Hey Cucchi lovers! If you enjoyed our game, dive into our latest release: Cannibal Tales.
This horror thriller visual novel, crafted by cult director Ruggero Deodato, offers a gripping story where every choice matters. Will you brave the journey? Experience the darkness and wishlist the game now!
CUCCCHI returns with its first free update. The 2022 Collection is now available!
3 new levels to explore
27 artworks to collect
5 new audio tracks by Skinless Lizard featured in his latest album Andromeda
2022 Collection - Free Update
Hello folks, we have great news for you. The first update will be finally available on July 21st, and it will be free!
For this occasion, we have decided to design a new identity for our game, which is created by the artist Emanuele Olives (take a look at his Instagram profile).
The 2022 Collection will feature:
3 levels to play
27 works to collect
5 new audio tracks by Skinless Lizard and featured in his latest album Andromeda (available on Bandcamp & Spotify)
We hope you enjoy this free addition to the game!
Announcing new levels, difficulty modes & expanded OST!
Hello folks, we have some good news for you!
New levels
We are working on 3 new levels which will be ready before summer. We can't tell you too much at the moment but we can show you some previews:
[previewyoutube="0RSyOP4YzJc;full"]
New game modes
In the latest update, following the users' feedback, we have introduced 3 game modes. For all those who want to have a relaxing experience, it’s now possible to play without the skulls in our new easy mode. While for all those who love challenges they can try the hard mode where the number of skulls is doubled in each level. Obviously is still possible to play CUCCCHI in its original version by selecting the normal mode.
OST updated
Starting from today the new album from Skinless Lizard, who is the man behind the CUCCCHI’s Original Soundtrack, will be available to buy on Steam, Bandcamp & Spotify. His latest work is called “Death Went Smiling” and some of the tracks will be featured in the new levels of the game.
IGF finalists 2022
CUCCCHI has been nominated on the IGF “Nuovo Award” category. We will be in San Francisco for the GDC. Come and visit us at our stand in the IGF Pavilion.
[previewyoutube="ff7NpwAQebM;full"]
Patch 1.01
Hello folks!
A new update is available.
We added 3 difficulty levels: - No enemies - Normal - Hard
You can set the difficulty from the option menu.
We fixed also some bugs.
Enjoy the new release.
The CUCCCHI release was a success!
The CUCCCHI release was a success! Thanks to all the players who supported our game and showed us their love.
To celebrate we decided to organize a giveaway on our Twitter account: https://twitter.com/fantasticodev/status/1422869771314507778?s=20
For every 25 retweets, we will give 1 key until August 11. Follow + Retweet to join.
Enzo Cucchi Game Over
On July 30th our new project, Cuccchi, will be released on Steam. We've decided to give you more info to better understand our project.
Enzo Cucchi is an Italian painter. He was a key member of the Italian Transavanguardia movement. His works are held in numerous museum collections including Tate Gallery, Museum of Modern Art, Centre Georges Pompidou, Louvre, Chicago Art Institute.
Enzo Cucchi has chosen an original way to make his art available: a "gamified archive", with all the information of interest to collectors, scholars, gallery owners, etc., but expressed in a language and method close to the new generations.
In the game, players will cross 7 areas drawn from the artist's works that take life and motion in three-dimensional spaces populated by the fantastic characters that are typical of Enzo Cucchi's work.
[previewyoutube="gDmH7YhCtMQ;full"]
Players must explore the areas in search of tokens to collect, avoiding evil entities and other dangers that will try to steal them.
[previewyoutube="cIjjB7Q2vEI;full"]
At the end of the game players can unlock in a virtual gallery the high-resolution images of the works they have collected.
[previewyoutube="1ubN3P-G5LI;full"]
We have selected 52 works, from the vast production of Enzo Cucchi, which inspired the design of the 7 playable areas. Each work has been redesigned by Julian Palacios, using a mix of 3d and pixel art.