Cryptark cover
Cryptark screenshot
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Genre: Shooter, Strategy, Adventure, Indie

Cryptark

Cryptark Update 3 - COOP Campaign

https://www.youtube.com/watch?v=5cKinCagXME

- New COOP Campaign option
- 3 new music tracks
- 'Low Detail Mode', which turns off all lighting/effects for better performance on older systems
- Level Hazards: Wall saws, crushers, incinerators
- Destructible Debris
- Environmental Art (machinery, robot arms, player’s crewmates, etc)

Other changes/fixes:
- New Spikedog tail graphics
- New Weapon: Cycle Rifle
- Fixed Bumper hazard starting close to systems
- Intruder suit can now open lock doors by completing arrow combination
- New Slime/Liquid graphics
- Helper drone/sentries now shown as green on map
- Increased MrFixIt enemy health and range
- Mines removed when mine layer system destroyed
- Sentry System now stays open for attack while firing
- Bumpers now show on minimap
- Tutorial instructions shown before dialog text


Will be live for Linux/Mac players later today / tomorrow!
thanks,
- Lee & Jesse

Cryptark Update 2! v0.45 - with Rogue Mode

Update video:
https://www.youtube.com/watch?v=6BM4ZQyVIxQ

Rogue game mode:
- No time limit
- No enemy selection, finishing a level just goes to the next ship
- No money, weapons\items are just picked up ingame
- Dying means the end of the game

Basically it turns the game into a more typical roguelike, like Nuclear Throne / Isaac, while still having all the complex system interactions in the levels.
It's a lot more difficult than the campaign! So if you've beaten the campaign Rogue mode will still give you a lot of challenge.

Complete changes for 0.45:
- 3 new music tracks
- New 'Nuke Tank' hazard, Emp generator hazard, bumper hazard, cage generator hazard,
- The sound that AI hear from firing weapons now stacks when firing multiple at once - so firing quadguns will attract a lot of enemies
- New sound effects: Storm Hammer, Hushpuppy, Vulcan Laser, Tractor Beam,
- Random generation changes to have tech advances and keys be farther from others of the same type
- Fixed crash on playing video if windows media player wasn't installed
- Fixed exploit with translocator and firing through doors
- Enemy shields now block tractor beam
- Alarm system level 2+ now shifts it's shields. Now spins slower
- Some drawing optimizations
- Fixed error with shield's physics body staying on after being in a nuke explosion, stopping bullets
- More health for helper drones / sentry drones

Small Update - Version 0.33

We are working on a large update (0.4) with our new Rogue gamemode, which should be out in a few weeks. Before then though we wanted to release a update to fix some errors in our last version

If you want to beta test the latest in development version (with Rogue mode), follow these instruction to try it. And let us know what you think!

0.33 Changes:
- A lot of fixes for memory problems (causing the game to not run at the start, or get a 'runtime error')
- Now forces laptops to use dedicated graphics card
- Fixed Jennet crash on using ammo supply
This is a Windows only fix for now (the memory crash issue was only a Windows problem also)

thanks!
- Lee

Cryptark v0.3! Our first major update

Check our update video here:
https://www.youtube.com/watch?v=WmLN6Bdxs5E

Our focus for this update is our new progression system based on artifacts, which can be used to by our new 4 player suits.

- Artifact system: Ships will now sometimes appear with ARTIFACT labels on them, and contain artifact objectives.
Each artifact is unique, and is tied to a specific objective, and will come with a bit of narrative that we will be expanding over time. Artifacts are also Steam achievements, so see the achievement list for how to get them.
- 3 new music tracks
- 4 new suit options! Each with their own special ability (replacing the Gunhead's dash), starting weapons, and some built in power ups. New suit types are: Rook, Jennet, Salamander, and Intruder. Each suit also has paint job options that can be unlocked.
- 'History' menu, to see past campaigns you've won or lost, and lets you go back and check out the narrative for any artifacts you’ve recovered, and see how many are left to find.
- New Items: Buddy drones and turrets - buddy drone will follow you and help take out any enemies. Also a new Thermal Javelin spear, and the Vulcan Laser (a heavy energy weapon comparable to the chaingun)
- New System: the Shuffle system in Hazard ships. It will count down a timer, then teleport every system on the ship to a different location.
- No more time penalty: The goal timer that penalizes players for going over time on ships has been a source of much discussion on our forums. The timer itself is an important pressure element of the game, and probably won’t be going anywhere for the main game mode. However, we did remove the money penalty for going over time, and adjusted the timers and rewards to compensate.
- Crosshair options
- A bunch of items now operate on a recharging timer to make them more useful, such as the cloaking weave, emp field, and aegis shield.
- New bonuses: destroy all systems, no repair kits, no alarms tripped, kill number of juggernauts, keep X systems, destroy X systems

