gets stuck at top of level editor
- fixed bug with torches not animating
- Made the game send fewer Steam stat messages to the Steam servers (seems like it was causing some peoples’ machines to lag) - Made shopkeeper’s ghost have his audio loop pan properly as he moves
- fixed undeletable shopkeeper bug
- reset player state after testing a level (fixes ice slide issue and equipment persisting issue)
- fixed minotaur colour swapping bug
- fixed bug where key doesn't open door if you have no shovel
- fixed bug that duplicated shopkeepers

Update #6: New Bolt graphics, Scroll of Need improvements, and other fixes!

Here are the changes:

- Made it so confuse traps invert enemy movements, not randomize them. (Same as happens to the player.)
- Fix for bug where joysticks+controllers would sometimes fail to work in the game and on menus
- Fixed bug where dance pad mode was generating the same level layout every time
- Fixed bug where you could pause the game when falling down trap doors to save time on the speedrun timer
- Fixed bug where Scroll of Need wasn’t giving armor if you had no armor
- Fixed bug where Scroll of Need could take your shovel or weapon and leave you with none
- Made Scroll of Need drop your previous item when getting a new one
- Added new graphics for Bolt!
- Made pause screen black to prevent the ability to look at enemies or map while game is paused, to aid in speedruns
- Fixed bug where banshee’s deafen effect would persist if song ended and player fell through trap door
- Other minor Scroll of Need tweaks
- Fixed bug where flyaways would persist after death or restart

Update #5: Helpful new options!

Here are the new features:

- Added option to manually set gameplay's zoom level!
- Added option to enable quick-move in the lobby!
- Fixed bug where the character select confirmation dialog wouldn’t allow you to say ’no'
- Fixed bug where tracks looping in Bard mode would desync the shopkeeper vocals
- Fixed bug where getting hit while using the shield spell would break Coin Multiplier and result in non-flawless boss wins
- Fixed leaderboard repeated ‘LOADING' bug
- Fixed bug where cracked walls could be turned into walls with gold in them, and the gold would cover up the teleporter

We hope you enjoy them!

Update #4: Tons of bug fixes and tweaks

Bug fix build!:
- Fixed leaderboard crash/slowdown issue
- Fixed issue where bombs were taking on the properties of the player’s weapon
- Made player drop weapon + holster when they pick up Boots of Leaping, and vice versa
- Fixed bug where Glass Armor and Crown of Teleportation were being shattered, even while Shield Spell was active
- Fixed bug where Scroll of Need was always turning weapons into glass daggers instead of glass versions of the pre-existing weapon
- Made the Shrine of Peace not take away the Ring of Peace nor previously purchased heart containers
- Made the player’s location on minimap flicker more rapidly to make it easier to find at a glance
- Added new Merlin NPC images
- Fixed issue with tar monsters sometimes not being damageable
- Better error checking when loading invalid custom music files
- fixed issue where dehorsed skeletons were still doing lots of damage
- fixed issue with mimics being invincible too long with boots of speed
- fixed issue where travel runes wouldn't teleport you if you were standing on them before wall broke (ring of phasing)
- fixed tween glitch with monsters attacking over bounce traps
- deactivate leaderboard GUI slots when they don't exist
- fixed bug where pending metagame items could appear places like the glass shop
- don't keep coin multiplier when watching replay from post-win screen
- fixed control rebinding display bug
- fixed issue with mages/elementals knocking you off stairs
- fixed issue with heart transplant + bard
- fixed death metal not teleporting bug
- Fixed issue with King Conga and Deep Blues King sometimes not teleporting away
- Fixed bug where Bossmaster practice rooms were always using the same RNG
- Made Death Metal NOT summon bats if you hit his shield with a Dagger of Phasing
- Made it so that exploding mushrooms also destroy nearby gold and items
- Added a “BEAT SKIPPED” warning message to help new players learn that they are sometimes dying because they accidentally missed a beat
- Removed the Scroll of Need and Ring of Courage from the Monk’s item pool
- Fixed bug where you could use boots of leaping to jump past the boss battle trigger tiles

Update #3! New ways to battle the shopkeeper, new weapons, spells, and more!

We just posted a big update to Crypt of the NecroDancer! Here are the highlights:


  • Added: Dagger of Phasing, Dagger of Frost, Shield Spell, and Scrolls of Need, Shield, and Enchant Weapon
  • Made it so you can attack and aggro the shopkeeper with bombs or a fireball spell, and changed how dragon fire affects shopkeeper
  • Updated Monk scoring (you get credit for all coins left on the ground) and made bombs destroy coins and items in the blast
  • Made it so that if you have a bomb or good shovel you can destroy King Conga’s throne and speed up that boss battle
  • Added 'empty heart container' and 'double empty heart container' items, and added chance of them appearing in secret Health Shop
  • Fixed Shrine of Risk bug where you could move quickly on the next level to avoid damage
  • Made boots of leaping togglable and made them less rare
  • Increased the duration of effect for tempo traps
  • Changed bounce traps so that they take effect immediately (should fix replay/bard inconsistencies and a bunch of other issues)


And there were plenty more changes beyond these! For a complete list, see this thread on our forums:

http://braceyourselfgames.com/forums/viewtopic.php?f=13&t=900

Hope you enjoy the new features!

Updates #1 and #2!

We've updated NecroDancer a few times since our Early Access launch, but forgot to announce the changes here! For complete changelogs, check out these posts on our forums:

http://braceyourselfgames.com/forums/viewtopic.php?f=13&t=726

http://braceyourselfgames.com/forums/viewtopic.php?f=13&t=794