Massive UI update on the Gameplay screen, Station Hangar Screens, and the Profile
The ESC Key now functions to exit the game, access Game options, access the Support portal, access the CSC Wiki, Clear Cache, and also copy your Player ID
Loadout
Can now filter through more types of items by clicking the icons
Filters are: All, Modules & Equipment, Ore & Refined, Components (this includes Misc items), Personnel, and Ships
If more than 9 hardpoints are on a ship, the UI can be dragged to the left or right to view the full hardpoint bar
Docking drone speed has been increased
Profile
User can now update their Profile icon and change the color of the CSC Username
News Section
Users can access the News tab through the Profile once in-game
This section highlights new updates, sales, and a general store place
Also added to the Profile Section is a new Store tab where users can look through sales and also any crates in their inventory to open
Chat System
New chat system has been enabled; you can toggle between Chat and Logs
This is an early implementation with UI that is not final
Users have the ability to link NFTS and FTS in chat by typing this formula: [nft:itemID] or [ft:itemID]
Net tab has been removed
Users now identifiable through last 5 numbers of Player ID being added to end of username
Swear Filter enabled in chat
System Chat
The ability to chat with users in the same system
When you travel to a new system, the previous messages in that chat will disappear and update to the chats of the new system
Private Chat
This is Private Chat where you can talk to other users privately (DM).
To start a Private chat, Click the gears icon in the Chat window and invite a user you see on the list by pressing "Add"
You can also add multiple users for a group chat
To accept Private Chat Invites- Click the Invites tab that is under that Gears Icon
To leave a Private Chat - Click the Leave Button
Trade Chat
The purpose of this chat is for users trading with each other, this chat is global enabled.
Global Chat
In this chat, users can talk to any other users no matter what system a user is in
Gear Tab Local
In this section, you will see any active or inactive users in the same system you are in and this list will change when going into another system. The green or red circle dictates their status. You can filter users if you are looking for a particular user; users can search by name or CSC Player ID (SEAddress). If you want to send DMs to users then this is the place to do it.
Currently, this shows first 100 users only
All
You can search all users in this tab however it does not show you any users unless you do a search
Invites
In this section, users will see any invites they receive to a Private Chat
Gameplay Screen
When looking at Missions in the Gameplay screen, if users click the icons of their Objectives- the GoTo feature will pop up
Power Update
Power Drain added when going over 100%
From 101%-150%--1-10% base power value of a module is applied as a drain of power per second
Workshop/Manufacturing
Users now have the ability to stop jobs
Users can now choose if they want invention chance disabled (this option appears when you start a job)
Ablative Armor Update
New Ablative Armor numbers for ships that have this pre-equipped mod
Reaper Ablative Armor - 82,000
Reaper Ablative Partial Armor - 30,000
Ore
Ore zone respawn times have been changed
Super Jumpgate
Super Jumpgates now cost 1 whole canister/2,000 TCF to use
SE Ships
New SE ships have been implemented (blueprints pending release)
Carrier
Packer
Prospector
Vanquisher
All SE ships have crafting recipes now
GFI Security Fleet Only enabled in 43 Beta Comae Berencies, EQ Pegasi & Proxima
In Star Sytems where PvP is not permitted, users will receive pop-up warnings alerting them to disengage all hostile actions. After being warned a certain number of times, a fleet of GFI Security will be summoned to destroy the aggressor. Once the GFI is called, the aggressor will also become disrupted(Depending on the system).
The GFI Security Fleet will only leave once the aggressor is destroyed or if the aggressor leaves the system
Warnings will expire. However, for warnings that are close together before they expire, the time it takes for your last warning to expire increases exponentially. The first warning expires after 60 seconds, the second warning expires after 75 seconds, and the third expires after 120 seconds.
43 Beta Comae Berencies
Commanders get 3 warnings before the GFI Security Fleet shows up
Users will not be EMP'd
EQ Pegasi
Commanders get 2 warnings before the GFI Security Fleet shows up
Users will not be EMP'd
Proxima
Commanders get 1 warning before the GFI Security Fleet shows up
Users will get EMP'd
Guilds - DISABLED
Guild System coming soon
Resource Containers / NFT Containers DISABLED
Containers hold X amount of resources and apply a weight reduction to the compressed ore or refined
Containers are an NFT item that can be minted.