We are still working on optimization! There have been some optimizations and fixes, but did not address performance enough with this update, and still have plans for that for the future

Big list of small changes:
- Greatly increased slime damage against enemies
- Optimized flame thrower
- Cursor now locked to screen, with mouse sensitivity options
- Player can no longer die after destroying the core
- Some level generation fixes
- New leaderboard: End Bank amount
- New loadout ship graphics
- Equipment rebate no longer included in total revenue
- Gamepad mode now defaults off
- New resolution options
- No Controller vibration option
- fixed alarm flashing light sometimes not stopping
- No Nuke defense when destroying last core
- Fixed Speed Loader item. It was adding time to the next shot, not subtracting it.
- Limited casing spawn rate
- PS4 icons for map screen
- Made mines die when the last core dies.

Cryptark Update 1! V 0.26

Thanks everyone for the awesome response to our launch!

Some great articles on our Early Access release:
Kotaku
Destructoid

Before we start on new features for the large update with new content, we've decided to do a post launch patch with a few bug fixes.

The next update (v0.3) will be November 16th! We plan to do monthly updates going forward with new features and content.

Changes:
- Fixed problem with setting mouse4 / mouse5 buttons to the fourth attack option
- More resolution options: 2560x1600, 2560x1440, 3440x1440
- Better 4K resolution support
- ingame map not controlled by what is set to movement keys in control settings
- Fixed dialog coming up over video on restart campaign
- Added 'Boost' instruction to tutorial
- Fixed dialog not starting bug in tutorial
- fixed problem with shield physics body staying active, blocking own melee
- fixed failsafe destroyed message
- fixed 'use gamepad mode' prompt sometimes not setting gamepad mode off
- fixed alarm lure crash

- Lee & Jesse

Early Access release October 7th!

September 12th Update - 0.2

We are nearing release on early access! All that's left now is a few small art assets, finishing the intro shots, lip syncing, and a few minor sound effects.



- A lot of new dialog, new tutorial dialog. New 'waves' graphic at bottom to show progress
- Added gravity gun
- Item Icons
- Slimer enemy final graphics
- Tattletale enemy now uses a trip wire to set an alarm
- Added large level sized light from nukes and destroying systems
- Final graphics for misc systems
- Sawblade sounds
- Objective fixes
- Bunch of new particle effects
- New Weapon: StormHammer

August 28th Update

- new voice acting, sound effects
- changed grenades to no longer explode on contact, but only after 1.5 seconds. Added the ability to hold and 'cook' bombs
- player ship graphics
- Made rockets only explode once they've been boosted.
- player can now be knocked back from their own blasts
- New Items: quality munitions item, munition precision, full shield, kinetic buffer

August 20th Update

- Added rough intro video, and some auditions of some of the voice acting (and new characters). Start a new game with tutorial to see
- New tech advance system: Tech advances are now found in ships from tech advance stations
- Cores now have different weak spots that become active depending on the tier. Also different firing type for each tier
- Drone armoring system now 50%, shown under enemies red health bar
- New weapon: Napalm gun, Remote Cluster bomb, Canister Cannon, emp shotgun, smart machineguns
- New graphics: Bully, slimer, Sentinel
- Better Bully enemy
- Better Jackal enemy AI, now circles around the player and burst fires
- more slime in bombs/pods