Crystal Plague cover
Crystal Plague screenshot
Genre: Hack and slash/Beat 'em up, Adventure, Indie

Crystal Plague

Big Update 0.7.2

Update 0.7.2


Due to a large number of design errors and inexperience, the update was greatly delayed along the way.



But now the Rogue is really dangerous at any distance, choose any upgrade that suits the style, melee or ranged control.




And the warlock really sows death and destruction. Naturally, until it rushes into close combat (although one improvement provides for it, and turns it into a real death machine).




Completely new game Interface, more stylish and more easy to use




and more


Fixed tutorial map collision

Fixed too fast quest description disappearing

Fixed the missing interaction text at the altar of the gods

Fixed runes – now they do not block the player

Fixed crystal generation in destruction mission

Fixed the ability to start a new game using the save of the previous one

Fixed button sounds that were too loud in the menu

The leveling system has been slightly reworked — now player level up immediately and give skill points that can be spent when leaving the level

Now the dash skill does not require pressing the direction button and will be performed in the direction the character is facing

Monsters AI improvements

Balance fixes


Now I'm working on a new character - a knight.
I also plan to improve locations and upgrade monsters.



HOTFIX#3


  • Fixed collisions and monsters spawn on Desert locations


  • Interface changes:
    Profile select screen has been removed. Now start new game and continue game is available from main menu. Clear profile button now in Settings menu


  • Experimental:
    Added localization - Русский. Translation is not yet complete. Language changing available at Settings menu

HotFix#2

thanks to everyone who play the and sends bugs and problems!

Critical bugfixes:
1) Entering a portal after the last boss no longer breaks the game.
2) If you kill the chess queen while she is charging, she does not die - fixed. Again.

Other:
1) Changing bioms working correctly and all monsters at their bioms.
2) Collision fixes.

I hope now the main gameplay works as intended. If there are no more critical problems (they should not have been!) I will finish the gamepad support and localization

HotFix#1

Thanks to everyone who played and sent feedback!

Critical bugfixes:
1) Wisps are correctly counted in the task of charging the altar
2) If you kill the chess queen while she is charging, she does not die - fixed.

Other:
1) The tutorial will not show every time you start a new game
2) The splash screen of the end of the game will show once
3) Tornado projectiles will no longer stun the player permanently
4) Fixed Achevement "God`s gift"
5) Warlock Crystal Call miss any visual effect - fixed
6) Scorpions poison pool did not dissapear - fixed

I keep working on the game every day.

Early access release!


It was a long journey of a year and a half, which is not over yet.
Lots of fixes, improvements and content additions ahead.
It was hard, long, difficult, sometimes very depressing.
I want to say thank you to everyone who helped me with word, deed, kick and obscenity.,
I wouldn't have made it without you
I am very tired. Most of all - from the constant alterations of their own jambs and wrong decisions.
I hope you enjoy the game. Don't give up and everything will be fine!

Update 0.20

Update 0.20 Notes
What has been implemented so far:

1) Characters. Now two characters are completely done - the rogue and the warlock.
The Rogue's fighting style is “yoyo”. She actively changes the distance from melee to ranged to maximize damage and control over the battlefield. Her magic ability summons * something * on the battlefield.
The Warlock clearly prefers ranged combat, however some of his skills will work much better near the enemy. “Right place, right time” is the guarantee of victory.
A Knight who prefers close combat is currently in development. His playstyle will be well suited for unhurried and confident clearing of locations.
The character witch is planned for the future. Witch controls creatures for victory.


2) Perk system - in beta. Player's character gains experience for killing monsters, then character's level increases and the player can choose one of two randomly offered passive perks.
What perks give:
improving movement speed, attack speed, accelerating the recharge of abilities, improving the effectiveness of abilities, and a few more options for small enhancements to the character's capabilities.
Enhanced variants are planned which give bigger boots but with some negative effects, for example, greatly increasing the attack, but reducing the movement speed.

3) The system of improving the abilities of the character is in the state of the alpha version, it is necessary to add abilities.
The abilities of each character are divided into 3 types: magic, alchemy, special attack. For each of them, it is possible to find and pick up an improvement in the next location, which slightly (or strongly) changes the mechanics of this ability. The selected improvement will replace the previous one.
It is planned to implement at least three improvements for each ability.

4) Locations. 4 locations are completely finished, another 4 are in the pipeline awaiting placement of lights and assets



5) Enemies. 4 types of enemies are fully prepared, 3 of them with unique behavior.
3 more species with different behaviors are planned.

6) Progress system - beta version. When destroying monsters, you can find a resource - crystal dust. When a character dies, he will lose half of the accumulated crystal dust, and this amount will go to the total amount of the player's profile. The more dust is accumulated in profile, the more improvements will be available on the next run.

7) The system of blessings from the gods - fully implemented, in testing.
At the locations, the player can find the altar of one of the ancient gods. By donating some crystal dust, the player can receive a temporary bonus for damage, healing or leveling up. You will have to choose whether to leave the dust to open the improvement, or get a bonus now, so as not to die and not lose half of scintillated dust.

8) Miscellaneous. In the run, potions of experience, health, mana, crystal dust vials can be obtained from monsters, chests, and various garbage at the location.

And screenshot from future updates :)