These can be manufactured by manufacturing an Empty Resource Containers first
Emergency Escape Ship Modules / EES DISABLED
EES modules enable users to escape on to a ship in their hangar bay when destroyed- note* users cannot choose which ship if there are multiple ships in a hangar bay of the same class.
4 EES modules: quality of module determines size of ship AND distance ship is dropped away from destroyed location
Mastery Blueprint DISABLED
A Mastery BP is a consumable way for users to boost their mastery for T1 creation
Mastery BPs will ONLY get you up to mastery level (100 skill points for T1)
if you have 90 skill point and use it you will go to 100
if you have 100+ skill points it won't let you use it
if you have more than 1 mastery skill blueprint in a stack and try to consume them it wont let you use it
Insurance System DISABLED
Reclaim is now Ship Insurance
Filter by Pending Claims to see destroyed ships
Currently, there will be no Insurance Costs and no Cooldowns for recovering ships. In the next few weeks we will be slowly rolling these insurance features out starting first with rolling cooldowns.
Fixes:
SFX fixed on destruction impact from various weapons
Known Issues:
Jumpgates not showing in Target List
Must use capital letters for FT items when typing itemID out to link in chat; using lowercase will give an error
Jumpgate is not auto consuming canisters
Mining logs sometimes not appearing- restart client to fix
CSC Alpha - 0.8.172 Hot Fix
All Fixes:
Loadout
Sell, send, deconstruct will only show for items in Station Hangar
Fixed Details option not showing
Workshop
Fixed items quantity duping
CSC Alpha - 0.8.164 Hot Fix
All Fixes
Hot fix for Workshop to block transfer of modules while job is in progress
CSC Alpha - 0.8.163
New Features:
Loadout
SHIFT LEFT CLICK to transfer items between inventories
Changes:
Super Jump Gate/ Jump Gate Updated
New model for super jump gates
New portal fx for all gates
Workshop/Manufacture
Auto Claim (Public Shops only)
Updated claim function - Anything completed can be auto claimed every 1 hour
Added ability to disable future jobs from shops (Public Shops only)
Added Slot numbers for Access cards
slot numbers show up when you hover over them or if you go into Details
One of each type of Augment modules can be used in your Workshop setup: decrease time, increase yield, decrease ore input needed
Atmos, Radiance, Majoris station Workshops - Infinite Loading fixed
Holo Icons for T2 ships - fixed
CSC Alpha - 0.8.152 Hot Fix
All Fixes:
Various Bug Fixes & Stability Improvements
CSC Alpha - 0.8.147
Changes:
New Skins (Implemented / Releasing in March 2020)
New skins have been added and can be seen in the marketplace and catalog. These skins will soon be available to users via the Marketplace and a new Skin Crate. Only standard skins will be available for direct purchase, rare and higher skins will only drop from the crate. Details on pricing and availability will be coming next week.
Updated UI
GFI Network Popup
SFX
Updated Engine sounds for most ships
Insurance System (Implemented / Rolling Out in April 2020)
Reclaim is now Ship Insurance
Filter by Pending Claims to see destroyed ships
Currently there will be no Insurance Costs and no Cooldowns for recovering ships. In the next few weeks we will be slowly rolling these insurance features out starting first with rolling cooldowns.
Resource Containers / NFT Containers (Implemented / Releasing in April 2020)
Containers hold X amount of resources and apply a weight reduction to the compressed ore or refined
Containers are an NFT item that can be minted.
These can be manufactured by manufacturing an Empty Resource Containers first
Emergency Escape Ship Modules / EES (Implemented / Releasing in March 2020)
EES modules enable users to escape on to a ship in their hangar bay when destroyed- note* users cannot choose which ship if there are multiple ships in a hangar bay of the same class.
