Quick patch to address a couple of issues and add some QoL options!
Fixed bind for a [REDACTED] weapon that was previously missing from the rebind list
Adjusted LAR Deadeye Upgrade to properly mention the alt-fire
Added a Run Toggle key (Caps Lock by default)
Added a HUG Toggle key (= by default)
CULTIC: Chapter One - Available Now!
Rise up. Fight back!
CULTIC: Chapter One is now available!
Shoot, slash, blast and burn your way through 10 maps of blood and grit as you try to put a stop to the plans of an insidious cult.
Chapter One also includes Survival Mode, a replayable wave-based mode inspired by RE4's Mercenaries and Killing Floor.
If you encounter any bugs or have feedback, please direct them to the appropriate board on the Steam forums, and I'll do my best to address issues as they pop up!
In case you have any questions about the game, please check the Official FAQ article for help!
CULTIC is a horror-flavored retro shooter, with a focus on tight gunplay, open-ended combat, and environmental interactivity.
What is the story of CULTIC?
In CULTIC, you are a disgraced detective who dug too deeply into a string of grisly crimes. You find yourself immersed in a nightmare, fighting against the ranks of an insidious cult as you shoot, slash, blast, slide, dodge, and maybe throw a chair or two.
Who is making CULTIC?
CULTIC is being developed by Jason Smith as a solo project.
Which platforms will CULTIC release on?
The initial release of CULTIC will be on PC only. Other platforms will be explored after all chapters are released.
How long is the game going to be?
CULTIC: Chapter One contains 10 maps and Survival Mode. Players can expect between 3 and 5 hours of playtime for this first episode, depending on their pace and thoroughness, not counting additional playthroughs on other difficulties or time spent in Survival Mode.
What is included in Chapter One and what is to be expected from Chapter Two?
Chapter One begins the player’s story, and takes them through cult-controlled territory across 10 maps, including some boss fights. Chapter One also includes Survival Mode and a few maps for it. Chapter Two is expected to be at least as long as Chapter One, and will continue the story.
Are you planning any further content releases after Chapter Two?
Chapter Two will wrap up the story that begins in Chapter One. Additional story content has not been confirmed at this time.
Are you planning to release the game in Early Access?
No, CULTIC will not be participating in Early Access.
Will CULTIC have Multiplayer?
CULTIC’s initial release is single player only. I would like to look into co-op content in the future, but this will be determined after Chapter One release and based on the development timeline, and players’ interest.
When is the game coming out?
October 13, 2022 at 10AM Pacific Time.
How much does Chapter One cost?
You can get CULTIC’s first chapter for 9.99 USD / 9.99 EUR / 8.99 GBP.
How much are the next chapters going to cost and what will be the game’s full price?
Chapter Two is expected to contain roughly the same amount of content as Chapter One, so the cost would likely be in the same range. A decision on this will be made closer to Chapter Two’s release.
Which languages is the game going to support?
CULTIC is currently available in English. However, we are planning to add more languages after the initial launch. We will inform everyone once there is news regarding this.
CULTIC: Chapter One releases on October 13th, 2022. Gear up and get ready to shoot, slash, punch, blast, and maybe throw a chair or two as you take on the ranks of an insidious cult.
Wishlist CULTIC now, and hone your skills in the free demo!
Realms Deep 2022, the annual digital showcase organized by 3D Realms and friends packed with world premieres and special guests, kicks off today at 12:00 PM PST / 09:00 PM CEST and continues over the weekend.
Watch it live on 3D Realms' official Twitch and YouTube channels!
And don't forget to check out the Realms Deep Steam Sale for exclusive discounts, demos, and just announced games!
♫ Tunes to get shotgunned to ♪
There hasn't been much that I can show publicly on CULTIC lately - due to so much work being on end-game content - but I just finished up a new music track that's for an earlier map, so that's free game!
Enjoy "Rock House Showdown", a combat track during a hectic firefight in E1M3!
Wishlist CULTIC now, and be ready to rise up and fight back against the cult!
Big patch for CULTIC inbound! This patch brings some bug fixes, but mainly significant balancing changes. Read below for specifics!
Changes
Added Large First Aid Kit pickup to a couple of spots in the map
Slight accuracy nerf for pistol cultists
Slight accuracy curve for pistol cultists' that decreases precision at longer ranges
Dramatically reduced enemy sight lines
Increase range at which enemies can wake other enemies
Axe swings / fist punches should no longer alert enemies
Additional cover added to rope bridge area
Small tweaks to water room to prevent the need for swimming to cross the room
Small tweaks to roadside to provide additional cover from watchtower cultists
Added more 9mm ammo to Holding Facility
Added a Lever Action spawn along the main path, so players don't have to secret-hunt to find one
Shotgun spread decreased by 20%
Shotgun pellets increased by 1
Implemented a fix to address enemy health values not being boosted based on difficulty properly
Fixed bug where music wasn't syncing between save states properly
Fixed bug where unaware enemies that were ignited could be reset by nudging them
Lowered enemy damage scaling on higher difficulties
CULTIC Demo - Patch 021M
Howdy all
Quick patch to re-introduce the weapon scroll wheel, which was omitted from the demo due to an issue with Unity's Input System not allowing for weapon wheel rebinding. Unfortunately, this issue still has not been fixed, and I can't get an answer on when it will be, but for now, I just did a hard-binding to allow the scroll wheel to once again scroll through weapons.
The binding can be disabled, or inverted, from Options > Controls
Changes
Re-implemented weapon scrolling with a hard mouse-wheel binding
Added Controls option - Disable Weapon Scroll
Added Controls option - Invert Weapon Scroll
Added another layer of garbage cleanup to Survival to increase stability
CULTIC Demo - Patch V021L
I was going to take Saturday off and not do another patch, but alas here we are!
New patch!
Changes
Reminded cultists how to open doors
Fixed "Invert Y" checkbox not being visible
Added a 3x damage modifier for hatchet headshots
Fixed instances where axe hits that hit an enemy and a wall would split damage between the two - now ignores walls and non-damageable targets
Added a 2x damage multiplier for TNT vs. soft-bodied targets
Reduced slope of terrain surrounding cave pond
Added more cover to cave-approach ramp and rope bridge