Ctrl Alt Ego cover
Ctrl Alt Ego screenshot
Genre: Shooter, Puzzle, Indie

Ctrl Alt Ego

Patch Notes v1.1.8

Patch Notes v1.1.8



This update is almost all just plumbing and re-wiring under the hood to get the game ready to be translated to other languages. In theory you won't notice anything has changed - well, that's the idea anyway.

There is no good time to be updating the game like this, but it needs to be done. Hope the download time doesn't slow you down too much.

Patch download size: 54 MB

Patch Notes v1.1.7

Patch Notes v1.1.7



  • Possible Fix: 'Clean Sweep' achievement wasn't triggering for one player
  • Fix: GOD chute DOR don't get stuck with husked Bug in chute
  • Fix: Don't show Zoom binding twice in Controls UI
  • Fix: Game crash on revisit Egonomics location under certain specific conditions
  • Fix: MainMenu settings slider widget for Ego Effect Intensity wasn't obeying mouse clicks
  • Technical: Localization assets behind the scenes overhaul to start to prepare for more languages

Patch download size: 35 MB

Patch Notes v1.1.6

Patch Notes v1.1.6



  • NEW: Keyboard shortcuts have been added for 'HOP back to last host' and 'HOP back to Bug 22'. Keep an eye on the Controls UI (left of screen) while in ego mode for how to use.
  • NEW: Ego Mode can now be configured to be a 'toggle' rather than a 'hold' input action. Configure it from within MainMenu / Key bindings.
  • Change: "Host Func Alt" is now rebindable i.e. RMB is now rebindable
  • Fix: If you're sucking ego as a virus from another virus, the target virus wasn't going hostile. It will now.
  • Fix: CRS Science <-> Corporate level join ensure the other level loads if you HOP back up/down the vertical vent / lift shaft
  • Fix: Merging Station - ensure a section pipe 'floor' doesn't get optimised away... since otherwise Bug can fall through it in certain situations.
  • Fix: If you're carrying something and in Ego Mode, MMB will no longer bring up the EMU Filter Wheel
  • Fix: Long distance HOPs ensure target geometry is in sync with the thing being HOPped to, else the thing can fall through the floor.
  • Fix: In the Assembler level, don't allow Fault infections to spread to the collectable bug bits

Patch download size: 43 MB

Patch Notes v1.1.5

Patch Notes v1.1.5



  • Change: Ctrl for egomode - an alt binding can now be set
  • Fix: Merging Station - better train track 'points' implementation to reduce chance of train derailing
  • Improvement: Better train passenger physics (transported stuff is now less likely to fall off)
  • Fix: Added something to help MUM get back onto octagonal corridor walkways if she slips off the sides
  • Fix: Merger <-> Integrated Cooling level join via Freight-Lift ensure the level load triggers when HOPping back to something left on the lift
  • Fix: Ensure that defeating the parasite plot flow works no matter which level you do it in
  • Fix: Added missing collider to comms tower base backing piece
  • Fix: Eliminate some exterior geometry z-fighting at The Cloud

Patch download size: 35 MB

Patch Notes v1.1.4

Patch Notes v1.1.4



  • Change: Dampen Aeronautics/Flight thrust power at higher upgrade levels
  • Fix: CRS Techlab geometry alignment correction (to eliminate a gap)
  • Fix: Parasite disappearing in secure sockets ("air locks").
  • Fix: A disappearing Matey Boy in Freight Workshop no longer disappears
  • Fix: MUM shouldn't be able to open DORs for which she doesn't have the requisite key
  • Fix: The Cloud TASKs could get stuck under certain conditions
  • Fix: The Train at The Merging Station physics improvement to ensure it won't grind along its own rails (it was grinding to a halt for at least one player).
  • Fix: Ensure juice meter keeps up with upgrade shotgun fire rate
  • Fix: Take keyboard language into account when displaying key-bindings

Patch download size: 15 MB

Patch Notes v1.1.3

Patch Notes v1.1.3



  • Change: Added a display setting to reduce or eliminate Ego Mode effect intensity
    Find it under Menu > Settings > Display > More
  • Change: Added a new META to draw attention to the motion and display settings that have been added since launch
  • Change: Right-Shift is now also bound (does same thing Left-Shift does)
  • Change: Made the 'hoverboard' audio more audible
  • Change: Download tool description try to be clearer that you'll be printing NEW instances
  • Fix: Don't take the currently grabbed thing to the MainMenu when pausing the game
  • Fix: Don't drop the currently grabbed thing randomly
  • Fix: Vending machines were vending uncollectable juice if you HOPped away immediately after vending them
  • Fix: Occlusion problem with MassiveFan Ceiling/Floor piece in Integrated Cooling
  • Fix: Juice falling through bottom of openable crate in some instances in CRS
  • Fix: Freight Workshop 3 geometry holes in one of the vents needed plugging
  • Fix: Prevent a weird premature HOP to GOD DOR from starting area, + some other anti-cheat measures
  • Fix: Egometer widget support 1000+ ego
  • Fix: EgoSucker was still residually connected to the thing you were sucking ego from, with some strange physics results
  • Possible Fix: Some enemies getting stuck issuing warning and not going hostile