4 EES modules: quality of module determines size of ship AND distance ship is dropped away from destroyed location
Stack All (cargo only)
in the Loadout view in the station new buttons have been added to the ship and station cargo tabs to allow users to stack all FT items
Mastery Blueprint (Implemented / Releasing in April 2020)
A Mastery BP is a consumable way for users to boost their mastery for T1 creation
Master BPs will ONLY get you up to mastery level (100 skill points for T1)
if you have 90 skill point and use it you will go to 100
if you have 100+ skill points it won't let you use it
if you have more than 1 mastery skill blueprint in a stack and try to consume them it wont let you use it
Drone Spawn LocationsDrones have been spotted harvesting Biohexium Gas from planets across the systems. Help the Galactic Federation hunt them down, and you can keep any Biohexium Gas you find!
Drones can spawn in some systems while mining.
All Drone spawns now have high (90%) chance of dropping BioHexium Gas
Increased the quantities of each BioHexium gas drop
Raycast allocation causing hitches in the game - Fixed
Home station popup to not auto save on cancel - Fixed
Camera - When rotate speed was set high fast movements would cause mouse to get locked - Fixed
Ship power bonus was adding the base power back onto the calculated result - Fixed
Infinite loading when an error occurs after attempting to transfer a ship to a hangar module - Fixed
CSC Alpha - 0.8.135 Hot Fix
Changes:
Download all Activity Logs to CSV (Limited to once every 2 hours)
Blueprints Seeding for Presale ships and ships discovered in crate ships has been implemented (Ships do not need to be checked in to claim Presale BPs)
FF
To claim the blueprints that come with a ship, users must click on the FF ship and choose the Deconstruction option.
FF ships provide blueprints for MP version ONLY. (FF ships cant be crafted)
This will show a prompt that lets the user know they will be receiving blueprints for the MP version of the ship (FF cannot be crafted)
Important to note that at no point is the FF ship going to be deconstructed
If a ship has 150 Mastery Points then users will receive 30 blueprints that provide 5 Mastery Points each.
MP
MPs received through crates do not come with as many BP points as FF
To claim the blueprints that come with a ship, users must click on the MP ship and choose the Deconstruction option
This will show a prompt that lets the user know they will be receiving blueprints for the MP version of the ship (MP ships receive less Mastery Points Points than FF)
After claiming the Blueprints, users can choose if they do wish to further deconstruct the MP ship for resources and 1 more Blueprint
Crafted
Ships that are crafted come with no bonus presale Mastery Points at all
Any ship deconstructed before the update - those blueprints will be delivered to your Home station - This info will be in your Activity Log as well
All Fixes:
Fix for docking issue that would cause the game to freeze on the loading screen
CSC Alpha - 0.8.133 Hot Fix
All Fixes:
Power Core Issue - Fixed
Users losing ships in FTL - Fixed (If you are still having any issues with not seeing ships in your FTL list please contact our Support portal)
Results UI in Workshop - Fixed
Ship Trails now run smoother
CSC Alpha - 0.8.129 Hot Fix
All Fixes:
Sizing for Main Menu on Low Resolution screens - Fixed
All mining ships that had a penalty to damage bonus has been zeroed out - this will be fixed at a later time
CSC Alpha - 0.8.128
CSC Alpha - 0.8.128 is live!
