This update is almost all just plumbing and re-wiring under the hood to get the game ready to be translated to other languages. In theory you won't notice anything has changed - well, that's the idea anyway.
There is no good time to be updating the game like this, but it needs to be done. Hope the download time doesn't slow you down too much.
Patch download size: 54 MB
Patch Notes v1.1.7
Patch Notes v1.1.7
Possible Fix: 'Clean Sweep' achievement wasn't triggering for one player
Fix: GOD chute DOR don't get stuck with husked Bug in chute
Fix: Don't show Zoom binding twice in Controls UI
Fix: Game crash on revisit Egonomics location under certain specific conditions
Technical: Localization assets behind the scenes overhaul to start to prepare for more languages
Patch download size: 35 MB
Patch Notes v1.1.6
Patch Notes v1.1.6
NEW: Keyboard shortcuts have been added for 'HOP back to last host' and 'HOP back to Bug 22'. Keep an eye on the Controls UI (left of screen) while in ego mode for how to use.
NEW: Ego Mode can now be configured to be a 'toggle' rather than a 'hold' input action. Configure it from within MainMenu / Key bindings.
Change: "Host Func Alt" is now rebindable i.e. RMB is now rebindable
Fix: If you're sucking ego as a virus from another virus, the target virus wasn't going hostile. It will now.
Fix: CRS Science <-> Corporate level join ensure the other level loads if you HOP back up/down the vertical vent / lift shaft
Fix: Merging Station - ensure a section pipe 'floor' doesn't get optimised away... since otherwise Bug can fall through it in certain situations.
Fix: If you're carrying something and in Ego Mode, MMB will no longer bring up the EMU Filter Wheel
Fix: Long distance HOPs ensure target geometry is in sync with the thing being HOPped to, else the thing can fall through the floor.
Fix: In the Assembler level, don't allow Fault infections to spread to the collectable bug bits
Patch download size: 43 MB
Patch Notes v1.1.5
Patch Notes v1.1.5
Change: Ctrl for egomode - an alt binding can now be set
Fix: Merging Station - better train track 'points' implementation to reduce chance of train derailing
Improvement: Better train passenger physics (transported stuff is now less likely to fall off)
Fix: Added something to help MUM get back onto octagonal corridor walkways if she slips off the sides
Fix: Merger <-> Integrated Cooling level join via Freight-Lift ensure the level load triggers when HOPping back to something left on the lift
Fix: Ensure that defeating the parasite plot flow works no matter which level you do it in
Fix: Added missing collider to comms tower base backing piece
Fix: Eliminate some exterior geometry z-fighting at The Cloud
Patch download size: 35 MB
Patch Notes v1.1.4
Patch Notes v1.1.4
Change: Dampen Aeronautics/Flight thrust power at higher upgrade levels
Fix: CRS Techlab geometry alignment correction (to eliminate a gap)
Fix: Parasite disappearing in secure sockets ("air locks").
Fix: A disappearing Matey Boy in Freight Workshop no longer disappears
Fix: MUM shouldn't be able to open DORs for which she doesn't have the requisite key
Fix: The Cloud TASKs could get stuck under certain conditions
Fix: The Train at The Merging Station physics improvement to ensure it won't grind along its own rails (it was grinding to a halt for at least one player).
Fix: Ensure juice meter keeps up with upgrade shotgun fire rate
Fix: Take keyboard language into account when displaying key-bindings
Patch download size: 15 MB
Patch Notes v1.1.3
Patch Notes v1.1.3
Change: Added a display setting to reduce or eliminate Ego Mode effect intensity Find it under Menu > Settings > Display > More
Change: Added a new META to draw attention to the motion and display settings that have been added since launch
Change: Right-Shift is now also bound (does same thing Left-Shift does)
Change: Made the 'hoverboard' audio more audible
Change: Download tool description try to be clearer that you'll be printing NEW instances
Fix: Don't take the currently grabbed thing to the MainMenu when pausing the game
Fix: Don't drop the currently grabbed thing randomly
Fix: Vending machines were vending uncollectable juice if you HOPped away immediately after vending them
Fix: Occlusion problem with MassiveFan Ceiling/Floor piece in Integrated Cooling
Fix: Juice falling through bottom of openable crate in some instances in CRS
Fix: Freight Workshop 3 geometry holes in one of the vents needed plugging
Fix: Prevent a weird premature HOP to GOD DOR from starting area, + some other anti-cheat measures
Fix: Egometer widget support 1000+ ego
Fix: EgoSucker was still residually connected to the thing you were sucking ego from, with some strange physics results
Possible Fix: Some enemies getting stuck issuing warning and not going hostile
Patch download size: 49 MB
Patch Notes v1.1.2
Patch Notes v1.1.2
Change: Download tool - you can now select 'nothing' to have it serve as a simple torch
Change: Merger "Keep DAD Safe" show "Safe" in green to indicate the intended in-game meaning of "Safe"
Change: Added a warning to EGONET at end of debugger to warn you won't be coming back here
Fix: You weren't able to suck ego from the massive DORs in workshop / engineering
Fix: You weren't able to suck ego from one of the DAD bases in workshop
Fix: Crash bug on transition from CRS Lobby to CRS Techlab due to an AWOL DAD
Fix: Workshop walkway colliders above loading bay 1
Fix: Ensure Little CAT Point Of Interest marker updates correctly
Fix: Ensure Download tool can't get stuck thinking it's still downloading something when it isn't, and prevent downloading battery/juice from being collected until fully downloaded
Fix: It was possible to become soft-locked at the LifeSaver unable to HOP to the closed DOR in Legacy Systems Mr BASIC room
Patch download size: 10 MB.
