Featuring a brand new island type (the Celestial Shores) with new tile types, items, locations, enemies and recruitable characters such as Red Panda, Tanuki, Ghost Catcher and the Peacock tribe. Once the DLC is activated it will expand possibilities across the entire game, both in Campaign Mode and Director Mode.
Watch the launch trailer to get a feeling of what to expect:
To celebrate the launch of the DLC the entire Curious Expedition 2 catalogue is discounted and we have a special peacock hat as a reward for this week's Club Competition:
If you're enjoying the DLC please remember to leave a review on Steam (no matter how short), it really helps.
We have one more DLC planned for later in the year, we'll tell you more about it during the summer...
Adventure awaits!
3.0.2 Patch Notes
A couple of fixes in this patch:
Fixed no boss monster showing up at the end of some expeditions. If you encountered this, you should be able to load your last save game and continue playing, and there should now be a Giant Crab.
Reduced the intensity of camera shakes in combat and event dice challenges.
Thanks to everyone who sent in bug reports about these issues! These are very helpful so do send in a report using the in-game menu if you spot a bug.
New feature update: Photo Mode, Terra Incognita Bonus & more
Dear Explorers,
Today we have a surprise update with some new features, various changes and a bunch of bug fixes, just before the launch of the Shores of Taishi DLC, which is coming this Thursday! Make sure to wishlist it if you haven't done so already:
A new Photo Mode can be activated by pressing F2 at any time — show us your best shots!
Expeditions will now sometimes grant a Terra Incognita Bonus with extra Fame and Tickets, if they are of an Island Type that you haven't explored much on the current campaign. Look out for the fame ribbon icon to see which Island Type will grant you the bonus.
You can now see your full travel path after finishing an expedition (like in Curious Expedition 1!)
You can now select your Main Menu background scene in the options, with extra scenes available for each DLC you own
Changes
You can now change the outcome of dice challenges by adding items after rolling the dice! (Also the dice go boom now)
Improved Ferry station destination UI - when selecting your destination you now get a button on the map at each location, and buttons to cycle through the options
The Bad Dice Item Loss effect will now cause slightly more valuable items to be lost
The item selection in the Ship Shop has been rebalanced, so that you should always find at least one useful item for your playstyle on every expedition.
Campsite changes:
Campsite items are now more frequently available from the ship shop or from the trader! (Don't say we never gave you anything.)
Campsite item are now cheaper! (Wow, this almost seems too good to be true...)
A Campsite location can no longer be packed up again, and is therefore "used up" once you place it somewhere. (Oh no! Should have known it was a devil's bargain!)
Villages don't expend an unlimited amount of warrior zones anymore, but will instead become forsaken eventually
You now get XP for entering a portal to a corrupted world - harder worlds will give more XP
Each point surveyed during a "Trials and Triangulations" expedition will now give sanity
Mists in the Highlands now prevent other zones from entering them
Character statuses that are important for your travel decisions are now generally also shown on the map screen instead of just the camp screen
Expeditions start with a random moon phase
The pointing Stone Statue location now points in the general direction of the next Stone Statue on the map
The Director Modifier "Bad Dice" now gives a special notification when a bad effect is applied
Added more sound effects and rebalanced some ambience sound volumes
Made several tweaks to path finding to improve quality of path chosen
Hunt Master will now refuse to kill quest enemies for you
When starting an Endless Mode game, your tickets are no longer removed from the Campaign/Director Mode run you just finished
Fixes
Fixed shallow lake did not always removing tar status accordingly
Fixed shrine collapse sound sometimes being too quiet
Fixed text for Magnetic Rock not matching what it does
Fixed broken flee mechanic in night rest events with raptor parents
Fixed unusable lemon juice notifiers
Fixed issue where horse hide was not distributed
Fixed issue with irrelevant action button in frozen cave
Fixed various character positioning issues
Fixed various minor text issues
Fixed outlines on some characters being too wide
Fixed pacifist village asking Suave characters to drop their undroppable weapons
Fixed shrine collapse sound sometimes being too silent
Fixed weapon stash could sometimes be removed from map
Fixed some missing narrator text issues in various events
Fixed Malin still being on screen in Act 2 after she is supposed to be gone through the Portal
Fixed some issues with Buried Treasure not being properly removed after being dug
Fixed missing action in Crystal Mines when at -10 standing
Shores of Taishi DLC coming May 19th!
Dear Explorers,
Get ready for new adventures: the Shores of Taishi DLC is coming on May 19th!
