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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure, Indie

Crystal Project

Crystal Project Update: Version 1.5.2

Bug fixes:


  • Fixed weather flickering bug that was introduced in version 1.5.0.
  • Fixed visual bug where a target's reaction could overlap with an applied status on the ability preview window.
  • Fixed visual bug where hidden statuses could cause visible status icons to scroll needlessly in battle.


Modding bug fix:


  • Fixed error that could occur when using negative weights for monster actions.

Crystal Project Update: Version 1.5.1

New modding features:


  • Added "Always Enabled" option to StatusRequiredUser and StatusRestrictedUser Ability Mods. Allows the ability to be used even when the status condition is not met, but it will miss (ie, pre-1.5.0 behavior).
  • Adjusted the error message that is shown when attempting to apply a mod that is incompatible with the current version of Crystal Project.

Crystal Project Update: Version 1.5.0

New features:


  • Added support for high refresh rate displays. To enable, go to Menu > Options > Graphic Options > Frame Rate > Set to Display.
  • Added "Play All Music" to Music Archive. When activated, all unlocked music tracks will be looped sequentially as a playlist.
  • It is now possible to copy and paste randomizer options to and from the clipboard.
  • SSAA Anti-Aliasing and Ultra Shadows have been restricted on Steam Deck. These settings cause terrain to load slowly but this isn't immediately noticeable which makes them seem unrelated to the problem. These settings can be re-enabled by opening the graphics.ini file and setting LimitGraphicOptions to False.


New modding features:


  • Added Preview panel to Troop model tab in Crystal Edit.
  • Added new Job properties: "Can Select Job" and "Can Select Sub Job". Default is enabled. Disabling prevents the job from being used as a Class and/or as a Sub-Command.
  • Added new Ability Mod: AttributeDamageRate. Applies a percentage of the ability's damage to another attribute.
  • Added new Ability Mods: AddToSpecificStatusCountTarget and AddToSpecificStatusCountUser. They function like the existing AddSpecificStatusCountTarget and AddSpecificStatusCountUser except that they do not apply a status if it hasn't already been applied.
  • Added new Ability Mod: RandomStatusUser. Renamed existing RandomStatus to RandomStatusTarget.
  • Added "Don't Change Loot" option to ChangeMonster Ability Mod. Enables changing a monster without affecting its drop & steal inventories.
  • StatusRequiredUser and StatusRestrictedUser Ability Mods are now evaluated for ability usage instead of just for hit chance.
  • Using a negative quantity for the ConsumeItem Ability Mod is now properly supported.
  • Added Condition filter to Entity Grid in Crystal Edit.


Bug fixes:


  • Fixed bug where if a dual wielded ability consumed the last available Scroll, then the attack would only swing once.
  • Fixed bug where sometimes windows could overlap when attempting to begin a class change.
  • Fixed bug where the Auto Save notification could linger over menus or dialogue.
  • When progression items are randomized, if any books are moved into the library, then the Librarian will no longer consider those books missing after attempting to enter.


Modding bug fixes:


  • Fixed bug where the Crystal Edit window could be larger than the desktop on startup.
  • The IsAbilityUnlocked NPC condition will now have its ability ID redirected properly while applying multiple mods that introduce new models of the same type.
  • The UnlockJob, UnlockPassive, and LearnPassive NPC Action Types will now have their IDs redirected properly while applying multiple mods that introduce new models of the same type.
  • AddSpecificStatusCountTarget Ability Mod now properly applies a status if the target didn't already have it applied.
  • Removed unused attribute types from dropdown lists in Crystal Edit.
  • Fixed bug where monsters would display an ability's custom message for every unrelated reaction after the ability was used.
  • Fixed issue where an ability usage animation's texture might not be displayed correctly the first time it is shown on screen.
  • Fixed error when showing an animation that has cells but doesn't have a texture.
  • Fixed menu portrait display for custom member textures with non-standard sizes.
  • Fixed error that could occur when previewing an ability that adds a status that has an immunity to itself.
  • Fixed error that would eventually occur after banishing all party members while outside of battle.

Crystal Project Update: Version 1.4.10

New features:


  • Added new advanced graphic option: Performance Mode. Enable to have certain graphic settings reduced while at specific locations to help improve performance (eg, polygon count, particle count, draw distance, shadow quality).
  • The following message will now be shown when launching Crystal Project for the first time on Steam Deck: For a smooth gameplay experience, please ensure that the Steam Deck is configured to run at no higher than 60 FPS while playing Crystal Project.
  • General performance improvements to enhance the user's experience.


Bug fixes:


  • Fixed various music looping/popping issues on non-windows platforms.
  • Fixed issue where chunks of terrain would sometimes render with missing geometry.
  • Fixed visual bug where sometimes the world wasn't yet fully loaded upon entering a new game.
  • Fixed slight visual fade-in/fade-out bug when transitioning to narration sequences after teleporting.
  • Fixed bug where the latest written save slot would sometimes not be properly highlighted after selecting Continue.
  • Fixed bug where the autosave timer would reset after teleporting.
  • Fixed bug where Graphic Options Quality would sometimes not show the correct quality preset.
  • Fixed bug where the left/right keys/buttons could open Advanced Graphic Options.


New modding feature:


  • Added new Item property: Is Combat. Causes items that would normally be categorized as Key Items to be categorized as Consumables instead (eg, Scrolls).


Modding bug fixes:


  • When an error occurs while attempting to load save data, a popup containing the error message is now shown to the player.
  • Fixed bug where member Auto Ability was not being properly cleared when exiting to title. This would sometimes cause modded playthroughs to crash when attempting to exit to title.
  • Fixed crash that could sometimes occur when playing with mods that have modded status animations.
  • The Inherent Status Biome property will now have its status ID redirected properly while applying multiple mods that introduce new models of the same type.
  • The Flat_AbilityMPCost Stat Mod will now have its ability ID redirected properly while applying multiple mods that introduce new models of the same type.