IMPORTANT NOTES: Users will have to move a workshop module around and re-save before using workshops again
Changes:
Module Loadout bar has new UI to rearrange order of modules ---Commanders can click the lock icon to rearrange even while outside of a station
Updated UI Popups in Manufacturing & Workshop ---Updated components popup to show decimals instead of rounding up ---Fixed UI displaying 0 qty on deconstruction popup ---General UI Updates
Asset Locator is a global item finder (only limit is that you cant search by item UID yet) ---Commanders can access the Asset Locator from the Marketplace ---Use this to find where all of your assets are located ---If you see an asset that says Stored-In UID then that is telling you that it is in a ship or might be located in the Workshop
Send Functionality - Directly send currency and Items to other users ---Check your activity log for receipt of both sending and receiving
Computer Voices Added ---This function can be turned down or up through Options - Audio - SFX
Gameplay Notice at launch of game ---You must agree to terms each time before starting the game
Destruction ---When destroyed, the pod has the option to FTL back to the Home Station ---Simply Confirm and then while in FTL click the button Home Station [---The FTL option will not pop up if you are destroyed within the System your Home Station is located in ---Dialogue - communicating loss of items and FTL Home Station ---pop up wont come up if you are in home system ---When Destroyed users lose approximately 50% resources (refined and raw ore only) ---In the Activity log users can see where the location of where they lost the items so they can go back and try to retrieve it ---emergency crates have no expiration - crates will not disappear at all ---You can now copy your SEID from your Profile
Activity Log ---Display Updated ---Can now view when you drop or pick up items ---Can now view when you send or receive items
All Fixes:
Tram lines are not saved when checking 'Show All Tram Lines' then switching to System view - Fixed
Icons for quest items fail to load when dragging and dropping into ship cargo - Fixed
When crafting 2 tier two components, The second one is ignored and you will get a regular crafted component. - Fixed
Client 1 sees Client 2's ship when qjumping before the warp bubble - Fixed
When having windowed mode active and increasing the screen size the log in menu will be small (Mac) - Fixed
NPCS
NPCs now spot you after you disable cloaking
NPCs (Certain types) now use a scrambler to decloak users
NPCs no longer firing before they are uncloaked
Ship bonus fixes (Ship bonuses have been re-implemented for a trial period, bonuses are subject to change. Estimating 7 days before they are removed, changed or confirmed)
Ship Changes:
Vulcan Harvester FF: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
Phoenix Cruiser FF: Increase the damage dealt by all weapon modules by 15%, Reduced the base and draw power amounts of all weapon modules by 15%, Increase the capacity added by cargo modules by 100%, Increases the FTL LPH speed boost of FTL speed boost modules by 25%, Increase the GW capacity added by power modules by 25%, Reduced the base and draw power amounts of all enigne (ftl/qjump/sublight) modules by 50%, Increases the sublight speed boost of sublight boost modules by 50%, Increases the qJump distance of qJump modules by 50%, Reduces total Trilite Fuel amount of a jump by 50%
Reaper Interceptor FF: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by -50%, Reduces the yield of all mining/harvesting beams by -50%, Reduced the base and draw power amounts of mining beams by -50%
Hayato Cruiser: Increases the FTL LPH speed boost of FTL speed boost modules by 50%, Reduced the base and draw power amounts of all engine (ftl/qjump/sublight) modules by 50%, Increases the sublight speed boost of sublight boost modules by 50%, Increases the qJump distance of qJump modules by 50%, Reduces total Trilite Fuel amount of a jump by 50%
CCB Pallas: Increase the damage dealt by all weapon modules by 100%, Reduced the base and draw power amounts of all weapon modules by 100%
Reaper Destroyer FF: Reduced the base and draw power amounts of all weapon modules by 50%
Tradestar Nomad: Increase the capacity added by cargo modules by 25%,
Vulcan Harvester: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
Phoenix Cruiser: Increase the damage dealt by all weapon modules by 15%, Reduced the base and draw power amounts of all weapon modules by 15%, Increase the capacity added by cargo modules by 100%, Increases the FTL LPH speed boost of FTL speed boost modules by 25%, Increase the GW capacity added by power modules by 25%, Reduced the base and draw power amounts of all engine (ftl/qjump/sublight) modules by 50%, Increases the sublight speed boost of sublight boost modules by 50%, Increases the qJump distance of qJump modules by 50%, Reduces total Trilite Fuel amount of a jump by 50%
Reaper Interceptor: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 50%
Reaper Destroyer: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%
Reaper Vanquisher: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%
Reaper Eliminator: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%
Vulcan Dregger: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
Vulcan Prospector: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