For a taste of what’s to come, check out the trailer:
The Shores of Taishi DLC features a brand new island type (the Celestial Shores) with new tile types, items, locations, enemies, recruitable characters and more. Once the DLC is activated it will expand possibilities across the entire game, both in Campaign Mode and Director Mode. The DLC is tied into the Taishi Academy Explorer Club, and comes with some new club unlocks as well.
This is our second DLC after the Highlands of Avalon DLC that came out last November. We have one more DLC planned for later in the year, we'll tell you more about it during the summer...
If you'd like to be notified once the Shores of Taishi DLC is available, please wishlist it and Steam will send you an email as soon as it's live:
Curious Expedition 2 is OUT NOW on Playstation and Xbox!
Dear Explorers,
Curious Expedition 2 is out now on Playstation and Xbox!
The Highlands of Avalon DLC is also available now on both platforms and on Nintendo Switch as well.
[previewyoutube="5teNRi6GZiQ;full"]
The console release is aligned with the latest Steam version, which means it also includes support for Spanish, Russian and Traditional Chinese, on top of Simplified Chinese, Korean, Japanese, German, French and English.
Hola Explorers! Welcome to all the players playing the game in the new languages that we recently launched - and thanks for your feedback and bug reports that you've been sending with the in-game bug reporter. Today's patch resolves a few issues:
2.2.2
Fixed some issues when you take two village quests on the same Island
When allowing villagers to bury your weapons, that spot can no longer be removed by the fog
Fixed an event kicking you back to the map instead of properly resting sometimes
2.2.1
Fixed some savegames not properly loading
Also: the game just launched on XBox and Playstation! And the Highlands of Avalon DLC is now available on all consoles, including Switch! https://www.youtube.com/watch?v=5teNRi6GZiQ
New languages + soundtrack out now!
Dear Explorers,
Curious Expedition 2 is now available in 3 new languages: Spanish, Russian and Traditional Chinese. We're really happy to give the opportunity to new players to fully enjoy the game.
To celebrate the occasion, both the game and the Highlands of Avalon DLC are currently discounted. This is the perfect opportunity to pick up them up for yourself or to gift them to a friend.
Today we're also finally releasing the official soundtrack for the game! It features 12 full length tracks for over 1 hour of music. It was made using acoustic instruments only and composed by Selbstserum, who was also responsible for the soundtrack of the first Curious Expedition.
To get a feeling of what it sounds like, here's a video with an audio snippet of each track featured in the soundtrack (make sure to watch it for a preview of some of the new characters included in the next DLCs):
That's all for now, we'll be back in a few weeks with some news regarding the next DLC.
Adventure awaits!
Special Club Competition reward to celebrate the Year of the Tiger
Dear Explorers,
Lunar New Year 2022 is starting today, and in terms of the Chinese zodiac animal it's the Year of the Tiger. Just like we did last year, to celebrate the occasion we have a special reward for this week's Club Competition: the Vigorous Tiger Mask!
FAQ
Is this reward providing any advantages while playing the game? No, all hats (or masks) which are rewarded as part of the weekly Club Competition are purely cosmetic, they don't affect your in-game abilities in any way.
When is this Club Competition running? The Club Competition has already started and will end on February 8th at 11am CET.
How do I participate to a Club Competition? First of all, in order to participate you need to visit one the Explorer Clubs in Paris and select "Join Competition". In Campaign Mode this option will only be unlocked after completing Act I and reaching the year 1887 for the first time. In Director Mode the option will be visible after completing the first expedition.
After joining the Club Competition, reach the goal (see details below) and finish the expedition by successfully returning to Paris.
What's the goal of this Club Competition? The goal for this week's Club Competition is to complete quests on behalf of the Islanders. In case you've never done this before, this is how it works:
Visit a Village — there's always at least one of them in each expedition
Select "Meet with ruler" (requires 3 Standing points or more)
Select "Ask for quest"
Accept the quest
Complete the quest by following the instructions in the game (there are different type of quests)
How do I claim my competition reward? Once the Club Competition has ended on February 8th at 11am CET, you have one week to visit the Explorer Club you pledged alliance to and select "Claim Competition Reward". After that, your reward will always be available from the "Hatter" location in Paris.
What happens if the Explorer Club I joined doesn't win the competition? As long as you reached the goal and finished the expedition by successfully returning to Paris at least once, you will still get the reward, no matter if your Explorer Club won or not. The only difference is that you will receive less Fame compared to the winning Explorer Club.
Can I switch to a different Explorer Club while the Club Competition is running? No, once you joined one of the Explorer Clubs for the Club Competition, you won't be able to switch to a different Explorer Club until the competition has ended.