Confirm Home Point: Choose whether you would like to be reminded to set your Home Point when saving.
Minimap Location: Choose to place the minimap either on the left side or the right side of the screen.
Battle Cursor, Profanity Filter, Texture Loading, Battle Camera, and Battle Flashes have been moved into the "More Options" menu.
Balance changes:
A Black Quintar will now agree to mate as long as the partner Quintar has won at least 3 races (previously 4).
Bug fixes:
Changed text "Sort By" to "Sorted By" to better indicate that this represents the current sort order.
Fixed bug where Juses was able to be used on enemies.
Fixed bug where the member comparison summary wasn't showing weapon comparisons correctly for unarmed party members.
Crystal Project Update: Version 1.0.8
New features:
Viewing equipment in the main items menu now shows the member comparison summary below.
Holding left/right on the Buy/Sell confirm screen will now quickly increment/decrement the quantity.
Holding left/right on the Growth Change screen will now quickly increment/decrement the level.
You can now level down to zero in Growth Change facility, but you must be at least level 1 to confirm.
Balance changes:
The minimum LP reward rate for defeating low level enemies has been increased from 60% to 80%.
The maximum LP reward rate for defeating high level enemies has been increased from 130% to 140%.
Swamp Kid LP reward increased from 100 to 200.
Training Sword LP bonus increased from 50% to 100%.
Bug fixes:
Fixed error using Copycat on certain monsters.
Mimic's Copy ability no longer considers abilities used by the user.
Implemented option to disable audio completely (last resort for troubleshooting if audio is causing problems; please see FAQ for details).
Fixed a camera clipping issue in the Spawning Meadows.
Fixed various typos.
Crystal Project Update: Version 1.0.7
The minimum level at the growth change facility is now 1.
The Master Scholar achievement will be granted retroactively if you already had it unlocked before the fix in version 1.0.6.
Fixed a spot where you could get stuck in Poko Poko Desert.
Balance Changes: While playing on Easy difficulty, the following monsters will use their strongest attacks less frequently or never: (hidden for spoilers)
Sea Kobra
Skimmer Boss
Iguanadon
Iguanadin
Dark Mage
Plague Bow
Vermage
Ice Construct
Sealed Fate
The Owlbear
Hardship
Creeper
Meat Eater
Mantis Spider
Greenjacket
Hatchling
Temple Snake
Uniranha
Temple Spider
Fire Bug
Demna
Parasite X
Neo Warden
Akamanto
Crystal Project Update: Version 1.0.6
Fixed bug where the achievement for mastering a class was sometimes not being awarded.
Fixed stat comparison bug where losing TT was displayed as gaining TT and vice versa.
Fixed bug when previewing turn order after applying Dust to the whole party.
Fixed possible error during battle when using several reaction abilities at the same time.
Crystal Project Update: Version 1.0.5
The map now gets revealed down adjacent cliffs instead of stopping at cliff edges.
Giving up in battle no longer causes the UI to close.
Fixed bug where the Max Level achievement wasn't being granted properly. If you already have a max level party member, it will be granted retroactively.
Cactim will now properly use Build Life on a defeated non-Cactim ally.
Fixed issue with obscured camera in an end-game dungeon.
Typo fixes.
Crystal Project Update: Version 1.0.4
Picking Continue will now automatically select the latest save.
Fixed bug that caused Re-Raise to not work in areas where only magic is allowed.
You can now Give Up to get out of infinite enemy turn loops.
Fixed the possibility of getting stranded inside the castle.
Fixed a possible error when playing certain music tracks.
Crystal Project Update: Version 1.0.3
Fixed bug with uneven distribution of vicarious LP when multiple party members were the same class.
Fixed bug where the Sentry could get stuck in a loop nuking a covering party member.
Fixed bug where sometimes a stolen item could be kept after being defeated.
Focus Energy, Duel Ready, and Dueller (ie, 100% crit) now properly apply to magic.
Smoke Bomb was given a new animation.
Fixed typo in a passive ability.
Crystal Project Update: Version 1.0.2
Fixed an error when levelling up as a late-game class if the save data was carried over from an older demo version.
Fixed the amount of bosses needed in order to acquire the boss achievements (it now properly matches the description). Achievements will be awarded retroactively.
There is no longer a delay when the Dervish innate passive activates.
When saving at a Home Point which is not the current set Home Point, a popup will now ask whether you want to set it first.
It is no longer possible to get stuck in the Shoudu region without a Quintar.
Fixed a typo in the House of The Know-It-All Ducks.
Crystal Project Update: Version 1.0.1
The optional profanity filter now censors certain monster sprites.
Fixed bug when dual-wielding: If the weapon held in main-hand was not compatible with an ability, that ability would fail to activate even if the ability was compatible with the weapon held in off-hand.
Fixed error when sorting empty lists.
Fixed visual bug with the stat comparison window while using the Growth Reallocation service.
Fixed typo in achievements.
Fixed typo in class descriptions.
Fixed a visual bug in a late-game area.
Crystal Project Is Released!
Crystal Project has finally been released! It's time to explore the Land of Sequoia while you find Crystals, unlock classes, learn abilities, and create a party capable of taking down the world's toughest bosses. Or maybe you'd rather just stick to looking for secrets. The world was made for you, and it's up to you to create your own adventure.
Want to chat about your adventures with other Adventurers? Join the discord here: https://discord.gg/VGeS8aTBj3
Have a question or need assistance? Please feel free to ask here: https://steamcommunity.com/app/1637730/discussions/0/2962796621651898428/