Vulcan Scrapper: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase total armor, or shields of a module by 25%, Reduced the base and draw power amounts of all shield/armor modules by 25%, Reduced the cycle time of a mining beam by 75%, Increases the yield of all mining/harvesting beams by 75%, Reduced the base and draw power amounts of mining beams by 50%, Reduces the Unit Weight of Ore and Refined by 90%
Phoenix Nightsaber: Reduce the damage dealt by all weapon modules by -5%, Reduced the base and draw power amounts of all weapon modules by -5%, Increase total armor, or shields of a module by 10%, Reduced the base and draw power amounts of all shield/armor modules by 10%, Reduced the cycle time of a mining beam by 10%, Increases the yield of all mining/harvesting beams by 10%, Reduced the base and draw power amounts of mining beams by 30%, Reduces the Unit Weight of Ore and Refined by 65%
Phoenix Frostsaber: Increase the damage dealt by all weapon modules by -5%, Reduced the base and draw power amounts of all weapon modules by -5%, Increase total armor, or shields of a module by 10%, Reduced the base and draw power amounts of all shield/armor modules by 10%, Reduced the cycle time of a mining beam by 10%, Increases the yield of all mining/harvesting beams by 10%, Reduced the base and draw power amounts of mining beams by 30%, Reduces the Unit Weight of Ore and Refined by 65%
Reaper Dominator: Increase the damage dealt by all weapon modules by 55%, Reduced the base and draw power amounts of all weapon modules by 30%
Vulcan Crusader: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase the capacity added by cargo modules by 200%, Increase total armor, or shields of a module by 50%, Reduced the base and draw power amounts of all shield/armor modules by 50%,
Sigma XRB-9134: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%, Reduced the base and draw power amounts of all enigne (ftl/qjump/sublight) modules by 50%, Increases the sublight speed boost of sublight boost modules by 50%
VICE Vanguard SE: Increase the damage dealt by all weapon modules by 200%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 200%, Reduced the base and draw power amounts of all shield/armor modules by 50%
Sigma Corvette SE: Increase the damage dealt by all weapon modules by 200%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 200%, Reduced the base and draw power amounts of all shield/armor modules by 50%
Vulcan Voyager SE: Increase the damage dealt by all weapon modules by 200%, Reduced the base and draw power amounts of all weapon modules by 50%, Increase total armor, or shields of a module by 200%, Reduced the base and draw power amounts of all shield/armor modules by 50%
Reaper Dominator HE: Increase the damage dealt by all weapon modules by 50%, Reduced the base and draw power amounts of all weapon modules by 25%
Vulcan Cursader HE: Increase the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -50%, Increase the capacity added by cargo modules by 200%, Increase total armor, or shields of a module by 50%, Reduced the base and draw power amounts of all shield/armor modules by 50%
GLAM Horizon: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -80%, Increases the FTL LPH speed boost of FTL speed boost modules by 20%, Reduced the base and draw power amounts of all engine (ftl/qjump/sublight) modules by 20%, Increases the sublight speed boost of sublight boost modules by 20%, Increases personnel capacity of transport modules by 300%, Reduces the Unit Weight of Personnel by 99%
GLAM Oasis: Reduce the damage dealt by all weapon modules by -50%, Reduced the base and draw power amounts of all weapon modules by -80%, Increases the FTL LPH speed boost of FTL speed boost modules by 20%, Reduced the base and draw power amounts of all engine (ftl/qjump/sublight) modules by 20%, Increases the sublight speed boost of sublight boost modules by 20%, Increases personnel capacity of transport modules by 200%, Reduces the Unit Weight of Personnel by 99%
Known Issues:
If you get destroyed and you are in your pod and you do not see your emergency container - check your activity log and you will see the receipt of it there, restart client to see the actual container in space
Directional Scanners lagging at times
Pulse Scanner - When using pulse scanner if one of the asteroids that was scanned is empty then the "No Resources Detected" sound will play despite other asteroids not being empty
When changing Fullscreen mode, the UI will enlarge sometimes and you will need to change resolutions to fix it
Users will have to move a workshop module around and re-save before using workshops again
Words may sometimes stack together in combat logs
Transaction time UI shows UTC time, but not in military time
GFI Security fleet still disabled
FKD Disrupter Pulse ML 2 vfx when activated appears too bright.
Certain missiles fired by NPCs will cause them to circle the users ship before they explode
Surrounding ships are able to see NPC disruptions after getting EMP'd by another user in an Oscillator.
Spelling errors in activity logs, these will be corrected moving forward and past logs will get updated in the next few weeks.
Platinum Ore and Platinum show the same image
When in FTL sound cannot be controlled via in-game options
Mac Users- Sometimes the build will load up and only double clicking works - If this happens exit to Main Menu and go back in to the game- this should fix the issue