Hey everyone, we've been planning an update in the works for over a month now, and we're here just polishing up the update before it ships in a week or two! We're excited to show you guys our new and improved Prestige Mode, as seen below:
New Features:
We're going to keep it brief here, so here's the biggest additions and changes for V1.1:
Prestige Mode Unlocks - We're formally introducing you to two new towers, that have exited the beta testing stage in V1.0: the Cube Corp and Hydra Cannon, which are versatile additions to your arsenal!
Try out Prestige Mode - Obtain these new towers by completing worlds on Prestige Mode. Not for the fainted hearted.
More Hotkeys! - Press the Z/X key to switch between defending and building, and use the numbered keys 1-6 to switch your tower/defender selection.
Rebalanced and reimagined enemies - Several of our enemies are getting reworked to make them more interactive to face against, and deadlier. Beware, and good luck!
Many Boss AI Improvements - We're made our bosses to be smarter and the battles to be more epic! Check them out when the update releases! Beware of the new deadly Overlord tower-frying attack!
We have many more changes, but we want to keep them a surprise until the update drops. Thank you for playing Cubelander in Early Access, and we can't wait to hear your feedback on the new changes!
- Hyperreal Games
V1.03 QOL Patch
V1.03 PATCH NOTES
Hey everyone, this is just a smaller QOL patch aimed at improving the player experience and improving already existing content, with a few adjustments to systems, towers, and enemies. Let's get started:
==SMALL IMPROVEMENTS==
- Corrosion Debuff has been reworked:
Damage over time: 5 p/stack + 12 damage per extra point of resistances -> 7 p/stack flat Attack Reduction: Removed! NEW EFFECT: Now reduces enemy armor permanently by 0.04 p/stack every second while active! Can reduce enemy armor to 0.8, causing them to take extra PHYSICAL damage - Added a next level button when you complete a level - Added a scrollbar in World Select for individual worlds (some people couldn't see the other levels in the world... yikes)
==BUG FIXES==
- Fixed bug that prevented hydra cannon slow from applying - Sandstorms will no longer occur before the game starts - Overlord no longer does an attack VFX upon spawn - Fixed Overlord's tower frying attack - The UI is now opaque! (You can't click through it and accidentally select towers) - A level will now always start on 1x speed - Fixed radar applying its heal every 0.1 second instead of 1 seconds (That made it absolutely OP)
==TOWER CHANGES==
Hydra Cannon -> - Explosion Radius nerfed to 8 at all levels - Fire Rate nerfed from 2.5/2.5/2.75/3.1 -> 2.3/2.5/2.7/2.9 - Damage adjusted from 25/71/124/178 to 34/65/92/123 (Developer's notes: After the bugfix, which added back slowing to hydra cannon's projectiles, we believed that it would be too OP to have hydra cannon in this current state - so we're going to tone down the rest of it)
Corrosive Shot -> - See rework of Corrosion (Developer's notes: The tower may be a bit overtuned given the recent rework, however we'll be paying close attention to it and adjusting it if needed)
Frostfire Laser -> - Burn points applied per tick increased from 1/1/2/3 -> 1/2/3/4 (Developer's notes: Frostfire Laser is struggling a bit and is not really seeing the usefulness we envision it to have. Giving it a buff to better allow it to apply burn stacks)
Radar -> - Level 3 defender heal per second (8% max hp -> 10 + 6% max hp (capped at 40)) (Developer's notes: We realised that tankier defenders such as the Paladin are being completely broken by the overpowered heal of the radar, even post fix, but weaker defenders are barely benefiting from this, so this adjustment will help allow the radar to better support weaker defenders while not making tankier ones unkillable) - Level 4 economy towers (Cookie Oven, Energy Pylon, Cube Corp) overclock buff nerfed from 100% increase to 80% increase (Developer's notes: *SPOILER* to all people playing on prestige mode, cube corp and radar combined with either reactor or hot shot spam was a bit too overtuned. Nerfing the synergy to make sure that isn't an instant win button.)
Hot Shot -> - (On Auroris) Heat Rate 3 at all levels -> 4 at all levels (to other towers, it cannot freeze) - Damage nerfed from 20/31/44/58 to 16/27/39/50 - Burn stacks p/hit 12/15/17/20 to 8/14/22/30 - Explosion radius reduced from 1/1/1/2 to 0.25/0.5/0.75/1 (Developer's notes: We believe that hot-shot is a bit too easy to use and a bit too generalist, completely outclassing the Cube Launcher. We're going to make it stronger on Auroris by buffing its heat rate, but stripping away a bit of its early-game damage and crowd-controlling abilities, while buffing the burn effect. We hope that these changes allow it to become more of a reliable debuff-applying tower rather than a generic DPS)
==ENEMY CHANGES (ALL STATS ARE BASED ON CHALLENGE MODE)== Juggernaut -> - HP increased to 425 (from 380) - Armor increased to 2
Diplomat -> - HP increased to 275 (from 200)
Guardian -> - HP increased to 145 (from 90) - Speed decreased to 1.25 (from 1.3)
Shelletor -> - HP decreased to 75 (from 90)
Overlord (BOSS) -> - HP increased to 41500 (from 33000) - AI will now always prioritise spawning Underlords if none are alive.
====== That's it for this patch! Stay tuned for a larger content update (V1.1) coming soon, and we'll catch you there! Hyperreal Games
V1.02 BUG FIXES
Just a few emergency bugfixes here:
- World 1-4 will no longer freeze upon entering the game - Hopefully this patch doesn't reset your progress, but if it does, do tell us and we'll try figure out a fix to update the game without wiping your save data (or add a cheat mode so you can unlock everything)
Thank you all for playing Cubelander in Early Access! - Hyperreal Games
v1.01 BUG FIXES
v1.01 BUG FIXES
Hey everyone, TheRealWuka (Anthony) here with a small patch to fix a few bugs in-game! Here are the following changes -
- Fixed Slayers always having their invictus regen enabled (yikes) - Made Overlord's BOSS AI more intelligent, such as it not using defender kill while no defenders are alive - Fixed softlocking on 2-2 - Fixed enemy panels being white blank squares on 3-9 - Text now appears on opening cutscene that shows you how to skip (you could still skip, but you had to know) - Theme in Auroris now plays the current theme (rather than the one used in closed beta)
Thank you all for playing Cubelander in Early Access! - Hyperreal Games
Bug Fix #1
Just a small bugfix for the main menu
I'll put out another wave of fixes later today
Cubelander Development Update
Hey guys, we aren't dead or anything - we've actually been spending a lot of time developing levels and making a tower defence game!
RELEASE DATE
Now I know this is an important topic for many players. We're aiming for a release sometime between September and December this year, although we may have to postpone it if we have a lot of content. After release, we're going to release many free updates and implement the things we want but do not have time to ship initially!
DEVELOPMENT PROGRESS
Despite the radio silence, we've been HARD at working grinding away Cubelander! We've polished up our graphics significantly since we last updated the screenshots!
Such graphics! :000
We've also reworked a few more bossfights to make them look even more epic!
Raw footage, we forgot to edit out the video software
We've also added an opening cutscene :00 (Image slideshow) to help new players ease into the world of Cubelander! Here is the first image below :D
Such cinematic
Anyways, that's all for today - I've been really busy this last week! Catch you all soon -