Cthon cover
Cthon screenshot
Genre: Shooter

Cthon

CTHON - Patch Notes - 4/7/2017

Hi everyone!

Here is what is new in CTHON:

New Features



  • The game can now run in a window. Use F4 at any time to toggle between windowed and fullscreen modes. You can also Alt-Tab out as well as resize the window by dragging the edges.
  • The game now has one resolution mode for launch (an emulated 640x480 display); the forced 640x480 mode was causing more problems than it was worth. Higher resolutions are planned for a later patch. This may cause display issues with certain recording software, so if you plan to record gameplay you may need to configure your software for window capture.
  • Added a "Strafe On" key that defaults to Alt. Holding this key allows you to use Turn Left and Turn Right to strafe in the corresponding direction. Ideal for old-school keyboard setups.
  • Added back in a brief overview of the controls. A message at the beginning of the game displays to inform players to use F1 for a list of controls.
  • Added extra sounds for weapons equipped with several damage upgrades.
  • Added a new type of map piece.
  • Changed the way health, ammo, and bombs display - they are now displayed in an x/x form.


Bug Fixes



  • Fixed a bug where mapping a control to one of the mouse buttons would cause every key to perform that action.
  • Fixed a bug where saving and exiting would not record the total time of the run accurately.


Balancing



  • Rebalanced the way items spawn. In particular, the previous version was spawning too many Framework Nodes to be practical.
  • Removed items in the final boss fight. The reason for this was to increase the level of tension at the end of the game and require some planning on the player’s part.
  • The Blade now deals higher base damage for all classes (and the Berserker still starts with more than the other classes). This will hopefully make melee a little more viable.
  • Berserker now starts with slightly faster base speed.
  • Sapper now starts with slightly faster launcher fire rate.


Thank you, and enjoy!

EDIT: The next major update will be planned for between May 5 and May 12, 2017. Please don't hesitate to report bugs in the Bug Reports section of the forum, and request new features in the Feature Requests section! Generally, large features must be planned for the following patch, but small things that are relatively easy to implement can usually be bumped up the list, and of course, major bugs always take high priority. I will also be looking at implementing Achievements for this month. Thanks again!

CTHON - Patch Schedule

Hello everyone!

Thank you for all your feedback so far. It's pretty exhilarating to see the game finally on Steam after what seemed like such a long time.

I wanted to take the opportunity to let everyone know how changes to CTHON will work over the next few months. My intention is to go with the industry-standard: one main patch every four weeks. Four weeks will hopefully give me enough time to sort through bug reports, feature requests, optimizations and improvements, while at the same time providing me with time to work on other things (and be able to live a life outside the game!).

I am still deciding where to start that timeline; I may try to get the first main patch (which I'm working on currently) out on about March 31 or April 1. This one will include the most pressing fixes - eliminating bugs and troubleshooting any performance issues. If that timeline doesn't work out then I will push it to about the 7th of April (I'll be on a vacation the week of the 10th).

The way patches will work after that is that I will keep a backlog of bug reports and feature requests, and anything reported/requested while working on the current patch will then be planned for the next patch. I'm flexible though; if there is something totally game breaking I will move that up the priority list.

I hope that made sense - if you have any questions feel free to ask.

Thanks!