Ctrl Alt Ego cover
Ctrl Alt Ego screenshot
Genre: Shooter, Puzzle, Indie

Ctrl Alt Ego

Ctrl Alt Ego: Is this thing on?

We've once again restored DEV#02's ego from backup and we'll run him in playback and chat mode for the duration of this event.

Ctrl Alt Ego: Is this thing on?

We've restored DEV#02's ego from backup and we'll run him in playback and chat mode for the duration of this event.

Demo Patch 1.5.22


  • EgoMode Sensor Filtering wasn't working while disembodied, now fixed
  • Added a safety collider to egonomics department floor to prevent Bug0 falling through it

Demo Patch 1.5.21


  • If you've rebound the Use/Interact key, all UI prompts should now be correct. If you find any that are wrong, please report!

Demo Patch 1.5.20


  • Added 'Windowed' and 'Fullscreen Exclusive' display options. Default remains 'Fullscreen Windowed Borderless'

Demo Patch 1.5.19

Fixed an inefficiency inadvertantly intrroduced by 'Pup close-up interactions' in v1.5.18.

Demo Update 1.5.18

Just a wee patch - already found some things wrong with the last update!

Fixettes:



  • Regression: eliminate Context UI flicker introduced in last update
  • Fixed bug-printing fee rounding calculation
  • Really make husked DADs grabbable

Demo Update 1.5.17

An update to improve a number of bits and pieces:

HUD/UI



  • Juice meter now blinks when juice low
  • Energy bar also now blinks when energy low
  • Added new 'activity log' UI element, top right of screen. Non-critical info / confirmations now show up here. So that important info stands out more from these.
  • Offscreen Point Of Interest Indicators radial logic improved and eliminate flicker
  • The messages/prompts that appear at bottom of screen are now larger and if the information is very important is also a bit throbby
  • The very first sensor override - ensure the prompt to teach it is onscreen earlier, is big and throbby. Hopefully no longer missable!
  • Messages shown when player installs bug upgrade disks reviewed, simplified, improved. Hope. Also now keeps nagging about how to use the upgrade until it's been used the first time.
  • ControlsUI scaled up a bit, was pretty small
  • Tab/Meta UI flash unread arrows to draw attention
  • Mouse Sensitivity can now be set even lower

General/Gameplay



  • Grab -> Throw beefed up. You can now throw farther.
  • Bug 22 starts with higher energy
  • Bug Printer now 'gifts' Bug 22 some free energy, scaled by difficulty level
  • Dynamic 'rescue bug' objective no longer announces done if you reprint the bug instead
  • Improved Pup interact at close range (e.g you weren't able to collect battery when right up against it, you can now)
  • Aeronautics/Rocket ability improved controller so that double-space doesn't give you an initial lift when trying to rocket horizontally
  • Aeronautics/Rocket/Stun ability beefed up to make unwormed stun duration more useful (it's still better to worm it though, obviously)
  • Light blue static non-ethermatic (non-interactable) crates are now darker/dulle blue to more clearly suggest they're not interactable
  • The first MEM should now be less missable
  • Rocket Ctrl Warehouse - give crates blocking the exit door a little lower mass to make them more amenable to being rocketed into
  • Rocket Ctrl Warehouse: fix exit door not opening fully
  • Added a new worm somewhere. Not saying where.
  • Debugger map: relocate the Perf Mon so it's less missable. Added a second one to arrival room too.
  • Debugger map: Added another key to the locked debugger door. Not saying where.
  • Ensure husked DAD can be grabbed.
  • EgoSucker: There's now an upgrade path to enable sucking through see-through materials and even solid materials
  • EgoSucker: Fixed several hosts that should have been suckable and weren't
  • EgoSucker: various egosucker UI feedback improvements
  • Found and fixed a bug with long hurried HOPs that could leave your host in a weird half-enabled state
  • Increased size of solid vent covers to reduce chance of them getting jammed into vents

Stats



  • Technical change to handle case where player loads an old save in a newer version of the game (where area totals may have changed)

AI



  • Fixed case where evil eye was trying to target unshootable player host

Audio



  • Added a little beep whenever a new insight triggers