Patch download size: 49 MB

Patch Notes v1.1.2

Patch Notes v1.1.2



  • Change: Download tool - you can now select 'nothing' to have it serve as a simple torch
  • Change: Merger "Keep DAD Safe" show "Safe" in green to indicate the intended in-game meaning of "Safe"
  • Change: Added a warning to EGONET at end of debugger to warn you won't be coming back here
  • Fix: You weren't able to suck ego from the massive DORs in workshop / engineering
  • Fix: You weren't able to suck ego from one of the DAD bases in workshop
  • Fix: Crash bug on transition from CRS Lobby to CRS Techlab due to an AWOL DAD
  • Fix: Workshop walkway colliders above loading bay 1
  • Fix: Ensure Little CAT Point Of Interest marker updates correctly
  • Fix: Ensure Download tool can't get stuck thinking it's still downloading something when it isn't, and prevent downloading battery/juice from being collected until fully downloaded
  • Fix: It was possible to become soft-locked at the LifeSaver unable to HOP to the closed DOR in Legacy Systems Mr BASIC room

Patch download size: 10 MB.

Patch Notes v1.1.1

Patch Notes v1.1.1



  • Change: When you are a DOR, and the DOR has two sensors (one each side), and the sensor on the other side is available, you can now right-click to switch to the camera on the other side.
  • Change: Camera host types now come equipped with zoom functionality
  • Change: Added new Audio Mixer settings to MainMenu/Audio settings with a first mixer option to adjust HOP audio volume
  • Change: mouse4 and mouse5 buttons can now be bound
  • Improvement: VFX for bug-trap detonations
  • Fix: Speech captions size setting was getting lost over area load
  • Fix: A certain villain was refusing to drop his key if you killed him in the 'wrong' location
  • Fix: Adjusted The area transition triggers between CRS Lobby and CRS Techlab to avoid endless cycle
  • Fix: 'Insights' overflow buffer infinite loop under certain specific conditions
  • Fix: Merging station fix fenced off end-of-rail area behaving as if out-of-bounds when it's definitely supposed to be in-bounds
  • Fix: Legacy Systems failing to load for revisit under certain specific conditions

Patch download size: 38 MB.

First Major Update 1.1

Game Update 1.1 - First Major Update



What's this? A Video? I must surely watch that immediately


This being the first major update, I cobbled together a short video about it:

https://youtu.be/tqnipDaRSWI

The Voice of The Executor



The Executor at Conscious Robot Services now has a more professional and sinister sounding voice.
Still very loud, still OTT, still deeply insecure.

Conscious Robot Services Public Announcements



There's a new Public Announcement system at Conscious Robot Services, and The Executor's PA (who likes to call himself the "Executive of Administrative Affairs") makes the occasional announcement to add some extra ambience. It's a whole new voice for a whole new character.

Changes



  • Bug22 can now go virtual while enemy warnings being issued
  • Locked sensors and openables can now be unlocked by the DAD bearing the key (while in ctrl of that DAD)
  • Ego Sucker suck rate increased
  • MateyBoys can now be toggled into auto-repair mode (so that they'll repair friendly bots even while not under your direct ctrl)


Improvements



  • Improved Canister Implosion VFX
  • You're now asked to confirm you really really want to leave the GOD Dock when that time comes. To reduce chance of a premature departure [Suggestion from Jacobspillow]


Fixes



  • Fix Luggage Bot controls UI layout in ego mode
  • Added fatter hit boxes to various vents to reduce or hopefully fully eliminate physics glitches through them!
  • Fix one MUM had propensity to disappear into the walls in the engine room @ The Cloud.
  • Fixed a couple of geometry holes at CRS
  • Fix: At The Merging Station, the train was derailing itself when loading an autosave where you were in ctrl of it,
  • Fix: Enemy hearing wasn't always enabling properly
  • Fix: Tripwires at back of Freight Workshop weren't positioned correctly
  • Fix: Tripwire alarm never switching off if switched off while sounding
  • Fix: CRS Sensor Feature - the sensor was misbehaving
  • Fix: BadBug Drill audio sounding incessantly while husked


Approx Update Size: 180mb

Patch Notes v1.0.7

Patch Notes v1.0.7



  • Blink!



    This new motion setting disables the signature HOP transfer animation and replaces it with a 'blink' effect. Hopefully most players will never choose to use it, but a number have mentioned experiencing motion sickness from the HOPs - hope this helps with that.

    Find the setting under MainMenu / Input / Motion.

  • Change: Perf Mons (the screens with local area stats) can now be long-HOPped to (so long as they've been ctrl'd) [requested by mab]
  • Change: EMU sensor selection weight selection bias much more strongly towards sensors at screen centre [requested by mab]
  • Change: EMU sensor selection - you can now hit X to eXclude the currently selected sensor - can be useful if it's getting in the way of selecting the one you intend
  • Improvement: If drill tip comes into contact with a faulting thing, very high chance the faulting thing will implode [Hnrz]
  • Fix: If you're carrying something and toggle between virtual/real state, the thing you're carrying
    shouldn't follow the camera [mab]
  • Fix: Ensure you can't get stuck in the join from launch ctrl -> egonomics [reported by TennSeven]
  • Fix: Download and Drill tools weren't retracting if bug broken
  • Fix: A small viewpoint host was not ctrl-able in Legacy Systems [oku]

Patch download size: 31 MB.