Cube Universe cover
Cube Universe screenshot
Genre: Role-playing (RPG), Indie

Cube Universe

Alpha 0.2.1.11

I had some time today to play the game for a little longer and to test it. I found a few bugs and fixed them in the patch I just released (Alpha 0.2.1.11).

Gameplay



  • Wolves now drop 2x as many fur scraps (2 per wolf on average)

User interface



  • Fixed a few texts
  • Text rendering is now a little bit better, though the difference is barely noticeable

Technical



  • Fixed NPCs being invisible in some rare cases - they actually weren't invisible, they just didn't move
  • Fixed some VRAM issues

Alpha 0.2.1.10

Version Alpha 0.2.1.10 is now available.

Gameplay



  • Added option to invert y-axis
  • You can no longer remove the bottom layer of the world
  • Added some faction-specific quest texts for some of the tutorial quests, e.g. the texts for species in the Ancient Empire are not that polite anymore

Graphics



  • Added sky and terrain rendering to character selection/creation screen

User interface



  • Increased font size of almost all texts
  • Added lines in-between rows in settings menu

Technical



  • Potentially fixed NPCs being invisible in some rare cases
  • Vertices in spaceship editor will now be saved, making loading faster and allowing for multiple spaceships to be displayed in the universe in the future
  • Fixed placing models in the space ship editor

Alpha 0.2.1.9

Version Alpha 0.2.1.9 is now available, including the changes from the last update on the public test version plus the following:

Gameplay



  • Added a matter manipulator mode that allows you to remove liquids
  • You can now place liquids
  • NPCs now move faster when evading

User interface



  • Fixed a few typos in German version

Technical



  • Fixed a bug that prevented some recipes from being displayed, including the recipe for the hang glider
  • Potentially fixed a bug that made NPCs glitch backwards in rare cases
  • Fixed a rare shadow bug that can occur on ice

[PT] Alpha 0.2.1.8 & Launcher Bugfixes

Patch 0.2.1.8 is now available for testing on the public test version.

Gameplay



  • You can no longer remove blocks of your spaceship, but you can still build inside and remove the blocks you have placed.

Graphics



  • Added a halo around the sun, making it look more realistic
  • Stars now scale with the resolution instead of always being single pixels
  • Fixed shadows cast by transparent blocks (e.g. leaves) and semi-transparent blocks (e.g. glass)
  • Added matter manipulator particle effect and sound

User interface



  • Added error message when trying to cast while moving

Technical



  • Added liquid physics for player-placed blocks (not yet used)

Launcher



  • The launcher should now start in the user's language if supported, otherwise it starts in English. It will launch the game in the same language (that worked before, but the language in the launcher was wrong).

Alpha 0.2.1.7

Version Alpha 0.2.1.7 is now available.

Gameplay



  • NPCs now won't respawn within 15 meters of a player
  • You can now bind mouse buttons to actions and change the controls for using or placing an item from the action bar and for removing blocks and objects
  • The tutorial tips now mention how to find the flashlight recipe in the crafting window
  • The first tutorial quest now has a text about swords

User interface



  • Improved tooltips for matter manipulator and flashlight
  • Grayscale for icons is now darker, making things like the cooldown on some abilities easier to see

Technical



  • Fixed keybinding settings not loaded properly

Devlog #9: Let's talk business

Hi! I have some updates about the game's development.

First, the good news: I have found some people willing to work on the game, including graphics designers, sound designers, and another programmer. Together, we will make the game great again. Yes, we can! More catchphrases!

Now the bad news: As you may have noticed, recently the "More like this" section on Steam changed and now seems to show random popular games. I can't tell if that is a bug or intentional, but this may have some effect on small indie developers, including us. I'm not sure if I'm allowed to share any details about that publicly, let's just say that it is obvious that the games get less visibility if they are less often displayed in that section.

Anyway, that finally convinced me that it won't work this way. I can't just work full-time on the game and improve it and hope that it will magically attract enough players to fund the development. That's not how things work in this world.

That doesn't mean that the game won't get updates, there are still other people working on the game and I will do the business stuff and work on the programming whenever there is time.

But, for some limited amount of time, I will have to do freelancing, meaning I'll write code for other people and companies. Fortunately, I live in Germany, where I can actually earn quite much doing freelancing (about €100/hr), so I will do that and make some money to pay for game-related stuff (and for my cost of living), until the game gets better and more popular and this won't be necessary anymore. Or maybe I will continue this as a side gig, but my main goal is to make a great game for you to enjoy.

I know, many of you are waiting for more updates and I'm sorry to say they will probably slow down a little bit (depending on how much paid work I have to do) over the next months, but over a longer period of time this will make the game better than would be possible by just working on it and not earning enough money to pay for everything. Ideally, you guys would just buy the game often enough and I would focus on it, but for that I would need to do marketing, which I can't really do because there are unfinished 3D models and no animations and I only recently found someone who can and will create them.

Alpha 0.2.1.6

Version Alpha 0.2.1.6 is now available.

Gameplay



  • Changed space ship layout and added a shuttle bay (but no shuttles yet)
  • NPCs now won't attack for 15 seconds after they respawned
  • NPCs now won't attack a player for 15 seconds after the player respawned or finished loading
  • Reduced the distance the NPCs are allowed to walk away from their original spawnpoint while not in combat
  • Fire Staff: Flaming explosion radius reduced to 10 meters
  • Sword: Added ability "Sword spin"
  • Flashlights can now be equipped and the equipped flashlight now determines the brightness of the flashlight's light source

Graphics



  • Added HDR lighting
  • Fixed some (literal) edges cases of smooth ambient lighting
  • Added option for multiple semi transparent render passes, reducing the cases where the lighting looked too far off (especially if particles were in front of water)

Technical



  • Fixed removing plants

Alpha 0.2.1.5

After a lot of testing and development, we are happy to announce that patch Alpha 0.2.1.5 is finally ready to be set live. The following patch notes include all changes made since the last live version.

Main features



  • New weapon type: Sword
  • Tutorial quests
  • Hang gliders
  • Equipment
  • Performance improvements & more graphics options

Gameplay



  • You can now place and remove multiple blocks at once: Press [Q] to change the matter manipulator mode (selection size) and hold [Left Menu] to quickly switch to single block mode
  • (Newly generated) NPCs are now hostile and will attack nearby players
  • NPCs will not attack for 15 seconds after they have respawned
  • Players now respawn with 50% health instead of 10%
  • Increased NPC health by 50% and decreased NPC damage by 20%
  • Decreased NPC damage even more on lower levels when you do not have all of the armor you can wear
  • Changed NPC evade behavior: They now evade when too far away from their original spawn point (and will also not attack there)
  • Eating is now channeled and will be interrupted when abilities are used
  • Gravity is now the same on all planets again - having lower gravity on some planets sounded nice, but was not that good in practice
  • Added improved tutorial tips
  • Added hang gliders (put them in your action bar and use them with right mouse button while the slot is selected to glide over the world)
  • Tailoring: Added recipes for cloth armor, hang glider, and bags
  • Blacksmithing: Added recipes for copper armor
  • Engineering: Added recipe for a flashlight
  • Added equipment with stats like stamina and intellect, increasing your health and damage done. Secondary stats (critical hit, haste, dexterity, and willpower) do not work yet.
  • Added tutorial quests that involve visiting planet(s) and crafting
  • All enemies now can drop random equipment
  • Items received from quests, crafting and world drops can be enhanced, up to +5
  • Equipment will be bound to the character when equipped, with some items being bound on pickup
  • NPCs should now despawn and respawn after being defeated
  • Mana now regenerates slowly when hunger is 0
  • Items that are bound to the character can now be destroyed (in the future, all other items can be dropped or traded with other players, but that is not yet implemented)
  • New weapon type: Sword
  • New abilities

    • [Sword] Strike: Strikes the target, the player gains a stack of Furious, stacking up to 3
    • [Sword] Smash: Smashes the target, once for every stack of Furious, consuming all stacks
    • [Fire Staff] Flaming explosion: AoE, dealing 100% of the remaining damage of the target's burning effect + some additional damage to all enemies within 20 meters

  • You now automatically gain weapon experience for the weapon type currently equipped whenever you gain experience
  • Some quests now reward items

Graphics



  • Changed raptor model and texture
  • Added particle effect and light source for camp fire
  • Quest giver NPCs now have a cube floating above them that indicates they have a new quest (blue), a quest in progress (grey), or you can turn in a completed quest (green)
  • Added shadow quality settings
  • Universe now rendered in the background of the loading screen
  • Added option to render post processing effects in a lower resolution, resulting in about 25% and 50% more FPS for 0.5x and 0.25x, respectively
  • Fixed some self-shadowing issues
  • Particle effects

    • Changed wind elemental effect
    • New effect for Flaming explosion

  • Potential performance improvements

User interface



  • Added message on quest progress
  • Added a lot of icons
  • Added automatic positioning of UI windows
  • Added abilities window (default key: J)
  • Added inventory window with character equipment and multiple bags (default key: I)
  • Added some filter options for crafting recipes
  • Improved ability tooltips
  • Added error messages when too far away, no target, not enough mana etc.

Technical



  • Fixed potential deadlock in server
  • Fixed servers running on local computer randomly getting deselected in server list
  • Added a way to connect to servers as admin
  • Fixed diffuse lighting when shadows are turned off
  • Added support for projected textures (currently unused)
  • Fixed post processing scaling
  • Fixed some edge cases of smooth ambient lighting
  • Added support for multiple ambient light colors
  • Improved light update delay
  • Shader performance optimizations
  • Fixed particle timing issue
  • Fixed damage amount displayed not being accurate in some cases
  • Fixed aborting casts not working properly
  • Fixed NPCs not turning towards the player when in melee range
  • Fixed NPC melee range not correct in some cases

[PT] Alpha 0.2.1.4

Patch 0.2.1.4 is now available for testing on the public test version.

Gameplay



  • You can now place and remove multiple blocks at once: Press [Q] to change the matter manipulator mode (selection size) and hold [Left Menu] to quickly switch to single block mode
  • (Newly generated) NPCs are now hostile and will attack nearby players
  • Players now respawn with 50% health instead of 10%
  • Increased NPC health by 50% and decreased NPC damage by 20%
  • Decreased NPC damage even more on lower levels when you do not have all of the armor you can wear
  • Changed NPC evade behavior: They now evade when too far away from their original spawn point (and will also not attack there)
  • Added new armor items, both world drops and crafting recipes
  • Eating is now channeled and will be interrupted when abilities are used
  • Gravity is now the same on all planets again - having lower gravity on some planets sounded nice, but was not that good in practice
  • Added improved tutorial tips

Graphics



  • Changed raptor model and texture
  • Added particle effect and light source for camp fire
  • Quest giver NPCs now have a cube floating above them that indicates they have a new quest (blue), a quest in progress (grey), or you can turn in a completed quest (green)

User interface



  • Added message on quest progress
  • Added some icons

Technical



  • Fixed potential deadlock in server

[PT] Alpha 0.2.1.3

Patch 0.2.1.3 is now available for testing on the public test version.

Gameplay



  • Some crafting recipes now require tools like a workbench, furnace, or campfire to be near the player
  • Changed hang glider physics
  • Improved tutorial quests
  • Hang glider can now be cancelled by just using it again while active
  • Added campfire (with placeholder model)

Graphics



  • Added some icons

Technical



  • Fixed servers running on local computer randomly getting deselected in server list
  • Added a way to connect to servers as admin