Patch Notes v1.1.1
Patch Notes v1.1.1
Change: When you are a DOR, and the DOR has two sensors (one each side), and the sensor on the other side is available, you can now right-click to switch to the camera on the other side.
Change: Camera host types now come equipped with zoom functionality
Change: Added new Audio Mixer settings to MainMenu/Audio settings with a first mixer option to adjust HOP audio volume
Change: mouse4 and mouse5 buttons can now be bound
Improvement: VFX for bug-trap detonations
Fix: Speech captions size setting was getting lost over area load
Fix: A certain villain was refusing to drop his key if you killed him in the 'wrong' location
Fix: Adjusted The area transition triggers between CRS Lobby and CRS Techlab to avoid endless cycle
Fix: 'Insights' overflow buffer infinite loop under certain specific conditions
Fix: Merging station fix fenced off end-of-rail area behaving as if out-of-bounds when it's definitely supposed to be in-bounds
Fix: Legacy Systems failing to load for revisit under certain specific conditions
Patch download size: 38 MB.
First Major Update 1.1
Game Update 1.1 - First Major Update
What's this? A Video? I must surely watch that immediately
This being the first major update, I cobbled together a short video about it:
https://youtu.be/tqnipDaRSWI
The Voice of The Executor
The Executor at Conscious Robot Services now has a more professional and sinister sounding voice. Still very loud, still OTT, still deeply insecure.
Conscious Robot Services Public Announcements
There's a new Public Announcement system at Conscious Robot Services, and The Executor's PA (who likes to call himself the "Executive of Administrative Affairs") makes the occasional announcement to add some extra ambience. It's a whole new voice for a whole new character.
Changes
Bug22 can now go virtual while enemy warnings being issued
Locked sensors and openables can now be unlocked by the DAD bearing the key (while in ctrl of that DAD)
Ego Sucker suck rate increased
MateyBoys can now be toggled into auto-repair mode (so that they'll repair friendly bots even while not under your direct ctrl)
Improvements
Improved Canister Implosion VFX
You're now asked to confirm you really really want to leave the GOD Dock when that time comes. To reduce chance of a premature departure [Suggestion from Jacobspillow]
Fixes
Fix Luggage Bot controls UI layout in ego mode
Added fatter hit boxes to various vents to reduce or hopefully fully eliminate physics glitches through them!
Fix one MUM had propensity to disappear into the walls in the engine room @ The Cloud.
Fixed a couple of geometry holes at CRS
Fix: At The Merging Station, the train was derailing itself when loading an autosave where you were in ctrl of it,
Fix: Tripwires at back of Freight Workshop weren't positioned correctly
Fix: Tripwire alarm never switching off if switched off while sounding
Fix: CRS Sensor Feature - the sensor was misbehaving
Fix: BadBug Drill audio sounding incessantly while husked
Approx Update Size: 180mb
Patch Notes v1.0.7
Patch Notes v1.0.7
Blink!
This new motion setting disables the signature HOP transfer animation and replaces it with a 'blink' effect. Hopefully most players will never choose to use it, but a number have mentioned experiencing motion sickness from the HOPs - hope this helps with that.
Find the setting under MainMenu / Input / Motion.
Change: Perf Mons (the screens with local area stats) can now be long-HOPped to (so long as they've been ctrl'd) [requested by mab]
Change: EMU sensor selection weight selection bias much more strongly towards sensors at screen centre [requested by mab]
Change: EMU sensor selection - you can now hit X to eXclude the currently selected sensor - can be useful if it's getting in the way of selecting the one you intend
Improvement: If drill tip comes into contact with a faulting thing, very high chance the faulting thing will implode [Hnrz]
Fix: If you're carrying something and toggle between virtual/real state, the thing you're carrying shouldn't follow the camera [mab]
Fix: Ensure you can't get stuck in the join from launch ctrl -> egonomics [reported by TennSeven]
Fix: Download and Drill tools weren't retracting if bug broken
Fix: A small viewpoint host was not ctrl-able in Legacy Systems [oku]