Crystal Project Update: Version 1.4.8

New modding feature:


  • Added "Golden Quintar Jump 3" option to Project Model > General > Field Config. Increases the jump height of the Golden Quintar from 2 blocks high to 3 blocks high.


Bug fix:


  • Fixed issue where Draw Distance couldn't be modified except for via the Quality preset.

Crystal Project Update: Version 1.4.7

New feature:


  • Graphic Options have been simplified. Most options have been moved into the new Advanced Graphic Options submenu. The new Quality option can be used to automatically adjust Advanced Graphic Options to common useful presets.


Bug fixes:


  • Fixed issue where game objects could get improperly mixed up when applying multiple mods that introduce new models of the same type (would most commonly occur with new Monsters). This fix will not retroactively modify existing save data for mods that have already been applied.
  • Fixed possible crash when interacting with a Crystal that didn't have a Crystal Name set on its corresponding class.
  • Fixed IsPlayerGender NPC Condition to properly display gender list instead of item list.
  • If Audio Engine has been set to NAudio and the game fails to start up because of it, it will now attempt to use the default Audio Engine instead of shutting down.
  • Fixed delay when first selecting New Game or Continue when many mods are available.


New modding features:


  • Added new NPC Action Types: UnlockJob, UnlockPassive, LearnAbility, and LearnPassive.
  • Added new Passive property: Default Locked. Use with UnlockPassive to have passives unlocked via NPCs.
  • Added new Ability Mod: AddSpecificStatusCountUser. Renamed existing AddSpecificStatusCount to AddSpecificStatusCountTarget.
  • Added new Ability Mods: StatusRestrictedTarget and StatusRestrictedUser. These ability mods function like existing StatusRequiredTarget and StatusRequiredUser except that their conditions pass instead when the selected status is not currently applied.

Crystal Project Update: Version 1.4.6

New features:


  • Added new option: Shared Input. Can be used to limit input to a single device.
  • The save deletion and overwrite confirmation window now only needs to be held for 3 seconds and the window text is more clear about which button/key needs to be held.
  • Slight performance improvement when loading new regions during exploration.


New modding features:


  • It is now possible to add custom sprites. To add custom sprites, enable the "Has Custom Content" checkbox in the Project Model Mod tab. When image files are added to the listed folders, press the "Refresh Custom Content" button for the new images to be recognized by Crystal Edit. Only .png format is supported.
  • It is now possible to add/edit Animations.
  • Added new status property: Priority. Of all current applied statuses, only those with the highest Priority will be visually represented on the character's sprite.
  • The player's current coord can now be optionally shown in-game on the map screen to help with placement of new/edited entities. To enable this feature, navigate to the following folder:

Windows: %USERPROFILE%/Saved Games/Crystal Project/
Linux/Steam Deck: ~/.local/share/Crystal Project/
Mac OS: ~/Library/Application Support/Crystal Project/


And create a new text file here called "system.ini" (ie, a new file beside the other files such as settings.ini and graphics.ini). Paste the following into the new system.ini file:
[System]
ShowCurrentCoordinate=True

If the system.ini file already exists, append the following to the end of it:
ShowCurrentCoordinate=True
  • Added Member Defaults section to the Project Model General tab.
  • Converted DoublecastMPCostFlat to Flat_AbilityMPCost. Allows for adjusting the flat MP cost of any ability.
  • Added Troop Grid.


Bug fixes:


  • Fixed issue where certain monster formations could become inaccessible during a randomized playthrough. Existing playthroughs will be fixed.
  • Fixed error on Controls screen that could occur when certain input types were mapped.
  • Fixed error when processing an ability with RandomStatus that didn't contain any Target Statuses.

Crystal Project Update: Version 1.4.5

New modding feature:


  • Added new status flag: Prevent Removal. Makes the status immune to abilities that would explicitly remove it.


Bug fixes:


  • Fixed issue processing/rendering terrain on Steam Deck when set to 30 FPS or lower.
  • During randomized or modded playthroughs, if a boss uses a transformation ability (eg, Metamorphosis) then the boss's drops and steals will be preserved.
  • When the Skip Minigames Assist Option is On, the Salmon Sprint will no longer indicate the automatic placement when choosing to not skip the race.

Crystal Project Update: Version 1.4.4

New modding feature:


  • Implemented AddCooldownCountUser and ResetCooldownsUser. Renamed existing AddCooldownCount to AddCooldownCountTarget and ResetCooldowns to ResetCooldownsTarget.


Bug fixes:


  • Fixed bug where comparing equipment as a Mimic would incorrectly remove the Sub-Command bonus from calculation.
  • Fixed bug where travelling to The New World early in a randomized playthrough could result in quest flags being set incorrectly. Existing playthroughs will be fixed.
  • Negative base stat values will no longer result in unexpected stat changes.
  • Fixed an error resolving enemy AI while Random Enemy Abilities is enabled.
  • Fixed Member/Member_2_MB walking animation hair color.
  • Removed unused Icon property from Ability model tab.
  • Removed unused options from the Damages property on Ability model tab.

Crystal Project Update: Version 1.4.3

New modding feature:


  • Converted CooldownsMinus1 to Addi_Cooldowns. Allows for setting specific cooldown penalty/bonus values. Multiple sources now properly stack.


Bug fixes:


  • Setting Home Point is now consistently unrestricted during minigames.
  • Fixed bug where the default 6 classes could be incorrectly unlocked when starting a randomized modded new game.
  • Fields in Crystal Edit's Project Model no longer need to be unfocused to have changes to their values saved.