New 20 Christmas based levels has been added. They are fully unlocked and accessible through the "Choose level" option at main menu.
I have managed to solved the techinal problems with my MAC so the OS X version is up to date now.
Patch v1.0.8
Improvements:
Added the localization of russian language.
Now the menu to choose level has the last level played selected by default, instead of the last one unlocked.
The darkening level of the target pieces has been reduced to minimize confusion between colors of similar hue.
Fixes:
All achievements related to the global leaderboard have been removed because I consider them unfair to new players. They were "hidden" achievements but it did not work as expected, (the "hidden" property only hides the description of the achievement).
Fixed minor bugs at replayability options for previously completed levels, (using the "Retry" option did not replay the music or update the high score).
Fixed the score required to obtain the Cubotrox at level 51 “Spy Chameleon”.
Fixed randomization of the particle effect at the end of a level.
Notes:
Mac OS X version is still at 1.0.7 because of technical problems. It will be update as soon as possible.
A free playable demo will be added to the store page very soon.
Patch v1.0.7
Improvements:
Added 3 options (“Retry”, “Continue” and “Main menu”) after the score recount sequence when player has completed the level previously. These are intended to enhance the replayability of levels in case the player wants to repeat them to get the Cubotrox or improve his leaderboard position.
Fixes:
Fixed the spanish character “¿”
Changed 2 achievement titles to avoid obscene language:
Holy shit! → Oh my god!
The fucking master → The Big Boss
Simplified chinese localization: The 3 missing in-game texts have been translated, ( "game paused", "game over" and "level completed!"), and also all titles and descriptions of the achievements.
Cubotrox - Catch, drop and rotate cubes to solve retro-futuristic neon puzzles
What’s exactly Cubotrox? Cubotrox is an addictive puzzle game that challenges you to complete pixel art images by managing falling neon-colored cubes. Catch, drop and rotate your way to victory in a game with retro-futuristic neon visuals and synth-retro-wave music that excels at being “easy to play, hard to master”.
EASY MECHANICS THAT ADD UP TO KILLER MIND-BREAKING CHALLENGES
The game can be summed up in a real easy way: you have pixel art images that must be completed by managing some neon-colored cubes that are constantly appearing from all sides of the screen. You must manage these cubes to complete the image. Mechanics are rather simple: catch, drop and rotate the cubes and rotate all the screen. But as you progress you start to face increasing challenges related to the limited time, the management of the cubes, the frequency of the cubes’ fall, etc. But there’s no use on explaining this: go play the game. By minute 1 you will say “hehe, this is stupidly simple”; but by minute 20 you will be fully engaged and screaming “damn! I didn’t think of that! Let’s re-start this level AGAIN!”. Believe us: you will end admitting that Cubotrox is a masterclass on “easy to play, hard to master”.
A BEAUTIFUL ENDLESS STREAM OF PIXEL ART
Cubotrox’ puzzles are comprised by pixel art images that must be completed through cube management. Don’t fool ourselves: there’s an ongoing pixel art craze and we’re not trying to fight against it. We love pixel art and Cubotrox is like an interactive pixel art gallery where every piece is turned into a puzzle to be solved. And it also is a HUGE pixel art gallery: +100 levels to be played and even an endless mode (coming soon) that dares you to find your skills’ limit. Get better at Cubotrox and rotate your way to the first positions in a global world ranking for both level and endless modes.
LET’S TURN GREAT INDIE GAMES INTO AWESOME PUZZLES!
So we were building this kick-ass pixel art library when we realized the only way of making it really perfect was by adding some of our favorite beauties. We contacted pixel artists and gamedevs we admire to ask them for permission to add their creations to our games. It turns out to be that the indie community is freaking cool and most of them agreed almost instantly. So now we have proudly included levels based on games we love such as Nuclear Throne, Enter the Gungeon, Elliot Quest, They Bleed Pixels, Crypt of the Necrodancer, and many more!
ALL ABOUT THE GAME FEEL // WHY THIS PRESS RELEASE IS ALMOST USELESS
Let’s be brutally honest: this press release is almost useless. And why is that? Because Cubotrox is ALL bite and no bark. Damn, see the our video: it is just little cubes being rotated and dropped at seemingly simple pixel-art images. We know. All people start by being a bit skeptical with Cubotrox because of its perceived simplicity but almost all those people ends addicted to it once they start playing the game. Because Cubotrox isn’t something that you can explain in a press release or even through a video: Cubotrox is a feeling you get once you start playing, when the increasing difficult challenges are mixed with the retro-futuristic neon visuals and the synth-retro-wave music. It’s a great feeling that slowly secludes you in the hypnotic world of Cubotrox. So, please, stop reading this and just start playing: you will see we’re all about game feel.