Hello Commanders! We’re coming to the end of the Star Trek: Discovery Event (ends 10/15) in CSC! Have you collected all the ships and skins? The Star Trek crate will no longer be available after 2pm PDT on 10/15! The Star Trek Crate features the following:
5 RANDOM SKINS OR SHIPS:
CHANCE OF STAR TREK SHIPS
CHANCE OF STAR TREK SHIP SKINS
SKINS CAN BE DECONSTRUCTED INTO SHARDS THAT CAN THEN BE TURNED IN IN-GAME TO CRAFT A STAR TREK SHIP
AUCTION
Up for auction currently is the U.S.S. Yeager NCC-1437 and closing out the auction on 10/9 11am PDT is the U.S.S. Discovery NCC-1031. These 1-of-1 ships minted on the blockchain come with Tech 2 built-in modules and have unlimited replication. Visit the Store now
EVENT
Take part in the Star Trek: Discovery Event within CSC to help defend the CSC Universe from rogue pirates! Collect Divergence shards and have a chance at receiving a Star Trek Discovery Crate. In-game Event ends on 10/15 at 3pm PDT!
Defeat the FSC pirates who have commandeered Bird of Preys and the colossal Sarcophagus!
Collect Divergence Shards and exchange them for a chance at various rewards, including the new Star Trek: Discovery crate!
Complete transport missions to aid the GFI effort to study the rifts!
Build - 1.0.132
All Changes:
Some mods(not support or FTL) are now disabled while in slipstream and have a cooldown when exiting
You can now view the System Map while you are docked but cannot interact with it
Workshops are now updated to not hold checked out mods
Workshops with checked out mods will fail any future job initiated until removed
Shops cant be saved with checked out mods
Jumpgate UI has been updated
Ship Details in-game now show layout grid
Additional info for weapon types that are affected by offense slider added to tooltip
Additional info for mining tooltip to displays yield and duration
Tutorial for new users has been updated
Transfer All function now can filter by what you are actively searching
Missions/Assignments objective and delivery coordinates updated to instead be buttons. If you completed the first objective and have a second one, simply click the button again to be taken to the second objective. If there is no objective/all objectives have been complete then the Objective button will not show. While docked in Station the Objective and Delivery buttons will not show.
If you are under GFI rank 10 - random missions will not show until you reach rank 10 (Get to rank 10 by completing the Tutorial assignments)
Significantly increased the radar range of the Skipper
Doubled the cargo of Skipper
Increased cargo of Vanguard SE
Increased range of GFI Standard Mining Beam
Now takes less Drone Wreckage to get Unstable Matter Shards when deconstructing
Drone Wreckage weighs less
Scout and Intrepid class enemies now drop loot 100% of the time
Scout, Intrepid, and Corsair class enemies now drop more wreckage, more shards, and more UDW Matrixes
Increased the odds of shards and UDW Matrixes to drop from Scout and Intrepid ships
All Fixes:
Mission count not counting correctly - fixed
Ship tooltip showing while docked - fixed
FTUE showing when GFI Rank 10 or higher - fixed
Crafted ships should show up in Insurance when Uninsured filter is on - fixed
GFI Rank now updates UI when turning a mission in without needing a refresh
Cannot click the Tutorial text to speed through it - fixed (1.0.132 hot fix)
Battlecruiser MP not showing correct icon - fixed (1.0.132 hot fix)
Superjumpgate not showing Hydrae connection - fixed (1.0.132 hot fix)
Known Issues:
Jumpgate Itinerary takes you to target system but not to target location within the system if you had set one
Cannot click the Tutorial text to speed through it
Build - 1.0.112
All Changes:
Module Stacking Ability to stack modules (this includes skins) Module Stacking does not allow users to mass deconstruct, users must still deconstruct modules one at a time New Star Systems A cluster of 15 new fringe systems has been added ~100 ly from SOL Ore Containers Ore containers recipe knowledge added for all users Containers hold resources and apply a weight reduction to the compressed or refined ore These ore containers can be crafted in manufacturing slots - deconstruct to get the ore back NPCS More NPC spawn points added to Proxima, Rigel A/B, & SOL Chat Global Chat enabled by default
All Fixes:
General Server performance and optimization fixes Autopilot System showing code in FTL Travel Time - fixed Procyon Jumpgates - fixed Crossfield Class Spore Drive - fixed Coming out of Slipstream Cooldown decreased - fixed Bird of Prey shield - fixed GO TO window not showing commas - fixed Chat Window sometimes breaking after undocking - fixed Cargo container UI not filling correctly - fixed Empty POI in Sol - removed Sound level for Jumpgates - fixed Jumpgate Scroll Sensitivity - fixed 61 Cygni Draconis added to auto pilot mechanic - fixed
Known Issues:
Coming out of Jumpgates, the game interface occasionally becomes unresponsive. Please restart client. Radar sometimes not showing NPCs or Players
CSC WARPS TO 1.0!
LEAVING EARLY ACCESS
CSC leaves Steam’s Early Access and launches its 1.0 state that introduces FULL persistence in-game! Resources, modules, and ships all will now have the capability of permaloss! Be careful out there, commanders! And don’t forget to get some insurance for those ships!
Build your fleet of starships from a variety of specialized ship manufacturers.
Mine asteroid fields for resources. Watch out for pirates!
Buy and sell resources with a player operated marketplace.
Craft powerful items to outfit your starship
Combat rogue drones or battle other players in Fringe Space for precious resources.
EXPANSION WARS
Season 1 of the Expansion Wars begins 9/3! It’s a battle for the stars in Fringe space! YOU get to decide if that corner of the Universe goes to the all watchful Galactic Federation or the rogue Free Space Coalition. GFI Commander Selene Drakos leads the development of the new strategically positioned Phora Station in 61 Sigma Draconis but the area is already claimed by FSC Miranda Outpost led by Sasha “Twinkle” Voltaire. There will be but one victor. Which side will you choose?
