A small patch has gone live today with a couple of fixes and introduces an invert mouse option found in Options > Key Binding.
New
New invert mouse option in main menu requested by players
Fixes
Changelog v1.0.25
CTU v1.0.25
Level editor v0.3
A small update has gone live today containing a few fixes.
FIXES
- Fixed help messages showing when dead
- Fixed open door help messages
- Fixed fire mode when using shield
- Small fixes in multiplayer (lag and optimization)
Changelog v1.0.24
CTU v1.0.24
Level Editor v0.2
Hi everyone, there is a small patch going live today that includes the fixes below.
Fixes
Improvement on Level Editor speed
Fixed snake cam and shield pistol not syncing with remote players
Fixed base soldier names for custom missions
Fixed wrong help message on other players' guns
Small fixes on pathfinding
Changelog v1.0.23.1
CTU v1.0.23.1
Level editor v0.1.9
Hey everyone, a new update has just gone live. The full details are listed below.
**NEW**
- New fire mode (full auto, burst and single) - Press 'V' by default to change mode
- New game options keybinding (fire mode)
- New custom mission
- You can now delete/reset your profiles if you want to
- Civilians can now start surrendered on missions
- More than 30 new props for level editor
- Help interaction message on screen while on mission (only English for now)
**FIXES**
- Fixed dead officers count in online match
- Fixed team leader selection for online custom maps
- Fixed wrong items on hand when dead
- Fixed some props for city background in the level editor
- Fixed footstep sound sometimes locked when enemy dies
- Fixed roof toggle mode sometimes crashing when loading a custom map
Changelog v1.0.22
CTU v1.0.22
Level editor v0.1.8
Hey everyone, a new update has just gone live today. Details are listed below.
**CHANGES**
- Gameplay: improved pathfinding for small passages
- Gameplay: new dead camera system (player, team mates and online)
- Gameplay: improved AI reaction timer and animations differences
- Gameplay: improved AI aim and decision maker timer
- Gameplay: improved AI shooting
**FIXES**
- Fixed level editor not been able to delete objects sometimes
- Fixed players not been able to throw grenades or use snakecam while using shield
- Fixed shield recharge bar effect
Release and Changelog v1.0.21
CTU v1.0.21
Level editor v0.1.7
Hello everyone,
Thank you for your feedback since the launch of the game.
We improved parts of the gameplay, as some players requested.
This week we will bring more props to level editor and improve AI gameplay with your feedback.
**CHANGES**
- Gameplay: tutorial missions are now unlock from start. You can play them or start the first mission
- Gameplay: increased "compliance" command distances
- Gameplay: increased accuracy and skills of team mates AI
- Gameplay: AI enemies sometimes could not open the door, now they have a bigger trigger for this
- Gameplay: Improved head bobing
- Gameplay: Changed footsteps sound input, to make it not so louder
- Level editor: You now have an information if your custom map is already exported (inside Save Map window)
**FIXES**
- Fixed a graphical main menu issue where the background picture does not pop up
- Fixed level editor patrol point field for some resolutions
- Fixed snake cam behind officer's back while using
- Fixed AI team mates sometimes going back to normal positions
- Fixed civilian sometimes been asked to drop the gun (with no gun visible)
- Fixed dead camera always looking to dead player
Have a great weekend o/
CTU - Slight delay To Time/ Map editor
Hello everyone,
While we were expecting to go live within the next hour, we had unfortunately come across a rather nasty bug that had progress stopping issues. I am working with the team to eliminate this issue, but unfortunately it has delayed the build by about seven hours.
The game will still release later today and will include a feature that we have yet to talk about. A map editor will launch with the game later tonight and will be considered a beta.
We apologize for the delay!
Multiplayer Testers Needed
Hi everyone,
We are approaching the release of CTU and would like to begin work on testing the servers ahead of launch. If you would like to enter and help us with online testing, please fill out the form in the link below:
https://form.jotform.com/60883628464971
We will be contacting players soon!
All the best,
Chris
AI Team Mates - Equipment, Orders, And Head Camera
Today I’d like to share some details on the AI of CTU. While the game does feature working online multiplayer for up to five players across all levels, some may enjoy playing the game offline with AI partners. As you start out, your counter terrorism unit can only afford one AI partner. But as you complete missions you will earn money which can be used to hire additional partners.
You can customise the equipment of each AI partner, from choosing the primary weapon to choosing heavy armour and frag grenades.
While in a mission, you can issue a selection of orders to your team mates. These range from following, covering an area, using the snake eye camera and opening doors. You can also split your team into Charlie and Bravo groups to split up and cover a greater area.
You can also activate the head camera of your AI and a window will appear on screen showing what the AI can see. This will allow you to initiate better co-ordinated attacks against terrorists. Check out the video below to see the AI in action: