l COMPLETELY NEW GAMEMODE: GALAXY WAR!
l Controls: LMB to drag view, RMB to move Fleet
l Fleet: Battles will drain both fleets’ total weight. Using Alloy to increase total weight and allocate more ships into battle
l Resources: Planets generate resources over time. Resource is gathered when moving past a planet. Gold is consumed relative to total weight when moing
l Guild System: Enemy guild players are red, self guild players are blue. Battles are initated when contact with enemy ships. Players can create guilds.
l The original Ammo&Fuel system is canceled.
l Massively optimized weapons
l Buffed the weapon distance for the following: Machine Gun, Torpedo, Missile, Mortar, Laser, Boomerang
l Buffed defense units’ energy limit
l Nerfed Black Hole Launcher’s effect
l Halved Armor’s weight and effect
l Nanocables will only connect to ships with nanocables
l Landmine exploding by time expiring will also damage
l Magnet effects are now team colored
l Projectiles shot by AA will explode instead of falling
l Currency can be bought with diamonds
l Fixed some weapons can shoot while holding R in multiplayer
l Fixed textboxs not displaying completely
Increased bullet accuracy
Laser shots has a delay before firing
Map editor blocks can now drag-place
Auto battle view is rotated by holding RMB and dragging
Restored steam cloud functions
Restored fleet battle tutorial
Fleet battle and Auto battle ships move upward when overlapping
Fleet battle bases are spread out
Fleet battle base models are changed to distinguish primary base and secondary bases
Swapped mouse functions in Fleet battle
Base health bar does not hide even at full health
Spawned players face boss automaticially
Restored health bar for boss battle at full health
Optimized large battles
AI distance is decided by weapon with shortest range
Fleet battle bases no longer attack each other
Key to hide hud is added, default H
Fixed PVP fleet battle formations staying on the map
Screen dragging in fleet battle is RMB by default
Changed fleet battle formation effect
Laser hit detection is more accurate
Boomerang can now cause damage twice
Fixed Ice Catapult collision