These last four months, we regularly updated the game based on the feedback from players and youtubers. Most, if not all, issues are fixed and we are extremely happy with the result.
We must move on to new projects.
We will of course be on the lookout for possible bugs. Please post in the Steam forums or send an email to reach us (look for contact emails at the bottom of the presskit located in ottropi.com).
We enjoyed making this game, our biggest achievement yet, and hope you have fun playing it!
Version 1.6 is live!
The infamous labyrinth level has been replaced with a much more entertaining one.
It is now also possible to accelerate the dialogs and cut-scenes by pressing the 'fire' button.
The shot effect of the Ottropi Technocracy has been changed and, finally, the performance has been improved through various fixes in the spawn vortexes, explosions and others.
Have a look at the full patch notes in the forum!
Version 1.5 is live!
We added a new song for levels 36 to 39 and simplified the help tips in the build and level menus.
After two days of trials and testing, the last patch is completed.
The main changes aim to make the blue quads resource scarce.
Before this change, the blue quads were abundant from level 15 onward, which made the game feel too easy. It also allowed to buy plenty of hp modules.
The amount of quads dropped has been reduced so that, after every level, the player has just enough to fill the blanks in his build.
The price of the hp module has also been greatly increased. Choosing to buy an hp module instead of an offensive one now feels like a big sacrifice.
The option to farm previous levels remains for the players that have trouble and I made sure that it is still possible to beat the game by playing every level only once.
Have a look at the full patch notes in the forum!
Version 1.3 is live!
Version 1.3 introduces a series of small changes improving visibility of certain projectiles, adding the level indexes in the map, the dps values of offensive modules in their descriptions and the controller layout in the options menu.
Have a look at the full patch notes in the forum!
Version 1.2 is live!
The difficulty of all the bosses has been reduced in easy mode, by removing some attacks, making them slower, and/or decreasing their hp. The hard difficulty remains the true challenge for hardcore gamers!
Have a look at the full patch notes in the forums!
Version 1.1 is live!
The biggest change of this version is the rework of the difficulty that makes it possible to play the entire game in Easy! No more blocked levels and having to replay a previous one.
It also adds help tips to prevent confusion in the build menu (break blocks) and with the special modules.
These changes are based on feedback from players and gameplay videos of youtubers (huge thanks to them!).
Have a look at the full patch notes in the forum!
Game released!
Believe it or not, the electricity went down in the whole city block a few minutes after pressing the release button.
Everything is fine now. The game is out. It marks the end of an era. Many thanks to all those who supported us. Have fun playing the game. And I am available through the forums for any question or issue you might have.
Release date set!
I had promised 2018 but unfortunately could not make it. The final date will be the 10th of January 2019!
The game is mostly done, except for the last boss. Postponing the release will allow me to correctly finish it, fix other details here and there and also add full controller support and the Steam achievements.
Happy New Year! See you on January and many thanks for your interest.