Battle Pirates or the GFI themselves in this galactic tug-of-war
Discover New Dreadnaught FSC ships Fusion and Starcrawler blueprints available from NPC drops!
Join the effort by gathering resources for your chosen side to aide the expansion efforts!
Infiltrate an FSC Outpost to get intel for the GFI or work with an FSC mole to discover information about the GFI’s expansion plans!
STAR TREK: DISCOVERY
Star Trek warps into the CSC Universe once again! A new line up of ships from Star Trek: Discovery enters the CSC Universe during this 6-week long Event!
Defeat the FSC pirates who have commandeered Bird of Preys and the colossal Sarcophagus!
Collect Divergence Shards and exchange them for a chance at various rewards, including the new Star Trek: Discovery crate!
Complete transport missions to aide the GFI effort to study the rifts!
Itinerary, pop-up windows, Guild View, Station Hangar, Missions window while in Space
Guilds
Updated notes and rules to its own tabs
Option added to revert guild role of user
New User Tutorial
Updates made in tutorial for new users
Question mark icon added at the bottom right; users can click this to check any of the Tutorial directions at any time and view a keyboard layout of CSC hotkeys
A Getting Started tab added to GFI News section
Persistence
Currently implemented into CSC 0.9 is FT Loss. Upon destruction users will lose 50% of resources in their cargo and 100% loss of personnel. The remaining 50% of resources are put into an emergency container that you can return to in another ship to try to recover what remains of your loss (pods cannot carry any items). Upon destruction, skins are sent back to your Home station-skins are indestructible but can be deconstructed. In Fringe space, there is a 50% module loss upon destruction. Of the 50% modules lost 50% will be destroyed and 50% will be dropped in the emergency container. (This has been increased from 15% to 50%)
On 9/3 Ship permaloss will begin! There are 4 different Insurance types you can buy for your ships to either get some sort of monetary/component return or be able to reclaim your ship. FF ships do not get an insurance option due to having Unlimited Replication. Ships that are not craftable will still return components(if you buy an insurance plan that has that option). Insurance does carry over to a new ship owner.
Store Items
The Starter Packs have been consolidated into one single pack called the Commander Starter Pack! This pack features 5 ships and 50+ modules!
Series Packs 1, 2, and 3 will be retired around 9/10. So stock up on those Commanders before those are gone!
Marketing Offers
Now available through the GFI Network is the opportunity to earn FREE GFC by completing various offers.
Other:
Station animations added
All Fixes:
General performance and optimization fixes
Pirate trails - fixed
Crates Inventory not showing after buying crates - fixed
Tachyon Drive prompt showing when user is not in pod - fixed
Setting Home Station - fixed
Slipstream taking users to about 1000 GU away from target coords - fixed
Looting and dropping fixes
Cannisters targetable - fixed
Fixes made to Manufacturing and Workshops sometimes not deducting tasks correctly when being claimed.
CSC Alpha - Hot Fix 0.9.268
All Changes:
UDW Missions disabled for the time being
All Fixes:
Ship cargo not updating when changing ships
Using q jump without having q jump module
Guild Profile popping up for other users when leader makes changes
Localization languages available updated (Currently only Options+General pop ups localized)
CSC Alpha - Hot Fix 0.9.262
All Changes:
First Time User UI updated and text speed added
Counts for personnel have been adjusted to account for turned in personnel
All Fixes:
General performance and optimization fixes
Various Q jump issues - fixed
FTL sfx connected to Volume controls
First Time User Dialogue/Screen bugs - fixed
Stack All bugs - fixed
Known Issues:
Ship cargo not updating when changing ships- hit Reload to combat this issue
Commander username color now shows in Target list and when hovering over a ship
Target list Icons updated to be a little cleaner
NPC logic updated
Various POI icons Updated
Guild System added - Currently, guilds can only be created by direct request (please contact Support portal to make the request)
Ships with Pre-Equipped Modules have had those Modules PowerBase adjusted and set to 0
Ship with Pre-Equipped Modules have had those Modules PowerDraw adjusted and set to 0, except for [DARA Emp remains at 7500 PowerDraw, Interceptor Energy Leash remains at 700 PowerDraw, and Interceptor FTL Disruption Pulse remains at 1250 PowerDraw]
All Fixes:
General performance and optimization fixes
Hellfire Swarm Missile collision - fixed
Container drop not always showing - fixed
FTL / Jumpgate getting stuck - fixed
Clock in Station Panel not updating - fixed
CSC Alpha - Hot Fix 0.9.237
All Changes:
When trying to loot a crate from a Pod the crate will disappear and you will be notified that you do not have enough cargo space while in a pod. The crate disappears for the pod user so as not to distract them and keep them thinking they can loot it Vanguard Missions have been added - Report to GFI Proxima 1 to start first mission (Must be GFI Rank 10 to see Assignment) New long-range NPC weapon added to Mother Drones
All Fixes:
Resolution reset after server restart Various bugs with Options Menu Stability and Performance fixes
CSC Alpha - Hot Fix 0.9.232
All Changes:
Rigel AB jumpgate has been moved closer to the sun Old: -92037.00, -354002.40 New: -42037.00, -204002.40
Launch screen updated to feature
Message updated for jumpgate
NPC aggro range significantly increased
All Fixes:
Crash fixes when mining or NPCs spawn - fixed
Various NPC issues - fixed
Destruction showing twice in logs- fixed
General sync and stability issues around NPCs - fixed
Lack of NPC kills being counted on missions - fixed